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Zampy

Just me, or does the cyclone affect radar?

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Can't tell if it's just me, or if the cyclone actually caps radar's visibility at 8km.  And if so, how does that make sense.

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Can't tell if it's just me, or if the cyclone actually caps radar's visibility at 8km.  And if so, how does that make sense.

 

It shouldn't affect radar.  However.  Since your visual range is capped at 8km.  It should display?  the enemy ship on the map but you will be unable to see them.  At least that's what I can assume without testing it personally.

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It shouldn't affect radar.  However.  Since your visual range is capped at 8km.  It should display?  the enemy ship on the map but you will be unable to see them.  At least that's what I can assume without testing it personally.

 

Pretty much this. You'll see the outline on the minimap and the enemy ship will get the Radar Situational Awareness if they have that captain skill, but you won't see each other until you're within 8km.

 

See 2nd post:

http://forum.worldofwarships.com/index.php?/topic/77620-radar-does-it-work-in-cyclones/

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Your render cone is unrelated to any sort of spotting mechanics.

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Cyclone works by reducing render range, not visibility. WG just simply can't English when they explained the cyclone mechanic. Now, render range is the distance in which you can see an enemy ship, even if they're outside of your firing range. Cruisers can't see what battleships can see that are 20km away from them, and DDs can't see what cruisers can see at about 17km. Render range hard caps everything, including visibility. So if you're limited to seeing 15km, a Yammy can then sneak into deadly firing range against a cruisers. Likewise, a DD can sneak into 10km without every being detected, granted it has detection less than 10km. However, it can see the Yamato only when the Yammy is in 15km. So Yammy can sneak in & instanuke cruisers if the cyclone works at 15km instead, and DDs can torp a Yammy only when it gets in 15km.

Edited by Personator

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You shall see them pinged on your minimap, which substitutes for a radar plotter.  But you cannot see them visually.

 

Just like ships with radar but heavy rainstorm conditions reducing visibility to only a few kilometers.

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Pretty much this. You'll see the outline on the minimap and the enemy ship will get the Radar Situational Awareness if they have that captain skill, but you won't see each other until you're within 8km.

 

See 2nd post:

http://forum.worldofwarships.com/index.php?/topic/77620-radar-does-it-work-in-cyclones/

oh I was about to post that. Good thing I read the comments :P

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Your render cone is unrelated to any sort of spotting mechanics.

 

Cyclone works by reducing render range, not visibility. WG just simply can't English when they explained the cyclone mechanic. Now, render range is the distance in which you can see an enemy ship, even if they're outside of your firing range. Cruisers can't see what battleships can see that are 20km away from them, and DDs can't see what cruisers can see at about 17km. Render range hard caps everything, including visibility. So if you're limited to seeing 15km, a Yammy can then sneak into deadly firing range against a cruisers. Likewise, a DD can sneak into 10km without every being detected, granted it has detection less than 10km. However, it can see the Yamato only when the Yammy is in 15km. So Yammy can sneak in & instanuke cruisers if the cyclone works at 15km instead, and DDs can torp a Yammy only when it gets in 15km.

 

Note quite true. Your draw distance is your visibility range. Your can only visually detect enemy ships and planes out to the maximum of your vision range. Almost all the time, your vision extends past other units' concealment range, which means most of the time your ability to detect units is taken for granted.

 

But visibility AKA draw distance (called detection range in-game) is definitely linked to spotting mechanics.

 

Radar provides indirect spotting of the same kind allied ships do: it'll put it on your map, but it only draws if it's also within your detection range.

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More importantly, be thankful that we do not get the cyclone effect very often.

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Note quite true. Your draw distance is your visibility range. Your can only visually detect enemy ships and planes out to the maximum of your vision range. Almost all the time, your vision extends past other units' concealment range, which means most of the time your ability to detect units is taken for granted.

 

But visibility AKA draw distance (called detection range in-game) is definitely linked to spotting mechanics.

 

Radar provides indirect spotting of the same kind allied ships do: it'll put it on your map, but it only draws if it's also within your detection range.

 

Hm... I don't think so.  The ability to detect units doesn't necessarily work in the game. It uses the detectability mechanic instead, which is far easier. "If A has smaller detection than B and is not in detection range of B, then A can see B but B cannot see A." "If A can see B, but there is an obstruction between A and B, then A cannot see B." Which is simple. What render range is, is basically saying "A can see B, but C is spotting B for A and A can't shoot at B." There isn't really a "detection range" for you, per se. It's simple logistics with circles.  And Radar is basically just saying "All enemy targets around A in a X km radius is automatically revealed, regardless of obstructions and concealment radius". This logic seems simpler than trying to use "spotting mechanics". WoT is the only one that really utilizes it.
Edited by Personator

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Hm... I don't think so.  The ability to detect units doesn't necessarily work in the game. It uses the detectability mechanic instead, which is far easier. "If A has smaller detection than B and is not in detection range of B, then A can see B but B cannot see A." "If A can see B, but there is an obstruction between A and B, then A cannot see B." Which is simple. What render range is, is basically saying "A can see B, but C is spotting B for A and A can't shoot at B." There isn't really a "detection range" for you, per se. It's simple logistics with circles.  And Radar is basically just saying "All enemy targets around A in a X km radius is automatically revealed, regardless of obstructions and concealment radius". This logic seems simpler than trying to use "spotting mechanics". WoT is the only one that really utilizes it.

 

You're mincing words. Detection range is your draw range. One is an immersion-friendly term and one is a technical term, but it's the same thing. From what I can tell of your post you're using it as a synonym for concealment, which is where most discussions get bogged down with confusion. Maybe not? But you're definitely using the term to refer to something it isn't. I can't respond directly to what you've said until you take care of the terminology... if you have hangups about using the term 'detection' only to refer to draw range, perhaps it's best if you carefully define each term you use before describing the mechanics, because it's entirely possible you're saying the same thing I am and we can't even tell.

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