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Finnkax

Hellou HAPPY campers!

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Half of my games has now been more or less camping? Campfire, tent , sleeping bags etc.....nice job! 

 

The higher the tier the more camping occurs. Passive playing is not fun.

 

WG should add somekind of bonus to players who make first contacts and risk their ships. First kill is not enough ...only one player can have it.

 

I like to have more total-chaos-mess-action-disruptions-explosions games - NOT YAWWWWWN games.

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WG - made scenario where all fleet must go through narrow straits to its capping point so they MUST go to close encounter.

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I've thought that DDs in particular should get spotting bonuses similar to lt tanks in WoT. Perhaps make it so that you get the bonus only if the spotted enemy starts taking hits in 30 seconds or something.

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I've thought that DDs in particular should get spotting bonuses similar to lt tanks in WoT. Perhaps make it so that you get the bonus only if the spotted enemy starts taking hits in 30 seconds or something.

 

Been asking for this kind of rewards for DD since the first CBT week. So dont count on it.Sad but it is what it is.

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get closer

 

just because everyone else is doing it doesn't mean you have to 

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get closer

 

just because everyone else is doing it doesn't mean you have to 

 

Depends on what ship he is playing and what the MM did. Its way to easy to say get closer, when you dont know any variable. If OP would share a scenario, would be easier to find a solution to the problem, dont you think? Sorry for my english.

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Depends on what ship he is playing and what the MM did. Its way to easy to say get closer, when you dont know any variable. If OP would share a scenario, would be easier to find a solution to the problem, dont you think? Sorry for my english.

 

I generally follow the Isreal Putnam philosophy regardless of what type of ship I play.

 

and your English is better than mine...

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Standard Battle needs to be removed.  I am so @#!ing sick of BBs sniping at range and not pushing.

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Experiencing a ton of this in my new Baltimore. She doesn't have the range to get in sniping engagements. So you basically get stuck behind the floating Battleship Tents praying someone comes within range.

 

Some games I really get to open her up and make meaningful contributions, but I've had entire games where I did 9k damage because outside of destroyers 12km out, no one got within 16km of each other which is a stock Balti's near max range.

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Been asking for this kind of rewards for DD since the first CBT week. So dont count on it.Sad but it is what it is.

 

Yes, just musing out loud.

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Standard Battle needs to be removed.  I am so @#!ing sick of BBs sniping at range and not pushing.

 

AMEN. I call them "end-zone floaters"

 

Like a game of horseshoes... at 50 yards.

Edited by Stauffenberg44

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Been asking for this kind of rewards for DD since the first CBT week. So dont count on it.Sad but it is what it is.

 

It's coming, but not any time soon (yeah, even the Russians were asking for it, so WG began work on it).  WG also plans to add:  Tanking ribbons and awards, group damage ribbons and awards, spotting ribbons and awards, and also buff AA rewards.

 

At any rate, when I play a battleship, I'm not going to take the lead.  You can go ahead and try torping my aft to get me to move, but just know that I'll be happily backing into them.  I've been burned one too many times being told "I'll escort you!" only to get abandoned at the first sign of a battleship, or worse, even a mere destroyer, then subsequently fall to a focused attack while everyone else uses my burning hull as a distraction to run away.  I will however, follow a group moving towards a particular goal, and will support them as necessary.  But the moment they begin to retreat, so will I.  After all, there are no rewards for solo suicide charges, and more rewards just for surviving the match.

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sometimes i go afk for 3-4 mins at at time no one even notices or at least ive never been called out in chat lol

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Sadly, I've started seeing this Camporama & Sporting Goods Exposition in Tier 5 co-op battles even. I can actually understand camping/sniping in something with range, like a Kongo or Fuso - but sitting at the back of the map IN A BLOODY NEW YORK OR WYOMING?????:amazed:

 

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What do you expect when guns get better every tier yet defensive options like armor and mobility regress?

 

And don't say torpedoes. IJN DDs, the class entirely reliant on torpedoes got dumpstered by the recent patch to no effect on camping.

 

It's never been the torpedoes. It's the guns.

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What do you expect when guns get better every tier yet defensive options like armor and mobility regress?

 

And don't say torpedoes. IJN DDs, the class entirely reliant on torpedoes got dumpstered by the recent patch to no effect on camping.

 

It's never been the torpedoes. It's the guns.

 

shhhhhhhhh

 

The last time BB guns got nerfed, or really it was how they interacted with Armor characteristics the forums went into melt down mode.

 

Ever other topic was a ragequitpost from BB mains freaking out about how their cits were drying up...

Edited by slak__

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What do you expect when guns get better every tier yet defensive options like armor and mobility regress?

 

And don't say torpedoes. IJN DDs, the class entirely reliant on torpedoes got dumpstered by the recent patch to no effect on camping.

 

It's never been the torpedoes. It's the guns.

 

They're not even that bad. You get a choice between 20km torps, and 12km torps. I agree the Gearings should be 12km as well, but dear god, it's not like the Shima has dumpster fire torpedoes or anything.

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shhhhhhhhh

 

The last time BB guns got nerfed, or really it was how they interacted with Armor characteristics the forums went into melt down mode.

 

Ever other topic was a ragequitpost from BB mains freaking out about how their cits were drying up...

 

Eh, most BB players ended up switching to cruisers, and the rise in Zao players went up accordingly.  At least, on the NA server.  All things considered, BB players adapted better than CV players, many of whom did ragequit rather than change classes.

 

But they can nerf the guns.  Kill the accuracy across the board in the name of trying to bring opposing teams closer together.  Kill the ranges too and buff everything else to 10x speed like CoD for impatient players wanting instant gratification; especially those with short tempers and even shorter patience.  Of course, at the risk of the Russian players doing dark things to WG.  I mean, they've played the close-range point-blank game far longer than any other server, and they were steadily complaining about the inability to hit with ships such as NC and Iowa at said ranges, often to the point of being extremely loud about it.  And it just got buffed with 5.6.

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This is why I have no interest in moving past rank 10. I am currently on a mission to grind every ship so I fear I'll have to sit through campfests in the very last tiers.

 

There's 5 main reasons why I think there is camping:
 

  1. Overall gun range. I personally believe that the gun ranges across the board are too high for the map sizes. I think something like a 20-30% reduction in gun range for every ship would improve gameplay. Some of the other stats would also have to be adjusted like concealment range, secondary range, torpedo range, etc. This would result in the maps having different zones with battles going on in each zone. Ships from one zone would not have the range to engage ships in other zones. This would promote movement because even if you run into enemies, you are not going to be picked off from across the map. You would just need to deal with the enemies you come across.
     
  2. Gun range for each class. What's the maximum CA range in the game? Like 19 km? What's the maximum BB range? Like 35 km? That's too much of a gap. At least DDs are close to CAs in range. I can understand BBs having longer range but if the gap is too far, then CA players do not want to run the unnecessarily long gauntlet of dodging BB salvos trying to get close enough to shoot back.
     
  3. Standard mode battles. I like this mode when people actually move out of their cap. Unfortunately, this turns into a campfest in the higher tiers. Maybe add some additional bonus objectives or secondary objectives that grant you or your team perks for having that zone captured. Give players an incentive to move away from their cap. More game modes wouldn't hurt either. Something like a mission to destroy something where one team has to defend and the other has to attack. The defending team would scout for enemies and then try to form the best firing line to engage them.
     
  4. Ships die too quickly. Personally, I think the battles are too quick. CAs and DDs don't want to move out too fast because of the risk of dying in one or two salvos. If the shell damage across the board was reduced by 20-30%, this would mean ships would survive a little longer and it wouldn't be so much of a risk to seek out enemies to engage. If the gun and torpedo ranges were reduced like in the first point above and maybe increase the timer to 30 minutes, you could increase the number of players on each team to 20. This would allow for multiple convoys of ships and give everybody more targets to shoot at. Real strategies could be created. Right now most battles are decided in the first 10-12 minutes, with the first 3-4 minutes just sailing to find an enemy. I like massive alpha strikes and one-shotting CAs from a BB but I would prefer longer games with more players and more complicated strategies.
     
  5. CVs unlimited range. Yes more CV hate. They have no range and can reach out and attack any ship anywhere on the map. There are games with 4 CVs where no ship wants to stray or move away from the group because of fear of the CVs. This is especially bad when there are no AA platforms on either team and/or the CVs don't want to attack each other. I have no suggestions on how to fix this.

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They're not even that bad. You get a choice between 20km torps, and 12km torps. I agree the Gearings should be 12km as well, but dear god, it's not like the Shima has dumpster fire torpedoes or anything.

 

They're pretty bad. Gearing should not be touched in light of of the Khabarovsk, a gun platform, performing better. The problem here is you're still focusing on the torpedoes. Torpedoes are not the cause of the camping, it's entirely the guns.

 

 

Eh, most BB players ended up switching to cruisers, and the rise in Zao players went up accordingly.  At least, on the NA server.  All things considered, BB players adapted better than CV players, many of whom did ragequit rather than change classes.

 

But they can nerf the guns.  Kill the accuracy across the board in the name of trying to bring opposing teams closer together.  Kill the ranges too and buff everything else to 10x speed like CoD for impatient players wanting instant gratification; especially those with short tempers and even shorter patience.  Of course, at the risk of the Russian players doing dark things to WG.  I mean, they've played the close-range point-blank game far longer than any other server, and they were steadily complaining about the inability to hit with ships such as NC and Iowa at said ranges, often to the point of being extremely loud about it.  And it just got buffed with 5.6.

 

You can keep the accuracy. Just with the appropriate shell travel time. It's the best way to fix camping that's pervasive in high tier. Not the torpedoes, not the stealth/vision. Hell even with stealth/vision the entire problem that comes from that is primarily from 4+ guns opening up on you from up to half a map away. And they're not Kongo/Fuso guns either, they're legitimate citadel and HE DPM threats.

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And the fact that you could loose 100k credits if you get your tier 10 ship shot up doesn't contribute to the problem? 

 

Oh, it does, but WG actually seem to be doing something about that particular facet of the issue.

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Well, also remember the high reparation costs of tier VIII to X, i just run my shokaku and have fear when im spotted, its like:" time to pay 150 k :v", then i have to move to lower tiers to win again the money

CVs unlimited range. Yes more CV hate. They have no range and can reach out and attack any ship anywhere on the map. There are games with 4 CVs where no ship wants to stray or move away from the group because of fear of the CVs. This is especially bad when there are no AA platforms on either team and/or the CVs don't want to attack each other. I have no suggestions on how to fix this.

these day almost all ships from tier VI have great AA (remember 5.6, when they buffed a lot of ships from tier VI with a lot of AA), so i think is impossible to dont have any AA plataforms in the battle.

Yeah, we have unlimited range, but not planes, when they are out u are like a big delicious piece of cake for dds, your only options are hide or wait for get torped.

 

 

Fixing the problem is easy, the high tiers reparation costs and the great range of high tier BBs makes a passive game, just down the reparation cost so players will not have too much fear of losing the ship(like a 20-30%), that will end in a more intense battle, also, reducing the range of the ships will end in a more short battle (but not too much, so bbs can still stay behind but not so far from the battlefield, making them easy targets for dd's, so now CC can do their job more easy), cv's in high tiers like VIII to X has to be reduced to 1 v 1 (with a little of possibilities of a 2v2 on VIII-IX, in X just 1 v 1), that`s what i think its a good option, because the united firepower of a strike loadout of a lex and a 2/2/2 on shokaku in just a single target like a tirpitz, its too op

 

Also, i prefer standar battles, i know they r boring but at least u can test different tactics, having zones is just "A/B or B/C?", or u go there or u go the other one, not too much strategy makes the battle just alaways doing the same thing, what ends in just a repetitive battle.

 

I was thinking too to make the battle a little longer, like having a probability of putting 15 vs 15 ships in a little bigger map, with 30 min. and not 20 min. (but just for tiers lower to VIII), more ships end in more players, more players end in more strategies, more strategies makes the battle more exciting. 

But the question is:¿is this even possible in the next year? i dont think so :v

 

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shhhhhhhhh

 

The last time BB guns got nerfed, or really it was how they interacted with Armor characteristics the forums went into melt down mode.

 

Ever other topic was a ragequitpost from BB mains freaking out about how their cits were drying up...

 

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