• Announcements

    • NikoPower

      Official Sweepstakes Rules

        OFFICIAL SWEEPSTAKES RULES PREAMBLE NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN ANY WARGAMING AMERICA INC. SWEEPSTAKES. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS VOID WHERE PROHIBITED BY LAW. THIS SWEEPSTAKES IS OPEN ONLY TO INDIVIDUALS (1) WHO ARE RESIDENTS OF A JURISDICTION WHICH DOES NOT PROHIBIT THE CONDUCT OF, OR THEIR PARTICIPATION IN, THIS SWEEPSTAKES, AND (2) WHO HAVE REACHED THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE AT THE TIME OF ENTRY, EXCEPT THAT RESIDENTS OF THE UNITED STATES MUST BE 18 YEARS OF AGE OR OLDER, OR OBTAIN THE PRIOR WRITTEN CONSENT OF A PARENT OR LEGAL GUARDIAN. PARTICIPANTS MUST ALSO MEET THE OTHER ELIGIBILITY REQUIREMENTS SET FORTH IN SECTION 4 BELOW. BY ENTERING THIS SWEEPSTAKES, EACH ENTRANT CERTIFIES THAT HE/SHE MEETS ALL ELIGIBILITY REQUIREMENTS AND AGREES TO ACCEPT AND BE BOUND BY ALL TERMS OF THESE OFFICIAL SWEEPSTAKES RULES (“OFFICIAL RULES”). If you do not agree to be bound by the official rules, you may not participate in this SWEEPSTAKES. PRIOR TO RECEIVING ANY PRIZE OR AWARD WORTH MORE THAN $500 IN THIS SWEEPSTAKES (EXCEPT A PRIZE OF IN-GAME CURRENCY), WINNERS ARE REQUIRED TO SUBMIT A COMPLETED W9 FORM AND CERTAIN OTHER PAPERWORK DETAILED BELOW. YOUR PARTICIPATION IN THIS SWEEPSTAKES REQUIRES YOU TO ACCEPT THE END USER LICENSE AGREEMENT: WORLD OF WARSHIPS [LINK]. IF YOU DO NOT AGREE TO THE TERMS OF THE END USER LICENSE AGREEMENT, YOU MAY NOT PARTICIPATE IN THE SWEEPSTAKES AND MAY NOT CONTINUE USING AND/OR PLAYING WORLD OF WARSHIPS (AS SPECIFIED IN OUR DETAILED RULES APPLICABLE TO THE SPECIFIC SWEEPSTAKES (“DETAILED RULES”)). SWEEPSTAKES RULES 1.Sponsor This sweepstakes (the “Sweepstakes”) is sponsored by Wargaming America, Inc. (the “Sponsor”), PO Box 8250, Emeryville, CA 94662. 2.Sweepstakes Dates ENTRIES WILL BE ACCEPTED ONLY DURING THE ENTRY PERIOD IDENTIFIED IN OUR DETAILED RULES (the “Entry Period”). In these Official Rules and Detailed Rules, all times are Pacific times in the USA. 3.Description of the Prize Subject to these Official Rules, the winning participant will receive the prize(s) described in the Detailed Rules (each, a “Prize”).   4.Eligibility Participation in this Sweepstakes is open only to individuals who enter in accordance with Section 5 of these Rules and provide all other eligibility requirements listed in the Detailed Rules. Notwithstanding the foregoing, the following are NOT ELIGIBLE to participate in this Sweepstakes: (i) employees, officers, directors and agents of Sponsor and/or Sponsor’s licensees (the “Sponsor Agents”); (ii) parents, spouses, children, brothers and sisters of Sponsor Agents; and (iii) individuals living in the same household as Sponsor Agents. Each Entrant is responsible for providing accurate information as to his/her name, age, residential mailing address, email address and phone number. Individuals that provide information reasonably determined by Sponsor (in its sole discretion) to be incomplete, false or deceptive, will be ineligible to participate or (if they have already participated) to win the Sweepstakes. 5.How to Enter To enter, an eligible individual must meet the Entry Criteria from Detailed Rules and enter during the Entry Period. 6.Entrant’s Certification as to His/Her Entry By entering, each entrant represents and warrants that his/her entry (and each element thereof): (i) complies with these Official Rules, and End User License Agreements applicable to Sponsor games themselves, and the Terms of Use of Sponsor’s Website; (ii) are true, accurate and correct. Entrant acknowledges and agrees that Sponsor reserves the right to disqualify any entries that, in Sponsor’s sole discretion, (a) include trademarks, logos, or copyrighted material not owned by entrant or used without permission (such as company names, music, photographs, works of art or images published on or in websites, television, movies or other media); (b) refer to public figures; © contain vulgar language, profanity, sexual content, content promoting the use of tobacco, alcohol, illegal drugs, firearms or weapons, content expressing or fomenting hate of any kind (including racism or sexism), content that promotes violence or harm to other living creatures, or any other offensive, obscene or inappropriate content; (d) promote a political agenda regardless of the political affiliation and regardless of Sponsor’s treatment of other entries that may or may not promote a political agenda; (e) misrepresent, defame or contain disparaging remarks about other people or companies; or (f) contain materials embodying the names, likenesses, photographs or other identifying elements of any person, living or dead, without submitted express written permission. 7.Receiving a Sweepstakes Prize Each entry received by one or more of the permissible entry methods will remain in a prize eligible pool until the end of the Sweepstakes. From this pool the Sponsor will select winners of Prizes on the dates indicated in the Detailed Rules. Winners will be notified by the method identified in the Detailed Rules. The potential Prize winner may be required to sign the following documents (the “Prize Claim Documents”) and return them via facsimile or email (by .pdf file attachment) within five (5) days of attempted notification (and subsequently return the original, unmodified, executed documents by mail to Sponsor’s address set forth above) [1]: (i) a W9 tax form; (ii) an Affidavit of Eligibility and Liability Waiver; and (iii) where lawful, a Personal Release. Sponsor reserves the right to substitute prizes for a less valuable prize upon the request of the participant. If the potential Prize winner is a USA resident under 18 years of age (if applicable) (or under the age of majority in his/her state of residence), the Prize Claim Documents must be signed by the potential Prize winner’s parent or legal guardian. If the Prize Claim Documents sent to the potential Prize winner by any means are returned as undeliverable, or if the potential Prize winner fails or refuses to properly sign and return all Prize Claim Documents within the above-stated time period, or if the potential Prize winner (and/or his/her entry content) is determined by Sponsor (in Sponsor’s sole discretion) to be ineligible or not in compliance with these Official Rules, the potential Prize winner will be disqualified and alternative entry will be selected as the potential Prize winner. In the event that a randomly-selected winner declines his or her prize for any reason, including to accept a prize of lesser value, the Sponsor may select any entry from the Sweepstakes in its sole discretion, (each an “Alternative Entrant”) and offer the declined prize to that Alternative Entrant, in each case in Sponsor’s sole discretion. At the end of the Sweepstakes, in Sponsor’s sole discretion, all Entry-related materials may remain posted and available for viewing on Sponsor’s website. If required, Entrant hereby grants to Sponsor a perpetual, irrevocable license to use and display the contents of any entry materials for commercial or non-commercial purposes. 8.Administration of the Sweepstakes The Sweepstakes Administration will be as set forth in the Detailed Rules. 9.Permissions Entrant grants Sponsor and its partners the right to use his or her names and certain personal information they communicate to Sponsor or its partners in Sponsor’s business and marketing efforts. Specifically, by entering this Sweepstakes, each entrant grants to Sponsor and its licensees (if any) the irrevocable, perpetual, royalty-free, non-exclusive, transferable and sublicenseable right and license to use, display, copy, edit, modify, create derivative works of, publish, distribute and otherwise exploit the content of, and elements embodied in, his/her entries in any and all media, including but not limited to digital and electronic media, audio and audiovisual media (whether now existing or hereafter devised), in any language, throughout the world, in any broadcast outlet and in any manner, for trade, advertising, promotional, commercial, or any other purposes without further approval or consideration. 10.Grant of Rights with respect to Entrants By entering this Sweepstakes, each entrant grants Sponsor and its licensees the right to use the Entrant’s name, image, likeness, voice, photograph, statements and/or Prize information, and/or any portion of any of the foregoing, for promotional, advertising and/or publicity purposes in any media, now or hereafter known, throughout the world and in perpetuity, without compensation or notice to, or further consent of, the Entrant, to the extent permitted by law. 11.Waiver and Release of Liability by Entrants By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, and without further compensation of any kind, waives and releases the Sponsor Agents, and each of their successor and assigns, from any and all claims that he/she may now or hereafter have in any jurisdiction based on “moral rights” or unfair competition with respect to Sponsor’s and/or Sponsor’s licensees’ exploitation of Entries or entry materials, and each entrant agrees not to instigate, support, maintain, or authorize any action, claim, or lawsuit against any Sponsor Agents, any of their heirs, successors, assigns, agents and representatives, or any other person, in connection with this Sweepstakes, the award, acceptance, possession, use or misuse of the Prize and/or on the grounds that any use of any user-generated content, or any derivative works thereof, infringes or violates any rights of entrant therein. None of the Sponsor Agents shall have any obligation, responsibility or liability with respect to: (i) notifications, communications or materials sent from an entrant to Sponsor or from Sponsor to an entrant, that are lost, late, misdirected, garbled, inaccurate, incomplete, illegible, unintelligible, damaged or otherwise not received by the intended recipient, in whole or in part, due to computer, post office or technical error of any kind, (ii) telephone, electronic, hardware, software, network, Internet or computer malfunctions, failures or difficulties, (iii) power-related or weather-related events of any kind, and/or to any events not under Sponsor’s direct control, (iv) entries or other communications from entrants that contain inaccurate information or do not comply with these Official Rules, (v) errors, omissions, interruptions, deletions, defects, delays in operation or transmissions, theft, destruction, unauthorized access or alterations by entrant or third parties, and/or (vi) any damage to entrant’s computer system that occurs in connection with accessing Sponsor’s Website and/or submitting entry materials. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT, ON BEHALF OF HIMSELF/HERSELF AND HIS/HER HEIRS, SUCCESSORS, ASSIGNS, AGENTS AND REPRESENTATIVES, RELEASES EACH SPONSOR AGENT, AND EACH OF THEIR RESPECTIVE SUCCESSORS AND ASSIGNS, FROM AND OF ANY AND ALL CLAIMS AND DAMAGES ARISING OUT OF THEIR PARTICIPATION AND/OR ENTRY IN THIS SWEEPSTAKES AND/OR THE AWARD, ACCEPTANCE, POSSESSION, USE OR MISUSE OF THE PRIZE AWARDED IN THIS SWEEPSTAKES. Waiver of California Civil Code Section 1542. Further, entrants are advised that California Civil Code § 1542 provides that: A GENERAL RELEASE DOES NOT EXTEND TO CLAIMS WHICH THE CREDITOR DOES NOT KNOW OR SUSPECT TO EXIST IN HIS FAVOR AT THE TIME OF EXECUTING THE RELEASE, WHICH IF KNOWN BY HIM MUST HAVE MATERIALLY AFFECTED HIS SETTLEMENT WITH THE DEBTOR. By entering this Sweepstakes, each entrant, on behalf of himself/herself and his/her heirs, successors, assigns, agents and representatives, acknowledges that he/she understands the significance and consequences of California Civil Code § 1542 and, to the extent it may be applicable, elects to waive the benefits of its provisions, with the intent that this release and waiver of liability in these Sweepstakes Rules shall include claims known or unknown, and unknown and unsuspected. 12.Tampering Sponsor, in its sole discretion, reserves the right to disqualify and prohibit from participating any person, who Sponsor determines (in its sole discretion) is or is attempting to: (i) tamper with Sponsor’s Website and/or any part of the Sweepstakes; (ii) attempting to undermine the legitimate operation of the Sweepstakes by cheating, deception, or other unfair playing practices, (iii) intending to annoy, abuse, threaten or harass any other participants or Sponsor’s Agents; and/or (iv) otherwise violating these Official Rules or the Terms of Use of Sponsor’s Website. ANY ATTEMPT TO DELIBERATELY DAMAGE SPONSOR’S WEBSITE OR ANY OF SPONSOR’S GAMES (OR ANY PART OF EITHER) OR UNDERMINE THE OPERATION OF THIS SWEEPSTAKES MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. SHOULD ANY SUCH ATTEMPT BE MADE, SPONSOR AND ITS LICENSEES (IF ANY) RESERVE THE RIGHT TO SEEK DAMAGES AND ANY OTHER AVAILABLE REMEDIES FROM ANY SUCH PERSON(S) RESPONSIBLE FOR ANY SUCH ATTEMPT TO THE FULLEST EXTENT PERMITTED BY LAW. EACH ENTRANT (OR, IF THE ENTRANT IS NOT OF AGE OF MAJORITY IN HIS/HER STATE OF RESIDENCE, THE LEGAL GUARDIANS THEREOF) AGREES TO INDEMNIFY AND HOLD HARMLESS THE SPONSOR AGENTS FROM AND AGAINST ANY AND ALL CLAIMS, LOSSES, DAMAGES AND/OR LIABILITIES (INCLUDING REASONABLE ATTORNEYS' FEES AND EXPENSES) THAT MAY BE ASSERTED AGAINST OR INCURRED BY ANY OF THEM AT ANY TIME, IN CONNECTION WITH ENTRANT’S ENTRY MATERIALS, OR THE USE THEREOF, AND/OR BY ENTRANT’S BREACHES OF ANY REPRESENTATION, WARRANTY OR COVENANTS ASSOCIATED WITH THIS SWEEPSTAKES. 13.Sponsor’s Right to Void Entry Submission and Terminate this Sweepstakes If, in Sponsor’s opinion, there is any suspected or actual evidence of fraud, electronic or non-electronic tampering or unauthorized intervention with any portion of this Sweepstakes, or if fraud or technical difficulties of any sort (e.g., computer viruses, bugs) compromise the integrity of the Sweepstakes, the Sponsor reserves the right to void suspect entry submissions and/or evaluations and/or terminate the Sweepstakes and award the Prize in its sole discretion. The use of any automated launching or entry software or any other mechanical or electronic means that permits the participant to automatically enter or evaluate repeatedly is prohibited. In the event of a dispute as to the identity of an entrant based on an email address, the entry in question may be disqualified subject to the Sponsor’s discretion. 14.Identification of Winners To the extent permitted or required by law, the Prize winner(s)’ name, city and state of residence may be obtained by sending a self-addressed, stamped envelope, sixty (60) days after the announcement of the Prize winner, to: PO Box 8250, Emeryville, CA 94662. Please specify “ATTN: WINNER REQUEST: [Title] SWEEPSTAKES” on the envelope. Only one request per envelope. Such information will be available only for one (1) year after the award of the Prize. 15.General Terms This Sweepstakes is subject to these Official Rules and is governed by the laws of the State of California without reference to its rules concerning conflicts or law. By entering, each entrant agrees (and if the entrant is a United States resident who is under eighteen (or under the age of majority in his/her state of residence), his/her parent and/or legal guardian agrees) to comply with these Official Rules, the Terms of Use of Sponsor’s Website [LINK] and the Sponsor’s Privacy Policy [LINK]. Any claims relating to this Sweepstakes must be resolved in the state or federal courts of CALIFORNIA. BY ENTERING, ALL ENTRANTS AGREE TO BE BOUND BY THE DECISIONS OF SPONSOR, IN CONNECTION WITH THIS SWEEPSTAKES. In order to validly enter and in order to claim the Prize, entrants may be required to provide Sponsor with certain personally identifiable information such as name, residential address, telephone number, social security number, email address and/or other contact and/or tax information. Such information may be used for the purposes set forth in the Sponsor’s Privacy Policy, located at , in accordance with the terms set forth in that Privacy Policy and as specifically described (or licensed) in these Official Rules. Entrants (and, for entrants under 18 years of age, their parents or legal guardians) wishing that the Sponsor not contact them via postal mail, electronic mail and/or by telephone (except in connection with this Sweepstakes and/or as otherwise set forth in the Privacy Policy) may elect to opt-out of such disclosures (i.e., they may direct Sponsor not to make those disclosures other than those as to which “opting out” is not permitted) by following the procedure set forth in Sponsor’s Privacy Policy (except that contact shall be permitted in connection with this Sweepstakes and as permitted or required by law and that a winner may not opt out of providing a W9 form to claim his/her prize). The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. All taxes, fees and surcharges on the Prize are the sole responsibility of the Prize winner. In the event that the selected winner of the Prize is ineligible or refuses the Prize, the Prize will be forfeited and Sponsor, in its sole discretion, may choose whether to award the Prize to another entrant in the Sweepstakes.   [1] Affidavits of eligibility may be required to verify age unless we have another means of doing so. If we need persons under 18 to be allowed to participate, please call me to discuss.  
    • NikoPower

      World of Warships - Game Rules

        GAME RULES Additions to the End User License Agreement (“EULA”). End User License Agreement

      Terms of Service

      Privacy Policy IMPORTANT! PLEASE READ CAREFULLY!   BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.   IF YOU DO NOT AGREE WITH OUR RULES, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).   1. General Provisions   1.01. In order to register, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website, Support. If you are under 13 years of age or other minimum legal age where it differs under local legal requirements, please ask your parent or guardian to review and approve this EULA on your behalf. If you are under the aforesaid age, you must not use or access the Game without a parent or legal guardian supervising you.   1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels.   1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category.   1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time.   1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.   1.06. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.   2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.   2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned.   2.02. Typing in such a way to bypass the censor filter is prohibited.   2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level.   2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited.   2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited.   2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results.   2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold.   2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels.   2.09. Distribution of user’s personal information without their consent is prohibited.   2.10. Slandering users or posting false information about users in all game chats and channels is prohibited.   2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited.   2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content.   2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support.   2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited.   2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited.   2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited.   2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle   2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project.   2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited.   2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited.   2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited.   2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed.   2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders.   2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.   3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available.   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos ....   3.01 that contain profanity, including its abbreviated form.   3.02 that contain insults, personal attacks, abuse or harassment.   3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable.   3.04 which either in whole or partly contain copyrighted or registered trade mark elements.   3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group.   3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level.   3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference   3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions.   3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate.   3.10 which contain excessive gore or violence, or are obscene/vulgar.   3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities.   3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.)   3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc.   3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations;   3.15 that negatively portrays the projects staff, or administration.   3.16 which in any other manner violates the End User License Agreement or local laws........ either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.
      4. Inappropriate conduct in game / Fair play principles The following actions are prohibited in game:   4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage).   4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill).   4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team.   4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team.   4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team.   4.06. Intentionally exploiting the physics system to damage an allied tank, plane, ship or similar actions. This includes, but is not limited to, pushing an allied tank into line of fire, pushing allied tanks off of cliffs, bridges, into water, etc.   4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle. (Excessive and repetitive passive play)   5. Rules Enforcement   The "Automated Anti-TD/TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).   Please note that the Automated Anti-TD/TK Reporting System is not available in certain Games, for instance, World of Tanks Blitz, World of Warplanes and World of Warships. In such cases, please contact us through https://na.wargaming.net/support/.   5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio.   5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles.   5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list.   5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account.   5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders:*. First detection of a user as a team killer and team-damager leads to 1 hour game account suspension.*. Second detection of a user as a team killer and team-damager (recidivism) leads to 1 day game account suspension.*. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in escalating suspensions leading to a PERMANENT game account suspension. The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.   5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail.   5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium tanks, premium consumables, premium shells and gold.   5.08. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service.   6. Reporting in-game violations In certain Games you will be able to use the Automated Anti-TK Reporting System. In this case, an automated system of violations tracking (team damage, team kill) will operate and the administration draws your attention to the following information - with the introduction of this system, users’ complaints about the above mentioned violations will not be considered. From now on all punishments for team damage and team kill incidents will be executed automatically without support service workers' interference. The system has been customized, tested multiple times and currently works correctly. We also draw your attention to the fact that a multitude of all possible circumstances accompanying different violations (including extenuating and aggravating ones) has been taken into consideration. All requests relating to ban cancellation or minimizing the punishment period, laid by the system, will be ignored. Additional information on the automated system of team killers and bot users tracking you will find on this page: Automated Anti-TK Reporting System   7. Official Language   7.01. General chat: The preferred language of the In Game Garage Chat & Company lobby (or General Chat in World of Tanks Blitz)  is any of our supported languages (English, Spanish, and Portuguese). Players who wish to communicate in their native language are urged to do so in channels created specifically for their language.   7.02. In Game Battles and other In Game Chats: The preferred language is English, however non-English is allowed. Please be patient with players whose first language may not be your own. Please note that chat channels are not available in World of Tanks Blitz.   8. Important/Miscellaneous 8.01. Repeated violations any area of these Rules or the EULA, including the areas detailed above, will often result in permanent suspension from the game and/or forums. 8.02. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language. 8.03. Players may provide feedback or address any concerns to: Technical Support service (forum and game suspension appeals), website: https://na.wargaming.net/support/.    
    • NikoPower

      World of Warships Forum Rules   07/25/2017

      Welcome to the World of Warships Official Forum of the Americas!   This forum is here to provide you with a friendly atmosphere where you can discuss ideas, participate in events, share and receive game play advice, and discuss any other aspects of World of Warships with other players.   Community forums are at their best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you conduct yourself in a civilized manner when participating on this forum and respect the rules.   However your access to the forum is a “privilege”, and not a “right.” Wargaming.net reserves the right to suspend your access to the forum at any time for reasons that include, but are not necessarily limited to, your failure to abide by these rules. If a member is found to violate any of the forum rules listed below, the current Rules Violations policy will be followed.   Note that the following guidelines are not exhaustive, and may not address all manner of offensive behavior. As such, the forum moderators and administrators shall have full discretion to address any behavior that they feel is inappropriate.   1. GENERAL PROVISIONS   2. PROHIBITIONS and RESTRICTIONS 2.1 Forum etiquette Users are not allowed to abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). 2.2 Distribution of real life information and real-life threats Postings and discussions which have users’ personal data - regardless of whether this is their own or that of other users - will be removed. Threats of out-of-game violence are never warranted, and will be removed.   2.3 Advertising   2.4 Accounts, Gold/Credits, Pre-order & Promotional codes, Leveling services, Begging 2.5 Off Topic, spamming and trolling Off topic posting in an attempt to derail valid posts, or creating topics/threads for the purpose of causing unrest are not allowed.  2.6 Politics, Major Religions or Religious Figures The World of Warships forums are for discussions regarding World of Warships. This is not the place for controversial topics, and the Off-Topic section shall not be used for these topics as well.   2.7 Law Violations    2.8 Discussing disciplinary actions 3. MISCELLANEOUS 3.1 Language 3.2 Hard-to-Read Posts 3.3 Links and Images   3.4 Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos 4. FORUM ADMINISTRATION and MODERATION  5. CONTACT LIST  
Pigeon_of_War

Feedback and Thoughts Directly to Pigeon_of_War

  • You need to play a total of 10 battles to post in this section.

2,223 posts in this topic

Hey Pigeon.  I know it has been brought up before but restricting the Tier III / IV / V battles to 1 CV per side would go a long way to reducing frustration of new players. At those Tiers the low speed, poor maneuverability, and almost non-existent AA is a horrible situation.

 

Just thinking. 


0

Share this post


Link to post
Share on other sites

Hey Pigeon, just wanted to say I'm super psyched about this next patch (Cruiser armor/detection buff mostly). I did want to speak out about the Tirpitz secondary buff though, 7k is way too much. While she did need a buff, this now makes her far and away better than her tech tree counterpart which IMO is not the purpose of premiums. 5k would have been much better as it would place her on equal range terms as Scharn+Gnies in addition to her extra secondaries and torps it would have been a better progression and balance. Before you bite my head off and say that Bismarck has hydro, remember that it was nerfed a couple patches ago so while still handy it is nowhere near as competitive or useful. Owning a Bismark seems redundant now when compared to Tirpitz, the nice balance between tech tree and premium that Sharn/Gneis or Chapayev/Kutuzov have was skipped entirely.

 

 :great: Very much this, even as a happy Tirp owner, it is a bit too much.

0

Share this post


Link to post
Share on other sites

  • Why is there no fire assit for team mates by using your damage control party for putting out your team mates ship fire? You cannot help your team mate when they are on fire. Ships did do that action in WW2.
  • How about saying "Check fire! "Check fire! Friendly in danger" and the guns don't fire at all to prevent team damage? How about some pro-active programming that can be done with that thought?

 If such a thing were to be implemented, there would need to be a penalty to the ship(s) engaged in assisting others with damage control. The ship conducting the assist would have to match the course and speed of the damaged friendly, exposing itself to attacks. This did happen on numerous occasions, which is why many damaged ships had to fend for themselves until the battle was over.

Edited by Hiro_Yoshi

0

Share this post


Link to post
Share on other sites

Hey Pigeon, can you throw this idea at the higher-ups?

 

+1

 

Anything that would make the reward for the events more achievable to a larger portion of the player base.  As it is right now the numbers make it look like barring some significant giveaways by WG to change things we are going to be seeing fewer than 500 of the Special Camo Kamikaze R prizes getting into player hands, so this now becomes a prize with a higher rarity than the Flint!  Rewards for reaching rank 1 should be far rarer than rewards for a server wide open contest whose only limitation is T5+. 

 

Reminds me of the Pearl event where it was obvious by day 2 that the event was going to end before anyone could earn the Kamikaze R.  It feels not as if WG is trying to limit the rewards, just encourage more play, but didn't realize just how limited the play requirements would make the rewards.

 

While we fully appreciate getting free rewards (free is awesome), it sort of detracts from the fun and enjoyment of the event knowing the prize is going to be so rarely seen as to be nearly invisible.  

Edited by SyndicatedINC

0

Share this post


Link to post
Share on other sites

Hi, Pigeon.

 

I have a very specific request about an area of the game I'm sure many players will find insignificant - the ship contour icons. 

 

I know the ones we have are kinda WG tradition.  I'm sorry to put it this way, but quite plainly, they suck.  In this little graphic, I'm looking for three pieces of information at a glance: vehicle name, vehicle class, vehicle tier.  That 'at a glance' part is key.  Because if these things aren't there to pass that information quickly, then they serve no real purpose in the game. 

 

- Tier is the only thing you get at a quick glance, and you only get that if your brain decodes Roman numerals quickly and correctly.  Yeah, I know most of us do, but the recognition for Arabic numerals is both faster and more universal in this country and I'd bet that goes for the whole hemisphere.

 

- The icons depict the various classes with their background color - but the color choices are so subtle, and get changed for your division mates.  Telling the classes apart by their contour icon colors requires me to focus on the whole list for a lot longer than a quick glance.  I've seen some nice primary color schemes for these that work very well.  When you look at the player panel, you could be able to see the balance of classes in the match without having to focus on anything.  When the background colors are more easily distinguishable from one another, you very easily can.

 

- Lastly, the silhouette provides me no useful information at a glance, period.  I mean, it's a cool touch and I'm not saying it should go away - just that maybe it could be behind some text that tells me which ship it is?

 

I've had the same complaint about WoT since 2012.  I'd appreciate it if you would please pass this on to the developers.  Thanks!


0

Share this post


Link to post
Share on other sites

Hey Pigeon, can you throw this idea at the higher-ups?

 

Though I personally like the idea, the problem would come from people not participating int he event would complain that a Supercontainer was wasted on this item (since it only has one purpose). Not a bad idea for consideration and tweaking, though.

0

Share this post


Link to post
Share on other sites

Do you mind explaining the rationale behind the Tirpitz buff? Was it really that far (stats wise) behind the Bismarck?

 

Thank you


0

Share this post


Link to post
Share on other sites

Do you mind explaining the rationale behind the Tirpitz buff? Was it really that far (stats wise) behind the Bismarck?

 

Thank you

 

I don't have the exact figures, but for a long time Bismarck was outclassing Tirpitz in every capacity, event though they are relatively the same ship. With Bismarck able to get a 10km+ secondary range, and Tirpitz MAYBE able to torpedo an enemy Bismarck at 6km range (which, let's be honest, is danger close), there was no reason a DEBB player would pick Tirpitz over Bismarck. With an almost 5KM buffer zone of the "Secondaries of Doom" in Bismarck, a Tirpitz would have to risk maybe half of it's health pool just to have a chance to combat a brawling Bismarck. 

 

Now they are more competitive with each other. 


0

Share this post


Link to post
Share on other sites

people not participating int he event would complain that a Supercontainer was wasted on this item (since it only has one purpose)

 

Not necessarily. There are also many smaller rewards one can purchase with the coins. Camouflages, flags, etc.

0

Share this post


Link to post
Share on other sites

So, I'm going a little outside my sheltered CV Gated Community class-specific sub-thread, and I'm going to suggest an alternative armament for Aircraft, instead of the much-controversial air-strafe.

 

Rocket-Attack/Surface Strafe (IJN):

 

The purpose (in-game) of the Rocket-Attack/Surface Strafe is to deal a low, but predictable, amount of damage to surface ships, with a high chance of breaking or suppressing AA mounts (like disabling a gun-turret) on high-AA ships.

 

Suppression: A new kind of Incapacitation. Ships with the "Suppressed" Incapacitation have their AA DPS reduced by 2/3 (1/2 with the AA Armaments Mod. 1) for 45 seconds. Suppression has a small chance to occur every time a ship's AA mounts or dual-purpose weapons (including the Main Battery for ships with DP Main Battery) are damaged, and this chance is larger if they are damaged by High Explosive Shells, and even larger if they are damaged by Rockets/Surface Strafe. Note that Suppression does not affect the surface attack capabilities of DP weapons.

 

Here's how rockets (or the Surface Strafe) work:

 

Rockets (USN/RN): Rockets are fighter-mounted weapons designed primarily to harass warships, ground troops, and sink shipping. While they rarely secure kills, they can cause debilitating status defects that force players to choose whether-or-not to burn their Damage Control consumable, opening-up opportunities for one's team to strike a previously-unassailable ship (for example, a full-health Bismark late in the game). Rockets are fired in a path so that they hit the superstructure of a vessel, and consume 75% of an aircraft's ammunition when attacking (more on this later). Rockets unlock at T6 along with all other Manual-Attacks.

 

The RN only gets one kind of rocket: the RP-3. This rocket is moderate in all respects (damage, fire-chance, module-damage, suppression-chance) except in deployment numbers: British squads can launch 12 rockets per attack, which generally means higher hit-rates (throw enough stuff at the wall...). RP-3 rockets deal 250 damage per hit: nothing major if you get hit by 4, and even a full salvo will only deal 3000 damage tops (Rockets can ricochet or shatter if they hit or belt armour, but never over-penetrate).

RP-3/FFAR Stats:

Damage per Rocket: 250

Rockets per Salvo- RP-3: 12; FFAR: 10

Warhead Type: 60lb HE/SAP (High-Explosive/Semi-Armour Piercing)

Flight Speed: 480 m/s (Historical Value, Subject to Change)

Armour Penetration: ~130-140mm Krupp Steel

**Over-penetrates Armour less than armour penetration = False**

Fire-Chance on Impact: 10% per rocket (Honestly, this and the Suppression chance are the ones I'm most shaky with, as I'm not too sure how Fire Chance works)

Suppression Chance: 13% Per Rocket

 

The USN starts with a FFAR similar in almost all respects to the British RP-3, except that the USN can only launches 10 per salvo whereas the British can launch 12. [see British Rocket Stats].

However, the USN can research two separate types of rockets starting at T6 (research carries-over to succeeding vessels): the fast-and-fiery HVAR or the lumbering-but heavily-armed Tiny Tim.

HVAR Stats-

Damage per Rocket: 150

Rockets per Salvo: 10

Flight Speed: 568 m/s (Historical value, subject to change) [speed of aircaft (F6F-5-- ~148m/s) + speed of missile (420m/s)]

Armour Penetration: ~160-170mm Krupp Steel

Warhead: 7.5 lbs Composition B

Fire-Chance on Impact: 18% per Rocket (Still shaky on this)

Suppression-Chance on Impact: 20% per Rocket

 

Tiny Tim stats-

Damage per Rocket: 500

Rockets per Salvo: 10 (yes, that's a max damage of 5000, or a little more than 1 Colorado full penetration. See the next part)

Flight Speed: 397 m/s (By far the slowest-- Also, Historical Value yada yada)

Warhead: ~149 lbs TNT

Armour Penetration: 228mm Krupp Steel

Fire-Chance on Impact: 15% per rocket

Suppression-Chance on Impact: 25% per rocket (and this is based purely on the psychological [and physiological] effects of having 150lbs of TNT explode in your face)

 

IMPORTANT NOTE: If a Fighter squad has used-up more than 25% of its ammunition when it activates a rocket-strike, it still fires rockets, but only a percentage of rockets equal to the percent of ammunition required that is available. For example, if a USN squad fires an HVAR strike while it only has 25% of its ammunition remaining, it only fires 5 rockets instead of 10. It then has to return to base.

 

If a fighter runs-out of ammunition while firing a rocket attack, it is treated as if it ran-out of ammunition during an air-strafe in the current mechanics: it completes the attack run and then returns to base.

 

Finally, we are left with the IJN. The IJN, unlike all of the other factions, get a surface-strafe with machine gun fire. Lowest on the pole in terms of damage, the IJN strafe shines for four aspects: ammunition consumption (50% per strafe), Supression Chance, Incapacitation Chance, and Survivability Buff. Unlike all of the other attacks, the IJN surface strafe has a static Incapacitation Chance instead of dealing module damage (rockets function in the same way as bombs do to in terms of incapacitation: they have to hit and penetrate a module to deal damage to it: if they deal enough damage, the module is incapacitated). This is because it would melt the servers if we tried to ballistically-model the thousands of rounds poured from the attacking planes into the surface ship. The Survivability Buff is only there because the IJN planes have to get so much closer to strafe than the USN/RN rockets.

 

IJN Surface Strafe:

Damage: 135 per strafe (spalling damage)

Incapacitation Chance: (Just like all other % stats, I'm shaky on these, and they are all subject to change.)

  • AA Mounts: 65% (-20% for each additional mount incapacitated besides the first)
  • Secondary/Dual Purpose Weapon Mounts: 50% (-20% per additional mount incapacitated besides the first)
  • Steering Gears: 20% (Steering Gears Mod. 1 reduces the chance to 14%)
  • Engine: 15% (Propulsion Mod. 1 reduces the chance to 11%)
  • Main Battery Turrets: 10% - 5% if the number of the turrets on the vessel is <= 4 (Giving you BBs a break-- you need all them turrets) (Main Batteries Mod. 1 reduces the initial chance to 7%)
  • Magazine: 0% - - aircraft bullets could never feasibly penetrate the magazine of a warship, with one notable exception, the Italian TA-27 Auriga.

Suppression Chance: 95% - 30% for each time the target vessel has been suppressed in the last 30 seconds (The IJN gets the best Suppression chance available)

Survivability Buff: Temporary +50% to the fighter's Survivability as long as there is at least one enemy warship in the strafing line.

Fire Chance: 5%

 

IMPORTANT NOTE: If a Fighter Squad activates a Surface Strafe when it has less than 50% ammunition remaining, it takes the following penalties (X is the percent of ammunition remaining) (Incapacitation stats can never drop below 0%):

  • 40%<X<50%: No penalties
  • 30%<X<40%: -5% to all Incapacitation stats, -10% to the Incapacitation of AA/Secondaries, -15% Suppression Chance
  • 20%<X<30%: -10% to all Incapacitation stats, -20% to the Incapacitation of AA/Secondaries, -30% Suppression Chance
  • 10%<X<20%: -15% to all Incapacitation stats, -30% to the Incapacitation of AA/Secondaries, -50% Suppression Chance
  • 0%<X<10%: -20% to all Incapacitation Stats, -50% to the Incapacitatoin of AA/Secondaries, -70% Suppression Chance

 

So, to summarize:

 

Rockets/Surface Strafes force carriers to decide between chasing strike aircraft or harassing enemy ships. They are more consistent, but less damaging, than Dive Bombers.

 

Britain gets the most rockets.

America gets the best rockets.

Japan gets the highest Suppression Chance.

Edited by Carrier_Lexington

0

Share this post


Link to post
Share on other sites

What's the possibility of Line Item Commander redistribution ? Kind of a waste to have to redistribute all commander points when you just want to do 1 or 2 lines . 


0

Share this post


Link to post
Share on other sites

Hey pigeon what do you think of this idea?

(link in spoiler)

 http://forum.worldofwarships.com/index.php?/topic/122822-new-function-warning-button-for-wows/page__p__2971195#entry2971195

 


1

Share this post


Link to post
Share on other sites

Just an idea, but what about declaring a Wacky Weekend, and throw the matchmaker out the window. Let's see some really interesting things that we all wondered about. 

 

Who would win an all BB team vs an all DD team?

Who would win 2 tier 6 cruisers vs 10 tier 3 cruisers?

All CV battle
All cruiser battle (low tier... epicenter)
All German ships vs all IJN ships (replace with any nationality as needed).

 


0

Share this post


Link to post
Share on other sites

Hey pigeon what do you think of this idea?

(link in spoiler)

 http://forum.worldofwarships.com/index.php?/topic/122822-new-function-warning-button-for-wows/page__p__2971195#entry2971195

 

 

What does it say about this poll when "Bacon" is winning....

0

Share this post


Link to post
Share on other sites

I think Clash of Elements is too hard. Maybe throw out 100 or so extra coins as a reward at the end and the special kamikaze R might be obtainable, right now it looks way hard for a T5 dd with a special nice exp boosting camo, just my 2 cents.

Edited by Jakajan

1

Share this post


Link to post
Share on other sites

 If such a thing were to be implemented, there would need to be a penalty to the ship(s) engaged in assisting others with damage control. The ship conducting the assist would have to match the course and speed of the damaged friendly, exposing itself to attacks. This did happen on numerous occasions, which is why many damaged ships had to fend for themselves until the battle was over.

 

That sound should be a players choice then. No one is asking them to do so, but there should be this option. It is the same as if the a DD drops a smoke screen for a BB.

 

edit: thank you spell checker. :facepalm: corrected

Edited by Tpaktop2_1

0

Share this post


Link to post
Share on other sites

 

Though I personally like the idea, the problem would come from people not participating int he event would complain that a Supercontainer was wasted on this item (since it only has one purpose). Not a bad idea for consideration and tweaking, though.
Make it a smaller reward, but from a unique container that you can chose in place of your regular container? 3-5 coins for a container? gives you at most 15 coins a day, a chance to get a super container that would give you 30-50 coins? Wouldn't hurt anyone as if you don't want coins you just keep picking what-ever containers you used to get. And since its a seperate selection you can tweak the supper container chance for that selection to whatever %chance makes sense without messing with the way regular containers work.

 

Do you mind explaining the rationale behind the Tirpitz buff? Was it really that far (stats wise) behind the Bismarck?

 

Thank you

It's not nearly as game breaking as people think tbh, Bismark is likely to stay on top just because hydro on a BB is awesome, and there really wasn't any reason for the tirpitz not to have the same range given that they're the same guns.

 

Tirpitz buff is exactly the type of buff I approve of, knocks the ship back in line with the others without making large changes, many of us were already using a manual 2nd captain because that's what the tech tree tends to promote, the extra 3.8km (full fit) is welcomed.

Edited by Sethanas

0

Share this post


Link to post
Share on other sites

USS The Sullivans.   Fletcher class destroyer named after five brothers who were killed while serving aboard the cruiser, USS Juneau at the Battle of the Solomon Islands.


0

Share this post


Link to post
Share on other sites

 

Though I personally like the idea, the problem would come from people not participating int he event would complain that a Supercontainer was wasted on this item (since it only has one purpose). Not a bad idea for consideration and tweaking, though.

 

Given the number of garbage (IMO) modules being offered in SC right now... they can be sold as an inventory item for a reasonable amount of credits. The same could be done for these other items for a "fair" number of credits perhaps? 

0

Share this post


Link to post
Share on other sites

 

That sound be a players choice then. No one is asking them to do so, but there should be this option. It is the same as if the a DD drops a smoke screen for a BB.

 

I've always thought of BB play as kinda selfish, although not because BB players are inherently selfish, but the game mechanics don't set-up for unselfish play at all on a BB.

 

Let's put it this way:

 

Destroyers have smokescreens, which they can drop to cover nearby ships. Destroyers are good spotters, as they have the smallest detection ranges. Destroyers are also good at threat elimination or area-denial with their torpedoes, forcing enemy ships out-of-position or to turn broadside-on to the big guns, like battleships. The last thing that Destroyers are good at is speed-boost (questionably promoting team-play, but I'll make an allowance), which allows it to reach allies faster and extend the smokescreen farther.

 

Cruisers have a variety of team-support options:

  • Defensive Fire as a defense against (the ever-diminishing population of) CVs (in the few matches that you ever see one nowadays)
  • Radar to gain Line of Sight on targets hiding within smokescreens
  • Hydroacoustic Search to provide advance warning of torpedoes
  • Catapult Fighters to provide a little bit of the same bonuses available with Defensive Fire and Hydroacoustic Search, although not nearly as much as either independently
  • Some Cruisers have Smokescreens which allow them to cover other warships. (Actually, Perth, with it's creeping smokescreen, might actually be the best cruiser for this, as you could conceivably hide a small task force in that thing, all travelling at 1/4th speed, to get close-to and ambush enemy ships around islands)

 

Carriers, which many regard as selfish (in my view, unfairly), still have many options to support their team.

  • Strike Carriers are excellent at (in theory, at least) depositioning enemy forces, as well as dealing large alpha strikes to make big threats manageable, and causing incapacitations/DoT to force targets to expend their Damage Control. While there is often some selfish play associated with this, in-general, Strike Carriers still have an important role in the game ecosystem.
  • Air Superiority Carriers, although not very good at dealing damage, still have team support capabilities in Strike Interception and Spotting. In my view, however, and in the view of many other experienced CV players, this isn't enough to offset the loss of the team-support capabilities that one has when one is dealing damage-to, depositioning, and exposing targets to allied vessels that is inherent with taking an AS configuration.
  • Balanced Carriers are a mixed bag. In some configurations, they combine the best of both worlds; in others, the worst. A Balanced carrier (excluding T5-8 USN because only 3 squads) will typically have some of the damage and depositioning capabilities of a Strike CV and some of the Interception and Spotting Capabilities of Air Superiority Carriers, but will suffer for this drastically in reserves, meaning that mistakes or sheer bad-luck are punished much more heavily in Balanced Carriers than either of the two other options

 

But Battleships? Let's take a look:

  • Self-Repair: Battleship captains can take a module which repairs the Battleship and the Battleship only. Aside from unpredictable and passive tanking, this provides very little use for the rest of the team.
  • Air Defense: While, theoretically, high Air Defense values make Battleships team-support ships, the fact that most of these are based in Short- and Mid-range AA guns means that the radius protected is actually very short.
  • Large Hit-Pools: Again, theoretically, this could provide for tanking options, except when everyone decides not to shoot the Battleship. Those large hit-pools mean nothing in terms of team-support when everyone is focusing the Destroyer.
  • Hydroacoustic Search: Bismark, the T8 German BB, gets Hydroacoustic search, which presumably gives it a redeeming factor and puts it in a similar role to a cruiser. Except that, due to its size and turning, Bismark won't go near smokescreens, which makes it, once again, a self-defense tool. Also, the range on the Bismark's Hydro was recently nerfed, again, making it only suitable for self-defense.
  • Catapult Fighters: Many BBs get catapult fighters, which act the same as they do on cruisers. However, most BBs use this team-defense feature selfishly, or often opt for the Spotting Plane instead
  • Spotting Plane: Increases the Battleship's range, and allows it to spot over islands if close-enough. Useless to the rest of the team.
  • Radar: Only available on one Battleship, the Premium Missouri, Radar is actually a pretty good redeeming feature, as long as the player doesn't take Hydroacoustic Search (for self defense instead of team support). Also, it's only available on the ONE ship that requires 750k Free Experience to get, so this redeeming factor is further mitigated because it's extremely unavailable to most players.

 

So, while every other class is designed in some way to assist and support the other classes (even Carriers), Battleships are currently not equipped to be a good team-support at all.

 

Fortunately, as this is a mechanics feature rather than a meta feature, it's easily fixable.

 

Team-Repair: When a Battleship (or USS Midway, as the first Supercarrier also designed to do this) activates its Damage Repair Party, up to two team-mates within a 4 km range (Derzki torpedo range) also receive half the healing that the battleship does (prioritizing players with low health and then Division mates). So, for example, a player with low health will be prioritized over a Division mate, and a low-health Division mate will be prioritized over low-health players), max healing to half-health for Cruisers and 3/4 health for Destroyers. Also, to encourage the unselfish use of this consumable, if the Battleship does not receive any healing from this, the cooldown is reduced by half (1/4th if using a Premium Consumable to prevent spamming). The Team-Repair consumable is only available to USN Battleships as part of their National Flavour of "Fast Escort Battleships."

 

Team Damage Control: When a Battleship activates its damage control, all allies within a 2km (USN 3km) range repair up-to one module and remove up-to two Fires or Floodings (prioritizing floodings). Again, if the Battleship does not receive any repair from this, the cooldown is reduced by half (1/4th again for the premium consumable). This consumable is available for Battleships of All Nations.

 

Draw Fire: A consumable for the Battleships of the Kriegsmarine. When activated, all OTHER ships within a 4km radius become untargetable (although they are still detected). Note that these ships can still be shot-at, but a player must aim manually, as they are unable to press X to lock-onto that target. In addition, all shells and bombs fired at the bubble tend to disperse towards the battleship that is drawing fire, which gains a temporary resistance to fire and flooding as a reward for its service.

 

Defensive Secondary Fire: Here's one for you IJN Players who miss your fearsome Yamato secondaries ever since the Germans stole that role. When activated, the large-caliber secondary weapons of IJN Battleships coordinate fire with the secondaries of nearby ships and can target ships outside of their normal max range, as long as the target is within the secondary range of a ship that is itself within secondary range of the aforementioned Imperial battleship. The shell dispersion is enhanced, too: only experiencing 50% of the dispersion it would otherwise experience at these increased ranges.

Edited by Carrier_Lexington

0

Share this post


Link to post
Share on other sites

In the most recent Q&A with Sub_Octavian, he said that shell velocity is not used as a balance factor.  So why, do the Hood and Warspite both get incorrect, lower velocities?  They should be 752 m/s with standard charges, not the 732 m/s that we currently have in game.  Is this a typo in the DB that needs to be fixed?


0

Share this post


Link to post
Share on other sites

 

I've always thought of BB play as kinda selfish, although not because BB players are inherently selfish, but the game mechanics don't set-up for unselfish play at all on a BB.

 

Let's put it this way:

 

Destroyers have smokescreens, which they can drop to cover nearby ships. Destroyers are good spotters, as they have the smallest detection ranges. Destroyers are also good at threat elimination or area-denial with their torpedoes, forcing enemy ships out-of-position or to turn broadside-on to the big guns, like battleships. The last thing that Destroyers are good at is speed-boost (questionably promoting team-play, but I'll make an allowance), which allows it to reach allies faster and extend the smokescreen farther.

 

Cruisers have a variety of team-support options:

  • Defensive Fire as a defense against (the ever-diminishing population of) CVs (in the few matches that you ever see one nowadays)
  • Radar to gain Line of Sight on targets hiding within smokescreens
  • Hydroacoustic Search to provide advance warning of torpedoes
  • Catapult Fighters to provide a little bit of the same bonuses available with Defensive Fire and Hydroacoustic Search, although not nearly as much as either independently
  • Some Cruisers have Smokescreens which allow them to cover other warships. (Actually, Perth, with it's creeping smokescreen, might actually be the best cruiser for this, as you could conceivably hide a small task force in that thing, all travelling at 1/4th speed, to get close-to and ambush enemy ships around islands)

 

Carriers, which many regard as selfish (in my view, unfairly), still have many options to support their team.

  • Strike Carriers are excellent at (in theory, at least) depositioning enemy forces, as well as dealing large alpha strikes to make big threats manageable, and causing incapacitations/DoT to force targets to expend their Damage Control. While there is often some selfish play associated with this, in-general, Strike Carriers still have an important role in the game ecosystem.
  • Air Superiority Carriers, although not very good at dealing damage, still have team support capabilities in Strike Interception and Spotting. In my view, however, and in the view of many other experienced CV players, this isn't enough to offset the loss of the team-support capabilities that one has when one is dealing damage-to, depositioning, and exposing targets to allied vessels that is inherent with taking an AS configuration.
  • Balanced Carriers are a mixed bag. In some configurations, they combine the best of both worlds; in others, the worst. A Balanced carrier (excluding T5-8 USN because only 3 squads) will typically have some of the damage and depositioning capabilities of a Strike CV and some of the Interception and Spotting Capabilities of Air Superiority Carriers, but will suffer for this drastically in reserves, meaning that mistakes or sheer bad-luck are punished much more heavily in Balanced Carriers than either of the two other options

 

But Battleships? Let's take a look:

  • Self-Repair: Battleship captains can take a module which repairs the Battleship and the Battleship only. Aside from unpredictable and passive tanking, this provides very little use for the rest of the team.
  • Air Defense: While, theoretically, high Air Defense values make Battleships team-support ships, the fact that most of these are based in Short- and Mid-range AA guns means that the radius protected is actually very short.
  • Large Hit-Pools: Again, theoretically, this could provide for tanking options, except when everyone decides not to shoot the Battleship. Those large hit-pools mean nothing in terms of team-support when everyone is focusing the Destroyer.
  • Hydroacoustic Search: Bismark, the T8 German BB, gets Hydroacoustic search, which presumably gives it a redeeming factor and puts it in a similar role to a cruiser. Except that, due to its size and turning, Bismark won't go near smokescreens, which makes it, once again, a self-defense tool. Also, the range on the Bismark's Hydro was recently nerfed, again, making it only suitable for self-defense.
  • Catapult Fighters: Many BBs get catapult fighters, which act the same as they do on cruisers. However, most BBs use this team-defense feature selfishly, or often opt for the Spotting Plane instead
  • Spotting Plane: Increases the Battleship's range, and allows it to spot over islands if close-enough. Useless to the rest of the team.
  • Radar: Only available on one Battleship, the Premium Missouri, Radar is actually a pretty good redeeming feature, as long as the player doesn't take Hydroacoustic Search (for self defense instead of team support). Also, it's only available on the ONE ship that requires 750k Free Experience to get, so this redeeming factor is further mitigated because it's extremely unavailable to most players.

 

So, while every other class is designed in some way to assist and support the other classes (even Carriers), Battleships are currently not equipped to be a good team-support at all.

 

Fortunately, as this is a mechanics feature rather than a meta feature, it's easily fixable.

 

Team-Repair: When a Battleship (or USS Midway, as the first Supercarrier also designed to do this) activates its Damage Repair Party, up to two team-mates within a 4 km range (Derzki torpedo range) also receive half the healing that the battleship does (prioritizing players with low health and then Division mates). So, for example, a player with low health will be prioritized over a Division mate, and a low-health Division mate will be prioritized over low-health players), max healing to half-health for Cruisers and 3/4 health for Destroyers. Also, to encourage the unselfish use of this consumable, if the Battleship does not receive any healing from this, the cooldown is reduced by half (1/4th if using a Premium Consumable to prevent spamming). The Team-Repair consumable is only available to USN Battleships as part of their National Flavour of "Fast Escort Battleships."

 

Team Damage Control: When a Battleship activates its damage control, all allies within a 2km (USN 3km) range repair up-to one module and remove up-to two Fires or Floodings (prioritizing floodings). Again, if the Battleship does not receive any repair from this, the cooldown is reduced by half (1/4th again for the premium consumable). This consumable is available for Battleships of All Nations.

 

Draw Fire: A consumable for the Battleships of the Kriegsmarine. When activated, all OTHER ships within a 4km radius become untargetable (although they are still detected). Note that these ships can still be shot-at, but a player must aim manually, as they are unable to press X to lock-onto that target. In addition, all shells and bombs fired at the bubble tend to disperse towards the battleship that is drawing fire, which gains a temporary resistance to fire and flooding as a reward for its service.

 

Defensive Secondary Fire: Here's one for you IJN Players who miss your fearsome Yamato secondaries ever since the Germans stole that role. When activated, the large-caliber secondary weapons of IJN Battleships coordinate fire with the secondaries of nearby ships and can target ships outside of their normal max range, as long as the target is within the secondary range of a ship that is itself within secondary range of the aforementioned Imperial battleship. The shell dispersion is enhanced, too: only experiencing 50% of the dispersion it would otherwise experience at these increased ranges.

 

All good points. My point was to have WoWS developers to look at these ideas in creating better teamwork in supporting their team mates and if these points are feasible in programming. It doesn't hurt to ask the question.

0

Share this post


Link to post
Share on other sites

Well I am at work and I thought I would post some ideas - I am a long time gamer, but I am not a programmer so I am not sure if any of these will work. And I did not read every post to see if any of these ideas have been already suggested so if they have I am sorry.

And thank you so much for this game I really enjoy it.

Have an idea to improve the game?

I would love to Co-Op improve and have more added to it – like missions, better rewards (closer to random levels), Bigger groups of teams.

For Random – I would like to see smaller and multiple teams like 6 teams of 5 etc. in a battle more of a free for all type of game.

More and bigger Maps many of them based of real world maps of real life battles.

The expansion of all the tech tree of ships. More choices of what ship you can go – Heavy Cruisers, etc. Reduce the experience cost of the ships.

Crews – As an ex- sailor I know how important a well-trained crew is for an ship, would it possible after an Elite Captain is made/assigned to a ship we could spend points on an Elite Crew? I am not too sure how this would work – maybe an Elite Crew makes the ship’s HP higher, to reflect the crew keeping the ship in top shape? Or they improve repairs on the ship during a battle – i.e. Damage Control Teams.

Got a favorite ship you would love to see in the game?

The three I would LOVE to see in Game – USS Olympia (C-6) I know it would be a lower tier ship but this Grand Old Lady I has been a love of mine since I visited her way back in 1980 while I was in the Navy. The history on this ship is just amazing.

USS Samuel B. Roberts (DE-413), All I can say about this ship is "the destroyer escort that fought like a battleship." maybe give extra HP and Special Speed boost to reflect her during the Battle 

HMS Exeter (68) – We got the Admiral Graf Spee why not one more of her hunters?

Upcoming event you think we might benefit giving attention to?

I am kind of new to events and I like Fire and Water that is going on right now, so I am not sure what sure what to suggest here.

I do wish there was more prizes and it was open to Co-Op also.  

Edited by Chaos_EN2

0

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.