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Otto_Weston

Rescuing Sailors - Suggest Mechanic

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Tried to post this in the Suggestions section but was unable to do so for some reason. Anyway here's the idea.

 

When ships are sunk, a certain percentage of the crew will be 'in the water', depending on ship size, speed and how fast the ship went down etc. I don't know how that'll be calculated.

 

As another ship, you can rescue the crew by slowing/stopping and putting down nets.

 

This can provide a risk vs reward mechanic

Every sailor saved is an extra 1xp and 10 creds for you at the end of the match

You are slow/stopped and so at risk whilst doing this

 

What do you think?

Opinions, constructive Criticism etc.

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The reason you couldnt post in the suggestion section is because you need atleast 10 post.

 

Anyway, I think its an ok idea. My main concern is this might encourage people to rush out into enemy fire just to get the extra XP. Also, would the number of surviving crew effect the performance of your ship in your next battle or would this just be on a battle per battle basis? If they did implement this they could take it a step further and make it so you could rescue the crew of a downed aircraft. Instead of XP or credits, your ship gets a small amount of consumables like icecream or chocolate.

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A bit like picking up lifeboats in the Naval Ops game? Hmm, i don't really think it'll work. You might stop and pick them up for little XP, but while doing so you could also paint a large "HIT ME!!!!!" sign on your ship.

 

A stopped ship is a dead ship IMHO.

Edited by JeeWeeJ

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View PostJeeWeeJ, on 02 October 2012 - 06:51 PM, said:

A bit like picking up lifeboats in the Naval Ops game? Hmm, i don't really think it'll work. You might stop and pick them up for little XP, but while doing so you could also paint a large "HIT ME!!!!!" sign on your ship.

A stopped ship is a dead ship IMHO.

That's part of the risk vs reward

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View PostWindhover118, on 02 October 2012 - 06:50 PM, said:

The reason you couldnt post in the suggestion section is because you need atleast 10 post.

Anyway, I think its an ok idea. My main concern is this might encourage people to rush out into enemy fire just to get the extra XP. Also, would the number of surviving crew effect the performance of your ship in your next battle or would this just be on a battle per battle basis? If they did implement this they could take it a step further and make it so you could rescue the crew of a downed aircraft. Instead of XP or credits, your ship gets a small amount of consumables like icecream or chocolate.

Well if people rush out into enemy fire, the xp they get from picking up survivors will be offset by the fact they lose a lot of health and fail to do other things because of that.

I woudl say it's literally a per battle basis. There could even be medals, for example, "Rescue over 1000 sailors in a single battle" etc.

I like the idea of aircrew being picked up for consumables.

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You might wish to take into account that this game will not render sailors at all. All machinery is practically self-operating as in World of Tanks, with humans only existing as painted figures in your garage/dock screen.

 

Also, it's going to distract from the naval battle at hand.

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The idea has some merits, though.  I'm not sure how it could be implemented, but I like the concept.

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In all WG games the crew is not shown, how do you know where the Crew is to rescue?

Edited by Crag_r

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View Postdrybone12, on 02 October 2012 - 09:07 PM, said:

Meh, since we don't even get to see the crewmen in open turrets in WoT, it's unlikely we would get to see sailors...
KGB directly confirmed that sailors won't be rendered.

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View PostCrag_r, on 02 October 2012 - 09:28 PM, said:

In all WG games the crew is not shown, how do you know where the Crew is to rescue?

There could be a small cluster of empty life boats marking the spot where the ship needs to go in order to start the rescue.

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View PostWindhover118, on 03 October 2012 - 07:25 PM, said:

There could be a small cluster of empty life boats marking the spot where the ship needs to go in order to start the rescue.

Are they our lifeboats?

Ramming speed!

Be careful what you ask for.  You might get it.
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View PostQuaffer, on 03 October 2012 - 07:28 PM, said:

Are they our lifeboats?

Ramming speed!

Be careful what you ask for.  You might get it.

I say exercise your AA ammunition on their general vicinity! :Smile_playing:

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Still, this could reward teamwork. The benefits could be split between screening elements laying smoke or otherwise blocking the enemy's surface ships from observing the vulnerable rescuers...  Benefits divided up according to the relative riskiness of their role in the rescue...

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+1

 

If for no other, this suggestion is thinking outside the box.

 

However, I disagree with its inclusion solely on the sheer additional modeling that would follow.  Additionally, I don't think this will be included largely based on my experience with other games, namely WoT.  You don't see tanks picking up other tankers.  Those assets are gone when the vehicle is destroyed, implying the entire crew 'bought the farm', or has shuffled off the nearest pub for a pint, until the next game.  So, I suspect, will be the same fate of our crews in WoW.

 

View PostOtto_Weston, on 02 October 2012 - 06:41 PM, said:

Tried to post this in the Suggestions section but was unable to do so for some reason. Anyway here's the idea.

 

When ships are sunk, a certain percentage of the crew will be 'in the water', depending on ship size, speed and how fast the ship went down etc. I don't know how that'll be calculated.

 

As another ship, you can rescue the crew by slowing/stopping and putting down nets.

 

This can provide a risk vs reward mechanic

Every sailor saved is an extra 1xp and 10 creds for you at the end of the match

You are slow/stopped and so at risk whilst doing this

 

What do you think?

Opinions, constructive Criticism etc.

Edited by anonym_auUiRfWCi1jI

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So mark the recovery area as a circular zone similar to capping.  This would allow the devs a platform for objectives other than a straight conventional team deathmatch.  

 

Anyway, I don't think we're in this thread expecting WG to implement them all, we're participating in the forum, exchanging a broad range of ideas in the hopes that what we tak about  will spark something that the devs can use to make the game a richer experience...

Edited by Icescreamman

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It's a nice idea, but you need to think about the masses. You might think this through, and decide to leave them to their fates. But, three of your teammates might think, "XP and credits, here I come!" then all rush out to collect them. Even if there are no enemies to shoot them, that would be three out of the battle.

 

Think of it like World of Warcraft. You have a group, and are fighting powerful enemies. But then one ally suddenly splits off to collect the resource node, leaving you a man down. I see it as providing more opportunities for your teammates to let you down, unfortunately.

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I believe I read something in the section posted for EU forums that were posted here about this. They are not going to have this worked in for the main reason is that ships did not stop to rescue sailors (from either side) until after the battle was over.

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Credit JeeWeeJ:

2. Q: In WW1 and WW2 it was common to rescue drowing sailors from sinking ships, in most cases ignoring the nationality of the sailors. Will this be somehow implemented IG? As some kind of credit/XP bonus for the savior, and decreased repair bills for the aided player?

 

A: No. Similar to carrier based aircraft recovery after their mothership was sunk, this will not be included in the game. Even in historical cases you would note that rescue of survivors was usually done after the battle - during the battle it was just too risky to stop. Even outside of direct battle - see for example the fate of survivors of USS Juneau after being sunk by a submarine - commander of US ships surviving the night battle did not conduct rescue ops and was later exonerated during the investigation, because the unknown threat posed by submarine was too great to risk his ships. on the opposite side there was the unfortunate case od HMS Aboukir, HMS Hogue and HMS Cressy sunk by U-9 in september 1941, later two after beginning rescue ops (thinking that HMS Aboukir struck a mine).

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Since the battles may only be for a short duration and the distances small, we may leave them treading water for the duration of the battle and, as magnanimous victors, commence rescue operations when we are no longer in danger of joining them in the water ourselves.

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What is small?  This was the era of no-radar and no-GPS, when even ships in radio contact could easily mis-report their positions in blue-water conditions.  Throw in a little bad weather and instead of about 15 km  visibility could shrink to nothing.  

 

I could be wrong, easily, but I believe wartime USN rescue ops are/were normally not carried out by anything bigger than a destroyer anyway.  I remember reading in Ens. George Gay's account of the Battle of Midway that it would be almost inconceivable that the big ships (carriers, battleships) stop to help and thus become vulnerable targets.  In fact, remembering further, flying boats and submarines carried most of that burden.

 

(I hope I remembered the name correctly, it's been years)

Edited by Icescreamman

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