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Slayer_Jesse

What do the numbers on the gunsight mean?

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This is probably WAAAAY late to be asking this, but what do the side numbers on the gunsight mean? Is it distance, lead time? I notice they change when zoomed in with dynamic scale.

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Theoretically they correspond to the distance of lead on a target at a certain range.

 

Practically though, they're not calibrated to your guns, or zeroable, or anything like that. They're just numbers.

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You get the distance in metres and the shell flight time in seconds. These numbers will change depending on where you aim. The numbers that are on the left and the right of the center and go at about half the screen are indicators on where you shouzld aim so you can zoom out after memorizing the number

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Rule of thumb is ship speen(in knots)/20 * shell flight time time in seconds +1 markers of lead assuming a broadside target

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Rule of thumb is ship speen(in knots)/20 * shell flight time time in seconds +1 markers of lead assuming a broadside target

 

could you give an example?

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could you give an example?

 

If your target requires a 9 second flight time from your shells (hold the Alt key, or enable advanced Battle interface), then you lead your shot by 9+1 ticks , assuming that your target is traveling at 20 knots.

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As long as the ship is traveling in a straight line perfectly broadside to you.  If the target is going away or toward you at an angle, the tick marks can be used to see far off your initial shot is.  Lead at 1 second=1 tick mark.  Dang, shots are well in front of the target.  So, drop the tick count say, four ticks and try again and measure how they fall.  

 

If the target is traveling at more than 20kts (CLs may go up to 30kts at full steam) than account for that by dividing your seconds to impact in half, and add that back to original seconds to impact.

 

So, if you are aiming at a cruiser, and your shells will land in 10 seconds, and in your opinion the cruiser is at max speed and broadside to you, divide 10 in half giving you five.  Add the 5 to the 10 to give 15.  Your lead should then be 15 tick marks (15 seconds) and the target will walk themselves into your shells hopefully.  If the target is angled, you will need to depress or elevate your guns accordingly, and decrease number of tick marks for the "less than broadside" angle.  More angled = less tick marks on your reticle.

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Rule of thumb is ship speen(in knots)/20 * shell flight time time in seconds +1 markers of lead assuming a broadside target

 

Nothing about that sounds right.  Do you have a link?

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As long as the ship is traveling in a straight line perfectly broadside to you.  If the target is going away or toward you at an angle, the tick marks can be used to see far off your initial shot is.  Lead at 1 second=1 tick mark.  Dang, shots are well in front of the target.  So, drop the tick count say, four ticks and try again and measure how they fall.  

 

If the target is traveling at more than 20kts (CLs may go up to 30kts at full steam) than account for that by dividing your seconds to impact in half, and add that back to original seconds to impact.

 

So, if you are aiming at a cruiser, and your shells will land in 10 seconds, and in your opinion the cruiser is at max speed and broadside to you, divide 10 in half giving you five.  Add the 5 to the 10 to give 15.  Your lead should then be 15 tick marks (15 seconds) and the target will walk themselves into your shells hopefully.  If the target is angled, you will need to depress or elevate your guns accordingly, and decrease number of tick marks for the "less than broadside" angle.  More angled = less tick marks on your reticle.

 

so, rule of thumb would be 1.5X for cruisers/DD, and 1x for slower US BB's?

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I use the static reticule and it took me a while to get the hang of it. Depending on the Tier you're playing at. My initial mark at Tier V/VI BB would be at 4 to 5 at 17 km. It would be about 7-8 for a Tier VIII BB at 27 km. I tend to undershoot  so I correct to -1. If he's angling, adjust up or down 1-2 clicks depending on what you judge the angle. Easier to do that with a spotter.

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