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Iron_Knickers

Question about patch notes and 5.5

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  • The multiplier factor is not applied to a ship's detectability range for 20 seconds after a shot from the main battery is fired, if, at the moment the shot is fired, the ship cannot be detected by the enemy, even with the potential detectability range increase being applied

 

This was one of the changes in the patch notes. What does this mean exactly? Does this mean that if I am not detected and I fire my guns my detectability wont increase and therefore I won't be seen?

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Although the phrasing does suggest that, I doubt it, as that would mean that every ship with a concealment rating shorter than their main gun range - if only by 10 meters - could now stealth fire at will. That would be an enormous change to game balance.

 

From the few games I've played in 5.5 since it dropped on live I can confirm that firing my guns when unspotted got me spotted.

 

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Although the phrasing does suggest that, I doubt it, as that would mean that every ship with a concealment rating shorter than their main gun range - if only by 10 meters - could now stealth fire at will. That would be an enormous change to game balance.

 

From the few games I've played in 5.5 since it dropped on live I can confirm that firing my guns when unspotted got me spotted.

 

I was wondering that.

 

My Iowa concealment build puts me at 12.1 KM detection range, and if this does what I thought it does, then that would mean I could stealth fire in a battleship at ranges as low as 12.2 km...

 

Stealth firing battleships at 12.2 KM lol

 

Well maybe it just makes it easier to stealth fire

Edited by Iron_Knickers

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What I think it means is the following hypothetical situation.

 

- A ship has a 15 km detection range normally, 18 km detection range for 20 seconds after firing its guns.

- It's 18.5km away from its target, and fires

- Though outside of its 18km-after-firing detection range when firing, it sails to within the 18km range within the 20s of firing

- It now gets spotted, because the '18km-after-firing detecton range' bubble moved with the ship.

 

I think that the changes you mentioned prevent that from happening.

 

  • Cool 4

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What I think it means is the following hypothetical situation.

 

- A ship has a 15 km detection range normally, 18 km detection range for 20 seconds after firing its guns.

- It's 18.5km away from its target, and fires

- Though outside of its 18km-after-firing detection range when firing, it sails to within the 18km range within the 20s of firing

- It now gets spotted, because the '18km-after-firing detecton range' bubble moved with the ship.

 

I think that the changes you mentioned prevent that from happening.

 

Exactly. It's counter-intuitive that firing 10 seconds ago gets you spotted if it didn't get you spotted when you did it. I think this is mostly a tweak to make the spotting mechanics more intuitive, but it will be a great boon to stealth firing micromanagement.
Edited by Special_Kay

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What I think it means is the following hypothetical situation.

 

- A ship has a 15 km detection range normally, 18 km detection range for 20 seconds after firing its guns.

- It's 18.5km away from its target, and fires

- Though outside of its 18km-after-firing detection range when firing, it sails to within the 18km range within the 20s of firing

- It now gets spotted, because the '18km-after-firing detecton range' bubble moved with the ship.

 

I think that the changes you mentioned prevent that from happening.

 

That would make sense - you are going to see the gun flash if you are within the spotting range that is temporarily extended by firing those guns.  The additional 20 seconds is a nod to people being able to deduce "hey, that ship just fired over there".  If you couldn't possibly see the gun flash, even with the extended spotting, it would make no sense that you could magically detect them later ( within the 20 sec timer ) if you then drove into that extended range.  It should benefit destroyers and some cruisers since they fire more frequently at the edges of the detection.

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I could be wrong but what I thought it meant was, say you fire in smoke. then stop firing in smoke and move out of smoke. You do not add the gun fire detection to your ship once you leave smoke, since you stopped firing while in smoke which kept you hid. That is what I thought it meant.

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From what I gathered, before this path:

 

I fire my guns but I am not spotted, there is the 20 second debuff active, 10 seconds after I fired my shell, my debuff is still active so I get spotted by a local enemy ship.

 

What they are removing is the last part. If you fire your guns and nothing initially spotted you upon firing. The debuff quickly resets instead of increasing your spotted range for 20 seconds.

 

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