1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #1 Posted June 26, 2016 Is too small. Here's an image from 1942 of Musashi during her gunnery trials firing her forward guns: Image courtesy of NavWeaps. Quite a rare image I might add, but looking at this, her muzzle flare ingame is too small for her guns. Would love to see: A: A mod that changes the effect Or B: WG put in believable muzzle flares for some of the ships ingame. ~Hunter Share this post Link to post Share on other sites
644 [APOC] DasBootcamp Members 1,980 posts 7,184 battles Report post #2 Posted June 26, 2016 It already has like a 30km+ detection when firing main guns. A little more fire graphics doesn't make that less insane lol. Share this post Link to post Share on other sites
1,753 goldeagle1123 Members 5,424 posts 3,448 battles Report post #3 Posted June 26, 2016 I'm also less than impressed with some of the firing sounds for some of the guns in-game. Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,285 battles Report post #4 Posted June 26, 2016 A Yamato smoke screen, nice.. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #5 Posted June 26, 2016 A Yamato smoke screen, nice.. Probably why we don't have realistic muzzle flare. Share this post Link to post Share on other sites
726 RogueFlameHaze Beta Testers, In AlfaTesters 8,843 posts 7,637 battles Report post #6 Posted June 26, 2016 Probably why we don't have realistic muzzle flare. ^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two, Share this post Link to post Share on other sites
87 [SCCC] AkiraKurai Members 715 posts 22,181 battles Report post #7 Posted June 26, 2016 ^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two, Other than looking at the ship you just fired at to see if he's firing back what else would you be doing. Share this post Link to post Share on other sites
77 [HOTH] EmGee42 Beta Testers 337 posts 6,812 battles Report post #8 Posted June 26, 2016 Potatoes can only handle so much. Share this post Link to post Share on other sites
537 [KNTAI] Battlecruiser_Amagi [KNTAI] Members 3,134 posts 9,120 battles Report post #9 Posted June 27, 2016 Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?! Yamato Captain: Fire the Guns! DD Captain: What? Where did they go?! Yamato Captain: 4 Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #10 Posted June 27, 2016 ^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two, Thats... not really how that works? Especially when you consider how long the smoke actually stays around... I mean, we're not talking about Naval action here, where firing the guns for a prolonged amount of time in a fleet battle makes it VERY smoky, because the gun smoke stays around. In game, the smoke stays for about a second roughly, then dissipates... It wouldn't effect anything mechanics wise, in fact, you'd probably bring more attention to yourself with how big it is lol Share this post Link to post Share on other sites
17,303 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,172 posts 30,926 battles Report post #11 Posted June 27, 2016 BB smokescreenhax! Unfair! Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #12 Posted June 27, 2016 Thats... not really how that works? Especially when you consider how long the smoke actually stays around... I mean, we're not talking about Naval action here, where firing the guns for a prolonged amount of time in a fleet battle makes it VERY smoky, because the gun smoke stays around. In game, the smoke stays for about a second roughly, then dissipates... It wouldn't effect anything mechanics wise, in fact, you'd probably bring more attention to yourself with how big it is lol It's a 1 second delay where you can't be sure of your opponents course and speed. You want to delay a second for a sure shot in a close fight? Smoke also lingers for a little longer than 1 second. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #13 Posted June 27, 2016 It's a 1 second delay where you can't be sure of your opponents course and speed. You want to delay a second for a sure shot in a close fight? Smoke also lingers for a little longer than 1 second. We're talking about a Yamato class battleship. A warship that can fire across most maps from on or near spawn, and who has a massive detection range when said guns are firing. At the ranges we're talking about here, a 1 second delay would barely be registered and make any difference. If we're talking about ranges with-in 5 km, then yeah, maybe there could be an issue, but who the heck fights with their Yamato at that kind of close range? I mean, I suck at this game, but I've nuked Yamatos with my derpitz because he was dumb enough to get into that kind of range. Oddly enough, Yamatos don't seem all that scary when they're trying desperately to dodge torpedoes from Derpitz. The citadels just add nice touch on top of the massive torpedeus strike. Share this post Link to post Share on other sites
138 Menemy Beta Testers 1,023 posts 2,801 battles Report post #14 Posted June 27, 2016 Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?! Yamato Captain: Fire the Guns! DD Captain: What? Where did they go?! Yamato Captain: Also fire at the ocean and you'll have giant water walls, that's how Musashi fought against low flying TBs with her main guns. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #15 Posted June 27, 2016 We're talking about a Yamato class battleship. A warship that can fire across most maps from on or near spawn, and who has a massive detection range when said guns are firing. At the ranges we're talking about here, a 1 second delay would barely be registered and make any difference. If we're talking about ranges with-in 5 km, then yeah, maybe there could be an issue, but who the heck fights with their Yamato at that kind of close range? I mean, I suck at this game, but I've nuked Yamatos with my derpitz because he was dumb enough to get into that kind of range. Oddly enough, Yamatos don't seem all that scary when they're trying desperately to dodge torpedoes from Derpitz. The citadels just add nice touch on top of the massive torpedeus strike. And sub 10 KM? That would certainly be an issue. And we have secondary spec Yamatos specifically built to fight at those ranges. Share this post Link to post Share on other sites
825 [ARMDA] Unabletony Members 9,004 posts 6,506 battles Report post #16 Posted June 27, 2016 Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?! Yamato Captain: Fire the Guns! DD Captain: What? Where did they go?! Yamato Captain: Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #17 Posted June 27, 2016 And sub 10 KM? That would certainly be an issue. And we have secondary spec Yamatos specifically built to fight at those ranges. If you're seriously worried about a blast of smoke that doesn't even effect the ship's detection ratings other than making it MORE detectable, than you need to rethink a lot of things. It would barely last a second and a BB of that size, would not be able to change course or speed even remotely that fast to make a difference. Its the same as saying that cyclones are a massive buff to DDs and massive nerf to everything else. Its literally a non-issue. Besides, if you're having trouble shooting and aiming at a Yamato that is sub 10km away from you...well....I think you have bigger issues. 1 Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #18 Posted June 27, 2016 (edited) If you're seriously worried about a blast of smoke that doesn't even effect the ship's detection ratings other than making it MORE detectable, than you need to rethink a lot of things. It would barely last a second and a BB of that size, would not be able to change course or speed even remotely that fast to make a difference. Its the same as saying that cyclones are a massive buff to DDs and massive nerf to everything else. Its literally a non-issue. Besides, if you're having trouble shooting and aiming at a Yamato that is sub 10km away from you...well....I think you have bigger issues. I have had instances where I have had to delay my shot even with he current gun smoke size and duration. I find it completely unacceptable for a graphical feature to impact decision in any way. Having larger smoke, even in one instance, is not acceptable. I certainly have no problems hitting a Yamato sub 10 km, but hitting he specific part of the Yamato I want without any vision is a different story. It's not a non-issue, more than a very minor issue that doesn't even need to be introduced. Edited June 27, 2016 by issm Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #19 Posted June 27, 2016 I have had instances where I have had to delay my shot even with he current gun smoke size and duration. I find it completely unacceptable for a graphical feature to impact decision in any way. Having larger smoke, even in one instance, is not acceptable. I certainly have no problems hitting a Yamato sub 10 km, but hitting he specific part of the Yamato I want without any vision is a different story. It's not a non-issue, more than a very minor issue that doesn't even need to be introduced. If this is seriously an issue for you, then I think you need to maybe re-evaluate something with yourself instead... I mean, ffs I have never had any issues with the current gun smoke, and I suck at this game! I think you might be looking far too into this issm. Take a step back and rethink this for a minute. Something like this seriously wouldn't change game play that much if at all. Its a graphical feature that literally would have no impact on game play, unless you play on a pure potato computer. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #20 Posted June 27, 2016 If this is seriously an issue for you, then I think you need to maybe re-evaluate something with yourself instead... I mean, ffs I have never had any issues with the current gun smoke, and I suck at this game! I think you might be looking far too into this issm. Take a step back and rethink this for a minute. Something like this seriously wouldn't change game play that much if at all. Its a graphical feature that literally would have no impact on game play, unless you play on a pure potato computer. Perhaps the reason you have no issues is because you aren't aiming for specific parts of your targets? Just saying. It's something that could potentially cause issues with the game that doesn't need to be introduced. Sure, it wouldn't change gameplay that much. But it would introduce a slight negative impact that doesn't need o be there at all. Share this post Link to post Share on other sites
83 EasyMode Beta Testers 562 posts 1,852 battles Report post #21 Posted June 27, 2016 I vote yes to OP Idea because the game will be more epic and more interesting. Actually, In my opinion Yamato when ammo exploded should be more like this too. And it should be some option to turn off this epic effect for whatever reason just in case too. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #22 Posted June 27, 2016 massive plumes of smoke from gun powder should be a thing. Historically, ships had to cease firing , because they couldn't see what they were shooting at, after a few salvos... until radar. Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #23 Posted July 1, 2016 I vote yes to OP Idea because the game will be more epic and more interesting. Actually, In my opinion Yamato when ammo exploded should be more like this too. And it should be some option to turn off this epic effect for whatever reason just in case too. This wouldn't be a bad thing at all haha ~Hunter Share this post Link to post Share on other sites