Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
LittleWhiteMouse

A Look at Map Changes

6 comments in this topic

Recommended Posts

52,536
[MAUS]
Members
13,795 posts

I just published this on ShipComrade but I thought it would be fun to share here too.  It's a quick look at the changes done to the Trap and Atlantic maps.

 

Trap
Changes to Trap was a general reshuffling of the islands.  No islands were lost or changed, they've simply been moved to different places.
 
The large island at B4 that was so often a haven for the North team's carriers has been moved all of the way up to A0, all but removing it from play.  Similarly, the carrier hiding spots for the south team, found at G7 & F7 have been moved to surround the north and south (respectively) of C-Cap.  The islands around C-Cap have been spaced out a little more as well, with the addition of the small island from E4 joining them as well.
 
The brown doughnut island at C7 has found new use being dropped right in the middle of B-Cap.  This provides an interesting change to the dynamics of early game play, where ships rushing the death-trap that was B-Cap now have some cover to hide behind.  This also leads to some point blank range fighting.  This also has the additional purpose of reducing long range fighting between A & C caps.
 
 
output_KCJi5l.gif 
 
Trap in 0.5.4, looking over the small sandbar island at G4, facing north through B-cap.  Note the ruined settlement and muted sky and water colours, bright though the lighting may be.
 
Trap1.jpg
 
Trap in 0.5.5.  The islands have been updated, with burned out trees and the settlements on fire and spread out.  Wrecks of ships (freighters and destroyers) now litter the beaches.  The perimeter of the large doughnut shaped island can be seen on the right, centered on cap B.  Perhaps more interestingly from a cosmetic sense, there was a change in the lighting, increasing the contrast and making the ocean appear a much more vibrant blue.
 
Trap2.jpg 
 
Atlantic
The Atlantic also saw an island shuffle and again the move seemed to be provide extra cover in and around the center most cap.  The two small islands flanking north and south of the big rock at C5 have wandered to provide a north-western bit of cover around B-Cap.  Around A-Cap, the large northern island got rotated about 30' and slid over to the north-west corner of A.  The island at H4 now covers B-Cap from the south-east.
 
Cosmetically, there are now settlements all over the islands which has changed their topography somewhat. 
 
 
output_p0zIa2.gif 
 
 
 Atlantic in 5.4.  None of the islands had any settlements on them. 
Atlantic5.4.jpg
 
Atlantic in 5.5.  The skybox hasn't changed but the addition of new towns and castles on the islands has really given the map a bit of vitality.  Unlike on Trap, there were only subtle changes to the lighting, though it remains close enough to be scarcely discerned.  The three pictures here are all from around the same island at D/E7. 
Atlantic5.5.jpg

Atlantic2.jpg

 

  • Cool 3

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,297 battles

Thanks Mouse! The Trap map change was immediately noticeable (and appreciated) as I have capped B to my death too many times. I enjoyed the knife fighting around that island during PT. I never play tourist so never really notice the settlements. Still a nice touch.

 

Now WG needs to put sandbars at 15ft depth (submerged) on the Ocean map to give it some flavor! 

Share this post


Link to post
Share on other sites
52,536
[MAUS]
Members
13,795 posts

 

Now WG needs to put sandbars at 15ft depth (submerged) on the Ocean map to give it some flavor! 

 

My vote would be to make Ocean the next contender for some game play affecting weather.  Rather than a squall, I'd like to have the sun set and turn it to night.

Share this post


Link to post
Share on other sites
7,039
Members
34,409 posts
10,768 battles

From what I've seen, the map changes consist of replacing North, Two Brothers, and Fault line with Trident. :D

 

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

The map changes are nice, and I really do like the visual change added into the game, it makes it all the more visually appealing. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×