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danojaye

No Mo Kappin.

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3 games, Battleships didnt participate. Its kind of bad when after you get sunk, you click around to the other ships and theres 3 Battleships without a single scratch in their paint.

 

Its a known thing.

 

So, wargaming in its infinite wisdom ' nerfed ' torpedos. The ship that uses them the most ( Destroyers ) are participating in the game and they get the short end of the straw? Makes good sense!!

 

4 or 5 games down the road, I refused to cap endless the Battleships would move forward. They didnt like the idea too much.  Its just game.. after game.. after game..

 

Im starting out in a new ship for myself ( Fletcher ). I need to earn exp and a win once in a while would be very nice.

 

I know distance covered is a stat in the game under ' detailed report '. Maybe the brain-children at wargaming could use such a thing to deduct exp/coin from those whom dont cover 20% of the distance their ship could cover in a battle. I would even go as low as 15%, 10%. Something!

 

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Yes BB players are the ingame cancer. everything else gets nerfed for BB benefit.

 

Play BBs or get nerfed.

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Yamato and me are quite happy to go forward and take the hits for the team, so long as there's actually a team to take hits for. Soak up the brunt of the damage, throw out those massive shells, and while everyone was killing you, everyone else was killing them. Actually just got her a Dreadnought badge doing just that.

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It's more often the CA's problem than BB's.  Every time I push in the Yamato if I don't have a CA at or in front of me, I'm going to be greeted by a torpedo wall that I can barely spot in time to avoid.  I played one match in my Yamato and lo and behold I ate 9 torpedoes from a Shimakaze (abused the saturation mechanic so the last 5 torpedoes hit my completely-dead stern and did 0 damage, but 9 hits is 9 hits) when my Hindenburg escort turned tail and ran from a Tirpitz (after I put 5 rounds into said Tirpitz and made him turn away) and his Gearing consort lost his engine and had to save himself.

 

The reason why BBs don't like to push is because they can't push alone.  I am one of the few players who is willing to risk 200k of additional repair costs by going out in front and leading my team in a Yamato if it means victory, however many other players are not so driven or skilled at anticipating torpedo attacks (even from spotted DDs; an invisible DD is nearly impossible to predict unless you manage to find a pattern to his torpedo salvoes, which is hard to do when high-tier DDs get minute-long reload times and 40-knot speeds).

 

You can boycott capping and doing anything useful in your DD and I don't care; your anger is justified (but imagine how a BB player feels when the support he needs to push isn't forthcoming, hmm?).  But...if I see you hiding behind my Yamato, I will not hesitate to abandon the flank, because if you aren't willing to do your job, then I can't do mine.

Edited by TenguBlade

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What Tengu said...^^...I've seen a TON of cruisers behave really odd lately. Moving sideways (no dd coverage or vision), reversing like they're a NC, to just stopping altogether fully broadside. Granted they don't last very long, but when I play Cruiser, I escort the dd's...so when they detect a high value target; our salvo gets doubled, not to mention the AA relief. It makes sense to me, anyways...a BB should be around 4 km behind a cruiser in that role. Ideally the CV should be around 8 km behind the BB, so everyone has each others' back. Lately it's all about not getting hit, and forgoing the win to achieve this end result. Or it might be damage seekers only. Hard to tell, really. But I do know that I've been scouting caps in a NC, and even an Iowa a fair amount lately.

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Regardless of the class I play, exception of CV not quite figured them out, it is a rarity you get any kind of support.

 

@Bonfire79 & @TenguBlade :great:

 

You just know it is going to be one of the games, when you are in the of one slowest ships (NW/NY) in the game and your the initial ship in the cap circle.

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Yes BB players are the ingame cancer. everything else gets nerfed for BB benefit.

 

Play BBs or get nerfed.

 

Couldn't be more wrong. 

 

The game I think as it stands (maybe barring CV's) is entirely balanced. The some of the nerfs were justified, others were not, yet as it stands I believe it is balanced. 

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Sounds like you over extended and got kilt. It happens.

 

The tendency to immediately look around and assign blame is natural but ultimately counter productive.

 

 

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BBs are one of the worst culprits for not engaging well but if you really want to see a team fail hard try a team with a DD that won't cap or scout.

 

That is the most undermining play of all.

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BBs are one of the worst culprits for not engaging well but if you really want to see a team fail hard try a team with a DD that won't cap or scout.

 

That is the most undermining play of all.

 

EXACTLY! TRY repairing those BB's without the cashflow. Ill snipe something and get the credits to repair my stuff. Its an economic thing. I dont mind at all having the win/loss ratio take a couple point hit. 

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It's more often the CA's problem than BB's.  Every time I push in the Yamato if I don't have a CA at or in front of me, I'm going to be greeted by a torpedo wall that I can barely spot in time to avoid.  I played one match in my Yamato and lo and behold I ate 9 torpedoes from a Shimakaze (abused the saturation mechanic so the last 5 torpedoes hit my completely-dead stern and did 0 damage, but 9 hits is 9 hits) when my Hindenburg escort turned tail and ran from a Tirpitz (after I put 5 rounds into said Tirpitz and made him turn away) and his Gearing consort lost his engine and had to save himself.

 

The reason why BBs don't like to push is because they can't push alone.  I am one of the few players who is willing to risk 200k of additional repair costs by going out in front and leading my team in a Yamato if it means victory, however many other players are not so driven or skilled at anticipating torpedo attacks (even from spotted DDs; an invisible DD is nearly impossible to predict unless you manage to find a pattern to his torpedo salvoes, which is hard to do when high-tier DDs get minute-long reload times and 40-knot speeds).

 

You can boycott capping and doing anything useful in your DD and I don't care; your anger is justified (but imagine how a BB player feels when the support he needs to push isn't forthcoming, hmm?).  But...if I see you hiding behind my Yamato, I will not hesitate to abandon the flank, because if you aren't willing to do your job, then I can't do mine.

"The reason why BBs don't like to push is because they can't push alone.  I am one of the few players who is willing to risk 200k of additional repair costs by going out in front and leading my team in a Yamato if it means victory, however many other players are not so driven or skilled at anticipating torpedo attacks (even from spotted DDs; an invisible DD is nearly impossible to predict unless you manage to find a pattern to his torpedo salvoes, which is hard to do when high-tier DDs get minute-long reload times and 40-knot speeds)."

 

But to have BATTLESHIPS without even having a scratch in their paint.. FULL life.. 2 or 3 of them in a single game..

 

As I mentioned earlier.. lets see how losses hit the pocket books of those not willing to participate. 

 

' willing to do your job '.. Willing to do it if others do theirs. Not just sitting some 20k behind where im being shredded while someone else is doing nothing or not even advancing.

 

Wargaming has nerfed the DD line and in doing so, by cutting out the long distance torps, they have even given the Battleships a greater area to move forward and not have to worry so much. What happened? The Campers are still sitting back while those whom actually get involved were nerfed. Thats some severely backwards thinking.

 

You wont fine *me* hiding behind your ship.

Edited by danojaye

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3 games, Battleships didnt participate. Its kind of bad when after you get sunk, you click around to the other ships and theres 3 Battleships without a single scratch in their paint.

 

Its a known thing.

 

So, wargaming in its infinite wisdom ' nerfed ' torpedos. The ship that uses them the most ( Destroyers ) are participating in the game and they get the short end of the straw? Makes good sense!!

 

4 or 5 games down the road, I refused to cap endless the Battleships would move forward. They didnt like the idea too much.  Its just game.. after game.. after game..

 

Im starting out in a new ship for myself ( Fletcher ). I need to earn exp and a win once in a while would be very nice.

 

I know distance covered is a stat in the game under ' detailed report '. Maybe the brain-children at wargaming could use such a thing to deduct exp/coin from those whom dont cover 20% of the distance their ship could cover in a battle. I would even go as low as 15%, 10%. Something!

 

 

I see what you are saying, and I can agree with you for the most part, but you pretty much have to just adapt and overcome. I know that sucks, but ultimately you really have no one you can depend on but yourself. As many games as I've played, I've had to learn that the hard way. I'll push up thinking I have backup, and at the first sight of an enemy ship all my cover turns tail. I've even seen enemy DD's (CTRL LCLICK) being spotted for MANY (CTRL LCLICK) minutes and not take (CTRL LCLICK) a single hit because my (CTRL LCLICK) "team" is paying attention (CTRL LCLICK) to something wayyyyy the heck off in the distance.

 

Unfortunately, we all have to depend on others for success, and everyone knows one ship cant win a battle. There are many times where I have to carry my team, but I wont every say that I won the battle, because it would be a lie.

 

You as a DD pretty much set the tone for the whole battle. It's up to us to really take the chances that we do for the success of the battle. Tell the team, "going up 2 line to spot", or "moving in to cap B, but will bug out without support". Let them know what your plans are and that will give them some confidence and feel that there's a plan. Don't ever put yourself into a situation that you cant get out of. If you have to back outta a cap, then do so and leave it at that. If someone complains you are at fault simply say that there is a lack of support and be done with it. You don't owe anyone S***!! I have a high amount of Karma, and I don't care if that number drops to zero because I know I'm doing my job, and those fools aren't.

 

Just remember, DD's are what other ships follow...

 

Edited by Wulfgarn

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Rpoblem with BBs is that once you push with them there is no way back. If you turn you get citadeled so you have to keep pushing. That would be no problem if your cruisers and Co. would stay with you. But they don't. Most of the times they turn around after one shell landed close to them and within 20 Seconds you are alone. That'S why I only get forward with my Nagato once I see that my teammates are not cowards. Otherwise it is just a waste.

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Rpoblem with BBs is that once you push with them there is no way back. If you turn you get citadeled so you have to keep pushing. That would be no problem if your cruisers and Co. would stay with you. But they don't. Most of the times they turn around after one shell landed close to them and within 20 Seconds you are alone. That'S why I only get forward with my Nagato once I see that my teammates are not cowards. Otherwise it is just a waste.

 

Trap map. I start taking ' A' , Theres 3 Cruisers and a BB sitting within one square from the cap. I have a Mikhail radaring me, 2 other enemy CV's shelling and an enemy DD coming after me.. 3 of the friendly ships turned away.

 

The BB is slow.. I get it. Whats the excuse for the others though?

 

Its getting THAT dumb.

 

Team had the clear advantage, 5 ships against 4! We even had a Battleship!! 

 

NOBODY wants to get their paint scratched anymore.

Edited by danojaye

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Trap map. I start taking ' A' , Theres 3 Cruisers and a BB sitting within one square from the cap. I have a Mikhail radaring me, 2 other enemy CV's shelling and an enemy DD coming after me.. 3 of the friendly ships turned away.

 

The BB is slow.. I get it. Whats the excuse for the others though?

 

Its getting THAT dumb.

 

Team had the clear advantage, 5 ships against 4! We even had a Battleship!! 

 

NOBODY wants to get their paint scratched anymore.

 

I know your pain. Trust me I do...

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Trap map. I start taking ' A' , Theres 3 Cruisers and a BB sitting within one square from the cap. I have a Mikhail radaring me, 2 other enemy CV's shelling and an enemy DD coming after me.. 3 of the friendly ships turned away.

 

The BB is slow.. I get it. Whats the excuse for the others though?

 

Its getting THAT dumb.

 

Team had the clear advantage, 5 ships against 4! We even had a Battleship!! 

 

NOBODY wants to get their paint scratched anymore.

 

Problem is there are alot of cowards at higher levels, and little to no team work and communication. Every match where we worked  together we won. hands down. personaly I could care less if i get sunk as long as i do some good for the team. but there is alot of people max-range firing. which is stupid

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Easy Just do not rush to cap when you see you are with hang back BBs

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I don't. But the game needs to punish people who do that. its making Tier 7-10 unplayable. As it is, repair costs are stupid high after tier 6, and so you don't make money unless you have a stellar match.

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Problem is there are alot of cowards at higher levels, and little to no team work and communication. Every match where we worked  together we won. hands down. personaly I could care less if i get sunk as long as i do some good for the team. but there is alot of people max-range firing. which is stupid

 

3 games tonight. 1 was in a montana . He took less then 1000 damage the WHOLE game. He sat 20-25K away from the enemies cap..

 

The part that galls me the most is while Im out grabbin a cap, especially early in the game.. I get beat down. *IF* I live ( after someone radars and everything is shooting at you, multiple DD's of enemy team, torp walls... ), Im down to half the ships life/hit points.

 

I came up with a ' process ' though. 

 

*IF* I start the game rushing a cap.. and NONE of the Battleships are moving forward.. I just turn away. If they cry and complain, thats THEIR problem. I go out hunting on my own or get another DD to go hunting with me. It really doesnt matter if the game is lost. Basically if one can hit 15 shells/cause a flood-fire/get a kill.. Your going to break even cash-wise for the match.

 

How much does Battleship Grey cost per Gallon? Glidon or SherwinWilliams? Get the good stuff, Benjamin Moore! :D

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I don't. But the game needs to punish people who do that. its making Tier 7-10 unplayable. As it is, repair costs are stupid high after tier 6, and so you don't make money unless you have a stellar match.

 

I wish they would!

 

I have played with some AWESOME teams. Move in force and push the Caps. If an enemy destroyer is found in a cap, they get pushed right out or wasted. 

 

Theres just so few ( what I will call ) ' Aggressive ' players out there though.

Edited by danojaye

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meh, high tier is still [edited]even with the torp nerf.  less shima, more gearing/fletchers.     same ole   BB sniping meta that is now invading mid tier.     Only thing is that  it has become more dangerous to cap as   AP   can do lot of dmg against DDs now.      if I am not supported well,  I am having doubts capping at high tier.  I seem to love half my health or more each time at the beginning of match  if enemy DD is supported.     if my team doesn't support DD, I won't even bother capping at high tier.

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Strangely enough when I was playing CV's intensely we got caps like crazy. I immediately sent my fighters to spot at objectives. That gave long range guns targets and everyone, including destroyers, time to think of their next move. Then the DB to help support the destroyers.

 

Now I'm playing a destroyer and what do I see? The support turn tail and run at the first sign of reds to the edge of the map furthest from said objective. Fairly frequently. Someone even spams an objective or two even though they clearly had no intent to support the cap. I don't want to sound completely negative because it is a great joy to be on the side that actually shows some cojones. I think what happens with destroyers is this potential to get burned early in the game because of this player phenomenon. Then it's no fun waiting for the ship you want to play to become available again. That can be quite irritating and sticks in your mind for awhile.

 

Edited by Illegal401Immigrant
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2 battles in a row tonight lost by BB Sunday driving edge hugging scrublords, who gave away the caps we fought hard for while they had their miinimap minimised to postage stamp size like their mind for domination mode.

By game 3 of the same sheet, I gave up and turned tail after taking 2 caps heading the opposite direction as far away from the action as possible to let these players know the feeling including a couple of fish dumps across their bows. I let two or three get sunk and the SOSpam go until I could make a difference, then got me a tier +1 DD and a tier +2 BB and another cap ftw.

Even with the fines still top scored.

 

For the BB "strategists" who don't get domination.... (-_-) ,,!,,

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I only try to cap in mid-tier now after the torp nerf. In my Kagero and Shimakaze, I still load the gimped, slow, you-can-see-it-from-half-a-map-away 20km torps. And spam them from afar, then hide behind those sniping meat shields, waiting for the reload.

 

The goal is no longer to do well in those 2 ships (heck, I have the top tier and 17 pt captains already) but to hurt and anger the idiots who can't evade torps with gaps wider than a CV and come with a 20 second warning. I am not going to make much credit or XPs but it's still satisfying to get more than a couple of hits from 15km away.

 

I hit an Yamato from 16km with SIX torps in 2 separate salvos the other day. Didn't sink her. But you couldn't wipe the smile off me that day. :)

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