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Big_Spud

Have we found a role for New Orleans yet?

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Because I haven't. I have given this ship every bit of leeway that I can, every benefit of the doubt, and have received nothing in return.

 

No play-style works well with New Orleans, nothing. You cant act as a fleet escort, you can't brawl, you cant invisifire, you can't torpedo. You cant even kill destroyers in the brief 30 second window given by your terrible radar.

 

Your guns are utterly mediocre, your armor is negligible, your HP pool is anorexic, and your AA is quite frankly, poor. This ship has no defining features other than its utter sub-parness.

 

Why on earth would I continue to play this ship, when compared to the other tier 8 cruisers. Atago gets a heal, more HP, decent AA and amazing torpedoes in addition to good guns. Mogami has gets all of that minus the heal. Hipper can snipe with its laser guns, has high HP and panic torpedoes. Kutuzov has smoke, good torpedoes, great AA, long range, and the ability to turn you into a burning log cabin in 10 seconds flat. Chapayev is the same, minus the smoke.

 

So what exactly is a New Orleans meant to do? And why would I even bother to continue, knowing that the Baltimore is even WORSE for its tier than New Orleans?

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Because I haven't. I have given this ship every bit of leeway that I can, every benefit of the doubt, and have received nothing in return.

 

No play-style works well with New Orleans, nothing. You cant act as a fleet escort, you can't brawl, you cant invisifire, you can't torpedo. You cant even kill destroyers in the brief 30 second window given by your terrible radar.

 

Your guns are utterly mediocre, your armor is negligible, your HP pool is anorexic, and your AA is quite frankly, poor. This ship has no defining features other than its utter sub-parness.

 

Why on earth would I continue to play this ship, when compared to the other tier 8 cruisers. Atago gets a heal, more HP, decent AA and amazing torpedoes in addition to good guns. Mogami has gets all of that minus the heal. Hipper can snipe with its laser guns, has high HP and panic torpedoes. Kutuzov has smoke, good torpedoes, great AA, long range, and the ability to turn you into a burning log cabin in 10 seconds flat. Chapayev is the same, minus the smoke.

 

So what exactly is a New Orleans meant to do? And why would I even bother to continue, knowing that the Baltimore is even WORSE for its tier than New Orleans?

 

She's just a stepping stone designed to give you kidney stones or worse yet, gallbladder conditions. If she had a bit longer time on her radar, she might be more enjoyable. She is, many will say, better than the Pensacola. 

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You get really close to other CAs concealed up and then surprise them with AP in the broadside, that is really the only viable role for it. Radar gave it another role of surprising DDs when they try to get to close but its depends on DDs not paying attention. 

 

It wont get buffed because everyone is convinced USN CAs are fine because they they have the best AA (Not true for the NO) or have great armor or something. I am not sure why people think its perfectly fine for the NO and Baltimore to do less damage wins than other CAs two tiers lower. I havent seen an explanation for that besides "lol USN AA". 

 

Also the Baltimore is a NO with better AA, slower AP, and loses tons of speed if it tries to turn. GL mate. 

Edited by 1nv4d3rZ1m
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Ah, NOLA's AA... Then I look at Adm Hipper's AA :D

 

Edited by HazeGrayUnderway

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You get really close to other CAs concealed up and then surprise them with AP in the broadside, that is really the only viable role for it. Radar gave it another role of surprising DDs when they try to get to close but its depends on DDs not paying attention. 

 

It wont get buffed because everyone is convinced USN CAs are fine because they they have the best AA (Not true for the NO) or have great armor or something. I am not sure why people think its perfectly fine for the NO and Baltimore to do less damage wins than other CAs two tiers lower. I havent seen an explanation for that besides "lol USN AA". 

 

Also the Baltimore is a NO with better AA, slower AP, and loses tons of speed if it tries to turn. GL mate. 

 

Running a CE specced New Orleans has mostly just led to me being spotted by DD's, which then proceed to keep me spotted while dancing around outside of radar range and I get pummeled from all directions.

 

That and invisible planes spotting me through mountains, which ruin ambush attempts because the guy I'm ambushing just leaves.

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Norlins is good at surprise buttsecks... and not much else.  Except hunting DDs, but even then some other ships do it better.

 

Though I do find it rather satisfying to pop out at 10km or less from another cruiser and delete half his HP in one salvo.

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Running a CE specced New Orleans has mostly just led to me being spotted by DD's, which then proceed to keep me spotted while dancing around outside of radar range and I get pummeled from all directions.

 

That and invisible planes spotting me through mountains, which ruin ambush attempts because the guy I'm ambushing just leaves.

 

Didnt say it was a good role or an easy role. The best game I had in it was this where I managed to surprise an Atago that was broadside and rip it quickly with citadels and then deal with a Mogami and some others. If there was a CV or DD around I wouldnt have been able to do it, if the Atago knew what he was doing I wouldnt have been able to do it, if the Atago had concealment I wouldnt have been able to do it. I just got lucky that the enemies didnt know how to play and was able to wreck them before they could respond. 

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So this is how I played my New Orleans to a 51% win rate and 40k average damage:

 

Consumables: Anti-Air Barrage, and Radar

 

Play-style: Pure Escort - The New Orleans can tip the tides in the right direction, but she is by no mean a carry. You will win and lose games largely based on what your battleships do, so your job is to support them the best you can. Generally the best plan is to figure out which way most of them are going and assist. Stay a little behind them, and nuke any DD that would harm your precious charges. Radar is hard to adjust to at first. I only use it when I know a DD is there, especially if it is in smoke, and I only do it once my guns are reloaded and I've alerted my team.

 

Captain Talent Build: Concealment - You can get down to around 10.6km concealment without the Tier 5 captain skill. This enables you to get closer in once the DDs are all dead, and wreak havoc on enemy cruisers.

 

Switch your shells between AP and HE for angled cruisers. If she's angling at you, there is no reason to waste shots using AP. Light them up, just know that every cruiser besides the Germans will set you on fire just as fast if not faster, so bring help if possible.

 

 

Remember that you're a cruiser, the battle doesn't go as you dictate, you go as the battle dictates. You can't effect the battle, especially in USN Cruisers, like the DDs can, or the BBs can. You're at the mercy of your team. So you're not going to manage a great deal better than 51% win rate.

 

The Baltimore only makes things worse. At Tier 9 and 10 you almost always find that your Battleships stay as far away from each other as possible. This will leave you completely and utterly out of range in the Baltimore to do anything useful for the majority of the match. I've actually found that the Baltimore isn't a bad ship, Battleship players are just awful captains, and you pay the price for it.

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-snip-

 

Make no mistake, I have done everything I can to make it work.

 

g0kDa0r.png

 

But it comes down to the fact that I do better statistically in every other cruiser tier 5 and up. I play my [edited]off in New Orleans, and only get average results.

 

I can basically kick my legs up, drink some pop with one hand, and still average better in my Furutaka than I can on my best day with New Orleans, and it infuriates me.

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Make no mistake, I have done everything I can to make it work.

 

g0kDa0r.png

 

But it comes down to the fact that I do better statistically in every other cruiser tier 5 and up. I play my [edited]off in New Orleans, and only get average results.

 

I can basically kick my legs up, drink some pop with one hand, and still average better in my Furutaka than I can on my best day with New Orleans, and it infuriates me.

My Molotov puts all of my CAs to shame but according to the RU bias thread its totally balanced for a tier 6 to perform better than a tier 9 CA. 

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I am hoping that the armor remodel that is coming according to the patch notes helps.  I think that NOLA's internal 4 inch magazine armor is not modeled presently.

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I feel this post. Grinding the Pensa before the buffs was such a chore. I was looking forward to New O only to find out that it was not good at any particular thing. It was extremely mediocre. I gave up on USN cruisers at that point. 

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New Orleans and Baltimore probably need a few slight changes to get them to a better state. I do better in Pensacola statistically than New Orleans.

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I just play the NO like a cruiser brawler or hide behind islands & pelt enemy BBs with the amazing American Piercing shells :trollface:

 

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Even the hype video WG made about New Orleans couldn't make it sound desirable. 

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All that New Orleans is good for is playing as a fire-support warship in the company of allied battleships.  Other CAs can do it better, but when they have other roles they could fulfill, New Orleans becomes the only available option on a team by default.  Sucks, but she does decently in that role.

 

All American CAs from Cleveland onwards really aren't good for much besides surprise buttsecksing enemy broadside CAs with AP.  Fortunately some of them can see cyclones which does help that to an extent, especially since their radar lasts longer.

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target practice, XP pinata, scrap metal, speedbump, distraction, fire magnet, artificial reef, block ship. That's pretty much the uses i can think of for it.

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You get really close to other CAs concealed up and then surprise them with AP in the broadside, that is really the only viable role for it. Radar gave it another role of surprising DDs when they try to get to close but its depends on DDs not paying attention. 

 

It wont get buffed because everyone is convinced USN CAs are fine because they they have the best AA (Not true for the NO) or have great armor or something. I am not sure why people think its perfectly fine for the NO and Baltimore to do less damage wins than other CAs two tiers lower. I havent seen an explanation for that besides "lol USN AA". 

 

Also the Baltimore is a NO with better AA, slower AP, and loses tons of speed if it tries to turn. GL mate. 

 

And the worst part is at T7, the best non premium ships AA is Yorck. At T8, non premium its either hipper or Chappy, but both better than NO anyway. And at T9 Dimitri actually has better AA, though not by a wide margin, than Baltimore. Its only at T6 and t10 where USN CA's really have the AA advantage.
Edited by ryuukei8569

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You get really close to other CAs concealed up and then surprise them with AP in the broadside, that is really the only viable role for it. Radar gave it another role of surprising DDs when they try to get to close but its depends on DDs not paying attention. 

 

It wont get buffed because everyone is convinced USN CAs are fine because they they have the best AA (Not true for the NO) or have great armor or something. I am not sure why people think its perfectly fine for the NO and Baltimore to do less damage wins than other CAs two tiers lower. I havent seen an explanation for that besides "lol USN AA". 

 

Also the Baltimore is a NO with better AA, slower AP, and loses tons of speed if it tries to turn. GL mate. 

That's right - NO role is ambush using lowest concealment in class.

 

 

Running a CE specced New Orleans has mostly just led to me being spotted by DD's, which then proceed to keep me spotted while dancing around outside of radar range and I get pummeled from all directions.

 

That and invisible planes spotting me through mountains, which ruin ambush attempts because the guy I'm ambushing just leaves.

Fun fact #1 - radar have longer range, then your concealment (with CE) hence once you spotted by somebody you can't see - turn on radar and you will see spotter.

Fun fact #2 - with NO maneuverability you barely need sonar to avoid torps therefore it's easy to win close encounters with DD

Fun fact #3 - NO have the same muzzle velocity (853 vs 840) as IJN CA but better AP normalization therefore can cit better and due to better turret rotation speed better suits for DD hunting (comparing to Atago/Mogami-8"). Also due to nice arc it can cit BB's (Amagi mostly) at ultimate range through the deck. It's finicky but it works

 

Norlins is good at surprise buttsecks... and not much else.  Except hunting DDs, but even then some other ships do it better.

 

Though I do find it rather satisfying to pop out at 10km or less from another cruiser and delete half his HP in one salvo.

Actually NOLA can rack up huge damage by throwing from behind islands - bad muzzle velocity can be turned into advantage. Also it's small profile and good turn radius makes it very good duelist among CA - just don't let enemy use torps on you at close range and you have advantage.

 

So this is how I played my New Orleans to a 51% win rate and 40k average damage:

 

Consumables: Anti-Air Barrage, and Radar

Wrong: Sonar and Radar and CE. Don't be cheap also - use premiums. Using AA doesn't make sense since it's not this ship's forte therefore you won't gain much trying to make it stronger.

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I lived only 7:22 of the 16:20 game

 

This is how I typically perform if I don't yolo and die in the first 4 minutes of the game. Not kidding.

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That's right - NO role is ambush using lowest concealment in class.

 

Nope not true, Mogami and Atago both have better concealment. 

 

 Wrong: Sonar and Radar and CE. Don't be cheap also - use premiums. Using AA doesn't make sense since it's not this ship's forte therefore you won't gain much trying to make it stronger.

 

Seems like he was at least as successful as you, I wouldnt be criticizing his play style. 

Edited by 1nv4d3rZ1m

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I gave up and sold it, no point playing a ship that's actively trying to punish me for playing it. My Indianapolis does everything better a tier lower, and makes more money to boot, why bother with a redundant ship.

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Actually NO has worse normalization, but better bounce angles. Subtle difference, but basically it makes NO better at penning extremely angled targets in the bow/superstructure, while worse at punching through angled belt/citadel.

Of course the pure penetration of the guns are a complete unknown so we're missing the most crucial piece of info.

It took me a long time to find NOLAs role. Then I realized she doesn't really have one. She IS the jack of all trades. While her brawling ability is excellent versus other cruisers, it requires there to be little outside interference. Her DD hunting with radar is nice, but it lacks the range and duration for her to make solo kills. Her AA might not be best in tier, but if kitted out for will make her impervious to tier 8 and below strikes. Her stealth is great, but has no special tools to abuse it with. Her HP is on the lower side, but she dances through torp spreads and shells with grace. Her HE is poor, but still usable. Her AP is decent, but not great.

It's hard to say how to use her because she really doesn't have a niche. Each game will be different, and you MUST change up your tactics throughout. Her one defining trait is that she's hard to kill if played right, so your contribution just sorta adds up. I put in about 85 games with a 43-45% wr, then something clicked and In the next 40 so games I had pulled it up to ~49%. I was sort of sad to sell her. She does grow on you once you figure her out, and going back to IJN CAs made me miss her turning radius, gun arcs and AA.

 

 

EDIT:  Don't get me wrong though, she's not a ship I was pleased with.  The passiveness she forces caused a lot of ragey yolo play and she's the only higher tier ship I've had under 50% WR.  She could do with a little something.  Although I think RADAR was the clicking point for me. It let me hunt DDs instead of slinking around looking for CAs to kill.

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