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SHADOW_WAKE

Framerate Drops and Ship Rubber Banding

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OK... Noticed the Rubber Banding of ships whilst zoomed in during the Public Test of 0.5.7, put it down to the high ping with it being a russian server.

 

I can recall something similar happening with the rubber banding issue about a year ago with a new patch, I guess it's reared it's ugly head again.

 

Also I have never experienced frame rate drops this bad, is this some kind of memory leak?

 

 

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No problems here on my end. (My PC specs: Intel i7, 16 GB RAM, 256GB SSD, 1 TB HD, Nvidia Geforce 960GTX 4GB) 

Might want to update your video card drivers. New patches tend to take advantage of new graphics features that AMD/Nvidia releases on their cards.

 

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High end PC, high end internet connection here, 35 ms ping to WG servers on average.

 

I too saw a ship rubber band earlier today, for the first time in a very long while. Something might be a bit fishy with the patch.

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I notice it too, a micro stutter which is very annoying.  The longer I play the worse it seems to get. 

Edited by Dnil

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Yep. Saw it several times tonight, mostly in binoc view, or at some level of zoom.

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I have also experienced this. Hopefully it gets fixed soon since this is the first time I've experienced this and also noticed this just a few games into playing the new patch.

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Yep. Saw it several times tonight, mostly in binoc view, or at some level of zoom.

 

Same here: binocular view, target at 15 km or so teleporting through space and time like a boss.

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I've seen ships hopping all over the place as well, something I've never seen before. It's like a stutter or something. Doesn't look like lag, just behaves like it, seems to be graphics related. Only seen it recently, not something I've had happening prior. Glad it's not just me, but unfortunate that something is up.

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OK... Noticed the Rubber Banding of ships whilst zoomed in during the Public Test of 0.5.7, put it down to the high ping with it being a russian server.

 

I can recall something similar happening with the rubber banding issue about a year ago with a new patch, I guess it's reared it's ugly head again.

 

Also I have never experienced frame rate drops this bad, is this some kind of memory leak?

 

 

I posted a video on my channel showing a battleship skate boarding out of my line of fire and back in....

Look up Atlanta Sho'Do....advance to 4:50 in the footage countdown.

 

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Ok... gave it 24 hrs to let the server settle down from yesterdays update and crash. 

 

Still having the same rubber banding ship skipping  that was apparent in the public test that leads me to believe it is the update.

 

None of this was happening during 0.5.6.

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All I see is my camera view rubber banding and throwing off my aim, but that's been happening for months.

 

Same here. Happens maybe once or twice a week, but at the most inappropriate of moments.

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High end PC, high end internet connection here, 35 ms ping to WG servers on average.

 

I too saw a ship rubber band earlier today, for the first time in a very long while. Something might be a bit fishy with the patch.

 

Same here dennis.

 

My specs are in my link (takes ya to the Shipcomrade forums) i7-6700k CPU with a 980ti GPU and a 500gb SSD to boiler point the main specs. Literally every match, it doesn't matter what ship it is, just from time to time the ships stop and start again. No dip in ping, no lag at all (run a steady 33-35ms) and my FPS is a steady 71-76 FPS.

 

EDIT: I should also say that I've reset my router and modem, ensured my GPU and other drivers are up to date, etc. I always make sure that it's not something on my end before jumping the gun and saying somethings up with a patch. I've got some "mild" coding, by mild I mean very limited experience under my belt and I know that these things are complicated to say the least. So I try to make sure that everything is ok on my end before I look at what other possible problems might be the cause. Just to clarify.

Edited by BURN_Miner

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Saw it today and thought it was lag. I7 3770k and a Radeon r9 290x

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