234 Carrier_Junyo Members 738 posts 6,483 battles Report post #1 Posted April 16, 2016 (edited) Source: http://forum.worldofwarships.com/index.php?/topic/75969-055-news-torpedo-news-good-and-bad-news/ I'm missing info on some detection ranges. If you tell them to me, I'll update the table. Also, let me know of any errors on the data and I'll update it also. So, what will be your new choice of Torpedoes for high tier IJN DDs? Edited April 17, 2016 by lord_of_storms 2 Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #2 Posted April 16, 2016 (edited) Type 93 Model 1 - 120s reload (Kagero) Type 93 Model 2 - 1.7km detection, 90s reload (Fubuki), 120s reload (Kagero) Type 93 Model 3 - 23767 damage, 153s reload (Shimakaze) Type 90 mod 1 - 1.6km detection, 82s reload (Fubuki) Type 90 mod 2 - 1.4km detection, 82s reload (Fubuki) F3 - 1.9km detection, 131s reload (Shimakaze), 104s (Kagero) Edited April 16, 2016 by Jinxed_Katajainen Share this post Link to post Share on other sites
1,022 [WOLFG] Gabriel_LXIX Members 2,521 posts Report post #3 Posted April 16, 2016 Im just a mid tier skreb These are the 'nerfed' torps? How? Share this post Link to post Share on other sites
422 [F-N-B] Argh_My_Liver Beta Testers 1,411 posts 8,544 battles Report post #4 Posted April 16, 2016 I'm thinking the Fubuki is definitely gonna be getting the type 93 mod 2's although personally I will probably skip out on the TA skill for that ship. For my Shimakaze I'm not sure, looking at either the F3's or mod 3's with TA. Share this post Link to post Share on other sites
376 [S_E_A] byronicasian Beta Testers 2,709 posts 4,585 battles Report post #5 Posted April 16, 2016 Im just a mid tier skreb These are the 'nerfed' torps? How? The non-F3 (Zaou) torps all had their detection range increased, so you'll see them earlier (and some of them were made slower IIRC). Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,357 battles Report post #6 Posted April 16, 2016 Im just a mid tier skreb These are the 'nerfed' torps? How? WG must have had a surplus of 90 mod2??? Share this post Link to post Share on other sites
627 [MAHAN] AdmiralPiett Beta Testers 1,605 posts 7,195 battles Report post #7 Posted April 16, 2016 Type 93 mod. 2 on Fubuki for sure. My captain has TA though, and I'm not sure how often I will be able to get within 8 km. Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #8 Posted April 16, 2016 Currently I have a Shimakaze with Type 93 Model 1 and TA... I'm probably going to switch over to the Type 93 Model 3 and remove TA. 1 Share this post Link to post Share on other sites
234 Carrier_Junyo Members 738 posts 6,483 battles Report post #9 Posted April 17, 2016 Type 93 Model 1 - 120s reload (Kagero) Type 93 Model 2 - 1.7km detection, 90s reload (Fubuki), 120s reload (Kagero) Type 93 Model 3 - 23767 damage, 153s reload (Shimakaze) Type 90 mod 1 - 1.6km detection, 82s reload (Fubuki) Type 90 mod 2 - 1.4km detection, 82s reload (Fubuki) F3 - 1.9km detection, 131s reload (Shimakaze), 104s (Kagero) Updated the table accordingly. Share this post Link to post Share on other sites
478 Final_Spark Beta Testers 2,440 posts 8,653 battles Report post #10 Posted April 17, 2016 Im just a mid tier skreb These are the 'nerfed' torps? How? Looking back at the translated Q&As from the devs, they never directly said that they were going to nerf high tier IJN DDs. The choice of words has always been something like "altered" or "changed." They still wanted to do something about the torp spam meta. What they're going with here is a nerf to long ranged torp spamming by making those torps easier to dodge. However, they've given an incentive with the new torp options for the DDs to get closer, where it'll be easier to spot them. Share this post Link to post Share on other sites
23 [KSF] Anubis_TD Beta Testers 246 posts 16,535 battles Report post #11 Posted April 17, 2016 Yeah, Makes us go into the teeth of Radar CA's with zero escape chance to get to do damage. DD's just ceased being any type of damage dealers in Top Tiers. THey could have at least made it harder to see the short range stuff. Kagero is going to be severely effected by this. My Fubuki will run the 93's; my shimmi, I don't know. I will probably try them all (sold the Kagero didn't like it, nor did I think it was an upgrade over Fubuki.) Oh ty WG, I love having to waste more gold to respect my crew again. 1 Share this post Link to post Share on other sites
722 bad_arcade_kitty Members 4,886 posts Report post #12 Posted April 17, 2016 Oh ty WG, I love having to waste more gold to respect my crew again. this they should offer a free respec when they change torp stats like that >< 1 Share this post Link to post Share on other sites
1,382 [GRIT] Lensar Members 3,254 posts 11,973 battles Report post #13 Posted April 17, 2016 Im just a mid tier skreb These are the 'nerfed' torps? How? I posted this in the other thread: Unless something has changed since the what was originally posted, it is absolutely an across-the-board nerf. The ONLY possible way you could argue that it's a buff, would be to point to the addition of the Type F3 torp, which has a max range of 8km. (6.4 if you have TA) - These torps move at 76 knots. (Current Shima torps move at 72 knots) - These torps have an 8k range. (Current Shima torps have a 16k range) - These torps have a 141 second reload time. (Current shima torps have a 130 second load time) So you're trying to tell us losing 50% torpedo range in exchange for a 5.5% increase in torp speed is a buff? (From 16k to 8k range. From 72 knots to 76 knots speed) Not to mention the fact that the max concealment on the shima, the very max with skills and modules, is 5.9. So best case scenario, this gives Shima's a 2.1km cushion to launch without being detected. Compare this to the T9 USN Fletcher, which has: - max concealment of 5.8 - torps with 8.4k range and 71 knots speed (with TA) - Much better guns. - Much better turning. (560m turn radius vs shima's 690!) Why on earth would anyone that wants to launch torps from within 8k of an enemy, where they are almost gaurenteed to be spotted, decide to play a Shima over any high tier USN DD? (Benson, Fletcher, Gearing) And did they seriously also nerf the reload rate of mod.1 and mod.3 torps from 131 seconds to 151 and 153 seconds, respectfully? This is pretty ridiculous. If the OP is correct, they also lowered the reload timer on the Type F3 from 141 to 131 seconds. 1 Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,357 battles Report post #14 Posted April 17, 2016 All I know is Buki wrecks with 10k torps and now they are going to give her faster ones that deal more damage. All for the cost of 8 seconds and .1 in detection difference, to me that is a MASSIVE buff. 1 Share this post Link to post Share on other sites
722 bad_arcade_kitty Members 4,886 posts Report post #15 Posted April 17, 2016 All I know is Buki wrecks with 10k torps and now they are going to give her faster ones that deal more damage. All for the cost of 8 seconds and .1 in detection difference, to me that is a MASSIVE buff. bucky got a buff... i would have to respec her captain to use those torps though so i stick with 12km ones kagero and shima got a nerf Share this post Link to post Share on other sites
164 [CAG-1] SpudsMcTater Members 1,091 posts 4,901 battles Report post #16 Posted April 17, 2016 (edited) When Kags start showing up with F-3's and TA skill, people are going to be in here whining about that too. On no, a 6.4 km torp is op lol EDIT: TY Storms for putting it all in one place, that had to take a bit of time. Much appreciated Edited April 17, 2016 by Wyngs_2015 Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,357 battles Report post #17 Posted April 17, 2016 bucky got a buff... i would have to respec her captain to use those torps though so i stick with 12km ones kagero and shima got a nerf honestly I would night the bullet and respec the commander, then spam mail WG 5 times a day and ask for my doubloons back. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #18 Posted April 17, 2016 When Kags start showing up with F-3's and TA skill, people are going to be in here whining about that too. On no, a 6.4 km torp is op lol EDIT: TY Storms for putting it all in one place, that had to take a bit of time. Much appreciated Roon and Hindenburg and Hydroacoustics Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #19 Posted April 17, 2016 honestly I would night the bullet and respec the commander, then spam mail WG 5 times a day and ask for my doubloons back. Both Fubuki and Kagero start off with 10km torps and get the long range torps as an upgrade. The faster torps are locked behind the long range torps. Shimakaze starts off with 20km torps, and the faster, shorter range torps need to be researched. Share this post Link to post Share on other sites
164 [CAG-1] SpudsMcTater Members 1,091 posts 4,901 battles Report post #20 Posted April 17, 2016 Roon and Hindenburg and Hydroacoustics Was a joke. What is their Hydro range, BTW? Just curious, Ive never played them. At any rate there is always the exceptions. Radar, Hydro, CV's. The All Seeing Eye At any rate, Ive done it a couple of times in PT, am Im totally new to IJN DD's, so for what its worth, I really dont think its beyond a good Kag driver to pull it off with regularity. Share this post Link to post Share on other sites
722 bad_arcade_kitty Members 4,886 posts Report post #21 Posted April 17, 2016 honestly I would night the bullet and respec the commander, then spam mail WG 5 times a day and ask for my doubloons back. but also 2km range, 8 sec cooldown and 0.3km detection... and i don't believe they agree to give you doubloons back, wg is very greedy Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #22 Posted April 17, 2016 Was a joke. What is their Hydro range, BTW? Just curious, Ive never played them. At any rate there is always the exceptions. Radar, Hydro, CV's. The All Seeing Eye At any rate, Ive done it a couple of times in PT, am Im totally new to IJN DD's, so for what its worth, I really dont think its beyond a good Kag driver to pull it off with regularity. It's almost 6km on Hindenburg, I think. 5.89km or something Share this post Link to post Share on other sites
164 [CAG-1] SpudsMcTater Members 1,091 posts 4,901 battles Report post #23 Posted April 17, 2016 It's almost 6km on Hindenburg, I think. 5.89km or something Cool thx Share this post Link to post Share on other sites
93 [SNIPR] Xeilin Beta Testers 489 posts 4,729 battles Report post #24 Posted April 17, 2016 Looks like torpedo accel is worthless on the higher tier DDs now. and the 2nd set looks good for both. unless you are running 20s on the kag/shima. Otherwise the 10s and 12s will likely suffice. (though I do like the 12s for the fubuki with TA =x) But I doubt anyone will use the F3 type torpedoes unless they want to die. or if they are just messing around with literal seals as the enemy team. Share this post Link to post Share on other sites
1,340 [NDA] Jinxed_Katajainen Alpha Tester 6,193 posts 4,955 battles Report post #25 Posted April 17, 2016 But I doubt anyone will use the F3 type torpedoes unless they want to die. or if they are just messing around with literal seals as the enemy team. I can't see myself using them. Getting to 8km is being asked to be spotted by radar and there's no option to 'hang back' if you happen to run into a USN or Soviet cruiser. 1 Share this post Link to post Share on other sites