2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #1 Posted April 29, 2016 (edited) Hello, I am DarthDoge and these are my: 9 points that Wargaming should definitely look at and seriously contemplate. 1. Slightly Lower repair costs overall (whole client) as if there was a quarter of the 'India-Bravo-Terrathree' flag on your ship and was active at 2.5% . This point goes in hand with #2. 2. Slightly raise high-tier money/xp gain 1.125% (tiers 7-10). No one wants to have to play 1-3 low-tier games to be able to play one tier 10 game, make it so we can at least make some bank from high tiers without having to play 1-3 games of low-tiers. 3. Make Matchmaking more balanced, I.E. keep the ships one tier apart, you know that everyone targets the low-tier ships in the match for quick kill/xp/credit gain. While I know by experience that low-tier ships can INDEED do better then the higher tier ships in match, it just doesn't happen often. Even if finding a match must take longer, it is more acceptable than going into a match with the majority of players 2 Tiers above your own, and thus being targeted and killed fast for a quick kill. 4. I do not buy anything from the Premium shop except premium time, but I find it ridiculous that a ship like the Atago would cost about $60 CAD. While I know the premium shop usually has %off events, that doesn't make it less ridiculous to have the original prices so high. This point goes in hand with #5. 5. Buff premium ships, there are many premium ships that NEED to be buffed, Atlanta's guns that break if you hit the water next to it, Yubari's ridiculous paperness and other ships. We pay about $50+ for these ships, the LEAST you could do would be to make them worth the money. 6. More events. We players know you at Wargaming are busy, but we would indeed love if you introduced more unique events to the game and make a nice weekly/monthly challenge for us. 7. More communication. As we now have a date for the release for the 'ARP' missions we were in the dark for a total of 2 1/2 months. This is quite unacceptable, if there is no communication, how do you expect us to play a game with unreliable communication from the company itself? 8. Look at the new Teamkilling system you guys implemented, it's broken. I see a pink player in a match 1 times out of 5, the new system must be broken and punishing players for simple mistakes is indeed... not good for the game. 9. I know you staff reads the many topics we post, but I believe that you should respond/communicate more with us. These 9 points are things that to me should be implemented/fixed/looked at. Thank you for reading my points, do you agree with some of my points? or perhaps you disagree. Leave your thoughts down below. -DD Edited April 29, 2016 by DarthDoge Share this post Link to post Share on other sites
285 Feminist Members 595 posts Report post #2 Posted April 29, 2016 They don't care. 1 Share this post Link to post Share on other sites
89 [SCCC] AkiraKurai Members 717 posts 23,585 battles Report post #3 Posted April 29, 2016 They don't care. Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #4 Posted April 29, 2016 (edited) Point #2, while it would be nice and admittedly I do lose money in most tier 9 and all tier 10 matches, I do consistently make money in tier 8 matches. Points 4 & 5, People are willing to pay the prices, sure they may complain but in the long run they still pay them. If you don't buy them then it shouldn't make any difference to you personally. Also as WG stated several times in the past, Premiums are not meant to have a huge advantage over their tech tree counterparts. They are premium because you get more for playing them and the ability to train Captains with them, not because they are the God's of the Sea. I agree with your other points but don't expect much in the near future. Edited April 29, 2016 by 4wilds Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #5 Posted April 29, 2016 (edited) Maybe you're talking about high-tiers, but in mid-tiers, I like the fact that in each match, I can challenge myself against higher tier ships, bully lower tier ships, or be in between. I like the variety. I would also like to be able to buy premium time in-game. Sometimes I have extra doubloons, and several hours to play, and I'd like to buy 1 day of premium here and there. (same as WoT) Edited April 29, 2016 by Skpstr Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #6 Posted April 29, 2016 Maybe you're talking about high-tiers, but in mid-tiers, I like the fact that in each match, I can challenge myself against higher tier ships, bully lower tier ships, or be in between. I like the variety. Hello, I am DarthDoge and these are my: 9 points that Wargaming should definitely look at and seriously contemplate. 1. Slightly Lower repair costs overall (whole client) as if there was a quarter of the 'India-Bravo-Terrathree' flag on your ship and was active at 2.5% . This point goes in hand with #2. 2. Slightly raise high-tier money/xp gain 1.125% (tiers 7-10). No one wants to have to play 1-3 low-tier games to be able to play one tier 10 game, make it so we can at least make some bank from high tiers without having to play 1-3 games of low-tiers. Share this post Link to post Share on other sites
862 [KNTAI] Submarine_Wahoo [KNTAI] Alpha Tester, Beta Testers 3,176 posts 8,222 battles Report post #7 Posted April 29, 2016 4. I do not buy anything from the Premium shop except premium time, but I find it ridiculous that a ship like the Atago would cost about $60 CAD. While I know the premium shop usually has %off events, that doesn't make it less ridiculous to have the original prices so high. This point goes in hand with #5. These costs are not really any different than World of Tanks, with the sole exception of the low tier premium ships costing nearly twice that of their equivalent tier WoT tanks. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #8 Posted April 29, 2016 (edited) Dunno what you mean. I'm talking about the matchmaking, not credits. He specifies Tier 7-10 for extra credits, the matchmaking is a whole different point. I assumed he wasn't talking about high tiers only for that, because from what I hear, playerbase up there is small enough without further fragmentation. Edited April 29, 2016 by Skpstr Share this post Link to post Share on other sites
261 [UDEAD] Fog_Cruiser_Chikuma Beta Testers 1,585 posts 4,110 battles Report post #9 Posted April 29, 2016 This sounds like a double post. Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #10 Posted April 29, 2016 Dunno what you mean. I'm talking about the matchmaking, not credits. He specifies Tier 7-10 for extra credits, the matchmaking is a whole different point. I assumed he wasn't talking about high tiers only for that, because from what I hear, playerbase up there is small enough without further fragmentation. Ah, then I just misread you, I figured we were all talking about high tiers period. Share this post Link to post Share on other sites
3,370 Terrible_Turtle Members 5,202 posts Report post #11 Posted April 29, 2016 8. Look at the new Teamkilling system you guys implemented, it's broken. I see a pink player in a match 1 times out of 5, the new system must be broken and punishing players for simple mistakes is indeed... not good for the game. It's fine. Turning pink IS the punishment. As people see it more frequently, it loses its potency. I saw a pink player in about every third game yesterday. When asked, most of them admitted to an accidental torp or something. Wasn't malicious. However, being on their team, I'd rather they be pink so I'm at least aware. Share this post Link to post Share on other sites
59 [KSF] Helipro [KSF] Members 191 posts 11,667 battles Report post #12 Posted April 29, 2016 Some of the things you described (money/repair cost, as well as their spread) are dependant on overall server population and may hapepen in time. This is exactly what they did in WoT once they had a larger/old enough player population. As far as buffing premiums it isn't as easy as you would think. They don't typically nerf premiums so if they buff them it is a bit more finite than with other ships. That being said, if you read the communication. We have received from WG, you would know they are buffing the Atlanta's turrets. I agree with some of what you are saying when the time is right. As far as communication it has been getting better and better. Still room for improvement but I think that you should always be trying to improve in all areas. Share this post Link to post Share on other sites
3,370 Terrible_Turtle Members 5,202 posts Report post #13 Posted April 29, 2016 (edited) 5. Buff premium ships, there are many premium ships that NEED to be buffed, Atlanta's guns that break if you hit the water next to it, Yubari's ridiculous paperness and other ships. We pay about $50+ for these ships, the LEAST you could do would be to make them worth the money. Doing this may turn away the remaining player base that doesn't purchase premium. Premiums usually have a slight edge or novel trait and they earn more credits/XP. They DO NOT need to be OP. If that were the case, WoWs would be a pay-to-win game. Edited April 29, 2016 by Kombat_W0MBAT Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #14 Posted April 29, 2016 Hello, I am DarthDoge and these are my: 9 points that Wargaming should definitely look at and seriously contemplate. 1. Slightly Lower repair costs overall (whole client) as if there was a quarter of the 'India-Bravo-Terrathree' flag on your ship and was active at 2.5% . This point goes in hand with #2. 2. Slightly raise high-tier money/xp gain 1.125% (tiers 7-10). No one wants to have to play 1-3 low-tier games to be able to play one tier 10 game, make it so we can at least make some bank from high tiers without having to play 1-3 games of low-tiers. 3. Make Matchmaking more balanced, I.E. keep the ships one tier apart, you know that everyone targets the low-tier ships in the match for quick kill/xp/credit gain. While I know by experience that low-tier ships can INDEED do better then the higher tier ships in match, it just doesn't happen often. Even if finding a match must take longer, it is more acceptable than going into a match with the majority of players 2 Tiers above your own, and thus being targeted and killed fast for a quick kill. 4. I do not buy anything from the Premium shop except premium time, but I find it ridiculous that a ship like the Atago would cost about $60 CAD. While I know the premium shop usually has %off events, that doesn't make it less ridiculous to have the original prices so high. This point goes in hand with #5. 5. Buff premium ships, there are many premium ships that NEED to be buffed, Atlanta's guns that break if you hit the water next to it, Yubari's ridiculous paperness and other ships. We pay about $50+ for these ships, the LEAST you could do would be to make them worth the money. 6. More events. We players know you at Wargaming are busy, but we would indeed love if you introduced more unique events to the game and make a nice weekly/monthly challenge for us. 7. More communication. As we now have a date for the release for the 'ARP' missions we were in the dark for a total of 2 1/2 months. This is quite unacceptable, if there is no communication, how do you expect us to play a game with unreliable communication from the company itself? 8. Look at the new Teamkilling system you guys implemented, it's broken. I see a pink player in a match 1 times out of 5, the new system must be broken and punishing players for simple mistakes is indeed... not good for the game. 9. I know you staff reads the many topics we post, but I believe that you should respond/communicate more with us. #1, #2: Would be nice, but not likely to happen - WG keeps high tiers expensive to play to ensure that middle tiers are populated. #3: Bad idea - queue times would be atrocious. #4, #5: Would be nice too, but apparently premium ships sell just fine as-is (judging by how often you see them) #6, #7: Agreed (although I personally couldn't care less about "little girl cartoons" and related communications) #8: New TK system is great - folks who are too dumb to figure out how to not hit teammates on their own need to be forced into not making those "simple mistakes" #9: Isn't it the same as #7? Share this post Link to post Share on other sites
2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #15 Posted April 29, 2016 (edited) Doing this may turn away the remaining player base that doesn't purchase premium. Premiums usually have a slight edge or novel trait and they earn more credits/XP. They DO NOT need to be OP. If that were the case, WoWs would be a pay-to-win game. The thing is, I don't own any Premium ships except the Kamikaze R. I just sympathize with people who spent that much money for a ship and it turns out it is almost unplayable at times... #9: Isn't it the same as #7? Sleep deprivation is a wonderful thing. Edited April 29, 2016 by DarthDoge Share this post Link to post Share on other sites
478 [BHSN] scruffycavetroll Members 2,564 posts 4,523 battles Report post #16 Posted April 29, 2016 They don't care. I don't care either. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #17 Posted April 29, 2016 The thing is, I don't own any Premium ships except the Kamikaze R. I just sympathize with people who spent that much money for a ship and it turns out it is almost unplayable at times... Yes, I think WoT did a better job of premiums. (at least the first couple years, before prem. ammo for credits and nasty power creep) They were very clearly better than a stock tank, worse than elite, with clearly defined strengths and weaknesses, and reasonably priced. My Churchill III cost me $12, and trained 5 crews. It had good frontal armor, a fast shooting good pen/low damage gun, and was bog (not TOG ) slow. It was competitive without being OP. Share this post Link to post Share on other sites
837 Fletcher7_1944 Members 4,680 posts Report post #18 Posted April 29, 2016 I would add that for the NA server especially, we need more things to spend $$ on. There isn't much there, currently. ( I actually own all the ships that have been there forever...) I especially like bundles like the weekend captain's pass et al- even better if they include things like credits, popular flags/camo; or premium consumables. Yes, I know we can spend doubloons for many of these things, but I prefer to save those for converting Xp, port slots, and captain retraining. A chunk o credits that can help us get over the hump and grab an important module or upgrade is very appreciated when they do appear. Especially if they cost less than the warchest... Improve the premium shop by adding a shopping cart function. It would improve the experience when buying multiple items. I know I'D certainly use it! As it stands, I'm holding off playing much until the rest of the 0.5.5.0 bugs have been worked out. While the visual stuff was quickly addressed, there are still problems- for instance, I'm ONLY able to speed my ships up- the slow down (S) function simply does not work- on any of my ships. Those same keys work perfectly in every other application- it's just this game since the update. Lastly, for the love of Dasha, please do not listen to all the nerf this nerf that crowd... Particularly as concerns AA, and USN AA especially. If that is to be our "flavor", we SHOULD be superior at it, and CV's SHOULD respect us for it. Seeing as how we had to trade speed, range, accuracy, secondaries, torpedoes, etc etc etc for it... Share this post Link to post Share on other sites
534 [VPMN] 4wilds Alpha Tester, Beta Testers 2,095 posts 8,175 battles Report post #19 Posted April 29, 2016 I don't care either. They don't care that you don't care. Share this post Link to post Share on other sites
478 [BHSN] scruffycavetroll Members 2,564 posts 4,523 battles Report post #20 Posted April 29, 2016 (edited) They don't care that you don't care. i care not for them not caring about my not Edited April 29, 2016 by scruffycavetroll Share this post Link to post Share on other sites
104 Ephemeric Alpha Tester 777 posts 1,515 battles Report post #21 Posted April 29, 2016 No matter how thought out, no matter how well planned out, no matter how much accuracy when it comes to pointing out problems with possible solutions attached, they don't give a damn. We're the minority voice with little to no authority. Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #22 Posted April 29, 2016 MM allowing a swing of only 1 tier would severely restrict the ships you could see given the current relative paucity of tech trees, and at higher tiers MM would go insane. I'd like a mod where the top tier can't be more than 6 of the ships per side though. When you're the only T6 in a T8 or similar it's not fun, but you still get to see higher tiers and more variety. Communication - sure we know approximately on the ARP missions, but no idea if ranked is coming back, what tiers etc. as far as I know. General comms seem to have far more Q&A sessions (which trickle in here) and similar. Share this post Link to post Share on other sites
1,544 [PSA] KaptainKaybe Members 5,118 posts 3,754 battles Report post #23 Posted April 29, 2016 Hmmmm ... 1 and 2) Absolutely agree. High tier repair costs depend on you both doing well as well as winning the match to break even. While I'm okay with the idea of premium accounts being somewhat necessary for high tier game play, even with a premium account, high tier non-premium ships make too little for their repair costs. 3) Not possible. While it's easy to find equal tiered players in the mid-tiers, the lowest and highest tiers are often much more sparse, depending on the time of day you're playing. So it comes down to whether players want a game right away with ships two tiers apart, or possibly wait for a while to get a game with one tier difference. Honestly, from my experience, the only ships that suffer from two tier differences are carriers ... and if I'm not mistaken, that was already addressed. Carriers are always matched equally, and I think they only ever see a single tier of difference with other carriers at the most. 4) Hey, man, I'm Canadian also, so I feel your pain. But that's not so much Wargaming's fault as it is our current economic situation that drove the value of our dollar down. Remember that american players pay 20-25% less for premiums in their currency than we do. 5) MOST premium ships are pretty good. But there are some noticeable lemons, notably the Atlanta. Wargaming have already buffed turret health this patch, so that helps a good deal, and they have already stated they have plans to buff the ship overall as everyone and their grandmothers knows it's a lemon in the current meta. I also have an Atlanta and understand the pain. But on the other hand, you have ships like the Warspite, Tirpitz, Murmansk, Blyskawica, and Imperator Nikolai which are all phenomenal for their tiers. 6, 7 and 9) No comment. I honestly don't pay that much attention to these. 8) YES, agreed! When I first heard about it, I was excited ... but after I myself accidentally torped a friendly DD from far away, it seems to be taking a hell of a long time to get rid of the pink. I went to bed after playing five games after the teamkill, and I'm still pink. I have no clue how long this will take, but it definitely seems to be taking an excessive amount of time. I hate being pink ... I have to spend the first minute of every match writing a disclaimer in chat. Share this post Link to post Share on other sites