Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
KingJacko

A sort of mark of excellence?

21 comments in this topic

Recommended Posts

4,043
[SALTY]
Members
8,932 posts
18,328 battles

Based on what measurement?

Share this post


Link to post
Share on other sites
2,298
[A-D-F]
Members
7,879 posts
44,709 battles

Your reference to WOT is meaningless to me as I have never played it.

 

Why don't you do the people a favor, as some of us have never seen it, and explain in more detail what you are asking for. Just saying WOT does not help at all.

  • Cool 2

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

Based on what measurement?

 

The only measurement that matters: Average damage per game. You get the mark if you do over 100k average damage per game.
Edited by 1Sherman

Share this post


Link to post
Share on other sites
643
[KMS3]
Members
1,295 posts
8,019 battles

 

The only measurement that matters: Average damage per game. You get the mark if you do over 100k average damage per game.

The only problem with this is depending on what ship you're using will greatly influence the damage you do in a game.  I have seen some outstanding DD players who don't get a whole lot of damage and then I've seen some BB players that really don't do much to help the team or the gameplay but because of the nature of a BB deal a large amount of damage.  It's really a difficult area to measure.​

  • Cool 1

Share this post


Link to post
Share on other sites
476
[GNSQD]
Alpha Tester
2,746 posts
2,246 battles

 

The only measurement that matters: Average damage per game. You get the mark if you do over 100k average damage per game.

 

Like Ghost Raven said, people will simply go on ships that deal major amounts of damage. Marks of Excellence in WoT are awarded when players are placed within a percentage of the top players based on average damage from top 35%, top 15%, and top 5%,

 

Reference: https://eu.wargaming.net/support/kb/articles/608

  • Cool 1

Share this post


Link to post
Share on other sites
Members
2,046 posts
2,264 battles

 

The only measurement that matters: Average damage per game. You get the mark if you do over 100k average damage per game.

 

Hahahaha- no. Damage isn't everything, my friend. Especially in ranked, not that I play it- point is, capping, harassing, and area denial are all things that can be a critical contribution to your team in a game that decides the outcome and allows you to win. You don't always have to do a lot of damage to be "the real MVP"; it's just the easiest to achieve, clearest to see (because end screen results shows what you've done, but people can't see what you were doing all game), and the most common way to do so.

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,302 battles

 

Hahahaha- no. Damage isn't everything, my friend. Especially in ranked, not that I play it- point is, capping, harassing, and area denial are all things that can be a critical contribution to your team in a game that decides the outcome and allows you to win. You don't always have to do a lot of damage to be "the real MVP"; it's just the easiest to achieve, clearest to see (because end screen results shows what you've done, but people can't see what you were doing all game), and the most common way to do so.

 

This is it, exactly. I pass up opportunities to hunt solo and maybe score big because I see the team needs my presence elsewhere. And this is more important than pure damage - especially in ranked.
Edited by Khafni
  • Cool 1

Share this post


Link to post
Share on other sites
Members
4,637 posts

 

Like Ghost Raven said, people will simply go on ships that deal major amounts of damage. Marks of Excellence in WoT are awarded when players are placed within a percentage of the top players based on average damage from top 35%, top 15%, and top 5%,

 

Reference: https://eu.wargaming.net/support/kb/articles/608

 

Well, WoWS already has:

Confederate: Damage 6 enemy ships, and damage to each ship must exceed 20% of her normal HP

and

High Caliber: Damage 4 enemy ships, and damage caused must exceed 30% of the total of all enemy ships' HP.

We get flags for those.

Share this post


Link to post
Share on other sites
862
[KNTAI]
[KNTAI]
Alpha Tester, Beta Testers
3,176 posts
8,222 battles

 

Like Ghost Raven said, people will simply go on ships that deal major amounts of damage. Marks of Excellence in WoT are awarded when players are placed within a percentage of the top players based on average damage from top 35%, top 15%, and top 5%,

 

Reference: https://eu.wargaming.net/support/kb/articles/608

 

The only problem with this is depending on what ship you're using will greatly influence the damage you do in a game.  I have seen some outstanding DD players who don't get a whole lot of damage and then I've seen some BB players that really don't do much to help the team or the gameplay but because of the nature of a BB deal a large amount of damage.  It's really a difficult area to measure.​

 

It's based on the average damage dealt in the specific vehicle (even the reference says this), so you can't farm marks of excellence in Yamato because you have to be in the top 35/15/5% of Yamato players to earn it. Same goes for the Erie: top 35/15/5% of players via damage dealt in the Erie.

Share this post


Link to post
Share on other sites
1,340
[NDA]
Alpha Tester
6,193 posts
4,955 battles

 

 

It's based on the average damage dealt in the specific vehicle (even the reference says this), so you can't farm marks of excellence in Yamato because you have to be in the top 35/15/5% of Yamato players to earn it. Same goes for the Erie: top 35/15/5% of players via damage dealt in the Erie.

 

Even with the marks separated by ship, I have a feeling it would be harmful to the game if it was based solely on damage.

Not that they already don't do it, but I get the image of people just going for damage and ignoring the game in every ship they own... eg: caps, resets, etc.

 

It would probably require a little adjustment to rewards to count shooting down planes and spotting towards xp, but going by average XP or something may be better for this.. like for example, capping 3 points in a game also advance your team towards winning as doing 50k damage or sinking 2 ships and the former is something destroyers can do without even firing their guns and gain 1000-1500 base xp a game, but isn't counted fairly when looking at just as ship's average stats.

Share this post


Link to post
Share on other sites
1,849
[AXANR]
Members
3,650 posts
23,502 battles

Avg damage is too simplistic. 

 

Four months ago, I was sitting on a 43% win rate. Looking at my losses, I figured out that the key differential between winning and losing teams is capping; the team that has DDs willing to cap and defend caps wins more. So I started playing USN DDs a lot and focusing on capping. I had a lot of games with low dmg, because I'd run around and cap. But my win rate went up substantially,  

 

I watch DDs ignore three red caps to chase the CV and get it, earning themselves 30-50k dmg done. When I'm in a DD, I take whatever dmg I get killing enemy DDs and defending caps or capping. Which of us is more valuable to the win? Mostly, it's the person capping. Not always, but often. 

 

So you need a better metric for this to be workable. 

Share this post


Link to post
Share on other sites
Members
4,637 posts

Avg damage is too simplistic. 

 

Four months ago, I was sitting on a 43% win rate. Looking at my losses, I figured out that the key differential between winning and losing teams is capping; the team that has DDs willing to cap and defend caps wins more. So I started playing USN DDs a lot and focusing on capping. I had a lot of games with low dmg, because I'd run around and cap. But my win rate went up substantially,  

 

I watch DDs ignore three red caps to chase the CV and get it, earning themselves 30-50k dmg done. When I'm in a DD, I take whatever dmg I get killing enemy DDs and defending caps or capping. Which of us is more valuable to the win? Mostly, it's the person capping. Not always, but often. 

 

So you need a better metric for this to be workable.

 

I play BBs, but if I see that DD heading into the cap, I'll find the closest CA to you and open fire (if possible).  If I can take out the CA, or get his attention on me its better for you.

Its all about the class you play.  As a BB I tank and deal damage, that's my mission, not to run around capping.

Share this post


Link to post
Share on other sites
476
[GNSQD]
Alpha Tester
2,746 posts
2,246 battles

 

 

It's based on the average damage dealt in the specific vehicle (even the reference says this), so you can't farm marks of excellence in Yamato because you have to be in the top 35/15/5% of Yamato players to earn it. Same goes for the Erie: top 35/15/5% of players via damage dealt in the Erie.

 

Yes but Sherman said to award it based on average damage being above 100k which is why I posted WoT's system in response. My post probably sounded like I was suggesting people would farm with Yamato if it was based on percentage if one didn't look at the quote.

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

The only problem with this is depending on what ship you're using will greatly influence the damage you do in a game.  I have seen some outstanding DD players who don't get a whole lot of damage and then I've seen some BB players that really don't do much to help the team or the gameplay but because of the nature of a BB deal a large amount of damage.  It's really a difficult area to measure.​

 

A DD can do a lot of damage. My highest damage game to date was a 145k Blyskawica game where I burned 2 NCs and a Tirpitz nearly to the keel single-handedly.

 

 

Hahahaha- no. Damage isn't everything, my friend. Especially in ranked, not that I play it- point is, capping, harassing, and area denial are all things that can be a critical contribution to your team in a game that decides the outcome and allows you to win. You don't always have to do a lot of damage to be "the real MVP"; it's just the easiest to achieve, clearest to see (because end screen results shows what you've done, but people can't see what you were doing all game), and the most common way to do so.

 

If you're doing damage, you're fighting the enemy team. If you're fighting the enemy team, you're playing the game the way it's supposed to be played. To me, capping is something you do if you're losing or you're in a close match, a strategic maneuver to make the enemy have to react to what you're doing. Harassing still involves doing damage and killing enemies, and area denial is just a waste of torpedoes that you could use later for doing damage or killing things.

Avg damage is too simplistic. 

 

Four months ago, I was sitting on a 43% win rate. Looking at my losses, I figured out that the key differential between winning and losing teams is capping; the team that has DDs willing to cap and defend caps wins more. So I started playing USN DDs a lot and focusing on capping. I had a lot of games with low dmg, because I'd run around and cap. But my win rate went up substantially,  

 

I watch DDs ignore three red caps to chase the CV and get it, earning themselves 30-50k dmg done. When I'm in a DD, I take whatever dmg I get killing enemy DDs and defending caps or capping. Which of us is more valuable to the win? Mostly, it's the person capping. Not always, but often. 

 

So you need a better metric for this to be workable. 

 

Again, capping is for if you're losing or you're in a close match. Otherwise, I go with dealing damage.

Share this post


Link to post
Share on other sites
1,340
[NDA]
Alpha Tester
6,193 posts
4,955 battles

 

If you're doing damage, you're fighting the enemy team. If you're fighting the enemy team, you're playing the game the way it's supposed to be played. To me, capping is something you do if you're losing or you're in a close match, a strategic maneuver to make the enemy have to react to what you're doing. Harassing still involves doing damage and killing enemies, and area denial is just a waste of torpedoes that you could use later for doing damage or killing things.

 

That's a train of thought that can lead to losses IMO.

Are you saying your team shouldn't cap unless you're losing or in a close match?  Both standard and domination?  Are you willing to go out of your way to sink something when capping can win the game?  

I've seen games where the enemy controlled all 3/4 cap points in domination and nobody made an effort to sink any enemies in the cap circle to retake it.  They were all busy shooting at something in the corner of the map. 

Share this post


Link to post
Share on other sites
862
[KNTAI]
[KNTAI]
Alpha Tester, Beta Testers
3,176 posts
8,222 battles

If you're doing damage, you're fighting the enemy team. If you're fighting the enemy team, you're playing the game the way it's supposed to be played. To me, capping is something you do if you're losing or you're in a close match, a strategic maneuver to make the enemy have to react to what you're doing. Harassing still involves doing damage and killing enemies, and area denial is just a waste of torpedoes that you could use later for doing damage or killing things.

 

Incredibly flawed way of thinking. Capping points is what forces engagements to occur in the first place. That's why WG wanted to remove the Standard Battle game mode from the top tier rotation.

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

 

That's a train of thought that can lead to losses IMO.

Are you saying your team shouldn't cap unless you're losing or in a close match?  Both standard and domination?  Are you willing to go out of your way to sink something when capping can win the game?  

I've seen games where the enemy controlled all 3/4 cap points in domination and nobody made an effort to sink any enemies in the cap circle to retake it.  They were all busy shooting at something in the corner of the map. 

 

 

Incredibly flawed way of thinking. Capping points is what forces engagements to occur in the first place. That's why WG wanted to remove the Standard Battle game mode from the top tier rotation.

 

I should have clarified. In domination, capping is fine by me. I should have said that I don't like capping in standard mode. I've had a lot of games where I couldn't do more damage because somebody capped out.
Edited by 1Sherman

Share this post


Link to post
Share on other sites
Members
5,424 posts
3,448 battles

Your reference to WOT is meaningless to me as I have never played it.

 

Why don't you do the people a favor, as some of us have never seen it, and explain in more detail what you are asking for. Just saying WOT does not help at all.

 

You can always take it upon yourself to read about it too you know. There's a whole wealth of information out there on WoT.

Share this post


Link to post
Share on other sites
2,548
[EPOXY]
Wiki Editor, Members, Alpha Tester, In AlfaTesters, Beta Testers
5,899 posts
13,690 battles

Marks given the same way as WoT won't work because of the difference in HP values.  WoWS HP is more class based than ship based, while WoT HP is primarily tier-based.

Share this post


Link to post
Share on other sites
1,738
[SPTR]
Members
28,235 posts
21,903 battles

Should marks of excellence be based on how much base experience points you earn per battle in a particular ship provided WG adds xp bonus for teamwork such as tanking damage, spotting damage, shooting down aircraft first?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×