Quemapueblos

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429 posts in this topic

Why do the 152 mm/50 41st Year Type secondaries used on the Ishizuchi, Kongo and Fuso fire AP type 4 shells when those shells never existed as far as I can find and the gun used HE type 4 shells?

At whatever point the training room is officially released for use without going through files or using mods will it be possible to select premium ships to go against for testing?

On the Dreadnought when the RN's line finally comes out will it get the AP type VI, VIa or VIIa shells for its 12/45 Mark X guns?


 

 


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What's going on with Ranked Battles?

 

Where is the Season 2 Ranked Battles Rank 1 reward ship promised by AlsoRobots?

 

When will we catch up to the other servers with Arpeggio content?

 

Are there more collaborations planned with other series?

 

Will there be more premium aircraft carriers?

 

What are the lines currently in development?

 

Will there ever be cross-server competitions?

 

Will premium ships like Gremy, Nikolai, Tirpitz, Warspite be on sale again?  Soon or SoonTM?

 

How many Corgis is NikoPower allowed to have?

 

What are the results of the lower repair cost experiment?  What is the analysis of these results?

 

Are there any opportunities to become supertesters in the near future?

 

Where would the developers like to see the game going two years down the line?  Five years?

 

What are the issues with each community?  I wonder if they are the same or different...

 

Thanks for offering to take the forum with you to St. Petersburg!

Edited by Lord_Zath

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Will formulas for mechanics ever be released in the near future? Namely for module incapacitation, module destruction, detonation, and flooding chance.

 

Will additional weapons/ship information be available in port in the future? Specifically, torpedo flood chance, dive bomber fire chance (can't remember if fire chance for dive bombers is in game) and average armor penatration values for most weapons. 


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Citadel Sound was taken care off pre 5.5, then it was magically brought back with the new sound track... Why? I love the sound track/sounds, but am unable to listen to them due to the possibility of being citadeled. (Please people spare the "don't ever turn", "it's not that bad", "turn your speakers down" remarks). I've covered the issue a few times over a couple of different threads, one started by me and some I have replied in.

 


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Will we get Tirpitz and Warspite as permanent additions to the Premium shop, similar to the RU servers?

Why do detonations happen so frequently? Out of all of the naval battles, only 40 detonations ever actually happened.

Speaking of naval battles, will we get the Grand Naval Battles event over here in the NA servers?


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Do the devs. ever plan on returning shallows on maps?

 

Do the devs. ever plan on returning controllable scouts? 

 

Will there be more clarification with regards to the Fire, Spotting, and AA mechanics? Do the devs. feel that any of these mechanics need serious changes?

 

Are the devs. currently happy with how the radar mechanics are implemented? If not, do they plan any changes for them?

 

The the devs. have any ideas or plans regarding PvE, or 12v12 Fleet Battles?

 

I recall in a past dev. dariy video that the devs. intend to put the armor models of the ships in port, do they plan on including any additional parameters regarding shell penetration over gun ranges and other information to give players an idea of what ranges work best for AP and HE? I'd at least like to see what the max (point-blank) shell penetration is, and the min (max range) as well.

 


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Looks like multiple flags is already on the list. I'd like to second that one. 


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Any plans for giving other ships their historical AA armament?

 

Any word on the manual secondary skill bug that causes them to shoot far too low and hit the water?


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Is there any update on the in-port armor layout viewer?

 

Will any oddities in the torpedo defense modifier be reviewed?

 

Is the low abundance of high tier carriers a concern?


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Here's a simple request/suggestion.

 

How about updating the 3rd page of the after-action report to include a total damage done entry?  There's a mod that does this, plus it also includes the total damage done on the line to the left of all the ribbons won in the battle. 

 

Honestly, it seems really dumb to have all that damage info broken down, but not have a TOTAL damage done entry on the report.

 

 


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3 questions :::

 

1.  Any chance of a map editor for the community to make some basic maps that the developers could then use as a template to create an ingame for play version.

 

2.  If question 1 is possible and even if not -- any chance of a map submission contest where the developers would pick upto three submissions to create for ingame play.

 

3.  Not related to first 2 questions --

     A. Could flight squadrons on the carriers have a captain and get skills to be created to help them in either offensively or defensively ingame -- to help counter AA on cruisers or other enemy squadrons or better accuracy for DBs or tighter torpedoe spreads -- as examples -- these skills would be possible with amount of flights the squadrons flew per match. -- again like ship captains the skills could be retrained using dabloons.

 

Questions 1 and 2 are designed to help give the map developers a head start or ease for them in creating new maps  -- and in turn they could create a map test room where players can get in is specific tiers and a forum section to post comments thoughts and any issues they came across.


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Different game modes??

 

Like escort the transports, beach assault, specialty games (for weekend specials) like "can three Iowas beat 12 isokazes" and other fun, but different stuff. 

What about shore batteries and destructable shore buildings? 


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Any updates on the US Cruiser split with its full CL branch? Nobody seems to be asking anymore.

 

Are you pleased with how weather is implemented both as aesthetics and the game changer on North?

 

Will that bug with firing over landmasses (that's been around since forever) be squashed soon? It's quite annoying, but hasn't seemed to have garnered much attention like the penetration issue around the beginning of the year or the icon issue when 5.5 was originally released.

 

Will replays be improved in the near future? Will it ever be possible to play them with the client already running on any World of title?

 

Are there ideas for more customization with the game? The new crosshairs are a step in the right direction. Could there be room for editing the colors of different UI elements or things like shell tracers? Without modding of course.

 

What are you currently unhappy about? What accomplishment are you most proud of?


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Any plans to introduce customization options for ships or achievements like suggested in: http://forum.worldofwarships.com/index.php?/topic/71360-add-the-ability-to-color-shell-splashes/

 

Any plans to introduce a mission pve system similar to armored warfare? 


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Here are a few of my questions/requests which I feel are still pertinent:

 

1. Why not provide in-game previews for ships sold through the premium shop?

2. Glitching squadrons outside the map edge: is this exploit permitted so I can go ahead and start using it myself? Or is it not permitted, and I should both avoid using it and submit replays when I see it happen (and also then why haven't you fixed this, it's been around forever)?

3. Backend chat messages should be received prior to entering battles. You give us useful intel in the form of enemy ship ratings, and then make it temporary and also penalize us by making us miss out on pre-match planning. While you're at it: (from the same thread, via Imperium_Titan_Roma) a chat box during the load-screen would be a useful feature to have, and (from the same thread, via Zampy) improve the chat system such that chat windows in port do not get cleared after returning from a battle.


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Ah, maybe some silly questions as well like if any devs browse the RU forums often and if they have some favorite posters or community contributors?

 

What was the best office prank so far?

 

Any other silly moments?


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I have one, since WG teased about the USS Arizona on Pi Day, will the USS Arizona come in as a Premium BB?


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Are there any plans to re-introduce the Kitakami?

 

I like how this is the first question asked.

 

 

Dang how did I forget to add that one to the list. Iku would be disappointed.

 

Suuuureee... "Forgot"

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When will the German tech tree get a battleship branch?

Will we ever see Italian ships?

Edited by Globemaster1998

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Why is the shell dispersion pattern a horizontal ellipses rather than the historical circle?

 

Are there any plans to make armor penetration and damage mechanics more realistic?*

 

*maybe something roughly similar to what Memo_collector suggested? http://forum.worldofwarships.com/index.php?/topic/79500-why-i-believe-realistic-armour-penetration-is-better-for-the-game-part-2/page__p__1947367#entry1947367


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Are there plans to improve the look, and particularly the sound, of AA fire? Muzzle flashes would be nice to see, but the sound is particularly bad. It really stands out since the rest of the game sounds are incredible, but the AA fire is extremely quiet and lacks any kind of power or impact.


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1. Are there any plans to add more skills to fill all gaps in the Captain skills chart?

2. Will there be soon a rebalance  for predominant and underwhelming captain skill and upgrades?

3. Why is Yorck's shell speed so slow? her AP is almost useless at max range (17km shoot take 16s to land). Also ¿why she get rid of the fast turret traverse that almost the entire German cruiser line has?

4. Is there any special reason for 45s for Myoko's turrets traverse speed? it's quite slow for a cruiser.

5. Is there any plan to give Mogami's 155mm guns a reasonable turret traverse? She can be called "light cruiser" and those are small caliber guns. If you don't want players to use it(or encouraging players to use 203mm by nerfing these ones) cos its overperforming, why is still available on the ship?

6. Why is Pensacola's surface detection range so high? 15.7 km? is there any plan to reduce it? 

7. In the far future, Germans Destroyers could be added in the tech tree?

8. Any german premium ship coming soon? (Prinz Eugen, Gneisenau, Emdem, Leipzig, Graf spee)


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When will the captain skill tree be reworked, more of a crew system instead?

Rework to AA for LoS and firing arcs like secondaries, but more effective per shot

More info on how AA works vs plane health, implementing plane health?

Plunging fire!

Shell damage and penetration to reflect more historical values rather than a formula based on caliber

High tier meta of reversing, boring gameplay, can changing dispersion to a more vertical dynamic rather than horizontal solve this?


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q: Will you ever change the control key mapping so I may assign the space bar to function as my LMB, that is, pressing the space bar fires my selected weapon. Older folks and those not having rock-steady nerves would really appreciate this. 

 

q: Option to close chat window? Or MOVE chat window to the upper left top? If you shoot at a lot of DD and like being zoomed in the chat window interferes with viewing/aiming. 

 

q: How has the adjusted repair/refit rates worked out for NA (or all servers if implemented) on the higher tiers? 

 

There's a lot of good stuff in this thread Q: I doubt you'll lack for questions :-) Looking forward to the pics


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