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Gavroche_

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H*******cally weren't IJN torpedoes supposed to be super stealthy? I distinctly remember an episode of Kancolle telling me that Oxygen torpedoes released only CO2 as exhaust, which dissolves into seawater.

 

So... shouldn't the IJN have shorter dectection ranges on their torps....?

I mean, IJN DDs more or less only  have torpedoes so shouldn't they be relatively powerful...?

If a tier X ship focuses 2 minutes of it's firepower onto a group of ships, shouldn't they feel it?

 

 

 

I think I'm thinking dissident thoughts, maybe I report myself to the Mental Hygiene Police.

 

 

Edit: Oh, nevermind, I think I've discovered that they're trying to model a Shimakaze with the F3 torps as:

https://en.wikipedia.org/wiki/Kaiten

 

I think they'll do well modeling the historical degree of success as well.

Edited by Gavorche

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History is irrelevant to gameplay mechanics.

  • Cool 2

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Frankly, I don't want things to be historical beyond the names, models, and background info on the ships.

 

History was unbalanced as balls. Historical accuracy is also that great catch all justification to make whatever change the devs want, so whenever I hear that phrase, I start wondering what thing just got nerfed that didn't need to be nerfed.

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OP, remember this is a russian game and thus all russian ships need to be the best there is. First WG nerfed Mogami down the toilet claiming 'reasons' then went ahead and gave those 'reasons' to the Chapyev cruiser PLUS gave it radar. Then you have the soviet destroyers being garbage because the USN out-guns and out-torps them and the IJN out-torps them significantly... hence the solution is to bring down IJN first and force IJN to play at the soviet destroyer's level and then they'll nerf USN DDs (probably their gun output so soviet DDs gain the upper hand).

 

If WG truly cared about balance and making the game at least historically relevant they would've given the IJN low damage, slow torpedo speed, medium reload, low detection range, very long range torpedoes...

 

aka at tier 10 a 10k damage torpedo with 40 knot speed, 40s reload, 1.5km detect range torpedo that has 20km range.

 

That way IJN would be about launching torpedo salvos that have low chance of hitting because of the slow speed+range and the fact that a slow torpedo salvo with 1.5km detect range can be dodged by even a BB and if they hit, they don't do much damage (compared to now it's 1/3rd of what they do)... so the IJN gameplay is about firing off salvos to deny the enemy the area and make the enemy turn/expose their citadels plus making the IJN dds have to get close if they want to increase the chances of their torps hitting the target (again, because of the slow torp speed).

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Game balance.

 

If you want this game to be historical, then for high tier matches, let's put three USN DDs on one team for every IJN DD on the other.

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OP, remember this is a russian game and thus all russian ships need to be the best there is. First WG nerfed Mogami down the toilet claiming 'reasons' then went ahead and gave those 'reasons' to the Chapyev cruiser PLUS gave it radar. Then you have the soviet destroyers being garbage because the USN out-guns and out-torps them and the IJN out-torps them significantly... hence the solution is to bring down IJN first and force IJN to play at the soviet destroyer's level and then they'll nerf USN DDs (probably their gun output so soviet DDs gain the upper hand).

 

If WG truly cared about balance and making the game at least historically relevant they would've given the IJN low damage, slow torpedo speed, medium reload, low detection range, very long range torpedoes...

 

aka at tier 10 a 10k damage torpedo with 40 knot speed, 40s reload, 1.5km detect range torpedo that has 20km range.

 

That way IJN would be about launching torpedo salvos that have low chance of hitting because of the slow speed+range and the fact that a slow torpedo salvo with 1.5km detect range can be dodged by even a BB and if they hit, they don't do much damage (compared to now it's 1/3rd of what they do)... so the IJN gameplay is about firing off salvos to deny the enemy the area and make the enemy turn/expose their citadels plus making the IJN dds have to get close if they want to increase the chances of their torps hitting the target (again, because of the slow torp speed).

 

You make many funny jokes.

 

Daily reminder that Russian game still has Japan as the best at everything, Russia basically the worst at everything, and that Mogami is still miles better than any of her competition. I'd take the Stock Mogami, even post nerfs, as a t9 and it would be better than the Baltimore.

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Japan is the best at everything - even porno. It's so hot they have to blur it out.

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History is irrelevant to gameplay mechanics.

 

Indeed, while historical accuracy is high on Wargamings list of priorities, Game balance trumps all of it easily, since while history was never fair, the game does have to be in order to be successful. 

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Don't want to be too accurate on Torpedoes. Historically the max speeds (minimum range) settings were in the 45-48 knot ranges (no 70kt TT in WWII). Long range settings would be slower than many of the ships you are firing at. Then there is the reloads. Generally only the IJN DDs carried them (1 full set max) and it would take the entire game (15 minutes +) to reload them (and even that could probably not be done on a wildly maneuvering DD).

The arcade game settings make them much more playable even if they are tweaked for balance.

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OP, remember this is a russian game and thus all russian ships need to be the best there is. First WG nerfed Mogami down the toilet claiming 'reasons' then went ahead and gave those 'reasons' to the Chapyev cruiser PLUS gave it radar. Then you have the soviet destroyers being garbage because the USN out-guns and out-torps them and the IJN out-torps them significantly... hence the solution is to bring down IJN first and force IJN to play at the soviet destroyer's level and then they'll nerf USN DDs (probably their gun output so soviet DDs gain the upper hand).

 

If WG truly cared about balance and making the game at least historically relevant they would've given the IJN low damage, slow torpedo speed, medium reload, low detection range, very long range torpedoes...

 

aka at tier 10 a 10k damage torpedo with 40 knot speed, 40s reload, 1.5km detect range torpedo that has 20km range.

 

That way IJN would be about launching torpedo salvos that have low chance of hitting because of the slow speed+range and the fact that a slow torpedo salvo with 1.5km detect range can be dodged by even a BB and if they hit, they don't do much damage (compared to now it's 1/3rd of what they do)... so the IJN gameplay is about firing off salvos to deny the enemy the area and make the enemy turn/expose their citadels plus making the IJN dds have to get close if they want to increase the chances of their torps hitting the target (again, because of the slow torp speed).

If they screw the guns on the american destroyers they way they have the torps on the jap destroyers, I am done with this game. Guns are all the american destroyers have.

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