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    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. 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LittleWhiteMouse

Premium Ship Review - USS Sims 2.0

  • You need to play a total of 5 battles to post in this section.

76 posts in this topic

The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note.

 

Other articles in this series:

 
Without further ado:

The Tier 7 United States Navy Destroyer

USS Sims
"Spinning donuts and pooping rainbows."

 

Quick Summary: The fastest and most agile USN Destroyer currently in the game, with four, quick-reloading 127mm guns, the Defensive Fire consumable and the choice of two terrible torpedo armaments.
Cost:  No idea!  She was last sold in a pre-order package back in April of 2015 for approximately $25 USD and came bundled with 1500 doubloons.

Patch & Date Review was Written: 0.5.7, June 23rd, 2016.

 

Closest in-Game Contemporary: Farragut-class, Benson-class
Degree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique

Historically, the Sims-class was the predecessor to the Benson-class. However, she shares a lot of World of Warships game play styles to the Farragut. I would normally just compare it to the Benson, but it's a big step down. She'll play a lot more like a tier 6 USN Destroyer in most respects, particularly with one of her two torpedo options, but with a dash of Benson-greatness tossed in to make her feel (almost) enjoyable.

 

PROs

  • Fastest firing guns at tier 7, capable of reaching 20rpm per rifle with Basic Fire Training.
  • Excellent turret traverse rates.
  • Better range than most USN Destroyers at 12.9km and able to stealth-fire without upgrades at 11.1km.
  • Choice of two different torpedo armaments.
  • Absolutely tiny turning circle of 500m combined with 2.7s rudder shift time.
  • Fastest USN Destroyer in the game at 38.5 knots.
  • Access to the cruiser consumable, Defensive Fire.
  • Sexy paint job.  Yes, this is a perk.

CONs

  • Poor muzzle velocity on her guns makes long range gunnery ineffective.
  • Very poor chance to set a fire with high explosive shells at 5%.
  • Short range torpedo option can only reach 5.5km, impossible to launch from concealment and is weaker than those found on the Clemson at tier 4.
  • The long ranged torpedo option is painfully slow at 49 knots and is weaker than those found on the Wickes at tier 3.
  • Though she has access to the Defensive Fire consumable, her AA power is insufficient to seriously challenge any attack craft waves.
  • Rather large surface detection range of 7.6km before camouflage.

 

The USS Sims is one of the three pre-order vessels from the Closed Beta era of World of Warships. The one year embargo on her sale has come and gone and she's rumoured to be going on sale very soon. But what prompts this review isn't her return to the shops (though that is timely), but moreover with the newfound fame that's gracing the Sims due to her performance in Ranked Battles. Since Open Beta, the USS Sims has been lauded as a lemon. Though not as bad as the Yubari, no one would have called the USS Sims a powerful vessel in World of Warships. Yet, strangely, she seems to be enjoying some success in Season Four of Ranked Battles, with one of the first players to reach Rank One having used this ship consistently. This was enough to prompt a lot of renewed interest in the vessel, though her performance remains largely unchanged.

 

As such, when she returns to the shops, there is no doubt going to be a swarm of players looking to get a hold of this destroyer. Without detailed knowledge of what they're getting a hold of, there may be a few disappointed shoppers out there when they review their purchase. Hence this article. I'm not going to try and scare you away from the Sims. Just be aware of what you're in for and how you can make best use of her advantages.

 

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The special perk of the Sims is something most people don't really notice -- her ability to use a Cruiser's Defensive Fire consumable in lieu of her Speed Boost.  The rest of the package is interesting but not great.

 

Options

There are some surprising options with the Sims. You not only get the choice of two different consumables for your third slot, but you also have the choice between two torpedo armaments which can be swapped out without cost. Both these options came belatedly to the Sims and were from a buff the ship received around the launch of the game back in September to try and prop up the ship's performance.
Torpedo Armament: Two choices

  • Mk15 Mod 0 (Found on the Mahan but with different stats)
    11600 damage, 65 knot top speed, 5.5km range & 87s reload
  • Bliss Leavitt Mk7 Mod 2B
    8500 damage, 49 knot top speed, 9.2km range & 72s reload.

Consumables: Three slots

  • Damage Control Party
  • Smoke Generator
  • Speed Boost or Defensive Fire

Module Upgrades:  Four slots with tier 7 standard destroyer options
Premium Camouflage: Tier 6+ standard. This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.

 

Artillery

Primary Battery: 127mm guns in 4x1 turrets in a A-B-X-Y arrangement.
 

The biggest strengths of the USS Sims' main armament are its rate of fire and turret rotation speed.  The Sims has the fastest reloading guns at her tier, managing to fire an impressive 18.0rpm which can be nudged up over 20rpm with the tier 1 Captain Skill, Basic Fire Training.  This allows the Sims to compete with (but not overtake) the USS Mahan's five-gun armament with a comparable weight of fire.  Her gun handling is nothing short of phenomenal.  She's able to swing her guns 180' in 5.3 seconds.  No matter how you throw your ship about, no matter how hard your enemy evades, you will never have problems keeping your bead locked onto your prey.  These two traits make the USS Sims a potent knife-fighter, quite apt at putting the hurt on enemy destroyers.

 

The range of her guns is also very good for a USN Destroyer at 12.9km.  This range is important for opening up the meta of being able to bombard and enemy from concealment.  Her guns add 3.8km to her surface detection range when she's firing, allowing the Sims to blast enemies without being spotted right out of the box.  This makes her visible at 11.1km with her premium camouflage equipped, giving her a 1.8km window from which to fire without being seen.  This would be incredible -- something worth jumping up and down and getting excited over if she was armed with anything other than the USN 127mm rifles.  With horrible muzzle velocities, you're looking at a 1s per kilometer of lead times to enemy ships out to this range, making hitting anything but a predictably moving Battleship all but impossible to do reliably.

 

Keep in mind, these are the USN 127mm/38 caliber dual purpose guns.  These are the same guns you unlock on the Nicholas and use straight on through up to the Fletcher.  Their ballistics qualities are their greatest weakness.  Their poor high explosive rounds with minimal (5%) chance to start a fire doesn't help either.  You'll often find the shells struggle to do any damage at all to armoured sections of enemy warships.  The longer ranged the engagement and the tougher the target, the more telling the flaws in the weapon become.

 

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The guns on the Sims are ideal for engaging in close ranged knife fights with enemy destroyers.  Here, between her torpedoes and guns, the Sims eliminates three enemy destroyers inside of 90 seconds inside of a 5km engagement range.

 

Torpedoes

Launchers: Two dorsal launchers with four tubes each.

Damage: 11,600 (option 1) / 8500 (option 2)

Range & Speed: 5.5km @ 65 knots (option 1) / 9.2km @ 49 knots (option 2)
 

The torpedoes on the USS Sims are awful.  Though you are given the choice between using two different variants, neither of them are particularly pleasant choices.   With two quad dorsal mounts, the Sims' torpedo armament should feel familiar for anyone who has recently played the Farragut. Her default option are fast warheads with decent hitting power for tier 7.  However, their 5.5km range limits their use to suicidal-close encounters with whatever it is you're trying to sink.  You may try and ambush with them using a spit of headland, but other than this you're not going to be able to launch without being spotted.

 

Her second torpedo option was added in an effort to buff the Sims back in late Summer / early Fall of 2015.  Affectionately called "water mines" these are some of the slowest torpedoes in the game at a top speed of 49 knots.  Seriously, I think you could pimp out a Soviet Destroyer to outrun these fish.  The good news is that they have a lot of reach -- out to 9.2km which is exactly where we need them to be for a tier 7 Destroyer.  This explains why these torpedoes usually end up being the more popular of the two options.  The bad news is that these torpedoes have worse stopping power than those found on the Wickes at tier 3.  Yes, I'm serious.  With the anti-torpedo bulges of the Nagato and Colorado, you're unlikely to do more than 5400 to 6300 damage per strike.  And you can forget about demolishing an enemy destroyer with a single hit either.  And though the water mines have a faster reload, it's still well over a minute which precludes from being able to easily stack flooding to compensate for her anemic damage totals.

 

The one advantage to the water mine torpedoes is that because they have such a long range and such a slow travel time, it's not uncommon for the enemy to dismiss the threat of torpedoes from a spotted Sims when the fish don't arrive when they're expected, only to be blindsided by her late arriving derpy fish.  This is a rather perverse way of trying to find a silver lining to these terrible torps, but hey, if it works.  It should be noted that by the time her 49 knot torpedoes reach their maximum range, your tubes will have reloaded. 

 

Maneuverability

Top Speed: 38.5 knots.

Turning Radius: 500m

Rudder Shift: 2.7s

 

Racers, start your engines. Here is where the Sims excels.

 

At 38.5 knots, she does have the distinction of being the fastest American ship in the game.  In her tier bracket, she ranks up quite favourably with enemies she may face.  By top speed among tier 5 through 9 destroyers, she ranks seventh behind the tier 7 through 9 Soviet DDs and the 39 knot Minekaze & Blyskawica.  She has the smallest turning circle within her tier bracket at 500m with only the Gremyashchy coming close and everything else having at least a 10% larger circle.  Combine this with a good rudder shift time (though not quite as good as the IJN Destroyers) and she can thread the needle through some impossible dodges. 

 

In short, the Sims handles beautifully.  Added to this, her turrets spin ridiculously fast and aren't impaired by any evasive action, making the Sims ideally suited for close in knife fights based on maneuverability alone.

 

icrafl.jpg

Sims makes dancing to Torpedo Beats super easy.

 

Durability

Hit Points: 13,800

The durability of the Sims is unremarkable.  She has a healthy pile of hit points -- a little less than the Mahan or Blyskawica but more than the Kiev or Hatsuharu.  Like all destroyers, she hoovers up critical damage like it's going out of style, losing steering, engines and weapon mounts if someone so much as looks at her funny.  So there's nothing unexpected there.  Taking the Captain Skill, Last Stand, can make the most dangerous of these criticals all but moot.

 

Concealment & Camouflage

7.6km Surface Detection, 3.3km Air Detection

 

If this Sims has one concealment option that's really going in it's favour, it's the 3.3km Air Detection range. Even among destroyers at her tier, this is rather small, beating out every other vessel at her tier, if only by a couple of hundred meters in most cases.  You will hear people make cases that her surface detection range is also quite good.  It is among the gunship destroyers at her tier, but without the ability to take the Tier 8+ Concealment System Modification 1, she will always have a poor detection rating in anything but top-tier games.  When combined with her camouflage and Captain Skills, her surface detection range can be brought as low as 6.6km which is quite favourable, but it's still 1.1km outside of her primary torpedo option, precluding using those from stealth.

 

v63j8o.jpg

The Sims is never going to be stealthy enough to get the drop on higher tiered ships with their higher stealth ratings.  The best you can hope is for them to make a mistake, like this Fubuki that tried to hide stationary in smoke and got her bow blown off for her troubles.

 

Anti-Aircraft Defense

AA Battery Calibers: 127mm, 20mm, 12.7mm

AA Umbrella Ranges: 5.0km, 2.0km, 1.2km.

 

Her anti-aircraft armament doesn't look particularly noteworthy on paper.  She lacks the 40mm Bofors mounts to really give her some midrange teeth, but as ever, the dual-purporse 127mm/38s do their job well and can punch out to a significant distance.  Out of the box, she has a combined total of 65dps when all of her mounts are blazing, with 43 of that coming from her primary battery.  This isn't really enough to seriously maul anything that invades her airspace.  At best you can hope to gradually swat down interloping planes that are intent on spotting you.  Where she gets interesting is if you equip her with Defensive Fire.

 

Coming at the expense of her Speed Boost consumable, this gives the Sims some real teeth for any aircraft that might normally not think twice about buzzing a destroyer.  Even the tier 9 planes of the Saipan have to be wary.  However, the volume of fire that she will put out, though impressive looking, is rarely going to do more than shoot down a couple of planes.  If the enemy CV is making an attack run on you, you can expect that when upgraded and blowing your consumable to shoot down between 1 to 4 planes depending on tier.  This may be enough to make them think twice about re-engaging you (though if you're putting pressure on a CV, don't count on that).  It certainly can allow the Sims to provide some much needed assistance to a beleaguered ally, especially with the disruption effect it stacks.

 

dwrhci.jpg

Even when heavily specialized for the role, the AA power of the Sims is best used to disrupt enemy attack craft.  It can cause some damage, but it's not going to shoot down planes quickly.

 

Overall Impressions

Mouse' Summary:

  • A very fast ship with very good handling and lightning quick turret traverse speeds.
  • Guns reload very quickly, but are unfortunately still the USN 127mm guns.
  • Torpedoes are downright terrible, with the "water mines" being the most viable.
  • AA is interesting but not powerful in of itself except to keep the ship safe from the occasional air strike.
 

Seems like a whole bag of mixed impressions, doesn't it?  Now I like the Sims.  I always have.  But it's really not a great ship.  She doesn't have the hitting power needed to make her a real threat to anything out there short of enemy destroyers. You're going to hear me say that a lot.  No.  Hitting.  Power.  When push comes to shove, if an enemy Battleship tries to bully a cap, you can try sending your weak little fish her way or bombarding her with a constant hail of shells but you won't remove said battleship quickly unless you get especially lucky with your rolls on starting fires.  Even where the ship excels in a knife fight, you're not likely to come out of that unscathed and probably no better than a Blyskawica, Kiev or Mahan would. 

 

So why are we seeing her lauded for Ranked Battles?  Is she really that much better when top tier?  Well, no...

 

What makes the Sims a coveted vehicle for Ranked Battles is that she's good enough.  She has that sweet combination of traits that makes her downright acceptable for Ranked Battles and forgiving in an environment in which there are two roads to success.  You can try and be the most bad-[edited]momo on the team, killing everything and taking no prisoners.  And let's face it, you're going to have to bend over backwards to make the Sims conform to this role.  Or you can simply make sure you're present at every cap circle and bully a few enemy destroyers to ensure you're at the top of the team on experience earned and thus guaranteed not to lose a star if things go pear shaped.  This is where the Sims excels in Ranked Battles.  She's fast enough to flex from cap circle to cap circle.  She can take care of herself in a knife fight, being reasonably stealthy, super maneuverable and she's got the guns to maul enemies.  And if you want, you can even guarantee yourself the ability of being immune to CVs pooping on your personal party.

 

Be aware that just having the Sims doesn't guarantee you this top spot.  The Blyskawica can do this trick almost as well.  She's a little less stealthy and her guns aren't as ideal for a knife fight, but she can play too.  And she can torpedo from stealth.  And she can fire her guns at things at range and hit stuff.  Please don't take this as a "the Sims is awful, Blys is better!"  Just be aware that the Blyskawica is better.  The Sims isn't awful, but she's not a forgiving ship.  She just doesn't have the hitting power to make a short-term decisive difference.

 

The USS Sims is such a stereotypical example of a USN mid-tier Destroyer. She excels at picking on other destroyers, providing vision and harassing opponents.  She lives a glamorous, high-risk, high reward life with lots of speed and explosions (usually happening on your decks as you get shot by HE rounds), but it's not an easy life.  It's a shame that her only real quirk is her high speed and agility.  And she doesn't feel really fast or really maneuverable, honestly.  In fact, without knowing the exact values, it might be hard to pinpoint where she stood in the standing among all of her peers.  The difference of 50m between her and the next ship in line is quite hard to spot (I am, of course, ignoring the Gremyashchy with this statement). 

 

That may be the meat of the matter right there.  The Sims is fun and all if you enjoy US Destroyers.  But she's not a special US Destroyer by any means.  She's a slightly better version of the Farragut and a slightly sneakier Mahan.  This certainly has a place as making her special, but it's not sparkly special. 

 

Would I Recommend?
It's really hard for me to recommend the USS Sims. Sure, she's a mid to high tier USN Destroyer, but I wouldn't say she's a must-have vessel. Her real selling point is that speed and agility. That's why you would buy the Sims, in my opinion. But as we've discussed, her speed, while good, isn't the best.  Nor is it likely to win you games by itself.
 

  • For Random Battle Grinding, no. The USS Sims really can't compete well with higher tiered vessels at all. It loses out on stealth, firepower and torpedo armament. She can do just fine as a top tier ship or bullying lower tiered vessels, but you'll struggle to collect impressive damage totals short of winning duels with other same tier or lower tiered destroyers. This will hurt your experience gains and credit earning. You can forget about supplementing it as an AA picket ship -- she doesn't put out enough firepower to seriously damage air squadrons on her own, though she can provide some disruption for a beleaguered larger vessel. But again, without a lot of air kills, you're not going to see a healthy return per match.
     
  • For Competitive Gaming, as a top tier vessel, the Sims has potential. Her agility allows her to flex readily to where she's needed, but she doesn't have the hitting power when she arrives to do anything but brawl with destroyers. Her anemic torpedoes can provide some interesting surprises as they arrive far later than anyone would expect. In addition, her Defensive Fire consumable can frustrate enemy CV players trying to pick her off with Dive Bombers. This can save your skin when facing 9 Skyraiders from a Saipan intent on deleting you when you're at low health. The harm she does to the enemy is truly death by a thousand cuts. Use that speed to get away when they start focusing you and take advantage of your slightly-better concealment rating to keep out of danger. 
     
  • For Collectors, the Sims represents the only one of her class (out of the 12 that served). For the history alone, this may be worth while. From a gaming perspective, this ship hasn't been sold since the pre-order packages and it's uncertain how often she will be made available after.
     
  • For Fun Factor, the Sims provides you with fairly typical mid-tier USN Destroyer game play. Though she has her quirks, there's nothing that really jumps out and says that she's unique (other than those really bad torpedoes). If you enjoy knife fighting, she's a really good boat for that. Otherwise, I'd pass.

 

308wqkg.jpg

Sims and Blyskawica (driven by Lert), the two tier 7 premium Destroyers currently available in game. 

The Blyskawica is hands down superior, not that the Sims doesn't win out in a few areas.  They're just not likely to be areas that decide the course of a game.

 

Outfitting your Sims

Recommended Modules

With 0.5.7, the Module system has had a few slots overhauled.  A lot of players are concerned where the meta lies in between these upgrades. 

  • For your first slot, Main Armaments Modification 1 is the best choice.  It's important to keep the Sims' guns in the game.  This gives a buff to the HP of the guns and makes them less likely to take critical hits that will temporarily disable them. Note, I don't consider Magazine Modification 1 to be a worthwhile investment.  In competitive play, you'll still want to use anti-detonation flags.  In random play, embrace your detonations.  They'll get you more flags for when it really counts.
  • For slot two, you have the choice depending on if you want to play as an AA picket ship or not.  AA Guns Modification 2 is the best choice for increasing your AA range, otherwise stick with Aiming Systems Modification 1.
  • For your third slot, Propulsion Modification 1 is arguably the best choice for a destroyer, but is largely irrelevant with the Captain Skill, Last Stand.  Take whatever you want here once you have that skill.  The benefits for each are very minor.
  • And for your last stop, you have a fun choice.  You can reduce her rudder shift time down to 2.1s with Steering Gears Modification 2 or make her a drag-racer with Propulsion Modification 2 for faster starts.  If you're varying your speed often, this latter skill can be useful but I firmly believe that reducing your rudder shift time is the better choice.

 

Recommended Consumables

The biggest choice you'll be facing when equipping your Sims is whether or not to drop Speed Boost for Defensive Fire.  This largely depends if you want to embrace this poorly dressed up gimmick of the Sims and what gaming environment you will find yourself.  Do consider equipping a premium version of your Damage Control Party, whatever you decide.  This will reduce her reset timer down to 40 seconds which can mean life or death for a Destroyer when things get hot and hairy.

 

Recommended Captain Skills

There's a couple of different ways to outfit your Sims based on what you're looking to do.

  • At tier 1, the most important skill is Situational Awareness, just like with any Destroyer.  But you'll want to grab Basic Fire Training as early as you can to bump her rate of fire to 20rpm per gun.
  • At tier 2, Last Stand is arguably the most powerful  skill for a Destroyer.  I would definitely look at grabbing Torpedo Armament Expertise to reduce her torpedo reload time as a second pass through the skill tree.  This would allow her to put a second salvo of her slow moving 9.2km fish in the water before the first has reached max range.
  • At tier 3, there are three skills worth considering.  Superintendent will give you an additional charge of all of your consumables.  This is useful simply to have an extra smoke charge but can also be viable for AA builds.  Vigilance is interesting, if only to assist you with dancing to Torpedo Beats.  Finally, Torpedo Acceleration on the slow fish will bring their speed up to 54 knots (which is still bad but better) and reduce their range to 7.4km which can be usable with a stealth-build.
  • At tier 4, you've got a choice.  For AA builds, Advanced Fire Training is a must but is less desirable for gunship builds due to the horrible float time on her shells over 13km.  Demolition Expert should be reached for Captains interested in making the most of her pew pew.
  • At tier 5, it's a no brainer.  Grab Concealment Expert.  This will drop your surface detection range down to 6.6km.

 

Edited by LittleWhiteMouse

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3hclLlC.gif

 

Isn't the Sims supposedly coming back this weekend?


Yes. That's why she worked her butt off to get you this up-to-date review that fits the current meta.

 


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Yes. That's why she worked her butt off to get you this up-to-date review that fits the current meta.

 

 

Lert.

 

Where is your box.


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Isn't the Sims supposedly coming back this weekend?

 

Hence the review I guess.

 

I agree with it.  SIMS is better since the 9.2km torps, but still inferior to just about anything (Short of dumb opponents).

I'd say to get the tier VII Błyskawica instead if you like DDs and do not mind playing as the USSR the Polish.


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Isn't the Sims supposedly coming back this weekend?

 

That's what many of us took away from this video.  I've been scrambling to get the Sims and Yubari articles up to date with 0.5.7.  You can expect Warspite 3.0 this weekend sometime too.


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IMO the strongest aspect about this ship is that 16pt Fletcher captain sitting in my port...


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I remembered you used "meh" in your first review....is there still a "meh" for this ship in the current patch?


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I just saw an Arizona today. Is it going to be available soon? The guy driving it said he can't say anything about it.


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I just saw an Arizona today. Is it going to be available soon? The guy driving it said he can't say anything about it.

 

We don't know. If we did, we couldn't tell.


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I remembered you used "meh" in your first review....is there still a "meh" for this ship in the current patch?

 

My views haven't changed. 0.5.3 did more to change the Sims (it made it's AA power better, but still not great) than 0.5.7.  But a lot of players are making a big fuss about how good her firepower is when it isn't and thinking she's the dream machine for Ranked.  It's not going to win you battles.  It might help you play selfishly and pad your XP to put on you top of the team if things go all higgledy pigglety to help you preserve a star.  But frankly, you could do that in a Mahan or Blyskawica just as easily.  And you could do more damage in either one of those other DDs.  So yeah.  My take?

 

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Edited by LittleWhiteMouse

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Sims review: Meh

 

 

I'd rather take my Blyskawica.

Edited by alexf24

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Yes. That's why she worked her butt off to get you this up-to-date review that fits the current meta.

 

Just making sure, I don't want to get my hopes up and not have it come out any time soon.


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Poor Sims is still the product of the "we don't want premiums to outperform tech tree ships" era.  WG really needs to give her a set of torpedoes that aren't complete garbage and she'd be amazing, but instead we get a gunboat at a tier where 5inch guns just aren't that great against anything other than another DD.  That said I still love mine, she's a destroyerman's destroyer thru and thru, and even with a steady hand can be pretty damn frustrating sometimes.  I'm sure there will be a lot of folks posting about how much they hate it when she finally hits the market despite the fine review. :D

 

Also I'd add Survival Expertise as a potential tier4 captain skill, the extra HP while rooting out other destroyers in caps can save your life.  Too bad you can't get dreadnought with it anymore.


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IMO the strongest aspect about this ship is that 16pt Fletcher captain sitting in my port...

 

+1.  15 pointer in my benson for me.        

 

between farragut, sims and mahan,  there is only small difference in how well they can do in ranked.    it really is on the captain who can use the ships capability to fullest.       having better captain is a must for someone who really want to do well though. 


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I'm actually really enjoying the Sims. I never gave it much of a chance, but have been since coming back to the game a week ago. Currently at a 12/2 record with my Sims in ranked.

 

The agility and speed is why I really enjoy this ship, it is very easy to avoid incoming fire and is an exceptional duelist because of that. The firepower is adequate, and I've actually had some success with the long range torpedoes somehow; if you can properly aim the torpedoes on something, especially against an approaching ship. Because of their 1km detection range they're incredibly hard to dodge if you aren't already expecting torpedoes.

 

The Sims is a ship that lives and dies by whomever is sailing it. Its fast and agile, and reading enemy shots is your key to success. I've honestly not had this much fun in the game in a long time, and has actually inspired me to go up the USN DD line for real.


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USN DD captain trainer.

Ka-Ching!  Take my money.

Frustrating ship to face in Ranked but a cupcake in Randoms.  Spot on analysis.


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This ship is a very good knife fighter, really don't like seeing these with my Jap DDs.  Been watermined too, as previous post states, the low detection range can really surprise you, even in a DD, so beware of the Sims! 


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Her number 1 attribute is simply being a premium in regards to ranked. You can slap that OP Gearing Commander in her and not have to mess with retraining them or dropping coin.

 

I want one, she seems to have benefited from the same buff Atlanta got with the turrets. Hopeful she is inexpensive...

 

 


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Going through Ranked in the Colorado, I've been seeing a few Sims.  One started firing at me from behind cover and I knew it was a Sims simply by how incredibly slow the shells were moving.  Shortly after, I saw a spread of torpedoes coming at me (spotted by a friendly) and again, I knew it was the Sims on account of how slow they were going.  Going up against the Sims was like being in a game when you can activate a power that slows down time to allow you to dodge, which was quite easy even in the Colorado.  That may sound kinda harsh or exaggerated but honestly that's just my take on the encounter, especially after going up against other DDs like the Blys so many times in Ranked.  Just some random 2 cents.


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  1. Sims has a worse arc than Benson
  2. Mahan has the same rudder shift with a turning radius only 60m larger than Sims
  3. Mahan can out rpm, and dpm, a Sims.
  4. Sims can outrun Mahan and Hatsuharu, woopdedoo. Speed matters little when at 6-7km
  5. Sims' 9.2km torpedoes are so bad that you can't even kill a Texas if you hit it with all eight torpedoes (First hand experience)
  6. Blyskawica and Kiev have more versatile guns, as they are actually able to hit things at max range.
  7. Blyskawica and Mahan have usable stealth firing torpedoes that can actually down a tier 5 BB with a single salvo
  8. Sims has good AP, but it can only be used below 7.5km against broadside targets, just like all other USN DD 5" guns
  9. Sims has a horrendous torpedo arrangement with one facing the stern and one facing the bow. This makes maneuvering during a suicide charge extremely difficult, as the rear torpedo launcher will face you to always show that side to the enemy. Making an emergency maneuver to the opposite side due to your targets movements will force you to slow down for the rear launcher to turn 270 degrees. This time will get you killed, and is my number one grievance with the Sims. 

 

So:

Guns: Hatsuharu<Sims< Mahan/Blyskawica/Kiev

Torpedoes: Kiev<Sims<Mahan<Blyskawica<Hatsuharu

Turning radius: Kiev<Blyskawica<Hatsuharu<Mahan<Sims

Speed: Mahan<Hatsuharu<Sims<Blyskawica<Kiev

Health: Hatsuharu<Kiev<Sims<Mahan<Blyskawica

Concealment: Kiev<Mahan<Blyskawica<Sims<Hatsuharu

 

From these comparisons, Sims is mediocre or bad in every category but maneuverability (Great) and concealment (Good).

 


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And that's about as accurate a review of Sims as will ever be written. +1

 

We don't know. If we did, we couldn't tell.

 

Well, you could, but then Niko would have to Corgi-murder both of us.

 

Also I'd add Survival Expertise as a potential tier4 captain skill, the extra HP while rooting out other destroyers in caps can save your life.  Too bad you can't get dreadnought with it anymore.

 

Agreed on SE. You have to be super special to consistently run DE or AFT and win in Ranked with Sims. Dread wasn't ever much of an option anyway at tier 7. You'd have to survive on less than 40HP I think. Tier 8 DDs? Now that was something else.


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