1 smellerby14 Members 8 posts 2,248 battles Report post #1 Posted May 30, 2016 Too many times has a torpedo of mine gone through a ship without hitting it. Share this post Link to post Share on other sites
0 anonym_9qa81sg1ET3c Members 757 posts Report post #2 Posted May 30, 2016 Yeah thats a problem with game latency that becomes more apparent at the ends of ships. Do you have any vids? Share this post Link to post Share on other sites
1 smellerby14 Members 8 posts 2,248 battles Report post #3 Posted May 30, 2016 Yeah thats a problem with game latency that becomes more apparent at the ends of ships. Do you have any vids? Ahh I see then, I guess I shouldn't be complaining. I don't, I had this happen twice in one game and rage posted. Share this post Link to post Share on other sites
0 anonym_9qa81sg1ET3c Members 757 posts Report post #4 Posted May 30, 2016 (edited) Ahh I see then, I guess I shouldn't be complaining. I don't, I had this happen twice in one game and rage posted. Its not to say it isn't a problem but you might want to try it on a stationary ship to confirm if there is an actual hitbox issue. Edited May 30, 2016 by anonym_9qa81sg1ET3c Share this post Link to post Share on other sites
1 smellerby14 Members 8 posts 2,248 battles Report post #5 Posted May 30, 2016 Its not to say it isn't a problem but you might want to try it on a stationary ship to confirm if there is an actual hitbox issue. Alright thanks for the advice man. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #6 Posted May 30, 2016 Thats not a hit box problem actually. Thats actually how the ships are modeled. Your torps are actually going under the ship where the stern is actually higher up in the water, leaving just enough space for the torp to pass under. Mind you, not all ships are like this, but some of them are. (can't think off the top of my which ones though) A good way to help counter this a bit more is to launch the torp ever so slightly ahead of the indicator, and with ships with more than one launcher per side, one slightly ahead and one slightly behind (too also help account for any speed changes/turns/ect the target may do after launch) Also, sometimes lag can be a bit of a factor at times especially coupled with what I said up top. Share this post Link to post Share on other sites
105 [_TWP_] BGolightly Members 611 posts 6,839 battles Report post #7 Posted May 30, 2016 Thats not a hit box problem actually. Thats actually how the ships are modeled. Your torps are actually going under the ship where the stern is actually higher up in the water, leaving just enough space for the torp to pass under. Mind you, not all ships are like this, but some of them are. (can't think off the top of my which ones though) This is probably a factor. Latency/lag can account for it sometimes, but most destroyers and a fair number of light cruisers (Königsberg and Nürnberg come to mind, but I'm sure there are others) have such shallow draft at the stern that torpedoes can actually pass beneath them. Share this post Link to post Share on other sites
2,848 Wulfgarn Members 5,597 posts 7,121 battles Report post #8 Posted May 30, 2016 http://forum.worldofwarships.com/index.php?/topic/80886-few-interesting-things-ive-noticed-since-the-update/page__pid__1986271#entry1986271 Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #9 Posted May 30, 2016 This is probably a factor. Latency/lag can account for it sometimes, but most destroyers and a fair number of light cruisers (Königsberg and Nürnberg come to mind, but I'm sure there are others) have such shallow draft at the stern that torpedoes can actually pass beneath them. I actually thought it was a nice addition when I first found out about it. Adds a nice little bit of realism in an otherwise arcade oriented game. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #10 Posted May 30, 2016 Thats not a hit box problem actually. Thats actually how the ships are modeled. Your torps are actually going under the ship where the stern is actually higher up in the water, leaving just enough space for the torp to pass under. Reminds me of a guy on the WoT forums who swore the guy he shot at was hacking, since he fired, didn't miss the tank, but no hit registered. He even posted a replay. If you watched it from the right angle and slowed it down, you could see the 105mm shell travel through the 5" gap between the turret counterweight and the engine deck, and it was a fine hair behind the turret ring. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #11 Posted May 30, 2016 Reminds me of a guy on the WoT forums who swore the guy he shot at was hacking, since he fired, didn't miss the tank, but no hit registered. He even posted a replay. If you watched it from the right angle and slowed it down, you could see the 105mm shell travel through the 5" gap between the turret counterweight and the engine deck, and it was a fine hair behind the turret ring. You gotten give major props to the modeling team. Getting the hitboxes to be THAT accurate must be a pain in the rear. Share this post Link to post Share on other sites