8 Steamin_Demon121 Members 79 posts 5,665 battles Report post #1 Posted April 30, 2016 i just played my Myoko for the first time since Patch 0.5.5 and now it super sucks. before the patch I remember the turret rotation was pretty fast,, now its at 45 seconds with out any upgrade modules. the New Mexico has a turret rotation of 48 seconds. the Myoko is only 3 seconds slower ???? this is too much of a NERF . how are supposed to kill Destroyers with the Myoko now ???? I'm not an American CL so I don't excel at AA duty. so other than firing at long range what good is the Myoko Share this post Link to post Share on other sites
1,529 Noshiro_ Members 4,274 posts 4,649 battles Report post #2 Posted April 30, 2016 (edited) Nothing? Myoukou has always had terrible turret turn time... You probably haven't been doing too well in it, or you've been playing lots of fast turning turrets Proof from jingles video 9 months ago Edited April 30, 2016 by Cruiser_Noshiro Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #3 Posted April 30, 2016 (edited) Myoko's turret traverse has always been awful. Nothing happened to it. The only change to her since the game came out was that her range was nerfed from 16.1km to 15.6km, which really didn't change much. The dispersion was kept the same while the range decreased, but with how small the decrease was (and how small the dispersion is in general) that's a negligible nerf. Edited April 30, 2016 by TenguBlade Share this post Link to post Share on other sites
242 [MAR_U] GX9900A Beta Testers 828 posts 10,453 battles Report post #4 Posted April 30, 2016 (edited) edit: ignore me i forgot i had expert marksman on my capain lol Edited April 30, 2016 by GX9900A Share this post Link to post Share on other sites
516 Camping4XP Members 2,054 posts 2,359 battles Report post #5 Posted April 30, 2016 Was there ever a time when the Myoko had god-like turret traverse? Don't think so. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #6 Posted April 30, 2016 (edited) Was there ever a time when the Myoko had god-like turret traverse? Don't think so. Alpha, maybe? I can't see a 45-second turret shift being competitive at T8. Edited April 30, 2016 by TenguBlade Share this post Link to post Share on other sites
472 Flametz Banned 2,485 posts 977 battles Report post #7 Posted April 30, 2016 Was there ever a time when the Myoko had god-like turret traverse? Don't think so. Back when it was a tier 8. Share this post Link to post Share on other sites
1,529 Noshiro_ Members 4,274 posts 4,649 battles Report post #8 Posted April 30, 2016 Back when it was a tier 8. Ah tier 7 Mogami, the memories... And people complain about some ships being OP nowadays Share this post Link to post Share on other sites
7,629 Super_Dreadnought Alpha Tester, In AlfaTesters, Beta Testers 14,008 posts 5,814 battles Report post #9 Posted April 30, 2016 Alpha, maybe? I can't see a 45-second turret shift being competitive at T8. The turret traverse has always been sluggish even when Myoko was T8. Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #10 Posted April 30, 2016 Ah tier 7 Mogami, the memories... And people complain about some ships being OP nowadays Yeah OMG Mogami in CBT was the like easy mode. Share this post Link to post Share on other sites
1,529 Noshiro_ Members 4,274 posts 4,649 battles Report post #11 Posted April 30, 2016 Yeah OMG Mogami in CBT was the like easy mode. And before armour was a thing... Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #12 Posted April 30, 2016 And before armour was a thing... yeah. Not going to lie though, even back then I liked the 203s better. But yeah, earlier today this guy I was playing with asked how I had so much average damage on my Cleveland, and I told him that I played through the Cleveland before it was fully nerfed Share this post Link to post Share on other sites
Guest ∞ Guest 0 posts Report post #13 Posted April 30, 2016 Myoko from the beginning has had generally horrific turning rates on its turrets, its nothing out of the ordinary, and this has remained so for many patches. Share this post Link to post Share on other sites
17,981 [WOLF5] HazeGrayUnderway Members 39,353 posts 31,553 battles Report post #14 Posted May 2, 2016 I got her only yesterday, even Stock Myoko I was pretty impressed with. At stock, her handling has adequate. Torpedoes nothing special, but unlike USN Cruisers after Atlanta and Omaha, you at least have that tactical option. The torp arcs are mediocre. Worse than Tier VIII Premium Atago for sure but slightly better than Tier VI Aoba's abysmal torp arcs. She doesn't sink at the first glancing shot that hits the tip of the ship like Pensacola. Turret traverse is bad, somehow it's worse than Tier VI Aoba's. But I can get around that by swinging the guns well before my expected fight. The real bad part is due to the awful torp arcs and slow turret traverse, if someone got the jump on you in a direction you're not expecting, especially shorter ranges, you're in deep trouble. HOWEVER... Her gun performance is amazing. She's been an enjoyable ship, fun to the point where I quickly grinded to have all her modules, so my Myoko has the "Full Works" now. Not to mention as a Tier VII, she has a more comfortable, safer MM zone than Tier VIII Atago and Mogami. Myoko already feels like a surefire keeper. Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #15 Posted May 2, 2016 (edited) I got called a cheater Saturday by a Myoko captain after I took him down with 6 citadel hits in my Cleveland. We were less than 7k from each other and he couldn't pen me. He sank and started screaming about how I had to have been cheating. The best part was the rest of his team explained he would do better using HE and learn to aim. He also stated I cheated because the reload rate of the Cleveland is 7 seconds and my turrets turn faster...like I can control that. I've never used the Myoko, but even I know she's the damned flame thrower of WoWS. Edited May 2, 2016 by 4wilds Share this post Link to post Share on other sites
17,981 [WOLF5] HazeGrayUnderway Members 39,353 posts 31,553 battles Report post #16 Posted May 2, 2016 I got called a cheater Saturday by a Myoko captain after I took him down with 6 citadel hits in my Cleveland. We were less than 7k from each other and he couldn't pen me. He sank and started screaming about how I had to have been cheating. The best part was the rest of his team explained he would do better using HE and learn to aim. He also stated I cheated because the reload rate of the Cleveland is 7 seconds and my turrets turn faster...like I can control that. I've never used the Myoko, but even I know she's the damned flame thrower of WoWS. Cleveland AP is dangerous, a lot of people don't know that. Her shell arcs are not friendly to the user past 11km, but you engaged at 7km or less, so that issue is completely gone. Cleveland is lethal to anyone with that AP at that range. Top that off with the Cleveland's weird citadels, she's a nasty customer. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #17 Posted May 3, 2016 (edited) I got called a cheater Saturday by a Myoko captain after I took him down with 6 citadel hits in my Cleveland. We were less than 7k from each other and he couldn't pen me. He sank and started screaming about how I had to have been cheating. The best part was the rest of his team explained he would do better using HE and learn to aim. He also stated I cheated because the reload rate of the Cleveland is 7 seconds and my turrets turn faster...like I can control that. I've never used the Myoko, but even I know she's the damned flame thrower of WoWS. Has to be the dumbest Myoko captain I've ever heard of if he can't pen a Cleveland, it's as simple as changing your aim by a tiny bit. The latter's bridge is armored enough to get normal pens from Myoko's 203 AP but still not well-protected enough to guard against her HE. Not to mention that Myoko's fish can force a Cleveland to put herself in a bad position when dodging the torpedoes. Myoko's AP isn't weak against cruiser belts, either, see below: To add a bit to my opinions on this cruiser, Myoko's fish can have surprising tactical usages, especially when running from bad situations or a superior force. A lot of people forget that she has torpedoes because they're so seldom used, not to mention that the number of people who sail in straight lines at T7 will only go up as the scrubs make their way up the ladder. I got 8 torpedo hits and 3 kills, 2 of them from full or near-full health, in my Myoko last night by bagging people who were too dumb to WASD. Not to mention that some fool in a Pensacola thought it was a good idea to sail broadside to 10 203mm AP shells at 7km so he got demolished too; RNGesus spared him the DS but he lost 15kHP instantly. Edited May 3, 2016 by TenguBlade Share this post Link to post Share on other sites
10 [RCIN2] Doctor_Dysfunction Members 117 posts 4,688 battles Report post #18 Posted May 3, 2016 Was about to make a new post when I saw this one. I mean I love this ship. Its got things id like to see better but they would need to tier it up if it was any stonger IMO. I am constantly sinking unsuspecting dds as well. The guns are plenty accurate for me. I guess after spending so much time in a BB, getting back to this is what ive been needing to do. This ship is everything I wish the Pensacola was. Great boat.. Share this post Link to post Share on other sites
17,981 [WOLF5] HazeGrayUnderway Members 39,353 posts 31,553 battles Report post #19 Posted May 4, 2016 (edited) Myoko is an outstanding Cruiser. Anyways, a quick explanation on some of the weird tidbits of that final pic. It was taken from the replay and was stuttering for most of the playback, no matter what I did. The replay thought the match was ending half the time. The NM in my sights? I was trolling him with HE for a nice while I simply can't wait for Zao. Edited May 4, 2016 by HazeGrayUnderway Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #20 Posted May 4, 2016 Myoko is an outstanding Cruiser. Anyways, a quick explanation on some of the weird tidbits of that final pic. It was taken from the replay and was stuttering for most of the playback, no matter what I did. The replay thought the match was ending half the time. The NM in my sights? I was trolling him with HE for a nice while I simply can't wait for Zao. This is what makes me feel guilty about playing IJN CAs. HE spam has no skill-based counter and can easily be one of the most annoying gameplay methods in the current meta if one doesn't know how to counter it properly, and even if one does know how to, there's only so much he can do. Cruiser guns fire at 4RPM, while a Damage Control Party lasts for at most 20 seconds and has a 90-second cooldown. I feel like I'm griefing people when I'm just trying to play my cruiser properly. Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #21 Posted May 4, 2016 (edited) Has to be the dumbest Myoko captain I've ever heard of if he can't pen a Cleveland, it's as simple as changing your aim by a tiny bit. The latter's bridge is armored enough to get normal pens from Myoko's 203 AP but still not well-protected enough to guard against her HE. Not to mention that Myoko's fish can force a Cleveland to put herself in a bad position when dodging the torpedoes. Myoko's AP isn't weak against cruiser belts, either, see below: To add a bit to my opinions on this cruiser, Myoko's fish can have surprising tactical usages, especially when running from bad situations or a superior force. A lot of people forget that she has torpedoes because they're so seldom used, not to mention that the number of people who sail in straight lines at T7 will only go up as the scrubs make their way up the ladder. I got 8 torpedo hits and 3 kills, 2 of them from full or near-full health, in my Myoko last night by bagging people who were too dumb to WASD. Not to mention that some fool in a Pensacola thought it was a good idea to sail broadside to 10 203mm AP shells at 7km so he got demolished too; RNGesus spared him the DS but he lost 15kHP instantly. It didn't occur to me until just now, he never used his torps on me and I was clearly in range. If he had, the fight would have been over a lot faster and in his favor as I was full broadside. Edited May 4, 2016 by 4wilds Share this post Link to post Share on other sites
17,981 [WOLF5] HazeGrayUnderway Members 39,353 posts 31,553 battles Report post #22 Posted May 4, 2016 (edited) This is what makes me feel guilty about playing IJN CAs. HE spam has no skill-based counter and can easily be one of the most annoying gameplay methods in the current meta if one doesn't know how to counter it properly, and even if one does know how to, there's only so much he can do. Cruiser guns fire at 4RPM, while a Damage Control Party lasts for at most 20 seconds and has a 90-second cooldown. I feel like I'm griefing people when I'm just trying to play my cruiser properly. As someone that has Tier X IJN BB and IX USN BB lines, I know exactly what you're talking about. This is compounded by USN BBs having shorter ranges and being slow as f--- until Tier VIII. I have been on the receiving end of Cruiser HE fire when using my BBs. If my BB gunfire is not spot on in the first 1-2 volleys, I'm going to get burned down. Considering USN BBs have such ---- dispersion, well, that's even more fun. IJN BBs however at least have the speed and more accurate guns to contend. But if your aim is off, your fate will be the same as with a USN BB. I am going for Zao because... Why not? She's a top performing Cruiser across all servers by a huge margin. If WG is not going to do anything about HE abuse, then one may as well be a part of it. Edited May 4, 2016 by HazeGrayUnderway Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #23 Posted May 4, 2016 (edited) If WG is not going to do anything about HE abuse, then one may as well be a part of it. This is why I hate this community sometimes. There isn't a sense of honor about not abusing mechanics, even widely-hated ones. Sure, people are furious about things like Chase's milking of Last Chance and saturation to get uber torp-spam with a Shimakaze, but people are just fine with joining in on HE spam if it makes them more money. I never expected anything less - it's the internet - but you would think for the amount of complaining about HE and fires people would try not to be part of the problem. Hell, I personally think HE, even on IJN CAs, is good for nothing except setting fires and killing DDs. The way I take on battleships is I use HE until I set enough fires to bait out a Damage Control, switch to AP and wait it out, then go back to HE to set another fire, then go back to AP. 8-inch AP pens battleship superstructures for surprisingly good numbers: I can easily reach 8k with 6 or so hits from a Myoko. Sure, I get complaints that I'm penetration hacking, but the kicker is this: there is a skill-based counter to cruiser AP, and a relatively simple one. If the enemy BB angles or maneuvers, he might not dodge the shots, but most of the shells probably won't hit the superstructure where they do the most damage. Those shells will most likely hit main battery turrets and plink off harmlessly, or hit the deck and overpenetrate for virtually no damage. But most BB players get arrogant when they see a cruiser and forget about maneuvering. Bottom line, I fail to understand why even skilled players just fall back on HE when AP is a much more rewarding punish tool for almost all ships. Edited May 4, 2016 by TenguBlade Share this post Link to post Share on other sites
17,981 [WOLF5] HazeGrayUnderway Members 39,353 posts 31,553 battles Report post #24 Posted May 5, 2016 This is why I hate this community sometimes. There isn't a sense of honor about not abusing mechanics, even widely-hated ones. Sure, people are furious about things like Chase's milking of Last Chance and saturation to get uber torp-spam with a Shimakaze, but people are just fine with joining in on HE spam if it makes them more money. I never expected anything less - it's the internet - but you would think for the amount of complaining about HE and fires people would try not to be part of the problem. Hell, I personally think HE, even on IJN CAs, is good for nothing except setting fires and killing DDs. The way I take on battleships is I use HE until I set enough fires to bait out a Damage Control, switch to AP and wait it out, then go back to HE to set another fire, then go back to AP. 8-inch AP pens battleship superstructures for surprisingly good numbers: I can easily reach 8k with 6 or so hits from a Myoko. Sure, I get complaints that I'm penetration hacking, but the kicker is this: there is a skill-based counter to cruiser AP, and a relatively simple one. If the enemy BB angles or maneuvers, he might not dodge the shots, but most of the shells probably won't hit the superstructure where they do the most damage. Those shells will most likely hit main battery turrets and plink off harmlessly, or hit the deck and overpenetrate for virtually no damage. But most BB players get arrogant when they see a cruiser and forget about maneuvering. Bottom line, I fail to understand why even skilled players just fall back on HE when AP is a much more rewarding punish tool for almost all ships. There is no community in this game, no sense of rules. For there to be a sense of community, there needs to be a sense of comradery, of belonging, but there isn't. It's really nothing more than a bunch of randoms looking out for themselves. Roles? That doesn't exist in this game. You may have established roles before the match, but that only happens with divisions and that's not how this game is mostly played. It's mostly played with randoms looking out for themselves. I sure as hell didn't feel that sense of "community" and comradery when my Battleship was abandoned by "friendly" DDs and Cruisers at the very first sign of trouble. There is no community when it's common for players of this "community" to blame others for their failures and shortcomings. The closest thing to community in this game are people following Youtubers for WoWS vids. You may not like HE, and that's fine really (honestly, I mean it), but it's damage, and at the end of the day, whether you win or lose, that's all that matters. I don't care how you or I accomplish that so we walk away rewarded well enough, regardless of the match outcome. You nuke someone by burning them down, perforating them with AP, or shoving a torpedo up their holes, it doesn't matter. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 29,124 battles Report post #25 Posted May 5, 2016 There is no community in this game, no sense of rules. For there to be a sense of community, there needs to be a sense of comradery, of belonging, but there isn't. It's really nothing more than a bunch of randoms looking out for themselves. Roles? That doesn't exist in this game. You may have established roles before the match, but that only happens with divisions and that's not how this game is mostly played. It's mostly played with randoms looking out for themselves. I sure as hell didn't feel that sense of "community" and comradery when my Battleship was abandoned by "friendly" DDs and Cruisers at the very first sign of trouble. There is no community when it's common for players of this "community" to blame others for their failures and shortcomings. The closest thing to community in this game are people following Youtubers for WoWS vids. You may not like HE, and that's fine really (honestly, I mean it), but it's damage, and at the end of the day, whether you win or lose, that's all that matters. I don't care how you or I accomplish that so we walk away rewarded well enough, regardless of the match outcome. You nuke someone by burning them down, perforating them with AP, or shoving a torpedo up their holes, it doesn't matter. I'm not referring to the player base as a whole. I'm referring to people I see complaining about HE spam and fires here (or at least harboring negative opinions about them) taking out their cruisers and using nothing but HE, even in German ships which have bar none the worst of that ammo type across all nations. Share this post Link to post Share on other sites