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RoundsDownRange

Bastion Mode

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The Bastion mode came out on 07/05/2016 iirc for tier VIII and above.  Has anyone seen or played it yet because I have yet to see it and how is WG going to figure out if players like or dislike it if no one ever sees it?

Your thought and comments please


 

Thank you for your input.

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I got it once after many Tier 8 tries in my NC it is quite interesting. My team won also

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Played it 3 times. It's just like normal 4 cap mode but it induces even more camping once the caps are initially grabbed. Also DDs will often refuse to cap because they will be spotted and shot to pieces by the AI if they go in there, because they're pretty accurate, and one hit to the boilers is game over for a DD who's DCP is on CD.

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I've had it three times. Once in my Baltimore, and twice in my Hindenburg.

 

Don't particularly like it because once the points are capped, the outcome of the game is normally determined. More camping, less maneuvering and fighting.

Edited by jabberwalkie09

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Bastion was all I played above T8 in PTS... Maybe they are waiting to sort through all of the PTS data before upping the rotation on live server....

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It's a lot of fun, encourages teamwork, discourages camping, and slows down the game by punishing yolo runs. Once it becomes more common, players will learn how to adapt. Even more important, it has the potential to break up the high tier stalemates since players need small group combinations to suppress installations and take caps.

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Thanks for the input thus far from everyone.  I would like to try it at least once to see first hand, but I can't seem to get the required map.  Will keep trying.

 

Again thanks for the information.  :great:

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Seen Bastion once so far, seen Cyclone a total of four times since it was implemented widely.

Seem to have bad map draws here.

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Seen Bastion once so far, seen Cyclone a total of four times since it was implemented widely.

Seem to have bad map draws here.

 

Yeah the weather one I have seen a few times.

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Played it, didn't like it. It's Domination with extra crap that makes it harder to take points from the enemy team, and makes stupid people waste rounds trying to kill forts and hit towers that the UI isn't actually capable of aiming at. Those behaviors might change as people get more familiar with the mode.

 

Might be good for organized play, is purely worse IMO for T8 Randoms.

Edited by Edgecase

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I have played 3 cap Bastion on Atlantic, its similar to standard domination except that once you get a cap there is a fort and surveillance tower that help defend that cap.  Biggest difference I have noticed is that the caps are numbered instead of Lettered (i.e. 1, 2, and 3 instead of A, B, and C). The fort can be knocked out by gunfire, it takes full damage from AP hits so even though it has a big HP pool its not actually that hard to knock one out. DDs can find spots to cap without being detected and can use smoke to help if thats not possible. 

 

Its basically domination with a slightly different tactical twist forcing people to adjust their tactics slightly. 

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the more DDs in a map the higher the chance of getting cyclones in the map   -- i liked the bastion mode the 2x i got in -- it would be nice if the altered the fort hit points  and view/gun ranges and added them to lower tiers.

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Arbitrary elevation limits placed on the guns to limit the range of some nations'guns means trying to hit some of the strong points from closer range is impossible.

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Can't say as I have not encountered it yet. Not once. I am surprised by this as I play T7-T10 ships too.

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I play it a lot. but you have dont need to be sad. Most players ignore it. and we play it like normal cap. On paper it looks good in real nothing really to mention. 

In normal game you ll shoot on fort just if you have nothing to do. othervise all players ignore it anyway:D 

Edited by Gandariel

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You're most likely to get it in a T10 ship since it only has a chance to appear in a T10 battle. You can get it starting at T8...but only by being sucked in with T10s.

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I've played it a few times but it doesn't come up often.

 

I don't enjoy it because typically once the initial caps are done, the game is pretty much over. DDs can't get into caps without people take out the surveillance stations and/or forts after they're capped and people will seldom bother with the forts or stations. Maybe this will change with time, but at the moment it's not a mode I enjoy.

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Hmmm hearing good and bad about it, this is why I would like to try it myself and see first hand.

Again thank you to all that have given input to this thread.

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Hmmm hearing good and bad about it, this is why I would like to try it myself and see first hand.

Again thank you to all that have given input to this thread.

 

It's going to be the only mode for Atlantic in 0.5.9. I'd expect that to change with future patches, and Bastion will make its way into other high tier maps as well as revert to an alternate on Atlantic. Play enough high tier and you'll see it.

 

My advice would be to try to get a diverse combat group (more like an informal division) going since you need bigger ships to deal with the installations so DDs can take caps. Since most players don't yet know how to play the mode, it's generally a decisive move.

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I've only played it twice. But I liked it, makes teams more aggressive at the beginning. The downside is teams get more passive at the end afraid to push the points with the forts active. I actually like the fact that DD's just can't waltz into a point undetected. DD's play a big role in map control and objective grabbing but it's not just their job, if your team wants a point than maybe some CA's and BB's should grow a spine and attack the point too.

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I copied this from my post on the patch notes thread since this thread is actually relevant to my question.

 

The Bastion mode changes are somewhat confusing to me.

 

 

The Bastion game mode tweaked based on data analysis from Update 0.5.8. In general, forts are now more dangerous and play a bigger role

  • The reload time of all main-calibre guns in forts increased to 7 seconds (from 3-5 seconds)
  • The dispersion radius of shells fired from forts decreased to 11 (from 12)
  • Maximum HE shell damage increased to 11,760 (from 7,200)
  • The chance of fire caused by HE shells increased to 15% (from 14%)
  • Maximum AP shell damage increased to 16,380 (from 7,800)

 

 

I did not think forts needed to become more dangerous. The forts existing mechanics already lead to people playing more passively towards a point once it has been captured. Anyone who has played this mode more than I have a clue on what they are attempting to do with these changes?

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The Bastion mode changes are somewhat confusing to me.

 

I did not think forts needed to become more dangerous. The forts existing mechanics already lead to people playing more passively towards a point once it has been captured. Anyone who has played this mode more than I have a clue on what they are attempting to do with these changes?

 

They have really big guns but are still AI controlled and thus not terribly effective. Unless a player maintained total obliviousness to their presence, the forts were unlikely to deal much damage. Now they can, but you still kind of have to let them.

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I play it a lot. but you have dont need to be sad. Most players ignore it. and we play it like normal cap. On paper it looks good in real nothing really to mention. 

In normal game you ll shoot on fort just if you have nothing to do. othervise all players ignore it anyway:D 

 

Not every understands the Bastion mode with the forts and surveillance stations. I've had 4 games and the last one a team-mate belittled anyone shooting at either. They claimed you never shoot at them? My understanding is the CAP with the with the fort/surveillance station belong to the owner of that CAP; right? And you can fire on it if you wish to switch it to neutral; right? Anything else?

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I feel that it is a bit like the "Zone" mode.  If you are only going to have it on one map, then what is the point?  Not enough people will get the hang of it to understand what is going on because they have never played it or only play it once every 20-30 battles.  And with the fort/watchtower regeneration and spotting/shooting mechanics it is a much more complicated mode for some people to understand.  Especially, since it is the only map with NPC island objects.

 

That said I have played it about 10 times in the last month as I mainly play Tier 8 and up and I don't like it.  Mostly for the fact that people don't understand it right now and basically once you win the middle cap on the 3 cap map (I know there is one with 4) all you have to do is hold it and you win almost every time.  I also don't like it because I liked the changes they had made to Atlantic a few patches ago and with it being 100% Bastion now that is one more map I won't want to see popping up when I click battle..

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