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Capt_Mexib

Advise on getting to 60% Win Rate

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OK, I drive the Minekaze and do slightly better then average according to Warships Today. I've seamed to have topped out gaining any ground on my Win Rate, and yes, it maybe a meaningless statistic. I look at players of the Mine with a Win Rate higher then 60% and wonder what am I doing wrong? Any suggestions from you Unicum's?

 

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OK, I drive the Minekaze and do slightly better then average according to Warships Today. I've seamed to have topped out gaining any ground on my Win Rate, and yes, it maybe a meaningless statistic. I look at players of the Mine with a Win Rate higher then 60% and wonder what am I doing wrong? Any suggestions from you Unicum's?

 

 

Far be it for me to suggest... but I suspect some of the higher rated players started a new account once they put in their time learning the ropes. 

 

If you were to look at your stats only for the past few weeks or so, would they be above your overall rates? 

 

Myself, I'm nowhere near that strata of player. I do look forward to their responses too :-) 

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  1. Pay attention to caps - securing caps early often means the difference between win and lose.
  2. Work with teammates. Tell them what you're doing. Call out enemy with F3 or CTRL-map click.
  3. Be a difference maker. Whether it's capping or destroying enemy. You need to either remove the red team's ability to score points or do damage.
  4. Stay alive. Don't YOLO. If things get hot, get out of there. Usually for an IJN DD, if you had to smoke, you were too aggressive. I often spend the opening minutes trying to spot enemy DDs for my team to kill.
  5. Keep an eye on the mini-map. If you see the enemy on an unsecure flank, report it, then do something about it.
  6. Don't rely on anyone else on team to do anything. Cap getting capped? Stop what you're doing and defend it. Enemy coming down the middle? Report it, then defend.
  7. Learn the little tricks that make the difference (watch videos of experts). They use cover. They fire more AP. They aim better. They use their free look (when zoomed in, right click).
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Controlling your win-rate, division up.

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LittleWhiteMouse has a great guide on controlling your win rate here:

 

http://forum.worldofwarships.com/index.php?/topic/75077-how-to-control-your-win-rate/

 

 

  1. Pay attention to caps - securing caps early often means the difference between win and lose.
  2. Work with teammates. Tell them what you're doing. Call out enemy with F3 or CTRL-map click.
  3. Be a difference maker. Whether it's capping or destroying enemy. You need to either remove the red team's ability to score points or do damage.
  4. Stay alive. Don't YOLO. If things get hot, get out of there. Usually for an IJN DD, if you had to smoke, you were too aggressive. I often spend the opening minutes trying to spot enemy DDs for my team to kill.
  5. Keep an eye on the mini-map. If you see the enemy on an unsecure flank, report it, then do something about it.
  6. Don't rely on anyone else on team to do anything. Cap getting capped? Stop what you're doing and defend it. Enemy coming down the middle? Report it, then defend.
  7. Learn the little tricks that make the difference (watch videos of experts). They use cover. They fire more AP. They aim better. They use their free look (when zoomed in, right click).

 

I'll watch that video when I get home since I'm at work and should be, you know, working. Item No.2, I do need to do that more for sure, buts that's why I hated playing the tier 6 and 7 IJN DD's where you need a team to stay alive it seems to me. Item No.3, I have a 77% survival rate so maybe I need to identified when to go all in for the win better. Item No.7, AP? I've actual never used that. I'll give it a try on cruisers. I have played a division with my 19 year old son (I'm old, Death Before Disco), and we did extremely well. So I'll look into that.

dark.png

 

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Actually you are well above the average WR and I am amazed by the amount of games you have in the Minny. I am primarily a DD  guy but I play BBs and CAs as well just to get to know the attributes and play styles of these boats.  Knowledge is power! Question........do you think it's possible that with so many games in just one ship you have become stuck in a specific play style? and are unable or maybe just slow to adjust to changing play?  I know that Cruisers and DDs are becoming way more aggressive toward IJN DDs. Also ....with that many games in your minny it is hard to bring your overall WR up. I notice that your 30 day WR is 59.84% so I would say you are doing fine!

 

Good luck in your quest

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Controlling your win-rate, division up.

 

Wrong.

Divisioning can slightly help your winrate; however, there is a lot more that goes into your winrate than just who you play with. Most players with high winrates also have a very high average damage. Divisioning does not make you more accurate; does not make you consistently do 1.5-2x the server average damage. 

 

The most prevalent skill among most top players is situational awareness and target prioitization. When should you push?; when should you back off?; when should you cap or let an enemy take a cap?; when should you go back to defend your cap? Knowing how a game will play out and where you as a player will have the most effect is what makes most top players "unicums." 

 

I am tired of low winrate players saying that winrate is just luck or easy to get by divisioning. Most that make these types of claims are generally unable to replicate the desired results. 

 

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I'm not making excuses because I still make mistakes and my high tier play needs a lot of tweaking, but the games I spent with US BB's when they were bad and I was bad combined with almost 200 games of US CV Fighter Spec absolutely wrecked my stats. That is why I like ranked so much, I feel like it reflects my actual numbers vs random battles. But in the end it's all about whether or not you can win today that matters.

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The most prevalent skill among most top players is situational awareness and target prioitization. When should you push?; when should you back off?; when should you cap or let an enemy take a cap?; when should you go back to defend your cap? Knowing how a game will play out and where you as a player will have the most effect is what makes most top players "unicums." 

 

 

^^This is what will always keep me an average player.  That and my aim has been horrible so damage numbers aren't where i want them.

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Wrong.

Divisioning can slightly help your winrate; however, there is a lot more that goes into your winrate than just who you play with. Most players with high winrates also have a very high average damage. Divisioning does not make you more accurate; does not make you consistently do 1.5-2x the server average damage. 

 

The most prevalent skill among most top players is situational awareness and target prioitization. When should you push?; when should you back off?; when should you cap or let an enemy take a cap?; when should you go back to defend your cap? Knowing how a game will play out and where you as a player will have the most effect is what makes most top players "unicums." 

 

I am tired of low winrate players saying that winrate is just luck or easy to get by divisioning. Most that make these types of claims are generally unable to replicate the desired results. 

 

 

This post is full of good advice for your situation. Just looking quickly at your stats it looks like your average damage is decent, but only slightly above the server average for your DD play. Your survival rate is high so it seems like you need to work on your situational awareness. Like Fratstar said above, knowing when to push/retreat is a large part of the game and getting better at that will let you do more damage, get more kills, influence the game more and lead to more wins.
Edited by Wolfcastles

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Wrong.

Divisioning can slightly help your winrate; however, there is a lot more that goes into your winrate than just who you play with. Most players with high winrates also have a very high average damage. Divisioning does not make you more accurate; does not make you consistently do 1.5-2x the server average damage. 

 

The most prevalent skill among most top players is situational awareness and target prioitization. When should you push?; when should you back off?; when should you cap or let an enemy take a cap?; when should you go back to defend your cap? Knowing how a game will play out and where you as a player will have the most effect is what makes most top players "unicums." 

 

I am tired of low winrate players saying that winrate is just luck or easy to get by divisioning. Most that make these types of claims are generally unable to replicate the desired results. 

 

 

This.

 

People like to make excuses for why good players are good, but FratStar4Life nailed it. 

 

You need to be tactically aware, prioritize targets, prioritize objectives, and manage the clock. You have to carry hard if you want 60% and higher winrates. The difference between carrying your team or not can be a single engagement or a single decision. And you have to make HUNDREDS of such decisions (big or small) over the course of the game.  Much like a game of chess, but with more RNG.

Edited by Kombat_W0MBAT
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Watch your replay, you will learn a lot from what you did even it was a bad one.

I always learn from my replay and think about possibilities of other decisions I could make.

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Division with talented players,

 

I was actually tempted to say this but it only helps a little bit. Consistency in win rate means your ability to carry the mistakes of other players. Going out with players you know are less likely to make mistakes helps but we all know MM could be cruel.

 

My anecdote for saying this isn't necessarily true is looking at my stats for Kagero. I fondly remember sortieing on different occasions with an Ibuki that was particularly good at shooting at the edge of range. I thought that was what contributed to my overall 63.11% win rate over 122 battles. It turns out I only had 13 battles with this division mate (in the T9 configuration) at a 61.54% win rate. My solo win rate with Kagero is presently actually 63.3%

 

I would say that after 100 battles in a ship that it's still possible to have a lucky streak go on for that long but I think that's still generally a safe sample size to judge yourself by.

 

This is a good guide actually:

http://forum.worldofwarships.com/index.php?/topic/75077-how-to-control-your-win-rate/ 

 

Pick a home ship. Pick a ship that matches your natural tendencies. Pick a ship that you know how to stay afloat in. You can't help your team if you're in the drink. I like to call Fubuki my home ship but I'm having a lot of fun with Shimakaze probably because she's got relatively poor concealment for an IJN so the smallest changes impact how she's played a lot more than you think they would Kagero matches the way I think naturally so that's why she's my best ship. I find that I have a tendency for above average XP but below average damage whatever the ship is... so I'm bad at large calibre guns but decent at strategic positioning. Kagero is all about that and the low concealment helps.

 

For Minekaze, it's a different game really. You need to think about where a fast aggressive torpedo boat would be most effective for helping your team. At T5, Nicholas can challenge you but your chances are still pretty good if neither of you have backup... but you probably want to avoid where the Nicholas usually plays (in front spotting torpedoes) since your ship is made of glass and all you're doing in the middle is effectively tanking damage while everyone is focused on you... and you usually don't last long either. Your best bet is to have your targets sighted on the BBs. Try to sail around to them undetected but learn when to pull back if a CA gets close... distract it for a while so your team can shoot it... then resume course towards the XP piñata.

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at t5-6, you should be able to get 60% WR  over 100+ matches for single ship.   it is tougher once you go higher tier, but ships like minekaze can do it.   Even much hated mutsuki can do it.      I think it does get tougher at t8+ to carry.     i have to temper my playing if I want to win.     even then, bad streak can ruin it for you.   it happens.   

 

my home boat was minekaze,  mutuski, and now anshan.     I do like other ships, but they are secondary to the tashkent grind to udaloi.    

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Wrong.

Divisioning can slightly help your winrate; however, there is a lot more that goes into your winrate than just who you play with. Most players with high winrates also have a very high average damage. Divisioning does not make you more accurate; does not make you consistently do 1.5-2x the server average damage. 

 

The most prevalent skill among most top players is situational awareness and target prioitization. When should you push?; when should you back off?; when should you cap or let an enemy take a cap?; when should you go back to defend your cap? Knowing how a game will play out and where you as a player will have the most effect is what makes most top players "unicums." 

 

I am tired of low winrate players saying that winrate is just luck or easy to get by divisioning. Most that make these types of claims are generally unable to replicate the desired results. 

 

 

As someone with 82% win rate in DDs over past 30 days with 1.9x server avg damage, I approve of this message :P

 

 

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If you care about Win Rate, you need to maximize your advantages.   18 pt. captain, all premium consumables, best possible upgrades, etc.

 

Then play 250 more games in your home/best/most enjoyable ship.

 

I actually do NOT like to division when I'm very serious about winning.  It is just too much more to think/talk about then just going solo.

 

Also, if you know your weakness, which is usually obvious from a large amount of games in the same ship, then try to work on it.   My downfall is that I'm more aggressive then I should be and my survival rate is very low for my damage/win rate.

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In Minekaze?

 

nope, sorry, I am really bad with Minekaze/Kamikaze R/Fujin. :ohmy:

 

I can help you with cruisers and T6 BBs, however :D

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Have an 18 point Captain in a Murmansk and even though it can dominate the lll-lV and V games it's a differen matter when the MM goes to Vll , it just seems to me that 1 ship can only do so much and the 60% win rate would be luck of the draw good team bad team thing

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Minekaze is my home ship and I love it, well Kamikaze now but it's the same thing really

 

Lots of good advice I would just add, without seeing a replay, a couple of thoughts.

 

  • Your WR is already good so don't stress and it will take a long time to get it up
  • Your damage is OK (but could be a lot better if you want to really improve) which suggests you aren't targeting BBs enough. Your primary role is to sink BBs or at the least ensure they can't effectively enter the fight. You will already know the maps and where BBs sail so plan to intercept them. By targeting BBs your cruisers can be more aggressive and counter the opposition DDs
  • Your av XP is average so I would suggest you should prioritise capping one spot each game and then going off to hunt. Caveat: never fight over the cap, you are not a brawler. Retreat and come back later
  • Your survival rating is very high, don't be reckless but learn to walk the fine line between being spotted and getting your torps off at 6km range.
  • Your guns, or more importantly your turret traverse puts you at a big disadvantage use them against DDs 1 on 1 if you have good positioning and can get the first shot off, and use them in the end game but otherwise you are just making yourself a target. remaining in stealth is more important
  • I assume you have a CE captain but if you don't put one in there, it makes a big difference

 

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