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KingCamper

Your quick sub FIX

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http://en.wikipedia....ruiser_Kitakami

 

Get the early career Kitakami.

 

" On 25 August 1941, Kitakami returned to Sasebo for conversion to a "torpedo cruiser" with ten quadruple torpedo tube mounts for the 61 cm (24 in) Type 93 torpedo "

 

Thats 20 torps per side. 20 the other = 40

 

Hope that ship with the configuration is in the game - wanna see people scattering like roaches when the lights come on.

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oh god no!!! for gods sake please no!(NF horror flashbacks)

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While everybody seems to remember the Kita in NF, they forget that ranges in WoWs will be much greater. So IF this ship is ingame with the torpwall setup, it will have pretty muc htwo options: launch from long range with a very wide spread (which is easier to dodge) or get in close while hoping it can launch its torps before being sunk.

 

Remember, both primary AND secondary weapons can fire at the same time, which will kill a light cruiser pretty damn fast.

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"XxX DONT GET IN FRONT OF ME, LAUNCHING TORP WALL! XxX" :Smile_izmena:

 

View PostJeeWeeJ, on 02 October 2012 - 09:46 PM, said:

While everybody seems to remember the Kita in NF, they forget that ranges in WoWs will be much greater. So IF this ship is ingame with the torpwall setup, it will have pretty muc htwo options: launch from long range with a very wide spread (which is easier to dodge) or get in close while hoping it can launch its torps before being sunk.

 

Remember, both primary AND secondary weapons can fire at the same time, which will kill a light cruiser pretty damn fast.

Agreed, a solo Kita closing in for the drop is probably no match. Yet, if you can guard a Kita near an enemy bulk of ships, there's gonna be some uproar going on within the ranks :Smile_bajan2:

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View PostThePfeil, on 02 October 2012 - 10:12 PM, said:

"XxX DONT GET IN FRONT OF ME, LAUNCHING TORP WALL! XxX" :Smile_izmena:



Agreed, a solo Kita closing in for the drop is probably no match. Yet, if you can guard a Kita near an enemy bulk of ships, there's gonna be some uproar going on within the ranks :Smile_bajan2:
Sure, but then you can also question your teams target priorities.. :Smile_smile: Might be nasty in a public game though...
(oh how i will NOT miss NF's XXXCROSSINGXXX etc etc)

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View PostJeeWeeJ, on 02 October 2012 - 09:46 PM, said:

While everybody seems to remember the Kita in NF, they forget that ranges in WoWs will be much greater. So IF this ship is ingame with the torpwall setup, it will have pretty muc htwo options: launch from long range with a very wide spread (which is easier to dodge) or get in close while hoping it can launch its torps before being sunk.

Remember, both primary AND secondary weapons can fire at the same time, which will kill a light cruiser pretty damn fast.
Not to mention the planes dropping bombs on it and causing the torpedoes to explode on the ship.

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I feel like all of us are connected in some way through NF (I do miss the camaraderie), but yeah the Kita will have to get pretty close. Problem for everyone else however is that I can see a Kita sneaking up, she has no armor and is just rushing, drops the torps and either dies or runs away but the damage is done :Smile-angry:

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View PostEnder_Ghost, on 03 October 2012 - 02:13 AM, said:

I have to say I don't understand why they don't want subs, why not have depth charges be sold as equipment to all nonsub type ships?

Also, http://en.wikipedia....War_II_examples these would be awesome in there.

Anyways thats my two cents, hope to see subs in game eventually..
let me give you 4 important reasons why

1 If they were specified by their real stats they would be UNDERPOWERED!  Subs need to surface and as soon as they do they will get blown to crap. they would need a HUGE buff to compete. even though this is not a simulation by ANY means they want to keep things as close as possible and still be fun for everyone. Plus depth charges would make it even worse for  subs to do anything

2 There were No subs in major naval engagements. subs at the time were used for hunting single vessles. usualy trading vessles.


3 This game is 3d. that means the will have to create an "underwater world" for subs to move around in. That means other mechanics that will not apply to anything else. it would take much much much more time to make

4 Subs are small.  this game is about BIG SHIPS

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View PostSonoskay, on 03 October 2012 - 02:35 AM, said:

let me give you 4 important reasons why

1 If they were specified by their real stats they would be UNDERPOWERED!  Subs need to surface and as soon as they do they will get blown to crap. they would need a HUGE buff to compete. even though this is not a simulation by ANY means they want to keep things as close as possible and still be fun for everyone. Plus depth charges would make it even worse for  subs to do anything

2 There were No subs in major naval engagements. subs at the time were used for hunting single vessles. usualy trading vessles.


3 This game is 3d. that means the will have to create an "underwater world" for subs to move around in. That means other mechanics that will not apply to anything else. it would take much much much more time to make

4 Subs are small.  this game is about BIG SHIPS

Under powered because they need to surface? Surely there will be someplace for a person to surface safely.

And as I recall this game was about WW2 warships... but if its about big ships lets just throw in a Sachsen class frigate while we're at it.

And yes, but I'm sure that an 'underwater' area would be easily implemented after only a few months of work.


Ultimately I think when the game is released and the new people log on to see no subs, a demand for them will grow.

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Guys subs are not happening, the Devs want good looking large scale surface engagement's with big ships, no underwater players lurking about.

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View PostEnder_Ghost, on 03 October 2012 - 02:50 AM, said:

Under powered because they need to surface? Surely there will be someplace for a person to surface safely.

And as I recall this game was about WW2 warships... but if its about big ships lets just throw in a Sachsen class frigate while we're at it.

And yes, but I'm sure that an 'underwater' area would be easily implemented after only a few months of work.


Ultimately I think when the game is released and the new people log on to see no subs, a demand for them will grow.
In responce to a question about PT boats and friggates and such KGB said  "No. No U boats, no PT boats, no patrol boats. Our game is about big ships."
Also no its not about WW2 warships.  like in wot  the ships can rage from pre ww1 ships to post ww2 ships.

Also you can still shoot a submarine with surface guns unless it dives deep. and if they do they cant hit ships with their torps anyway.   subs with be worthless in this game..  they cant and wont do much against a FLEET  of ships.
Edited by Sonoskay

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View PostCharle_mang21, on 03 October 2012 - 03:57 AM, said:

Oh heavens not the subs argument again...
Sorry XD

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View Postharneyempire, on 02 October 2012 - 06:00 PM, said:

http://en.wikipedia....ruiser_Kitakami

Get the early career Kitakami.

" On 25 August 1941, Kitakami returned to Sasebo for conversion to a "torpedo cruiser" with ten quadruple torpedo tube mounts for the 61 cm (24 in) Type 93 torpedo "

Thats 20 torps per side. 20 the other = 40

Hope that ship with the configuration is in the game - wanna see people scattering like roaches when the lights come on.

It was confirmed in the last round of Q&A that this will be in game!

View PostXtreme1234, on 02 October 2012 - 06:47 PM, said:

Torp wall of doom.

It will be the first game in history where you can kill your entire team with one salvo! lmbo

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View PostNinja_Shark, on 03 October 2012 - 02:20 PM, said:

It was confirmed in the last round of Q&A that this will be in game!



It will be the first game in history where you can kill your entire team with one salvo! lmbo

View PostNinja_Shark, on 03 October 2012 - 02:20 PM, said:

It was confirmed in the last round of Q&A that this will be in game!



It will be the first game in history where you can kill your entire team with one salvo! lmbo

If i see 1 of these ships on my team i will point my guns at him, if he tries to team kil,  i will try take him with mel

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View PostNinja_Shark, on 03 October 2012 - 02:20 PM, said:

It will be the first game in history where you can kill your entire team with one salvo! lmbo
Ever played Navy Field? :Smile_sceptic:

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View Postbignich, on 03 October 2012 - 04:12 PM, said:

Ahh, I'd almost forgot all the complaints about torp [edited]
Luckily, the only ships able to be torp whored in WoWs will be ships that actually had such loadouts in reality. So the kitakami will be one of the few (or the only?) ships capable of such a loadout. And i don't think it'll be as effective as in NF, since the ranges are much greater in WoWs. (in NF a Kita could launch torps from one half of the map to the other... :Smile_sceptic: )

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View PostJeeWeeJ, on 03 October 2012 - 04:22 PM, said:

Luckily, the only ships able to be torp whored in WoWs will be ships that actually had such loadouts in reality. So the kitakami will be one of the few (or the only?) ships capable of such a loadout.

Though as I said elsewhere, many destroyers will be somewhat comparable, since their typical outfit was 8-10 centerline tubes (as opposed to the beam tubes on Kitakami). 32-40 (well, 60 for 4 Shimakazes) tube volley per matchmaking slot instead of 40 for 2 Kitakamis. Having the tubes spread across twice as many ships is both a pro and con. Destroyers would be more difficult to coordinate into a massed volley. But 4 ships equals 4 firing points, so with coordination they could launch a very difficult to evade cross fire volley.

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View PostSonoskay, on 03 October 2012 - 03:21 AM, said:

In responce to a question about PT boats and friggates and such KGB said  "No. No U boats, no PT boats, no patrol boats. Our game is about big ships."
Also no its not about WW2 warships.  like in wot  the ships can rage from pre ww1 ships to post ww2 ships.

Also you can still shoot a submarine with surface guns unless it dives deep. and if they do they cant hit ships with their torps anyway.   subs with be worthless in this game..  they cant and wont do much against a FLEET  of ships.

My mistake, I forgot it would include WW1 ships aswell.

But subs would be similar to artillery in wot, slow, weak, useless against multiple tanks firing on them, but they still are useful and instead rely on range and stealth to take out their enemies. I don't see how subs would be useless.

Though not having the smaller ships makes me sad :/

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