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anonym_9qa81sg1ET3c

Help me understand this patch note ( Huge Stealth fire Buff)

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"The multiplier factor is not applied to a ship's detectability range for 20 seconds after a shot from the main battery is fired, if, at the moment the shot is fired, the ship cannot be detected by the enemy, even with the potential detectability range increase being applied"

 

TIA

 

Edited by anonym_9qa81sg1ET3c

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If you are in a smoke screen when you fire, you don't become visible if you leave the smoke screen later.

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Sounds like a Law Document, I don't understand... to many fancy words, just tell us what the damn changes are xD.

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If you are in a smoke screen when you fire, you don't become visible if you leave the smoke screen later.

 

This should also apply to stealth firing destroyer/cruisers too? That would mean that the stealth fire range on ships has been greatly buffed.
Edited by anonym_9qa81sg1ET3c

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Normally you take a camo penalty if you shoot your guns that wears off in 20 seconds.

If you're far enough away or out of LOS of an enemy when you shoot and there is nobody around to spot you, the penalty won't apply.

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This should also apply to stealth firing destroyer/cruisers too? That would mean that the stealth fire range on ships has been greatly buffed.

 

It doesn't buff the range you can stealth fire, but it means if you fire and 5 seconds later stray into detection range, you will not be detected.

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It doesn't buff the range you can stealth fire, but it means if you fire and 5 seconds later stray into detection range, you will not be detected.

 

Yes it does buff the range because you dont have to be outside of your normal surface detectability range + the fire penalty range to not be spotted when firing. Unless I'm mistaken.

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If you are in a smoke screen when you fire, you don't become visible if you leave the smoke screen later.

 

BLESS! this is.. perfect!

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Yes it does buff the range because you dont have to be outside of your normal surface detectability range + the fire penalty range to not be spotted when firing. Unless I'm mistaken.

 

It means if you fire and you can't be spotted even when firing, you won't get spotted when you move to when you could've been spotted after 20s

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Yes it does buff the range because you dont have to be outside of your normal surface detectability range + the fire penalty range to not be spotted when firing. Unless I'm mistaken.

 

Yes that is true, but it still isn't a buff as the ranges haven't changed.

 

All that changed is that before this patch, you could invisi-fire and then cross the increased detection range 15 seconds later and get spotted. Now, if you are outside the increased detection range when you fire you will not be spotted if you later on cross the line.

Edited by Ulrik

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You are,

 

It was explained in a QnA somewhere that to be honest I can't be arsed to look up, maybe one of the Russian forum ones,

 

Basically they thought it made no sense that if, for instance, you fired with an island blocking line of sight with an enemy ship (within range of  fire penalty detection but not normal detected) and 5 seconds later you sailed past the island and established line of sight, that the enemy could detect you because of the  "penalty cooldown".

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Yes that is true, but it still isn't a buff as the ranges haven't changed.

 

All that changed is that before this patch, you could invisi-fire and then cross the increased detection range 15 seconds later and get spotted. Now, if you are outside the increased detection range when you fire you will not be spotted if you later on cross the line.

 

Yes but it says the multiplier penalty is not applied if at the moment the shot is fired if, the ship cannot be detected by the enemy. Meaning if I am outside normal surface detection range there is not spotting penalty when I fire.

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Let's say your normal detection range is 13km and your detection range when firing is 15km.

 

The "debuff" that increases your detection range upon firing lasts for 20 seconds. If there is an enemy ship within 15km of you when you fire, for the next 20 seconds you will be detected at 15 km.

 

Prior to this patch, this could cause the effect where there was not an enemy within 15km of you when you fired to spot you, but 10 seconds later (without firing again) an enemy came within 15km, and you would then be detected.

 

After this patch, if there is no enemy within 15km of you while the "debuff" is active, the debuff immediately ends. Thus, if you fire and remain undetected, and 10 seconds later an enemy comes within 15km of you, you will not be detected.

 

Basically, the detection range debuff only applies so long as there is an enemy that can spot you with the debuff. If no enemy can spot you even with the debuff, or you move far enough away while the debuff is active that you are no longer detected, the debuff is immediately removed rather than waiting the full 20 seconds.

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Yes but it says the multiplier penalty is not applied if at the moment the shot is fired if, the ship cannot be detected by the enemy. Meaning if I am outside normal surface detection range there is not spotting penalty when I fire.

 

Well that's one way to look at it. Still, if you fire within the detection zone, you will be spotted and have a 20 second penalty as usual

 

Actually if you are outside of surface detection, but inside the firing penalty zone, you will be spotted as normal when you fire. 

Edited by INoCU

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I understand it this way. Previously shots bloomed the detect ability for 20 seconds. If a ship could not be seen directly either from smoke, the usual visual break or from lobbing shells over islands as some ships can do, they remained unseen on the minimap and in the view screen but if the ship then moved into line of sight during the 20 second duration after firing they were spontaneously detected.

Now, if a ships fires in an undetectable location and they move into direct line of sight they don't become visible assuming their normal stealth range is still free of ships/planes.

This all makes sense because the ship should only bloom it's stealth range and possibly be detected if it voids it's stealth parameters as would be expected normally.

This is of course not an invisi firing buff but a logical correction.

If a ship was detected due to firing, blooming it's detectable range and then went into smoke or behind cover breaking line of sight but was still detected during the 20 second bloom that would be the same type of mechanic that WG would be addressing by changing it to the situation where detectbility would cease at that moment. WG would be correcting the error.

This may seem a long winded explanation but some people may not get it without a reverse scenario as a comparison.

 

This is a simple redress of a game mechanic that neither made sense or was needed.

 

Next on the illogical list of things to redress is the magic radar that sees thru solid mass or as we should call it the magic X-ray machine that does not exist even 75 years after the time period that the game is set in.

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Yes but it says the multiplier penalty is not applied if at the moment the shot is fired if, the ship cannot be detected by the enemy. Meaning if I am outside normal surface detection range there is not spotting penalty when I fire.

 

Under WHAT logical standard would the old situation ever be even the tiniest bit realistic? the gunbloom is already long gone and you haven't been seen, why shoudl you magically be seen 18 seconds after you fired just because you wandered into an arbitrary larger circle because you fired 18 seconds ago?
Edited by Raptor_alcor

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