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Hunter_Steel

Yamato Muzzle Flare Size Ingame

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Is too small. Here's an image from 1942 of Musashi during her gunnery trials firing her forward guns:

 

cJxnQWE.jpg

 

Image courtesy of NavWeaps.  Quite a rare image I might add, but looking at this, her muzzle flare ingame is too small for her guns. Would love to see:

 

A: A mod that changes the effect

Or

B: WG put in believable muzzle flares for some of the ships ingame.

 

~Hunter

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It already has like a 30km+ detection when firing main guns. A little more fire graphics doesn't make that less insane lol.

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Probably why we don't have realistic muzzle flare.

 

^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two,

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^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two,

 

Other than looking at the ship you just fired at to see if he's firing back what else would you be doing.

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Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?!

 

Yamato Captain: Fire the Guns!

 

DD Captain: What? Where did they go?!

 

Yamato Captain: :trollface:

 

 

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^this. Effects are always nice, but having too much will disrupt gameplay as it hides the ship, even if just for a moment or two,

 

Thats... not really how that works? Especially when you consider how long the smoke actually stays around... I mean, we're not talking about Naval action here, where firing the guns for a prolonged amount of time in a fleet battle makes it VERY smoky, because the gun smoke stays around. In game, the smoke stays for about a second roughly, then dissipates...

 

It wouldn't effect anything mechanics wise, in fact, you'd probably bring more attention to yourself with how big it is lol 

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Thats... not really how that works? Especially when you consider how long the smoke actually stays around... I mean, we're not talking about Naval action here, where firing the guns for a prolonged amount of time in a fleet battle makes it VERY smoky, because the gun smoke stays around. In game, the smoke stays for about a second roughly, then dissipates...

 

It wouldn't effect anything mechanics wise, in fact, you'd probably bring more attention to yourself with how big it is lol 

 

It's a 1 second delay where you can't be sure of your opponents course and speed.

 

You want to delay a second for a sure shot in a close fight?

 

Smoke also lingers for a little longer than 1 second.

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It's a 1 second delay where you can't be sure of your opponents course and speed.

 

You want to delay a second for a sure shot in a close fight?

 

Smoke also lingers for a little longer than 1 second.

 

We're talking about a Yamato class battleship. A warship that can fire across most maps from on or near spawn, and who has a massive detection range when said guns are firing.

 

At the ranges we're talking about here, a 1 second delay would barely be registered and make any difference.

 

If we're talking about ranges with-in 5 km, then yeah, maybe there could be an issue, but who the heck fights with their Yamato at that kind of close range? I mean, I suck at this game, but I've nuked Yamatos with my derpitz because he was dumb enough to get into that kind of range.

 

Oddly enough, Yamatos don't seem all that scary when they're trying desperately to dodge torpedoes from Derpitz. The citadels just add nice touch on top of the massive torpedeus strike. :) 

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Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?!

 

Yamato Captain: Fire the Guns!

 

DD Captain: What? Where did they go?!

 

Yamato Captain: :trollface:

 

 

 

Also fire at the ocean and you'll have giant water walls, that's how Musashi fought against low flying TBs with her main guns.

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We're talking about a Yamato class battleship. A warship that can fire across most maps from on or near spawn, and who has a massive detection range when said guns are firing.

 

At the ranges we're talking about here, a 1 second delay would barely be registered and make any difference.

 

If we're talking about ranges with-in 5 km, then yeah, maybe there could be an issue, but who the heck fights with their Yamato at that kind of close range? I mean, I suck at this game, but I've nuked Yamatos with my derpitz because he was dumb enough to get into that kind of range.

 

Oddly enough, Yamatos don't seem all that scary when they're trying desperately to dodge torpedoes from Derpitz. The citadels just add nice touch on top of the massive torpedeus strike. :) 

 

And sub 10 KM? That would certainly be an issue. And we have secondary spec Yamatos specifically built to fight at those ranges.

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Sailor: Oh no! A DD's been spotted within 10 KM of us! What do we do, Captain?!

 

Yamato Captain: Fire the Guns!

 

DD Captain: What? Where did they go?!

 

Yamato Captain: :trollface:

 

 

:D

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And sub 10 KM? That would certainly be an issue. And we have secondary spec Yamatos specifically built to fight at those ranges.

 

If you're seriously worried about a blast of smoke that doesn't even effect the ship's detection ratings other than making it MORE detectable, than you need to rethink a lot of things. It would barely last a second and a BB of that size, would not be able to change course or speed even remotely that fast to make a difference. Its the same as saying that cyclones are a massive buff to DDs and massive nerf to everything else.

 

Its literally a non-issue.

 

Besides, if you're having trouble shooting and aiming at a Yamato that is sub 10km away from you...well....I think you have bigger issues. :P

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If you're seriously worried about a blast of smoke that doesn't even effect the ship's detection ratings other than making it MORE detectable, than you need to rethink a lot of things. It would barely last a second and a BB of that size, would not be able to change course or speed even remotely that fast to make a difference. Its the same as saying that cyclones are a massive buff to DDs and massive nerf to everything else.

 

Its literally a non-issue.

 

Besides, if you're having trouble shooting and aiming at a Yamato that is sub 10km away from you...well....I think you have bigger issues. :P

 

I have had instances where I have had to delay my shot even with he current gun smoke size and duration.

 

I find it completely unacceptable for a graphical feature to impact decision in any way.

 

Having larger smoke, even in one instance, is not acceptable.

 
I certainly have no problems hitting a Yamato sub 10 km, but hitting he specific part of the Yamato I want without any vision is a different story.
 
It's not a non-issue, more than a very minor issue that doesn't even need to be introduced.
Edited by issm

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I have had instances where I have had to delay my shot even with he current gun smoke size and duration.

 

I find it completely unacceptable for a graphical feature to impact decision in any way.

 

Having larger smoke, even in one instance, is not acceptable.

 
I certainly have no problems hitting a Yamato sub 10 km, but hitting he specific part of the Yamato I want without any vision is a different story.
 
It's not a non-issue, more than a very minor issue that doesn't even need to be introduced.

 

If this is seriously an issue for you, then I think you need to maybe re-evaluate something with yourself instead... :unsure:

 

I mean, ffs I have never had any issues with the current gun smoke, and I suck at this game! 

 

I think you might be looking far too into this issm. Take a step back and rethink this for a minute. Something like this seriously wouldn't change game play that much if at all. Its a graphical feature that literally would have no impact on game play, unless you play on a pure potato computer.

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If this is seriously an issue for you, then I think you need to maybe re-evaluate something with yourself instead... :unsure:

 

I mean, ffs I have never had any issues with the current gun smoke, and I suck at this game! 

 

I think you might be looking far too into this issm. Take a step back and rethink this for a minute. Something like this seriously wouldn't change game play that much if at all. Its a graphical feature that literally would have no impact on game play, unless you play on a pure potato computer.

 

Perhaps the reason you have no issues is because you aren't aiming for specific parts of your targets?

 

Just saying.

 

It's something that could potentially cause issues with the game that doesn't need to be introduced.

 

Sure, it wouldn't change gameplay that much. But it would introduce a slight negative impact that doesn't need o be there at all.

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I vote yes to OP Idea because the game will be more epic and more interesting.

 

Actually, In my opinion Yamato when ammo exploded should be more like this too.

 

ZvBkRgd.jpg

 

And it should be some option to turn off this epic effect for whatever reason just in case too.

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massive plumes of smoke from gun powder should be a thing.

 

Historically, ships had to cease firing , because they couldn't see what they were shooting at, after a few salvos... until radar.

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I vote yes to OP Idea because the game will be more epic and more interesting.

 

Actually, In my opinion Yamato when ammo exploded should be more like this too.

 

ZvBkRgd.jpg

 

And it should be some option to turn off this epic effect for whatever reason just in case too.

 

This wouldn't be a bad thing at all haha

 

~Hunter

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