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urk_the_red

Question on Tashkent

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I finally got a 15 point captain with my Tashkent.  Been running what I think of as the shoot em' up config: BFT, AFT, DE, SA, LS, and SI with acquisition module.  Is it worth switching to a stealth config by dropping DE and BFT and moving to concealment module?  I'm reluctant to lose the extra firepower, but interested in improved torpedo ambushes. Do y'all like one, the other, or something in-between?  Thoughts?

Edited by urk_the_red

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Russian destroyer guns are really good, so having a gun build works well even at high tier.  My recommendation is to have Basic Firing Training (for faster firing), Situational Awareness (to know when you are detected), Last Stand (making a getaway), Superintendent (for more engine boosts and smoke screens), Demolition Expert (the guns have a scary good fire chance), and Advanced Firing Training (because the guns don't have bad velocities like the USN 5"/38 so you can snipe)

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I go CE on my VMF DDs so I can stealth fire and disgengage when i need to.

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Thanks for the info.   I've looked at those before but I guess I was looking for something a little more Tash specific. 

 

p.s.

If you're trying to eliminate all threads that have similar content, I understand where you're coming from, but you're fighting a losing battle in a never ending war.

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What do you want to do with your Russkie DD? Your interests drive your direction.

 

I've been running heavy on gun mods, but I'm curious about people's experiences with concealment builds.

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I've been running heavy on gun mods, but I'm curious about people's experiences with concealment builds.

 

If you want to shoot at non-DD boats, a pure gunboat setup is good. A concealment build makes capping and DD rundowns easier to achieve.

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p.s.

If you're trying to eliminate all threads that have similar content, I understand where you're coming from, but you're fighting a losing battle in a never ending war.

 

No, I'm just don't want to re-type my relevant thoughts when they're not that hard to dig up.

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No, I'm just don't want to re-type my relevant thoughts when they're not that hard to dig up.

Fair enough, didn't mean to attack. I was just drunk and grumpy after losing a hockey game last night.

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full concealment with CE brings it down to 7.2km concealment.   not sure if its worth losing other abilities though.   with tash, you need to be shooting most of the time.      aft and de are both good ability to have.  

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I have had good luck with concealment,  I just like to have the ability to engage and disengage.  Still get solid damage with out DE.  

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The moment you open fire, you're detected aren't you?  Except within a very narrow window?

 

If I ever get to 15 points in my Kiev, I'm going to double up on DE & AFT and add BFT instead of concealment.  Burn 'em at long distance and quickly.

 

 

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Tash concealment can only go as low as 7.4 km with all upgrades, captain skills and camo.

 

Tash has a very narrow stealth fire window, ~1 km. It's there but difficult to work with when the margins are that low.

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