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Gomez_Adams

Shells doing 10% damage no matter what.

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I'm just not understanding how this is happening.

 

T4 Myogi Battlship, all mods researched. HE shells, no matter what, do around 750 damage. That's it. AP shells at best are doing 1,000 damage. That's it.

 

nfHgtwu.jpg

 

I am just completely baffled. HE does nothing. AP does nothing. No matter what distance or where I hit them. I get hit by three shells, I lose 20,000 HP instantly and burst into flames. I hit them with 9 shells, no matter which kind, nothing happens.

 

Anybody got any clue for me?

 

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Shells that hit the superstructure will generally deal overpen damage. AP fired at angled targets will either bounce or do overpen damage to superstructure. If you want to deal more damage, shoot at targets showing a little bit of side; aim around the waterline under the smokestacks and you'll have much better chances of either 33% pens or full citadel damage.

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HE will do minimal damage if hitting a very heavily armoured target and will gradually do less and less damage if you keep landing hits in the same spot. AP landing against a lightly armoured part of a ship, such as hitting the far end of the deck at an angle, or hitting the masts will do minimal damage.

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Shells that hit the superstructure will generally deal overpen damage. AP fired at angled targets will either bounce or do overpen damage to superstructure. If you want to deal more damage, shoot at targets showing a little bit of side; aim around the waterline under the smokestacks and you'll have much better chances of either 33% pens or full citadel damage.

 

Thanks. I'll give that a try.

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are you hitting the correct ship type with your shells?  if an AP round over pens it does far less damage than it would against an armored target! Same goes for HE rounds, if its hitting a heavily armored target, it'll do either half or quarter of the damage!( unless your hitting the deck and there's a chance you'll cause a fire):look:

 

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are you hitting the correct ship type with your shells?  if an AP round over pens it does far less damage than it would against an armored target! Same goes for HE rounds, if its hitting a heavily armored target, it'll do either half or quarter of the damage!( unless your hitting the deck and there's a chance you'll cause a fire):look:

 

Doesn't matter which ship, doesn't matter what range, doesn't matter where I hit it's the same damage. 1,000. that's it. Never any more than that.

 

Game I played just now I wanted to make certain of it, so I pulled alongside the last enemy cruiser who was mostly dead already at 4 km distance and fired. Hit him just above the waterline right beneath the smoke stacks with 6 rounds out of 3 batteries.

 

Hardly scratched him. Took one more shot when the last battery loaded to finish him off. It's just pathetic as hell. It really is.

JV9MMdk.jpg

 

I mean, if I can't pen a cruiser, something is bad wrong.

 

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I'm just not understanding how this is happening.

 

T4 Myogi Battlship, all mods researched. HE shells, no matter what, do around 750 damage. That's it. AP shells at best are doing 1,000 damage. That's it.

 

nfHgtwu.jpg

 

I am just completely baffled. HE does nothing. AP does nothing. No matter what distance or where I hit them. I get hit by three shells, I lose 20,000 HP instantly and burst into flames. I hit them with 9 shells, no matter which kind, nothing happens.

 

Anybody got any clue for me?

 

When that happens, your shells are flying through enemy armor without damaging anything inside the ship and going out the other side. This minimal damage is referred to as a n over penetration. You need to start practising aiming for the middle of the ship

 

You are in a Myogi, whose shells aren't that damaging on a citadel(really only a little more powerful than a tier 7 cruisers) but as you go higher tier, your over penetration will do a lot more damage and multiple shells per salvo going right through can add up. But still try and aim for turret magazines or citadels because those are your money shots- 70s Porn style

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Aim for the citadel. Waterline, center mass.

 

For a longer explanation of how damage works, read this. It's an older guide, but the basic mechanics are still valid.

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I had an overpen issue a lot in the Myogi as well.

 

IIRC, the Myogi uses the same guns as Kongo and Fuso. The Myogi sees a lot more opponents that have next to nothing for armor, so the shells actually have too much pen to score anything but overpens on a lot of opponents.

 

Just a theory, but as soon as I got Kongo, the overpens dropped off a lot.

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I just hit it with 6 rounds. Nothing happened.

 

That's because you're in a Myogi, which has a small volume of fire and the 3rd least accurate guns in the game. It's unfathomably rare to actually hit what you want [and citadel colliders are quite small to begin with], even at close range, so definitely hold out until Kongo, and you will be rewarded handsomely.

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Can't overpen citadels though.

 

@OP: Post a replay so we can look at it and see what you're doing wrong or right.

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Aim for the citadel. Waterline, center mass.

 

For a longer explanation of how damage works, read this. It's an older guide, but the basic mechanics are still valid.

 

Cool. Thanks. I'll grab another cup of tea and look it over.

 

Can't overpen citadels though.

 

@OP: Post a replay so we can look at it and see what you're doing wrong or right.

 

 

I found the site but have to set it up. I'll post the replay in a second. I started off horribly as usual, but then after nearly giving up spent the rest of the game just trying to hit that center mass as I was told.

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Can't overpen citadels though.

And modules can be destroyed by overpen....(looks at my Atlanta's Turrets.)

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External modules like torpedo tubes, gun turrets and rudders can be disabled without a shell ever hitting the hull and doing hitpoint damage.

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OK, I think I got it. The cruiser shot is right at the end. I actually about gave up on this game as I got pummeled hard at the very start. (As usual.) Still can't figure out how I get spotted 30 seconds into the game.

 

http://wowreplays.com/Replay/8076

That's a battleship for you. 

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OK, I think I got it. The cruiser shot is right at the end. I actually about gave up on this game as I got pummeled hard at the very start. (As usual.) Still can't figure out how I get spotted 30 seconds into the game.

 

http://wowreplays.com/Replay/8076

 

Depends on the map. Strait is a bad one, you can spotted a lot quicker than 30 seconds in.  If you're going to play IJN BBs, get used to 14+km spotting distances.

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That's a battleship for you. 

 

What's even funnier, is that I was told the Kawachi is about the worst BB in the game and that the Myogi was a really good ship.

 

I've done just over 40,000 damage in the Kawachi. I can't manage 1/4th that with the Myogi on a regular basis. I had a game a few games back where I had 22 hits. 22 freaking hits with a T4 BB and couldn't make it to 20,000 damage.

 

I'm really beside myself over it.

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Good DDs will spot you sooner so the rest of the red team know where you are. In a Battleship always assume you are spotted all the time. It is easier when you have cruisers and DDs between you and the enemy as a screen.

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Good DDs will spot you sooner so the rest of the red team know where you are. In a Battleship always assume you are spotted all the time. It is easier when you have cruisers and DDs between you and the enemy as a screen.

 

That's why I usually try to go sideways at the start to let them get out ahead of me, then use their spotting to start shooting.

 

That replay I posted, I was BBQ before I really got anywhere. And a lot of them were just sort of lollygagging around at the start too, so that didn't help any.

 

Edit to add: maybe I should just start backing up?

Edited by Gomez_Adams

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What's even funnier, is that I was told the Kawachi is about the worst BB in the game and that the Myogi was a really good ship.

 

I've done just over 40,000 damage in the Kawachi. I can't manage 1/4th that with the Myogi on a regular basis. I had a game a few games back where I had 22 hits. 22 freaking hits with a T4 BB and couldn't make it to 20,000 damage.

 

I'm really beside myself over it.

 

Don't worry too much. Myogi is a decent ship, but it's certainly not beginner-friendly. It's one where you appreciate its qualities more when you come back to it having gained more BB experience.

 

I didn't click with IJN BBs (not that I'm great anyway) until about halfway through Kongo.

 

The one thing about Myogi and Kongo is that with the awesome speed they have, you can get into trouble before you know it, and be in too far to escape when you do.

Edited by Skpstr

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What's even funnier, is that I was told the Kawachi is about the worst BB in the game and that the Myogi was a really good ship.

 

I've done just over 40,000 damage in the Kawachi. I can't manage 1/4th that with the Myogi on a regular basis. I had a game a few games back where I had 22 hits. 22 freaking hits with a T4 BB and couldn't make it to 20,000 damage.

 

I'm really beside myself over it.

Kawachi isn't really that bad. It's just too limited compared to the cruisers in its tier. 

 

But the Kawachi is unique in its turret layout. No other battleship has the Kawachi layout and to be honest, I'd like to know why it was a failed design. 

 

I personally do not like any of the Japanese battleships except Yamato. 

 

I am a USN player. The USN ships have slightly weaker guns, less range, but is better at turning in the lower tiers, is bristling with main guns(lower tiers) and can defend themselves from air strikes

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Don't worry too much. Myogi is a decent ship, but it's certainly not beginner-friendly. It's one where you appreciate its qualities more when you come back to it having gained more BB experience.

 

I didn't click with IJN BBs (not that I'm great anyway) until about halfway through Kongo.

 

The one thing about Myogi and Kongo is that with the awesome speed they have, you can get into trouble before you know it, and be in too far to escape when you do.

 

Yea, I love the ship. I'm new and suck pretty bad, but I had planned on staying at T4 for quite a while to learn it before I move on. I figured by the time I get at least a couple hundred games in, I'll have a decently trained captain (switching him from Myogi to Ishizuchi for daily doubles the whole time) and I'd have a good handle on strategy and aiming.

 

I expected to struggle, but fact is I'm hitting far more shots that I thought I would, but simply not doing any damage at all. That's my big hangup right now. I figure that out, I'll be in like Flynn.

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I know you want to hang at T4, but trust me, get the Kongo and then sit.

 

Kongo in a Tier 7 match is MUCH better than Myogi in a Tier 6 match. Plus a Kongo can see Tier 3 ships, where a Myogi cannot see Tier 2 ships IIRC.

 

And Kongo is a ship you will likely want to keep.

Edited by Skpstr

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