944 Gavroche_ Members 2,304 posts 11,472 battles Report post #1 Posted June 23, 2016 Which one, in your personal opinion, is preferable? I prefer Alpha over RoF. In a sneaky cruiser, if you can get the drop on another ship, even battleships will feel an alpha strike. The examples I have are the Zao and Atago; Both of these IJN Heavy Cruisers use their high alpha damage rather than RoF to accomplish being OP. The Des Moines and the New Orlean and the Chapyev/MK just can't compete with them. High alpha damage means you can sorta wriggle around effectively and make the best of your armor. In my Des Moines, I either give up wriggling or just forget my third turret. Lotta people seem to think that RoF>Alpha, but I disagree. Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,304 battles Report post #2 Posted June 23, 2016 I vote insignificant. The arcs and dispersion are more important to me. They really affect how well a ship does. You can give a ship weaker shells and she will still perform better than the ship with the stronger shells with worse arcs. Case in point is the Chappy vs the New Orleans. 3 Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,285 battles Report post #3 Posted June 23, 2016 lol no option for Bacon in a perfect world though my vote would be for "all of the above". Zoa's fire chance and detection mean more to her OP'ness than her ridiculous high HE alpha... Share this post Link to post Share on other sites
80 [F4E-2] CanadianArmoured Members 491 posts 13,915 battles Report post #4 Posted June 23, 2016 Well Alpha is good as long as you hit in the right spot where RoF you can pepper the target getting a better chance of a citadel. Cruiser vs cruiser I prefer RoF just because you angle, bounce the shot and while the alpha ship is waiting to reload you pound him into scrap. Share this post Link to post Share on other sites
972 [-K--] Killjoy1941 Members 3,075 posts 6,658 battles Report post #5 Posted June 23, 2016 I vote insignificant. The arcs and dispersion are more important to me. They really affect how well a ship does. You can give a ship weaker shells and she will still perform better than the ship with the stronger shells with worse arcs. Case in point is the Chappy vs the New Orleans. Point and match, though ROF still beats alpha for second place. Share this post Link to post Share on other sites
19 LuminousWraith Members 165 posts 1,980 battles Report post #6 Posted June 23, 2016 I vote insignificant. The arcs and dispersion are more important to me. They really affect how well a ship does. You can give a ship weaker shells and she will still perform better than the ship with the stronger shells with worse arcs. Case in point is the Chappy vs the New Orleans. I agree with 10Ton here. I'd take a ship with mediocre RoF and average Alpha for good arcs, tight dispersion and fast traverse. RoF is putting shells in the air. Alpha is the size of the potential damage pool. But arcs, dispersion et all mean you can put the potential damage into actual use, and help your team win. Share this post Link to post Share on other sites
1,072 [SVER] Sinboto Beta Testers 3,810 posts 10,039 battles Report post #7 Posted June 23, 2016 agree with 10 high rof don't mean jack if you can't hit what you're aiming at. Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #8 Posted June 23, 2016 I can kill a Nurnberg 1v1 in my DD if we're both broadside to each other. Why? Citadels Share this post Link to post Share on other sites
972 [-K--] Killjoy1941 Members 3,075 posts 6,658 battles Report post #9 Posted June 23, 2016 I can kill a Nurnberg 1v1 in my DD if we're both broadside to each other. Why? Citadels Most appropriate ammo icon ever. Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #10 Posted June 23, 2016 Most appropriate ammo icon ever. It's too bad I can no longer mod that icon. I can't find the image file for AP shells anymore. Share this post Link to post Share on other sites
546 [-K--] BelgaraththeSorcerer Members 2,680 posts 7,993 battles Report post #11 Posted June 23, 2016 I can kill a Nurnberg 1v1 in my DD if we're both broadside to each other. Why? Citadels I killed a Zao like that a while back in my fletcher.... the poor bastard never saw it coming.... Share this post Link to post Share on other sites
39 [CUTE] ERROR404_Logic_Not_Found Members 295 posts 8,330 battles Report post #12 Posted June 23, 2016 (edited) In the Case of Fubuki v Benson, DPS of the Benson via its ROF wins out... (on basically all DDs), but only at shorter ranges as the shell velocity of the Benson means it looses at long range, works the same way for USN v VMF The Tash rules at longer ranges due to its shell velocity and arcs; however, close up, It'll be dominated by the pure raw DPS of the Benson.... And Yes the Zao is known for its fire chance AND Stealth-firing AND arcs AND accuracy, 24% with everything... with its accuracy, BBs should fear you as they burn (or not because it makes a good BBQ), wouldn't care much for its DPS/alpha/RoF as long as that fire chance and stealth-firing Edited June 23, 2016 by supercontroller9 Share this post Link to post Share on other sites
2,197 GhostSwordsman Members 6,589 posts 8,581 battles Report post #13 Posted June 23, 2016 I'd say that generally, alpha > RoF. Hitting someone, or getting hit, with a massive amount of damage in one salvo will make them/you think twice about your approach and how you engage. RoF, for the most part, is just annoying to deal with. However, I'd also say that all the above is thrown out the window when you introduce the fire mechanics that are currently in game. Alpha? RoF? Doesn't matter if you can turn your opponent into a raging inferno. Share this post Link to post Share on other sites
656 [GUYS] TabbyHopkins Alpha Tester 2,768 posts 4,462 battles Report post #14 Posted June 23, 2016 Arcs, travel time, and ability to actually punch through enough armor to get a 33% dmg hit, along with accuracy. Hmm, sounds like I'm talking German Cruisers...Because I am. I love fireing all 12 gun from Hindenburg and geting 20k dmg on a Yamato at 18km. Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #15 Posted June 23, 2016 better players, alpha, casual players, ROF Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #16 Posted June 23, 2016 better players, alpha, casual players, ROF Not necessarily. I'm not that casual of a player and I like to do things quickly. It's a balance between the two. If a shell has both good alpha and penetration for lower RoF compared to something that has bad penetration, good alpha, and good RoF... it just depends on what I feel for the day Share this post Link to post Share on other sites
43 Sturg303 Alpha Tester 12,531 posts 11 battles Report post #17 Posted June 23, 2016 ROF. I like ships like Des Moines. Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #18 Posted June 23, 2016 (edited) Depends on how easy it is to hit the target, if you have slow shells, a maneuverable target, or both (rip baltimore) then ROF is better. If you are sure you can get good hits on a target and make them count then alpha is better because you can knock stuff out quicker. Of course on the other hand you can just choose the Molotov or Moskva: Edited June 23, 2016 by 1nv4d3rZ1m 1 Share this post Link to post Share on other sites
151 HARDCORE_BR Members 646 posts 4,235 battles Report post #19 Posted June 24, 2016 Alpha damage is what I like about BBs and IJN CAs , but RoF in certain situations is so much better like DD hunting , or to catch a ship in a turn with AP ammo . In general , Alpha , feels more satisfying to sink/deal a large amount of damage in a single blow . Share this post Link to post Share on other sites
1,072 [SVER] Sinboto Beta Testers 3,810 posts 10,039 battles Report post #20 Posted June 24, 2016 Depends on how easy it is to hit the target, if you have slow shells, a maneuverable target, or both (rip baltimore) then ROF is better. If you are sure you can get good hits on a target and make them count then alpha is better because you can knock stuff out quicker. Of course on the other hand you can just choose the Molotov or Moskva: Stonk Russian Battlecruisers! Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #21 Posted June 24, 2016 I am loving Molotov... Alpha strikes are excellent if you have many guns that can reach out to exposed broadsides and reliably penetrate their citadel. I think 12km is good, 15km is excellent and 18km+ is astounding. If your guns cannot alpha strike from far out, then they become situational and inflexible. (good example is Yorck) High RoF is excellent, but only if you can land your shells reliably, and they have to cause consistent levels of damage. Again, this is the same issue with alpha strikes. If you cannot make use of your RoF, they become situational and inflexible. (good example is Cleveland and Atlanta) Another thing to consider, is turret traverse and range. Range is obvious. Turret traverse is less obvious, but faster is clearly better. So, all in all, what I think makes certain cruiser guns superior over others, is primarily their trajectory and accuracy, with RoF and alpha/fire capabilities adding in a little extra. If I wanted a totally OP cruiser gun, I would just combine 2 traits of any of the T10s. DM RoF + Moskva shell arcs H-burg RoF + Zao napalm shells Share this post Link to post Share on other sites
17,306 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,180 posts 30,938 battles Report post #22 Posted June 24, 2016 (edited) I vote insignificant. The arcs and dispersion are more important to me. They really affect how well a ship does. You can give a ship weaker shells and she will still perform better than the ship with the stronger shells with worse arcs. Case in point is the Chappy vs the New Orleans. The means of readily, easily applying damage I agree is more important. Stonk Russian Battlecruisers! Powered by the love of the Proletariat against capitalist and fascist pigs! Edited June 24, 2016 by HazeGrayUnderway Share this post Link to post Share on other sites