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Captain_Doll

USS Indianapolis is a Great Cruiser

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The Indianapolis is a great cruiser. I've played 14 games in it and so far I love it. Here is why:


 

1) AP is utterly devastating to enemy cruisers;

2) Maneuverable compared to the other cruisers in it's tier;

3) If "bow in," it takes minimal damage from cruisers;


 

The Indianapolis can also be extremely vital to any "push." She can force enemy cruisers to turn away, especially if she has hit their citadel. This allows the DDs to move forward.


 

The biggest knock on the Indianapolis is she can't take BB fire. However, few cruisers can.


 

She's a great ship.


 


 

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New Orleans and Pensacola are more maneuverable than it. New Orleans can be just as tanky bow-in, Pensa probably too. New Orleans and Pensacola fire the exact same AP as Indi, except more of it by virtue of either having more guns (Pensa) or higher ROF (Nola).

 

So, everything you like about Indi, other USN cruisers do just as well, if not better. And those are considered the weakest cruisers in tier.

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Sounds exactly like the Pensacola

 

I will say my Kongo has a harder time penning Indy from the bow than Pensacola.

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New Orleans and Pensacola are more maneuverable than it. New Orleans can be just as tanky bow-in, Pensa probably too. New Orleans and Pensacola fire the exact same AP as Indi, except more of it by virtue of either having more guns (Pensa) or higher ROF (Nola).

 

So, everything you like about Indi, other USN cruisers do just as well, if not better. And those are considered the weakest cruisers in tier.

 

So Lert, you're saying she's not worth the purchase?

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The Indianapolis certainly hits hard - one caught my BB broadside and took off about 25% of my health.  But later on, after I'd maneuvered closer using islands for cover, I came around the corner and saw it bow-facing me.  One salvo from the BB guns and the Indy was obliterated.

Seems like a tricky ship to do well in, but if you enjoy that, it's all good.  I have a fondness myself for trying to make 'bad' ships work 'good' (Atlanta)

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I find the Indianapolis a good escort cruiser for BBs, better than the New Orleans and Pensacola for this role so far.

She has a fast enough fire rate to harass DDs in close and a long enough fire ability to handle cruisers or BBs as they approach the CAP.


 

Edited by StingRayOne

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Just played my first game in her, she's no different than the Pensacola when it comes to how you should play her. Artillery-wise I like the Pensacola turret-layout better, not to mention Pensacola has 1 more gun. They have the same turning-radius, but the Indianapolis has an easier time vanishing from the battle having some concealment. I think she's a great ship, but I loved the Pensacola unlike most here. Considering most people hate the Pensacola almost to an unfair extent, the Indianapolis isn't going to be a crowd's favorite, but to anyone who actually had a good time in the US Tech Tree T7, having this ship as a captain trainer, credit earner or even as a ship to play for fun seems like a good deal.

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The Indianapolis certainly hits hard - one caught my BB broadside and took off about 25% of my health.  But later on, after I'd maneuvered closer using islands for cover, I came around the corner and saw it bow-facing me.  One salvo from the BB guns and the Indy was obliterated.

Seems like a tricky ship to do well in, but if you enjoy that, it's all good.  I have a fondness myself for trying to make 'bad' ships work 'good' (Atlanta)

 

She's no more tricky to do well in than the New Orleans. 

 

New Orleans and Pensacola are more maneuverable than it. New Orleans can be just as tanky bow-in, Pensa probably too. New Orleans and Pensacola fire the exact same AP as Indi, except more of it by virtue of either having more guns (Pensa) or higher ROF (Nola).

 

So, everything you like about Indi, other USN cruisers do just as well, if not better. And those are considered the weakest cruisers in tier.

 

Naa lert, granted bow on she's not as good as other cruisers, but she's not a bad cruiser. Just as good of AP pen as like you said Pcola or NOLA, but higher range than Pcola, better armor(especially deck armor so she can block plunging shots from other cruisers) and better concealment than Pcola.

 

she's not bad by any stretch of the means. Yeah sure I haven't won a match yet, but that wasn't because I wasn't pulling my weight.

 

She's a solid cruiser Lert. Sure no near OP ship like Molotov, but Indy isn't bad.  She's got some of the better stats in tier 7.

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better than the New Orleans and Pensacola for this role so far.

 

Only because of the radar, and 700 meter additional range. In everything else, Pensa and Nola have her beat.

 

Naa lert, granted bow on she's not as good as other cruisers, but she's not a bad cruiser. Just as good of AP pen as like you said Pcola or NOLA, but higher range than Pcola, better armor(especially deck armor so she can block plunging shots from other cruisers) and better concealment than Pcola.

 

I never claimed she was a bad cruiser. I know she's on par with other USN cruisers of similar tier. The problem is that USN cruisers of those tiers are underperforming and seriously in need of some help. Being on par with Pensa and Nola simply means that Indi manages to reach the lowest bar set for her.

 

Molotov on the other hand, manages to reach the highest bar set for her.

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Just played my first game in her, she's no different than the Pensacola when it comes to how you should play her. Artillery-wise I like the Pensacola turret-layout better, not to mention Pensacola has 1 more gun. They have the same turning-radius, but the Indianapolis has an easier time vanishing from the battle having some concealment. I think she's a great ship, but I loved the Pensacola unlike most here. Considering most people hate the Pensacola almost to an unfair extent, the Indianapolis isn't going to be a crowd's favorite, but to anyone who actually had a good time in the US Tech Tree T7, having this ship as a captain trainer, credit earner or even as a ship to play for fun seems like a good deal.

 

Also forget her LONG range. 16.9km.  That's longer than BOTH the NOLA and Pcola.  Infact that's longer than the tier 7 and 8 IJN cruisers. Only ones with longer ranges are RU and KM.

 

I continually wonder why people forget this.

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Only because of the radar, and 700 meter additional range. In everything else, Pensa and Nola have her beat.

 

 

I never claimed she was a bad cruiser. I know she's on par with other USN cruisers of similar tier. The problem is that USN cruisers of those tiers are underperforming and seriously in need of some help. Being on par with Pensa and Nola simply means that Indi manages to reach the lowest bar set for her.

 

Molotov on the other hand, manages to reach the highest bar set for her.

 

I'd hate to scream russian bias...but sorry for that one tin foil hat on.  Only thing I can think of, All 3 ships need a ROF buff. Considering none of them have torps and all other cruisers do.  But then everyone starts screeching "BUT THAT'S A HISTORICAL!"  Need I point out Aoba?

 

If Pcola had around 12 second reload and NOLA and Indy had 11 second, that would help A LOT.

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Russian bias <snip> Only thing I can think of, All 3 ships need a ROF buff. <snip>

 

No argument from me.

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... by 700 meters, which in actual gameplay terms amounts to basically nothing. Especially if you take into account that of the three, Indi Pensa and Nola, Indi has the least amount of shells in the air per minute.

 

Like I said, if they got a ROF buff to around KM levels, it would even out.

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New Orleans and Pensacola are more maneuverable than it. New Orleans can be just as tanky bow-in, Pensa probably too. New Orleans and Pensacola fire the exact same AP as Indi, except more of it by virtue of either having more guns (Pensa) or higher ROF (Nola).

 

So, everything you like about Indi, other USN cruisers do just as well, if not better. And those are considered the weakest cruisers in tier.

 

It has more Guns frontal than the P-Cola actually. Slightly better armor (meh honestly) and Radar, which you can have with another consumable module.

 

I was rolling AA Bubble (with the AA mod in the second upgrade slot because a 9m dispersion reduction is a joke) Mit Radar yesterday.

 

Did pretty good doing 50k or so every match. Max of 70k min of 38k.

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I'd hate to scream russian bias...but sorry for that one tin foil hat on.

 

I'll gladly call them out for the bias. There is no reason to have RU ships be completely better at everything compared to other ship lines that actually existed lol They keep sticking T8-9 ships in low tiers (Molotov, Buddyonny) and calling ti balanced while sticking T6 CAs in the USN line at T9 smh
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The Pensacola is a great cruiser. I've played 90+ games in it and so far I love it. Here is why:


 

1) AP is utterly devastating to enemy cruisers;

2) Maneuverable compared to the other cruisers in it's tier;

3) If "bow in," it takes minimal damage from cruisers;


 

The Pensacola can also be extremely vital to any "push." She can force enemy cruisers to turn away, especially if she has hit their citadel. This allows the DDs to move forward.


 

The biggest knock on the Indianapolis is she can't take BB fire. However, few cruisers can.


 

She's a great

 

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I'll gladly call them out for the bias. There is no reason to have RU ships be completely better at everything compared to other ship lines that actually existed lol They keep sticking T8-9 ships in low tiers (Molotov, Buddyonny) and calling ti balanced while sticking T6 CAs in the USN line at T9 smh

 

That I happen to agree to. 
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The Pensacola is a great cruiser. I've played 90+ games in it and so far I love it. Here is why:


 

1) AP is utterly devastating to enemy cruisers;

2) Maneuverable compared to the other cruisers in it's tier;

3) If "bow in," it takes minimal damage from cruisers;


 

The Pensacola can also be extremely vital to any "push." She can force enemy cruisers to turn away, especially if she has hit their citadel. This allows the DDs to move forward.


 

The biggest knock on the Indianapolis is she can't take BB fire. However, few cruisers can.


 

She's a great

 

Honestly, she would perform better if she wasn't spotted a decade away :D
Edited by 10T0nHammer

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Honestly, she would perform better if she wasn't spotted a decade away :D

 

Could be worse.

 

Could be an Atlanta.

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I'll gladly call them out for the bias. There is no reason to have RU ships be completely better at everything compared to other ship lines that actually existed lol They keep sticking T8-9 ships in low tiers (Molotov, Buddyonny) and calling ti balanced while sticking T6 CAs in the USN line at T9 smh

 

But they have weak points!

 

Who cares that the weak points are completely and totally negated by all the benefits they get?

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Personally, I think there is too much USN Cruiser rage. Stat-wise, USN cruisers tend to be on the lower end. However, I had no problem obtaining excellent win rates with the Phoenix, Omaha, and Cleveland. I haven't played Tier VIII-X yet (do I want to?). In my mind, the Indianapolis is similar to the Cleveland in that I am confident in taking out an enemy cruiser or DDs.


 

I am curious to see if the stat difference between the lines are due to the "high damage" torpedoes can give. When I played my Atago, my "monster games" also involved a couple of torpedo strikes coupled with fire damage. But, the Atago's near "OP" status has nothing to do with its armor or weapons, but rather, its "repair ability."


 

I don't mean to start an USN cruiser rage thread. In capable hands, my experience right now is that the USN Indianapolis is an excellent cruiser. I have no issue confronting enemy cruisers in the same tier.

 


 


 

 

 

 

 

 

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