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The Indianapolis

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I got three offers, though I just recently bought the Atlanta so I'll be passing for the Indianapolis.

 

 Z3rN7pF.png

 

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I got three offers, though I just recently bought the Atlanta so I'll be passing for the Indianapolis.

 

 Z3rN7pF.png

 

 

Whoops, forgot that the third offer disappeared after I bought it.

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Me too, just bought Atlanta -- Eurobeat's fabulous video persuaded me. Now having that where have you been all my life? feeling playing her. So I will wait a bit on Indianopolis. Already have too many ships....

Edited by Taichunger

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Me too, just bought Atlanta -- Eurobeat's fabulous video persuaded me. Now having that where have you been all my life? feeling playing her. So I will wait a bit on Indianopolis. Already have too many ships....

 

One can never have too many ships. That is like a fat kid saying he had too much cake. :D

 

Just bought the Indy, it is a decent ship for it's price. The Radar in a tier 7 match-up makes DD's run away crying for their mommies.

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Dear Wargaming.net

Thank you for Realsing the USS Indianapolis Portland class heavy Cruiser.

My Grandfather Bradford Morris Eakins FM2 served on this ship during the ww2 conflict. He was killed onboard when the 3 Torpedoes hit. One was in his bunk so most likely didnt suffer as the rest of the crew did. Many thanks in making this fine ship. It means alot to my family and myself in this release.

 

Edited by RagingTempest
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hello does anyone have the  world of warships 3d models for the Indianapolis i would like to take a look at the armor scheme of her and see where the 140 mm of armor is at. 

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Do not buy the Indianapolis, everything that looks at you will citadel you. It is the worst glass cannon premium ship ever sold, you don't ever want to get into BB range in this thing! Personally i'd like to get my money back. 

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I am guessing you didn't purchase the Molotov? Well, regardless, if you didn't go into this purchase without either doing some research via videos or the forums, not sure what to tell ya. Clearly it's akin to the other two mid-tier US cruisers. If it's like the Pensacola then I know I will like it. If it's more surviveable than the Molotov, then it can't be that bad. Maybe you had bad luck, rng or lousy teammates if you went into this purchase knowing what to expect?

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The Indianapolis isn't the best cruiser around, but its way better than the Atlanta.  The Indianapolis is also what I would call, a representative cruiser because its characteristics are similar to tree ships, and is a good representation of the genre.  What you learn from playing it, is transferable to other heavy cruisers.  The Atlanta is for me, an eccentric ship, and so is the Molotov.

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The Indianapolis isn't the best cruiser around, but its way better than the Atlanta.  The Indianapolis is also what I would call, a representative cruiser because its characteristics are similar to tree ships, and is a good representation of the genre.  What you learn from playing it, is transferable to other heavy cruisers.  The Atlanta is for me, an eccentric ship, and so is the Molotov.

 

Why buy the Indianapolis to learn to play USN Cruisers when the standard Pensacola does the same, but for free as well as having better rudder shift and an extra gun?

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Why buy the Indianapolis to learn to play USN Cruisers when the standard Pensacola does the same, but for free as well as having better rudder shift and an extra gun?

 

To be fair, the extra gun isn't used much unless you expose your broadside. Many times you'll be firing with only the front two turrets, with the Indy having 6 barrels vs Pensi with 5 barrels. The Indy is also larger than the Pensi, hence the rudder shift. Indy also helps with credits and captain training. So to each their own

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Why buy the Indianapolis to learn to play USN Cruisers when the standard Pensacola does the same, but for free as well as having better rudder shift and an extra gun?

You forgot that the Indianapolis has radar. 

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Meh, to me, the Indy's radar and 6 frontal guns is nice, but not for $35-50. She's a good ship, just not different enough from the Pensa to justify the cost. Radar's too situational to be that big a difference maker; certainly not worth it to me to pay to have it in a t7 ship, even if my Kiev did get popped by an Indy earlier today because of her radar. :D

 

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Why buy the Indianapolis to learn to play USN Cruisers when the standard Pensacola does the same, but for free as well as having better rudder shift and an extra gun?

 

 

Why work through six tiers worth of ships to get to the Pensacola when you can just buy the Indy and play her right away?

 

Plus the Pensacola is a bit more on the eccentric side, like the Atlanta and Molotov, a bit more firepower for more jello in the hull.  You want a ship that is a bit more forgiving in armor, but still vulnerable enough to force players to adapt to survival strategies.

 

One of the player base problems I see with heavy cruiser play is adaptation from light cruisers to heavy cruisers requiring a different sort of play.  People often buy premiums because they want a head start but it can be a mistake to buy one that is a bit too high tier for beginners, as often which happens with the Atago.

 

Indy offers a better choice for that but Tier 7 still seems a bit high.  On another section of the forum I am proposing a Tier 5 heavy cruiser for a premium that isn't eccentric as the Kirov and more representative of the genre.  This is the HMS Exeter which has similar characteristics to the dual mounted Furutaka C.  This is for people who just want to jump into the water right away, and not go through four tiers of light cruisers for the Furutaka.  A Tier 5 heavy cruiser can cost at least $16 without bundle, as pricing tends to reflect tiering.   That is at least less than half the cost of a Tier 7 cruiser.

 

The problems of going through light cruisers then switching to heavy cruisers is that all that light cruiser play embeds certain shooting habits and expectations, which creates a culture shock when you switch to a heavy cruiser for the first time.

 

 

Edited by Eisennagel

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I've got both Atlanta and Indianapolis, and they are radically different ships with radically different play styles.

 

Indianapolis is, in my opinion, the penultimate example of a WWII USN cruiser.

 

I found that the reviews by Lert and LWM were fair and reasonably accurate, and I've been having a blast with her despite her shortcomings.

 

I agree that she's a much better trainer for USN captains for the reasons others have stated above; primarily that the skills she requires translate better to other cruisers in the line, and there's less to "unlearn" from the other ships.

 

Atlanta, by contrast, was and is the USN's red-headed stepchild.  She was rated as a cruiser because of her tonnage, size, and range.  But she lacks even the traditional light cruiser armor and fire power.  She was always an AA escort (an oversized destroyer) and was never going to succeed as anything else.  The skills and tactics Atlanta requires will translate to other cruisers, of course, but the learning curve is much steeper compared to Indianapolis.  

 

Contrary to the wailing and gnashing of teeth, however, both ships willshine for a skipper who understands them and knows how to play to their strengths and compensate for their weaknesses.

 

Unlike gurudennis, I think they're both fun and both assets to any harbor.

 

 

Edited by Selek_7101
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Played six battles in the Indianapolis tonight. Teams sucked, of course. Still got away with 51k average damage despite a couple of pretty bad games (around 30k damage) because my first game I did 64k damage and my last game I did 89k damage. It's a citadel machine and can even do some good damage to ships that are well angled against you. For DDs and BBs the HE will wreck, and the radar works like a charm. The armor holds up well against cruiser AP, but battleship AP will still hurt, and HE wreaks havoc as well for whatever reason.

 

Basically, play it like WG advises (don't YOLO, don't go running in at super close range, etc.) then you will do great with it. Well worth the money.

 

My only real complaint about it, as far as premium ships go, is that it doesn't seem to print money the way the Atlanta does. Even in my best result I still made less than I've made doing less damage with the Atlanta.

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Do not buy the Indianapolis, everything that looks at you will citadel you. It is the worst glass cannon premium ship ever sold, you don't ever want to get into BB range in this thing! Personally i'd like to get my money back. 

 

Not what I've experienced at all.

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To be fair, the extra gun isn't used much unless you expose your broadside. Many times you'll be firing with only the front two turrets, with the Indy having 6 barrels vs Pensi with 5 barrels. The Indy is also larger than the Pensi, hence the rudder shift. Indy also helps with credits and captain training. So to each their own

 

But it is nice to have 5 cannons in the back when fighting a "retiring action" like the USS Salt Lake City did in the Battle of the Komandorski Islands. 

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Why buy the Indianapolis to learn to play USN Cruisers when the standard Pensacola does the same, but for free as well as having better rudder shift and an extra gun?

 

Because you can use it as a crew trainer, and with a CE captain, the stealth will be much better.

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All of my US CAs I spec heavily towards AA with AA effectiveness upgrade and AFT capt skill.  What are your thoughts on this with Indy?  Are you outfitting it with an AA focus, or are you buffing the main battery instead with accuracy upgrade and Demo expert capt skill?   Don't have this ship yet but thinking of getting it, but...

 

Problem I've had with Pepsi, NOLA, and Balti is low damage, 27-29K average, and a feeling that I'm not contrubuting much towards a win or in a ship capable of making a decisive play at the endgame.  I suppose I felt like I was driving these ships just to grind through them.  Of the 3 I recall Pepsi at least being the most fun...but the least durable.  Just don't want to spend real money on a ship that isn't fun to play and doesn't have the ability to secure a win for the team.

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All of my US CAs I spec heavily towards AA with AA effectiveness upgrade and AFT capt skill.  What are your thoughts on this with Indy?  Are you outfitting it with an AA focus, or are you buffing the main battery instead with accuracy upgrade and Demo expert capt skill?   Don't have this ship yet but thinking of getting it, but...

 

Problem I've had with Pepsi, NOLA, and Balti is low damage, 27-29K average, and a feeling that I'm not contrubuting much towards a win or in a ship capable of making a decisive play at the endgame.  I suppose I felt like I was driving these ships just to grind through them.  Of the 3 I recall Pepsi at least being the most fun...but the least durable.  Just don't want to spend real money on a ship that isn't fun to play and doesn't have the ability to secure a win for the team.

 

I don't Indy so take this with a grain of salt.

 

If you go spec into AA, that's fine, because Indy as Tier VII, just like Atlanta, fights at tiers where CVs actually show up, unlike the high tier matches where CVs are so rare, you're more likely to see 6 DDs on a team than 1 CV.  My Atlanta is specced for AA and she has more than enough use in that specialized role.  Indy would be better in that regard because unlike Atlanta's guns, she can reach out effectively in all her engagement ranges while still being an AA specialist.

 

Edit:  It's just like with Pensacola.  You're still good in AA but still have decent enough guns.

Edited by HazeGrayUnderway

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I've got both Atlanta and Indianapolis, and they are radically different ships with radically different play styles.

 

Indianapolis is, in my opinion, the penultimate example of a WWII USN cruiser.

 

I found that the reviews by Lert and LWM were fair and reasonably accurate, and I've been having a blast with her despite her shortcomings.

 

I agree that she's a much better trainer for USN captains for the reasons others have stated above; primarily that the skills she requires translate better to other cruisers in the line, and there's less to "unlearn" from the other ships.

 

Atlanta, by contrast, was and is the USN's red-headed stepchild.  She was rated as a cruiser because of her tonnage, size, and range.  But she lacks even the traditional light cruiser armor and fire power.  She was always an AA escort (an oversized destroyer) and was never going to succeed as anything else.  The skills and tactics Atlanta requires will translate to other cruisers, of course, but the learning curve is much steeper compared to Indianapolis.  

 

Contrary to the wailing and gnashing of teeth, however, both ships willshine for a skipper who understands them and knows how to play to their strengths and compensate for their weaknesses.

 

Unlike gurudennis, I think they're both fun and both assets to any harbor.

 

 

Atlanta trains DD skippers, Indianapolis trains CA/CL and Texas trains the BB's

The US line has a very good range of training ships that allow the skills to transfer right over.

 

Atlanta seems a bit sturdier lately, not sure if they buffed the armor or something in her model but she sure seems to take hits much better.

 

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   Very generally, Indy is similar to the Pensy with 3 exceptions: a bit less maneuverable, a tougher chin, and 6 guns up front that together with that chin allow you a new tactic one tier before the New Orleans, namely the bow in speed changing tank tactic. However, by no means, will it shrug BB rounds when doing this.

   All in all, I'm loving the Indy, it straight up out earns all my other ships including the Atlanta I had (NC/Hipper/Myoko/Mahan/Baltimore on down). Texas is a great earner too. And since I love USN cruisers, Indy is fun too.

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ARRRGH!!! So I finally caved in and bought a premium... First one I've ever bought in my entire career on WOT, WOWP, and WOWS... I bought the Indianapolis for a couple reasons:

 

1. I just got a sweet job and I needed something to cheer me up after days of paperwork, apartment searching, and moving (and 6 months of looking) :D

2. Prems on WOWS seem to be actually good, unlike WOT

3. I needed a fully upgraded tier VII for ranked. I wasn't going to get my Myoko there in time. 

4. I don't like the Cleveland that much, but I really really liked the Pensacola on CT. 

5. Indy seems to grab the best of the Pensacola and NOLA, forward facing armament, decent concealment, fantastic guns, radar, and pretty good maneuverability. This way I can just forget the rest of the US cruiser line and grab the pieces of it that I wanted. At the end of the day, buying this thing is the cheapest option due to the free XP and credits it would take to outfit both of the other US cruisers, not to mention the time spent playing unupgraded ships. 

 

I think I'm going to like it. It does everything but you have to constantly watch for BB shells and juke and jive the whole game.

 

 

Edited by Carl_the_Cuttlefish

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