1,382 [GRIT] Lensar Members 3,254 posts 11,954 battles Report post #1 Posted April 26, 2016 The more I think about and try to understand the perception gap between folks who find DDs and torpedoes totally frustrating and those that do not, the more I believe it's a lack of experience issue. If you have a T8 or higher BB and are feeling frustrated versus DDs and torpedoes, the best thing you can do is play a DD. While I understand that not everyone has a lot of play time available, getting some experience in a Benson (T8 USN) or Fubuki (T8 IJN) will do you a world of good in helping you better understand how to deal with DDs in your battleship. And no, this isn't one of those, if-you-think-playing-a-dd-is-so-easy-you-try-it things, I have no interest in convincing you how hard or challenging it is to play a DD. Not much is likely to change your viewpoint on that. What I want you to learn is the very thin margins that DDs normally operate on, so you know how to exploit them to your advantage, by gaining an understanding of how to position yourself to mitigate the risk of DD torps and to even pressure undetected DDs into making mistakes or launching torps from a sub-optimal angle. The fear of DDs and Torps is the fear of the unknown. And the more you know about how DDs play, the more confidently and aggressively, you can deal with them when you encounter them in your BB. 11 Share this post Link to post Share on other sites
516 Camping4XP Members 2,054 posts 2,359 battles Report post #2 Posted April 26, 2016 So true. It isn't point, click and boom, you sink any ship in the torpedo's general direction. Any competent captain can evade torpedoes. Destroyer captains need to plan and predict. This is alot more difficult in ships like the Blys with 3x2 torpedo tubes. TL;DR wasd hacks op 1 Share this post Link to post Share on other sites
1,063 [DAMP] Fodder4U In AlfaTesters, In AlfaTesters 2,703 posts 14,166 battles Report post #3 Posted April 26, 2016 I recommend playing all the classes. That way you know all their strengths and weaknesses. You can still be primarily a BB player or CA or whatnot but it will make you a more balanced player and learn how to counter the other classes better. 6 Share this post Link to post Share on other sites
357 [RST] Fedge_123 Members 836 posts 22,784 battles Report post #4 Posted April 26, 2016 The more I think about and try to understand the perception gap between folks who find DDs and torpedoes totally frustrating and those that do not, the more I believe it's a lack of experience issue. If you have a T8 or higher BB and are feeling frustrated versus DDs and torpedoes, the best thing you can do is play a DD. While I understand that not everyone has a lot of play time available, getting some experience in a Benson (T8 USN) or Fubuki (T8 IJN) will do you a world of good in helping you better understand how to deal with DDs in your battleship. And no, this isn't one of those, if-you-think-playing-a-dd-is-so-easy-you-try-it things, I have no interest in convincing you how hard or challenging it is to play a DD. Not much is likely to change your viewpoint on that. What I want you to learn is the very thin margins that DDs normally operate on, so you know how to exploit them to your advantage, by gaining an understanding of how to position yourself to mitigate the risk of DD torps and to even pressure undetected DDs into making mistakes or launching torps from a sub-optimal angle. The fear of DDs and Torps is the fear of the unknown. And the more you know about how DDs play, the more confidently and aggressively, you can deal with them when you encounter them in your BB. I recommend playing all the classes. That way you know all their strengths and weaknesses. You can still be primarily a BB player or CA or whatnot but it will make you a more balanced player and learn how to counter the other classes better. Excellent advice from both posters. I used to primarily play just dd's, but have dipped my toes into the other ship types. It's excellent experience and makes you a better player. 1 Share this post Link to post Share on other sites
357 [RST] Fedge_123 Members 836 posts 22,784 battles Report post #5 Posted April 26, 2016 So true. It isn't point, click and boom, you sink any ship in the torpedo's general direction. Any competent captain can evade torpedoes. Destroyer captains need to plan and predict. This is alot more difficult in ships like the Blys with 3x2 torpedo tubes. TL;DR wasd hacks op This too +1 I have a Blyskawica too - the torps are a more difficult challenge compared to the IJN ships. Share this post Link to post Share on other sites
2,852 Madwolf05 ∞ Alpha Tester 7,170 posts 4,070 battles Report post #6 Posted April 26, 2016 You really don't understand a DD as a BB until you've played one and vice versa. Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #7 Posted April 26, 2016 I do play both, and while I can avoid torpedoes in my North Carolina it's not much fun depending on the game. Thing I most resent is that they penalize going places, and encourage the hang-back meta. When playing in my Benson, if I miss a couple of torpedo salvo's against a BB it's frustrating, but at the same time I feel I have absolutely nothing to fear going 1 on 1 on a Battleship - he'll never spot me. My worst case scenario is a draw. DD's also get wildly better advances in striking power going from T7-T8, whereas BB survivability improves far less, and in some cases decreases. Share this post Link to post Share on other sites
904 [CLOVR] teamoldmill Beta Testers 3,667 posts 1,637 battles Report post #8 Posted April 26, 2016 So true. It isn't point, click and boom, you sink any ship in the torpedo's general direction. Any competent captain can evade torpedoes. Destroyer captains need to plan and predict. This is alot more difficult in ships like the Blys with 3x2 torpedo tubes. TL;DR wasd hacks op And BB captains don't? In most cases they are the slowest ships out there, always visible, and constantly under attack from all classes at once. Planning and predicting are just as important for BBs, if not more so. You go the wrong way, you do not have a smoke and escape button. Playing all the classes helps, absolutely. But DDs in particular have a much, much, much higher skill ceiling, and a slightly higher skill floor. Little bit harder to play well and learn, massively more able to win games. Some of the best players in the game right now play DDs as main. Share this post Link to post Share on other sites
146 Iron_Knickers Beta Testers 701 posts 1,459 battles Report post #9 Posted April 26, 2016 The more I think about and try to understand the perception gap between folks who find DDs and torpedoes totally frustrating and those that do not, the more I believe it's a lack of experience issue. If you have a T8 or higher BB and are feeling frustrated versus DDs and torpedoes, the best thing you can do is play a DD. While I understand that not everyone has a lot of play time available, getting some experience in a Benson (T8 USN) or Fubuki (T8 IJN) will do you a world of good in helping you better understand how to deal with DDs in your battleship. And no, this isn't one of those, if-you-think-playing-a-dd-is-so-easy-you-try-it things, I have no interest in convincing you how hard or challenging it is to play a DD. Not much is likely to change your viewpoint on that. What I want you to learn is the very thin margins that DDs normally operate on, so you know how to exploit them to your advantage, by gaining an understanding of how to position yourself to mitigate the risk of DD torps and to even pressure undetected DDs into making mistakes or launching torps from a sub-optimal angle. The fear of DDs and Torps is the fear of the unknown. And the more you know about how DDs play, the more confidently and aggressively, you can deal with them when you encounter them in your BB. If you play battleships and you think destroyers are OP, you don't know how to play the game. 1 Share this post Link to post Share on other sites
237 [ICOP] Junostorm Members 1,079 posts 4,865 battles Report post #10 Posted April 26, 2016 Drove a pair of IJN DD's (Muts & Kami) crazy in my NM. One of the typed in chat, hey NM lose the WASD hax. I nearly died laughing. 1 Share this post Link to post Share on other sites
422 ckupf Members 1,947 posts 8,913 battles Report post #11 Posted April 26, 2016 Amen, the best way to becoming good with a class is to understand other classes playstyles. Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,626 battles Report post #12 Posted April 26, 2016 OH if the DDs actually played like a CLaus Video....... that would be so funny..... Share this post Link to post Share on other sites
516 Camping4XP Members 2,054 posts 2,359 battles Report post #13 Posted April 26, 2016 (edited) And BB captains don't? In most cases they are the slowest ships out there, always visible, and constantly under attack from all classes at once. Planning and predicting are just as important for BBs, if not more so. You go the wrong way, you do not have a smoke and escape button. Playing all the classes helps, absolutely. But DDs in particular have a much, much, much higher skill ceiling, and a slightly higher skill floor. Little bit harder to play well and learn, massively more able to win games. Some of the best players in the game right now play DDs as main. Since when did i say that BBs require no planning? You're just strawmanning me at this point I'm reinforcing OP's point that DDs aren't OP inherently. It's the players that make them op and it's alot more difficult to make them very very effective Edited April 26, 2016 by Camping4XP 2 Share this post Link to post Share on other sites
1,466 [KTKM] IKU19 Beta Testers 4,633 posts 4,078 battles Report post #14 Posted April 26, 2016 You really don't understand a DD as a BB until you've played one and vice versa. It's why I play about the same amount of matches as a battleship, cruiser, and destroyer. Knowing what you're up against is half the battle. You know a Pensacola or Atago probably isn't going to sail in a straight line for very long so you have to predict turns both for torps and shooting artillery, same with battleships. A Yamato or an Iowa most likely is going to move in very linear patterns due to their squishy broadsides so you have to predict less turning, whereas a Montana or an Amagi probably is going to turn a lot more. Seeing a destroyer turn away from you means that they've probably launched torps and you can turn to evade them way ahead of time. Share this post Link to post Share on other sites
104 Gaudy6523 Beta Testers 261 posts 1,889 battles Report post #15 Posted April 26, 2016 How dare you ask the kings of the ocean to try being a pauper?!??! Share this post Link to post Share on other sites
3,287 [WG-CC] SireneRacker -Members-, Members 9,101 posts 8,050 battles Report post #16 Posted April 26, 2016 Generally people should play all classes for some battles so they can understand how to counter them the best. The effect on your gameplay is amazing after you realized that every ship has it's weakness Share this post Link to post Share on other sites
4,173 Pope_Shizzle Members 3,229 posts 7,820 battles Report post #17 Posted April 26, 2016 Along the same lines, for those of you in DD's who don't understand the frustration tier 9 and 10 battleships feel when facing Shimakaze torpedo walls, please play some games in an Iowa, Izumo, Yamato and Montana before you dismiss BB drivers as whiners and babbies. 6 Share this post Link to post Share on other sites
972 [-K--] Killjoy1941 Members 3,075 posts 6,658 battles Report post #18 Posted April 26, 2016 As a generalist, I endorse this message. Combing DD spreads is easy because I know from playing them where I should and shouldn't be, how to best avoid torps I don't know are there, how to avoid ones that are visible, reload times, range, etc. I get hit far more by the torps which aren't aimed at me. Random torps OP, plz nerf. Oh, wait... they just did. Aerial torps are still a pain. Why? I don't CV enough to have that same sense for when an attack is committed, but that's a problem with CV play in general, not the planes or attack mechanics. 1 Share this post Link to post Share on other sites
1,382 [GRIT] Lensar Members 3,254 posts 11,954 battles Report post #19 Posted April 26, 2016 When playing in my Benson, if I miss a couple of torpedo salvo's against a BB it's frustrating, but at the same time I feel I have absolutely nothing to fear going 1 on 1 on a Battleship - he'll never spot me. My worst case scenario is a draw. The Benson is a fun little ship. It's small, has decent guns (tho the arcing is ridiculous at range), can deliver a decent torp spread, and is extremely maneuverable. Backed when ranked battles were a thing, it was my go-to ship. The biggest problem is the 55 knot torps. It's extremely hard to aim and hit when them, making them more useful for area denial/suppression torping. The biggest use I get out of them is verses other DDs, as I drop them then try to knock out their engines/steering with my guns. In one match, I had this awesome view of my benson torps rolling along as a shima torp wall came up from behind and passed them. I should make a video of it, as it was a pretty magical thing to see, and truly made me appreciate the difference in speed between a 55 and 72 knot torps. Share this post Link to post Share on other sites
1,466 [KTKM] IKU19 Beta Testers 4,633 posts 4,078 battles Report post #20 Posted April 26, 2016 Along the same lines, for those of you in DD's who don't understand the frustration tier 9 and 10 battleships feel when facing Shimakaze torpedo walls, please play some games in an Iowa, Izumo, Yamato and Montana before you dismiss BB drivers as whiners and babbies. One Shimakaze actually is a very poor torpedo wall. It's when multiple destroyers coordinate their strikes that they become hard to dodge. A good torpedo wall launched by one destroyer will hit a lot of targets once and has a ton of holes to slide past. I know because I frequently division T8 battleships with one of my T10 friends, I see Shimakazes quite regularly. They're way easier to dodge than Zao's overpowered mach 1 stealth napalm barrages Torpedo spam is actually worse around T5 when your rudder and manoeuvrability is garbage and torps reload in 30 seconds. The volume of torps is way higher than in high tier. Back when Minekaze had her 10km torps she was commonly fail divisioned into T10 matches because she could deal more damage faster than Shimakaze just because of her torpedo angles, concealment and torpedo reload. The torps were slower but they detected way closer. Share this post Link to post Share on other sites
2,228 [-AFK-] 10T0nHammer Members 7,321 posts 3,856 battles Report post #21 Posted April 26, 2016 One Shimakaze actually is a very poor torpedo wall. It's when multiple destroyers coordinate their strikes that they become hard to dodge. A good torpedo wall launched by one destroyer will hit a lot of targets once and has a ton of holes to slide past. I know because I frequently division T8 battleships with one of my T10 friends, I see Shimakazes quite regularly. They're way easier to dodge than Zao's overpowered mach 1 stealth napalm barrages Torpedo spam is actually worse around T5 when your rudder and manoeuvrability is garbage and torps reload in 30 seconds. The volume of torps is way higher than in high tier. ^^^^ Agreed. I have dodged 8km torps from Shimas in my fat, slow Amagi and Tirpitz lol but I watched a div mate literally get burned down in 2 minutes by a Zao that no one could spot. He was in a Yammy... Share this post Link to post Share on other sites
1,382 [GRIT] Lensar Members 3,254 posts 11,954 battles Report post #22 Posted April 26, 2016 Along the same lines, for those of you in DD's who don't understand the frustration tier 9 and 10 battleships feel when facing Shimakaze torpedo walls, please play some games in an Iowa, Izumo, Yamato and Montana before you dismiss BB drivers as whiners and babbies. That's not what this topic is about. I specifically said it wasn't a "shutup about DDs unless you walk a mile in our shoes," it was about helping to educate those who have trouble with DDs and torps better understand how to be less of a victim. On the other hand, you're offering up the "you don't even know, bro" argument, which unfortunately, doesn't really enlighten anyone or change any opinions. Share this post Link to post Share on other sites
592 DokturProfesur Beta Testers 1,776 posts 1,592 battles Report post #23 Posted April 26, 2016 Torpedoes are a necessary evil. Share this post Link to post Share on other sites
138 Menemy Beta Testers 1,023 posts 2,801 battles Report post #24 Posted April 26, 2016 Well i can avoid torps alright but it's still annoying considering WASDing mean getting out of my correct angle when im dueling others BBs and also have to keep looking at the sky all the time for TB (How many times did i have to decide between eating shells into my citadel or eating a full CV torp run, now thats fun and working as intended). Share this post Link to post Share on other sites
4,173 Pope_Shizzle Members 3,229 posts 7,820 battles Report post #25 Posted April 26, 2016 One Shimakaze actually is a very poor torpedo wall. It's when multiple destroyers coordinate their strikes that they become hard to dodge. A good torpedo wall launched by one destroyer will hit a lot of targets once and has a ton of holes to slide past. I know because I frequently division T8 battleships with one of my T10 friends, I see Shimakazes quite regularly. They're way easier to dodge than Zao's overpowered mach 1 stealth napalm barrages Torpedo spam is actually worse around T5 when your rudder and manoeuvrability is garbage and torps reload in 30 seconds. The volume of torps is way higher than in high tier. That's just wrong on so many levels. Rudder shift and turn radius generally gets worse as you advance in the tiers. Also, in one of the recent patches, WG nerfed the rudder shift of all battleships above a certain weight. This nerf hit the tier 9 and 10 BB's as well as a couple of the larger tier 7's and 8's. The turn radius nerf to the high tier battleships is very noticeable. I'd much rather dodge 6 to 8 torpedo spreads every 45 seconds in a New Mexico or a New York with their very small turn radius' and short rudder shifts than to have to dodge 15 torpedo spreads every 100 seconds in my Yamato. 3 Share this post Link to post Share on other sites