Quemapueblos

Community Summit
Questions for the Dev Team? Ask Here!

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428 posts in this topic

Ahoy Captains!

 

I am traveling to Saint Petersburg once again but this time with a different purpose than usual. Next week, the WoWS Community teams from across the globe will all be in one place to discuss top questions/concerns from the community. I want to bring you all along on this trip as well by taking as many pictures as I can and keep you up to date in this thread and on twitter.

 

There will be many meetings of course but one of particular interest to you is our Q&A with the Development Team! There will be knowledgeable people from almost every department and role on the WOWS Development team so your questions can range from the very specific to the broad concepts. We will be recording this meeting and I will share the answers to your questions when I return!

 

I have a pile of good questions from the last few streams and Q&As I have done but here is your opportunity to ask all those pressing questions like:

  • Technical Questions - How does X game mechanics interact with Y game mechanic? 
  • Logic/Rational - What is the reasoning by X change?
  • About the Team - What games inspired you to make WoWS?

 

Here are some of questions I've collected so far:

  • Preventative Maintenance - Does it affect Main Batteries, Secondaries or Anti-Air?
  • When do you plan to improve Anti-Aliasing?
  • Do you plan to reduce Division Tier Spread? What is the purpose of allowing players to do this?
  • When/Are we getting Unified Accounts?
  • Matchmaker
    • Unbalanced battles
    • Same maps
    • Queue Times – Team Battles
  • What kinds of new cosmetics can we expect?
    • Will it ever be possible to mount multiple memorial flags?
    • What about more exterior customization options?
  • How do you plan to balance Carriers in the future?
    • US Carriers feel unpowered compared to IJN counterparts
    • Dive Bombers feel ineffective
  • Are high tier repair cost reductions here to stay?
  • The music in the game is awesome, where can I get the soundtrack?
  • Why is secondaries accuracy so terrible? Is there a plan to make them more accurate in the future?
  • Will there be a easier way to access replays?
  • ROYAL NAVY OR ELSE!!!

 

BUT I NEED MOAR! And I'm sure I didn't cover all the major burning questions. So please post questions you would like to ask the development team!

 

 

 


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Are there any plans to re-introduce the Kitakami?

 

Dang how did I forget to add that one to the list. Iku would be disappointed.

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When will clans and clan wars be implemented?

When does WG plan to introduce tournaments? 

When will season 1 of team battles end?

Does WG intend to fix the broken team battle queue times?

When does ranked season 4 begin?

Edited by FratStar4Life

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Are there any plans to re-introduce the Kitakami?

 

this. Is all I want to know dev team

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This is a 2-in-1: Can we have an event calendar and where would the release of the German BBs fall on this "schedule"?


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Are their any plans to buff American CA's? They are the bottom performers in damage, win-rate and average kills for tier 7,8,9,and 10 among cruisers.

Edited by thepointofluck

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Haha the royal navy one, as much as I want to see it I know it's not soon. 

 

Two questions, With the April event as a base is it possible we could see underwater torpedos in the future? Also, what are the national flavours of some of the other nations lines going the be? (RN CVs, KMS BBs and the like)

 

Will battlecruisers one day be thier own line like the heavy and light cruisers will be? 

 

Also what's up with this?:

 

 

 

Edited by Sinboto

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We have 'Daily' missions,but their is nothing Daily about.. Sometimes I need to wait 65 hours to get a new mission. How will WG do this in the future? And will the mission dissapear after 24 hours if not completed?


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  • ROYAL NAVY OR ELSE!!!

 

lol

 

None that I can think of right now. I will edit this when I do.

 

Edit: Got one. When do you expect that the in-game armor viewer will be available?

Edited by Fog_BattleshipWashington

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Could we see a rework of the Captain Skill grind? My most played ship captain, 397 games played, is still a ways from getting its 15th point. The amount of time it takes get these skills seems to long. I don't think all the skill points should be available to a player with only a few games but getting 15 or even 16 points is to long of a grind.

 

A personal pet question, that will get shoot down by some here, would they be willing to buff the Marbleheads gun range and/or AA. She is a fun ship that is becoming more difficult to play in the current state of the game.  


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  • When are Ranked Battles returning, and in what form?
  • What is the future plan for Team Battles?  Will NA be able to get out of the Tier V-VI bracket for the next round of Team Battles?  Will there be rewards for participation (similar to how Ranked works)?
  • How has the Captain's Skill revamp worked out in the Dev Team's opinion?  Are there any skills that they feel are still underperforming?  (I assure you there are some that the community feels are, like Fire Prevention and Manual Secondaries.)
  • Is the German BB line still on schedule for an August release?  When can we expect to start seeing teasers?
  • Do they plan to introduce weather effects that affect gameplay - like the cyclone on North - on any other maps?
  • With Hipper's updated hull coming to the game soon, will we see Prinz Eugen in the premium store? ;)
  • Are there plans for supported, organized play in some form above Tier X?  We spend a lot of time working up to these ships, it would be awesome to use them in some kind of team or ranked battle environment.

 

 


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  • When are Ranked Battles returning, and in what form?
  • What is the future plan for Team Battles?  Will NA be able to get out of the Tier V-VI bracket for the next round of Team Battles?  Will there be rewards for participation (similar to how Ranked works)?

 

By the time Q gets back from Saint Petersburg, these questions should be answered via the 0.5.6 public test.

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  • We need a working depot where we can sell our old modules as we upgrade our ships. If we can sell them like in world of tanks. It will make it easier to buy upgrades or modules if you're short on credits. will this get added?

 

  • When do we expect to see German Battleships?

 

  • When do we expect to have a Clan system in the game?

 

  • When do we expect to see anything of the Royal Navy beside Warspite?

 

  • Is it possible to see a set of personal missions in World of Warships, just like World of tanks do?

 

  • When will tirpitz get added permanently to the NA premium shop, along with other ships like Warspite and Kutuzov?

 

  • Will we get more mountable upgrades in the future?

 

  • Are there plans to add more Commander skills?

 

  • when is accelerate crew training gonna to be added? this been asked countless times, why so late?

 

  • Will we ever to be able to mount more the 1 special flags(beta, military contributor, ranks reward flags, ete)??

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Are there any near-future plans to buff or rework CVs? If so, would it be possible to share any sort of approximate timeline or details?


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What is the status of German BBs and the Royal navy?

What other content can we look forward too in 2016?

Any teases for future premium ships?

Will there be any premium German ships?

Could we have another developer diary's for the rest of 2016? ( I really enjoyed the teaser for 2016)

Shore battery's for certain caps?

 Any thoughts on Assisted firefighting? Maybe a consumable or a captains skill where a DD or CA can pull close to a capital ship and help extinguish flames? Just reduce the clock for burn time?

Lastly, Tirpitz, North American, please? 

Edited by supersix15

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Detailed description of fire mechanics

 

Are fire mechanics as they stand fine? or are there plans to rework then? As it stands you can repair 4 fires on your ship just get lit by 4 fires again which is a guaranteed death sentence. It just seems like a very unskilled rng based mechanic that is more rage-inducing than anything else.

 

Would it be possible to get a tentative development plan/calender?


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AA Guns Modification 1, Secondary Battery Modification 1:

 

Which of these effects DP guns, if not both? In cases where a ship's secondary battery is dual purpose, is it possible for the module to be rendered inoperable in one role but remain functioning in the other, whether by virtue of these upgrades or otherwise?

 

Relatedly, what does the reduced risk of "becoming incapacitated" mean, precisely? 20% more module hitpoints, a 20% saving throw against module incapacitation, a -20% scaling coefficient elsewhere in the formula?

 

Edit: LittleWhiteMouse says this merely increases module hitpoints by 20%.

Edited by Special_Kay

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1.


a) What was the reasoning behind choosing to penalize self-defense TK's against an already flagged TKer when the pink TKer should get the penalty?

b) Is there going to be a change to the Team Damage mechanics that makes accidental torpedo tk's less unforgiving?

c) Is there going to be a change to the Team Damage mechanics that makes it so that a pink person can do absolutely zero friendly damage off the bat? I feel that this one change would make for an environment where we don't feel the need to defend ourselves, because only enemy fire can kill us.


 

2. Would WoWS ever consider making friendly damage completely irrelevant like they did in WoWP with friendly rockets and bombs? At least in this way, you can't have teamkillers at all?


 


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Separate question:


 

What is the reason that Wargaming has made the RNG so heavy in WoWS, that when you're firing dual/triple barreled turrets, one barrel falls short, another goes over the target, one hits, and one goes off to the left or right? Isn't that counterintuitive to the fact that these turrets' barrels are all by design cambered to the same elevation of the barrel to its left and right?


 

I mean, I can understand different turrets splitting shells, but one single triple barreled turret should either all miss or all hit, right?  Or am I wrong in this thinking? Perhaps real life turrets can aim each barrel at different elevations?


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I see you have absolutely nothing about the TKers and a possible solution, here is my question-Why don't you remove friendly fire but retain the same collision physics thus removing the TKers weapon?


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Would it be probable to adjust the CV mechanics in which allowing CV captains launch whatever plane type within the match itself and balance around that instead of having the plane modules(having a set limit of each squad type you can have in the air at one time can be a balancing factor)?

 

 Are you considering making smoke for DD's more useful, making it last longer or having a skill/perk/module to increase the duration? 

 

Will Radar be an exclusive VMF/USN ability or will you add it to other nations later on?

 

Edited by FallenZulu

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