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chrisibare

Concealment / Invisibility.....

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Having already played numerous battles, I have noticed from time to time, a certain # of DD's are completely & totally invisible during battle. Smoke screens & concealment camouflage is one thing, but to be hidden completely, only seeing torpedo trails or battery fire , is quite another.  One game was particularly spoiled, every team member being hit by this invisible DD, everyone scrambling to find him. We won on points, but it was rather disconcerting not finding this DD.

 

Can a ship attain enough concealment points to do this ? Is this some sort of mod/ patch that someone exploited? I certainly would be curious to know. Playing the game is fun, challenging, & even relaxing. Just don't want someone pretending to be a Klingon Bird of Prey, always cloaked.

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What tiers? Generally an IJN DD will only be spotted at less than 6km. Unless it's a sealclubber in a tachibana, which has 4.7km concealment.

Edited by Cruiser_Noshiro

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Having already played numerous battles, I have noticed from time to time, a certain # of DD's are completely & totally invisible during battle. Smoke screens & concealment camouflage is one thing, but to be hidden completely, only seeing torpedo trails or battery fire , is quite another.  One game was particularly spoiled, every team member being hit by this invisible DD, everyone scrambling to find him. We won on points, but it was rather disconcerting not finding this DD.

 

Can a ship attain enough concealment points to do this ? Is this some sort of mod/ patch that someone exploited? I certainly would be curious to know. Playing the game is fun, challenging, & even relaxing. Just don't want someone pretending to be a Klingon Bird of Prey, always cloaked.

 

1. Setup replays

2. understand concealment ranges on various ships

3. understand the roles.

61 games is a very small number in this game, I really recommend you enable replays so you can watch the match, and understand what's happening.

 

You also have players with 1000's of games, and 15 point captains, which provides additional concealment values, it's a steep learning curve the first 100-200 games, replays can teach you a lot.

 

And since the game is server side, it's not really possible to cheat/exploit in that manner without actually hacking the game code....so no...mods don't mean anything.

Edited by awiggin

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Yes.

 

The way concealment works is that ships have a base detection range, which can be reduced with camo, a module starting from t8 and above, and a 5 point captain skill.

 

In game, being on fire or having your AA/secondaries debuffs your detection, but the debuff disappears as soon as the fire is out, or the AA stops shooting.

 

Main battery fire debuffs your detection radius by a larger amount and stays for 20 seconds after you stop firing.

 

As long as your base detection + firing debuff is less than your max firing range, you can shoot and stay invisible.

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Yes.

 

The way concealment works is that ships have a base detection range, which can be reduced with camo, a module starting from t8 and above, and a 5 point captain skill.

 

In game, being on fire or having your AA/secondaries debuffs your detection, but the debuff disappears as soon as the fire is out, or the AA stops shooting.

 

Main battery fire debuffs your detection radius by a larger amount and stays for 20 seconds after you stop firing.

 

As long as your base detection + firing debuff is less than your max firing range, you can shoot and stay invisible.

​Thank You for answering that. that clears up some confusion.

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nah its happened before like the game taking so long to render something even your own allies iv seen some times when a bb is in my line of sight but he wont show up but its really rare for me but it does happen

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Not another one of these threads. They're getting as bad a submarine threads. LEARN HOW GAME MECHANICS WORK!

 

It is possible for a good DD player who can stealth fire or stealth torp to never be detected during the game.

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Having already played numerous battles, I have noticed from time to time, a certain # of DD's are completely & totally invisible during battle. Smoke screens & concealment camouflage is one thing, but to be hidden completely, only seeing torpedo trails or battery fire , is quite another.  One game was particularly spoiled, every team member being hit by this invisible DD, everyone scrambling to find him. We won on points, but it was rather disconcerting not finding this DD.

 

Can a ship attain enough concealment points to do this ? Is this some sort of mod/ patch that someone exploited? I certainly would be curious to know. Playing the game is fun, challenging, & even relaxing. Just don't want someone pretending to be a Klingon Bird of Prey, always cloaked.

 

Funny you mentioned the Klingon Bird of Prey and its cloaking system.  IMO I think they should delete the smoke option alltogether. it is poorly done. If there is smoke it should be no one can see out nor anyone can see iin as well. It should be a neutral barrier of no visibility period.  Another issue is the amount of concealment each ships characteristic is. I myself feel that this is another area which is badly implemented. It is probably the game engine itself that cannot finnese it so that when a ship is coming into your max view parameter it cannot fade in to view but just all of a sudden blink the icon and ship is there. As I said the game engine probably has limitations in that area. As an example on Battlefield1942 there is a constant fog and there are no icons either so you have to find your enemy via the mini map and remember the mini is only as good as the friendlies that can verify it by being close or last known position.  

Well anyways next version 5.5 is supposedly going to have RADAR to counter act smoke from DD's.   We will just have to wait and see pretty soon. Hang in there...

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Funny you mentioned the Klingon Bird of Prey and its cloaking system.  IMO I think they should delete the smoke option alltogether. it is poorly done. If there is smoke it should be no one can see out nor anyone can see iin as well. It should be a neutral barrier of no visibility period.  Another issue is the amount of concealment each ships characteristic is. I myself feel that this is another area which is badly implemented. It is probably the game engine itself that cannot finnese it so that when a ship is coming into your max view parameter it cannot fade in to view but just all of a sudden blink the icon and ship is there. As I said the game engine probably has limitations in that area. As an example on Battlefield1942 there is a constant fog and there are no icons either so you have to find your enemy via the mini map and remember the mini is only as good as the friendlies that can verify it by being close or last known position.  

Well anyways next version 5.5 is supposedly going to have RADAR to counter act smoke from DD's.   We will just have to wait and see pretty soon. Hang in there...

 

Smoke is a neutral barrier of no visibility. When ships are shooting out of smoke, they have allies spotting for them. 

 

Also radar is out already. 

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Exactly how does spotting/concealment work? All the game stats give you is a base percentage for each ship. If I knew that, for example, a ship 200 meters long with a concealment of 50%, will always be spotted at a distance of 5 km, I'd feel better about those invisible ships.

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Exactly how does spotting/concealment work? All the game stats give you is a base percentage for each ship. If I knew that, for example, a ship 200 meters long with a concealment of 50%, will always be spotted at a distance of 5 km, I'd feel better about those invisible ships.

 

Concealment is not really the right word for it, 'detection' would be preferable. Each ship has their own detection range that can be decreased through use of camo, modules, and captain skills. The camo gives reduces detection range by 3%, the module (available for tier VIII and above ships reduce it by 10%, and the captain skill reduces it by 10-18%. These values are multiplicative so if a ship has a base detection range of 10km and it has camo and the module, it would have a detection range of 10 x .97 x .9 = 8.73 km.

When you fire the main guns your detect range increases by 30meters * the caliber of your guns in mm. Firing AA guns increases detect range by 2 km.

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Well anyways next version 5.5 is supposedly going to have RADAR to counter act smoke from DD's.   We will just have to wait and see pretty soon. Hang in there...

 

Radar is already in the game and it's only for high tier USN and IJN cruisers.

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Radar is already in the game and it's only for high tier USN and IJN cruisers.

 

If thats the case this game is BROKE

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Smoke is a neutral barrier of no visibility. When ships are shooting out of smoke, they have allies spotting for them. 

 

Also radar is out already. 

 

Yeah RIGHT..... auto spotbot no doubt lol!

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