160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #1 Posted June 1, 2016 (edited) Where to start well lets start with every part of our ships that are currently able to be incapacitated and or destroyed completely? AA mounts, Secondary mounts, torp tubes, engine, rudder, main batteries, and consumable aircraft. There are visible radar and sonar equipment on all ships why do they not have the ability to be disabled or destroyed like everything else? Edited June 2, 2016 by RockaholicRaven 2 Share this post Link to post Share on other sites
112 Ulrik Members 376 posts 1,961 battles Report post #2 Posted June 2, 2016 For that matter... Why can't DDs smoke generators be destroyed? Why doesn't having the speed boost consumable increase the chance of fire on the DD? All that extra high-octane (actually Methanol Alcohol) is certainly flammable! Share this post Link to post Share on other sites
227 devastator5000 Members 1,719 posts 4,106 battles Report post #3 Posted June 2, 2016 Sonar is underwater and only in the very front so it would be pointless, Radar would go like small caliber AA. Plus losing them would not matter only piss of CA's as one of their main gimmicks is those features Share this post Link to post Share on other sites
2,297 [A-D-F] alexf24 Members 7,877 posts 43,462 battles Report post #4 Posted June 2, 2016 Don't give them ideas. Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #5 Posted June 2, 2016 For that matter... Why can't DDs smoke generators be destroyed? Why doesn't having the speed boost consumable increase the chance of fire on the DD? All that extra high-octane (actually Methanol Alcohol) is certainly flammable! smoke generators lol? smoke was created by burning material in the engines that created smoke Share this post Link to post Share on other sites
3,107 Red_Raven_168 Alpha Tester 17,510 posts Report post #6 Posted June 2, 2016 when was the last time that your fire control was damaged Share this post Link to post Share on other sites
697 Brofisticus Beta Testers 2,196 posts Report post #7 Posted June 2, 2016 Sure, make sonar and radar destroyable! While you're at it, make vision work like it actually does on the sea. Share this post Link to post Share on other sites
17,306 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,182 posts 30,938 battles Report post #8 Posted June 2, 2016 Why can rudder and engine screws be repaired in combat? I'm sure Bismarck would have loved that magical ability. Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #9 Posted June 2, 2016 Where to start well lets start with every part of our ships that are currently able to be incapacitated and or destroyed completely? AA mounts, Secondary mounts, torp tubes, engine, rudder, main batteries. There are visible radar and sonar equipment on all ships why do they not have the ability to be disabled or destroyed like everything else? you wanna make repair party destroyed as well? Defensive fire? Spotter plane? Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #10 Posted June 2, 2016 when was the last time that your fire control was damaged every time i put it on cooldown Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #11 Posted June 2, 2016 (edited) you wanna make repair party destroyed as well? Defensive fire? Spotter plane? spotter planes are destroy-able btw thanks for giving me another thing to add. also defensive aa IS useless as more AA mounts get destroyed Edited June 2, 2016 by RockaholicRaven Share this post Link to post Share on other sites
227 devastator5000 Members 1,719 posts 4,106 battles Report post #12 Posted June 2, 2016 Why can rudder and engine screws be repaired in combat? I'm sure Bismarck would have loved that magical ability. I think its more that the british didnt give her the chance to repair it Share this post Link to post Share on other sites
131 Shatara422 Beta Testers 537 posts 2,603 battles Report post #13 Posted June 2, 2016 Probably because radar, sonar, smoke, scoutplanes, and repair kits aren't equipment, but magical potions that you can only drink once a minute or so. Share this post Link to post Share on other sites
112 Ulrik Members 376 posts 1,961 battles Report post #14 Posted June 2, 2016 smoke generators lol? smoke was created by burning material in the engines that created smoke Only in ships powered by steam turbines. However, the point remains. If OP wants cruiser consumables to be destructible then it is only fair that the DD consumables be destructible as well. Share this post Link to post Share on other sites
386 Misniso Members 2,829 posts 6,653 battles Report post #15 Posted June 2, 2016 you wanna make repair party destroyed as well? Defensive fire? Spotter plane? Spotter plane and radar please. Defensive fire already gets damaged as AA mounts are busted up. Share this post Link to post Share on other sites
644 [APOC] DasBootcamp Members 1,980 posts 7,191 battles Report post #16 Posted June 2, 2016 every time i put it on cooldown I think you're confusing damage control for fires with fire control for aiming q8^) Share this post Link to post Share on other sites
3,107 Red_Raven_168 Alpha Tester 17,510 posts Report post #17 Posted June 2, 2016 every time i put it on cooldown fire control doesn't have cooldown damage control does Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,285 battles Report post #18 Posted June 2, 2016 why cant i destroy A/C on a CV when im wrecking it with shells? Share this post Link to post Share on other sites
770 [WG] Gaishu_Isshoku [WG] Administrator, In AlfaTesters 1,119 posts 24,125 battles Report post #19 Posted June 2, 2016 every time i put it on cooldown He's referring to the system that guides where you aim and where your shells land, not your repair party :# Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #20 Posted June 2, 2016 Only in ships powered by steam turbines. However, the point remains. If OP wants cruiser consumables to be destructible then it is only fair that the DD consumables be destructible as well. Naval methods[edit] Warships have sometimes used a simple variation of the smoke generator, by injecting fuel oil directly into the smoke stack. An even simpler method that was used in the days of steam-propelled warships was to restrict the supply of air to the boiler. This resulted in incomplete combustion of the coal or oil, which produced a thick black smoke. Because the smoke was black, it absorbed heat from the sun and tended to rise above the water. Therefore, navies turned to various chemicals, such as titanium tetrachloride, that produce a white, low-lying cloud.[1][2] Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #21 Posted June 2, 2016 spotter planes are destroy-able btw thanks for giving me another thing to add. also defensive aa IS useless as more AA mounts get destroyed You still haven't answered my first question I'm waiting Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #22 Posted June 2, 2016 I think you're confusing damage control for fires with fire control for aiming q8^) o correction then every time a turrets gets disabled or destroyed? like uhm duh? Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #23 Posted June 2, 2016 You still haven't answered my first question I'm waiting your first question being? Share this post Link to post Share on other sites
1,322 [-K-] Special_Kay Beta Testers 5,660 posts 18,926 battles Report post #24 Posted June 2, 2016 Damage control party's insta-repair has a cooldown, but your damage control efforts are always functioning—unless your flooding and fire duration timers aren't ticking down like mine are? I wouldn't mind battleships losing their ability to put fires out over time once in a while. Share this post Link to post Share on other sites
797 [PSV] Personator Privateers 5,523 posts 6,129 battles Report post #25 Posted June 2, 2016 Spotter plane and radar please. Defensive fire already gets damaged as AA mounts are busted up. Hey, at least it can still magically "panick" the enemy bombers your first question being? Personator, on 01 June 2016 - 04:03 PM, said: you wanna make repair party destroyed as well? Share this post Link to post Share on other sites