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Pendragon1951

The Atlanta 3.0 my thoughts after latest update 05.5

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First off I like to preface this by saying I am no way a veteran player or expert, I started playing in Feb, so my thoughts are purely from new players point of view. After the latest update I wanted to test the Atlanta to see how much more of a beating it could take with the turret armor upgrade and I have to say it has made a big difference, but there are two significant things that off sets this welcome change. First it's her basic range of 11kl, now this is suppose to be a tier 7 ship where most ships at this tier start off with a average range of 13 to 14kl, now even with AFT that still only brings her range to 13.6. Now with the armor change that makes her short range a little bit more bearable but the worse and still really needs to be addressed is the arc of her shots. Now many will say this is a good feature because you can shoot over mountains and stay hidden, but honestly how many shots do you have to put in the air before you actually hit the target, which to my way of thinking is not a practical way of shooting a target. If the arc was flattened out to say the same as maybe the New Orleans I would probably make the Atlanta my favorite ship to play even with the range, but with the arc it has it makes the ship more work than fun to play and for me that's what it is all about for me is to play a game and have fun doing it. To conclude I think the armor change has made the Atlanta a better ship to play closer in because with the lack of range and arc of shells at range it still lacks as a tier 7 ship IMHO.  

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If the arc was flattened to New Orleans levels, the Atlanta would be incredibly OP based on the sheer volume of fire it can put out.

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I don't agree because it is balanced out by the short range and even with the armor change it can still be taken out pretty quickly at this tier, as to the arc, then maybe something between what it is now and the New Orleans, because it really needs to be able to stand off if it is to compete at this tier.

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The above responses are spot on, the Atlanta is a nightmare in battle for user and for foe.

the arc of her fire at long range is a blessing for the mountains as indicated but you can shower an area where a DD was spotted and the DD can not predict the shell so the DD cannot know which way to turn.

all the DD can do is run from the rain of fire produced. that in its self is a victory, yes The Atlanta is short range, why would it not be. Its job is stay in ESCORT and not hunt alone, therefore as an AA craft and DD hunter protecting the fleet she does not need long range guns.


 

what OP needs is a little patience and understanding of her real skills.

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I don't know how I'd feel of they bring her arc down

 

Sheer terror if you're in a cruiser or destroyer. An Atlanta is already scary up close where the arcs are already flat; extending that out to its max range makes it an 11km circle of nope.

 

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The above responses are spot on, the Atlanta is a nightmare in battle for user and for foe.

the arc of her fire at long range is a blessing for the mountains as indicated but you can shower an area where a DD was spotted and the DD can not predict the shell so the DD cannot know which way to turn.

all the DD can do is run from the rain of fire produced. that in its self is a victory, yes The Atlanta is short range, why would it not be. Its job is stay in ESCORT and not hunt alone, therefore as an AA craft and DD hunter protecting the fleet she does not need long range guns.

 

 

what OP needs is a little patience and understanding of her real skills.

 

I agree that the Atlanta is great for AA but as a DD hunter, wouldn't the USN DD's be better? They have lower detection, smaller profile, better torp range, smoke, speed boost, etc. 

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Changing the shell arcs on the Atlanta would more than likely also change the balance of DDs drastically since the US DDs and the Atlanta use the same/similar guns.

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I agree that the Atlanta is great for AA but as a DD hunter, wouldn't the USN DD's be better? They have lower detection, smaller profile, better torp range, smoke, speed boost, etc. 

 

Atlanta has way more guns. US DDs in Atlanta's tier spread get 5 guns max. Atlanta at a minimum can put 6 on target, more likely 8 with its waist turrets, and if it's broadside that's 14 guns, almost 3 whole USN destroyers.

 

If you're DD hunting in open water, sure US DDs get advantages. But if you're shuffling around islands, very few things sink a DD faster than rounding a corner and coming across an Atlanta under 6km.

Edited by PelicanHazard
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Atlanta has way more guns. US DDs in Atlanta's tier spread get 5 guns max. Atlanta at a minimum can put 6 on target, more likely 8 with its waist turrets, and if it's broadside that's 14 guns, almost 3 whole USN destroyers.

 

If you're DD hunting in open water, sure US DDs get advantages. But if you're shuffling around islands, very few things sink a DD faster than rounding a corner and coming across an Atlanta under 6km.

 

This. If you can get all guns on a target (which is very easy to do, the guns have excellent firing arcs), Atlanta can kill a full health DD in two to three salvoes. Assuming you hit decently. To put that in perspective, that's around 10 seconds. Getting in close to cruisers, especially broadside ones, can produce similar results when you switch to AP and lay into them. Even the 127s can still citadel most cruisers at 6km. 

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The new Patch has helped the Atlanta. It's a good and fun ship in the right hands, But it's not wroth the price WG want's for it. The one thing I think that would help the ship is a speed boost to 35 knots, It's to slow for a T7 with short range. Just my 2 cents.

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Atlanta has way more guns. US DDs in Atlanta's tier spread get 5 guns max. Atlanta at a minimum can put 6 on target, more likely 8 with its waist turrets, and if it's broadside that's 14 guns, almost 3 whole USN destroyers.

 

If you're DD hunting in open water, sure US DDs get advantages. But if you're shuffling around islands, very few things sink a DD faster than rounding a corner and coming across an Atlanta under 6km.

It is probably a case of user error but I have always been frustrated with using the Atlanta near islands to kill DD's. I spot the DD and I fire a volley and most of the time get pretty decent hits but they just smoke and send torps my way and most of the time I would lose a turret or two but basically I would be in bad shape and the DD gets away and I would be focused by all the enemy destroyers even with allied destroyers near me helping out. 

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This. If you can get all guns on a target (which is very easy to do, the guns have excellent firing arcs), Atlanta can kill a full health DD in two to three salvoes. Assuming you hit decently. To put that in perspective, that's around 10 seconds. Getting in close to cruisers, especially broadside ones, can produce similar results when you switch to AP and lay into them. Even the 127s can still citadel most cruisers at 6km. 

 

But if you go broadside to a DD and they switch to AP you can get Citadeled and probably have torps coming and the Atlanta is just really sluggish and may or may not be able to dodge it. And most other cruisers you face should have more HP with guns that can Citadel you just as well. 

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Atlanta has way more guns. US DDs in Atlanta's tier spread get 5 guns max. Atlanta at a minimum can put 6 on target, more likely 8 with its waist turrets, and if it's broadside that's 14 guns, almost 3 whole USN destroyers.

 

If you're DD hunting in open water, sure US DDs get advantages. But if you're shuffling around islands, very few things sink a DD faster than rounding a corner and coming across an Atlanta under 6km.

 

 

This. If you can get all guns on a target (which is very easy to do, the guns have excellent firing arcs), Atlanta can kill a full health DD in two to three salvoes. Assuming you hit decently. To put that in perspective, that's around 10 seconds. Getting in close to cruisers, especially broadside ones, can produce similar results when you switch to AP and lay into them. Even the 127s can still citadel most cruisers at 6km. 

 

What these two said covers Atlanta a lot. A friend (700+ games in the ship) recommended I get one, and of course I did abysmally in it trying to fight in open water. Started treating it like a big ( if vulnerable) DD. lurking around islands and corners, and started doing much better. Escort often works out as well, when aircraft fly over an island and suddenly there's an Atlanta.

 

Bagged a Tirpiz with torps once from ambush, and even a North Carolina... Justifiably clinging to a ridiculously dinky island so he couldn't get a clear  shot, then torped when he came around close to try to get me. (Imagine a mouse running around a bucket, trying to escape from a cat...)

Edited by Estimated_Prophet

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It is probably a case of user error but I have always been frustrated with using the Atlanta near islands to kill DD's. I spot the DD and I fire a volley and most of the time get pretty decent hits but they just smoke and send torps my way and most of the time I would lose a turret or two but basically I would be in bad shape and the DD gets away and I would be focused by all the enemy destroyers even with allied destroyers near me helping out. 

 

I admit, experience has a lot to do with this. I've played Atlanta more than any other ship I have, so I just know where to put the reticle to snap off a quick yet reasonably accurate shot no matter where or in what direction a DD pops up. I also have some map knowledge to know where common DD spots are. Practice makes perfect, as they say. It also helped me to start playing DDs, as seeing the map from the 'enemy' perspective is part of the reason I know where to go to find DDs when in Atlanta.

 

 

But if you go broadside to a DD and they switch to AP you can get Citadeled and probably have torps coming and the Atlanta is just really sluggish and may or may not be able to dodge it. And most other cruisers you face should have more HP with guns that can Citadel you just as well. 

 

No rewards without risk. But going off the paragraph above, experience has let me figure out how to handle those situations. I never stay flat broadside for very long; usually I'm already turning by the time the DD pops into view and I get my first shot off, so when he gets guns on AP would bounce off me and I'm turning away from possible torpedoes.

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Now if you notice most of these topics above talk about DDs but DDs are not the only ship in a battle, it needs that flatten arc so it can at least compete with Cruisers and BBs at tier 7. It is a beast with AA and if the right situation presents itself a terror to DDs, but it is a Cruiser after all and to at least holds it's own at tier 7 it needs that flattened arc with the short range it has. I once got in a 1v1 with a Atlanta at range, I was in a Svetlana at 12kl, it did not lay one hit on me because the arcs were so high, even with the rate of fire i was able to just move out of the way and ended up shredding the Atlanta. Now I am in no way saying the Atlanta is a bad ship but it could be so much better.

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Now if you notice most of these topics above talk about DDs but DDs are not the only ship in a battle, it needs that flatten arc so it can at least compete with Cruisers and BBs at tier 7. It is a beast with AA and if the right situation presents itself a terror to DDs, but it is a Cruiser after all and to at least holds it's own at tier 7 it needs that flattened arc with the short range it has. I once got in a 1v1 with a Atlanta at range, I was in a Svetlana at 12kl, it did not lay one hit on me because the arcs were so high, even with the rate of fire i was able to just move out of the way and ended up shredding the Atlanta. Now I am in no way saying the Atlanta is a bad ship but it could be so much better.

 

But the argument I'm making is that it's a terror at short range because of the flat arcs. Flattening them out for the full range can easily shoot it into OP territory because an Atlanta captain would be able to reliably aim at faraway ships and pump them full of metal faster than the other ship can respond. The reload is only 5 seconds, whereas many CA's at Atlanta's tier have ~12-15 second reloads, so Atlanta has two or three volleys for every one from its opponent. If we assume a broadside gun duel, Atlanta would throw 28 to 42 shells at the enemy for every 10 the enemy sends back. Sure, each individual shell is a mosquito bite, but that's a lot of mosquito bites.

 

I'm not against buffing Atlanta at all, I just prefer slow tweaks versus tossing NO's arc into it and seeing how it goes.

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But the argument I'm making is that it's a terror at short range because of the flat arcs. Flattening them out for the full range can easily shoot it into OP territory because an Atlanta captain would be able to reliably aim at faraway ships and pump them full of metal faster than the other ship can respond. The reload is only 5 seconds, whereas many CA's at Atlanta's tier have ~12-15 second reloads, so Atlanta has two or three volleys for every one from its opponent. If we assume a broadside gun duel, Atlanta would throw 28 to 42 shells at the enemy for every 10 the enemy sends back. Sure, each individual shell is a mosquito bite, but that's a lot of mosquito bites.

 

I'm not against buffing Atlanta at all, I just prefer slow tweaks versus tossing NO's arc into it and seeing how it goes.

but even if the Atlanta had 10 volleys to one, how many of those actually hit to make a difference? As the example above it was like Fourth of July, but the arc was so high I was able to easily dance out of the way of any of the shells. I think if they gave it a more flattened arc they could balance that by reducing it's rate of fire by maybe 10%? I accept that each ship has it's quirks but the arc of the Atlanta is going way beyond play ability, if fact they are so high they disappear  from the binocular view lol.

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I don't understand why everyone is complaining for Buff's on the Atlanta. It's not like it's a ship that you HAVE to go through to get to a better ship in the USN Cruiser line. This is a ship that you purchased. You should have done some more research on what you were buying before you actually spent your money on it.

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I don't understand why everyone is complaining for Buff's on the Atlanta. It's not like it's a ship that you HAVE to go through to get to a better ship in the USN Cruiser line. This is a ship that you purchased. You should have done some more research on what you were buying before you actually spent your money on it.

 

Because for a ship that requires money, it should at least perform at the level of equal tier ships of the same class?

 

Back to the topic at hand, how is the turret survivalbility now anyways?

Edited by saagri

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@TheTitan0914 To address your comment, actually the price and purchase is not at issue here, @saagri I think they can take more damage now, all it needs inho is that arc to be flattened.

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@TheTitan0914 To address your comment, actually the price and purchase is not at issue here, @saagri I think they can take more damage now, all it needs inho is that arc to be flattened.

 

I know that the price is not the issue. It's the fact that people pay for a ship without doing some research on it. And then expect to get it upgraded because it doesn't work how they wanted it to. Hm, so does that mean that I can get the shell arc fixed on the Cleveland? Or longer range torps on USN DD? Or how about the rest of the USN Cruisers, "It's unfair that they don't get any torpedos. So let's add them and make the game historically innacurate!" ~Said no one ever.

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First off let's establish that World of Warships is not completely Historically Accurate to begin with, which is evidenced by the fact that a lot of ships we play didn't even get off the drawing boards. Secondly this is simply a game, and games continue to evolve to enhance the fun, in what ever form that might be such as changing a ship to not so much make it more accurate but to balance or just simply make it more fun to use. 

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