LittleWhiteMouse

How to Control your Win Rate

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dont play tier VIII, +75% you are bottom tier against tons of tier X, and in there, yeah you are in a HUGE disadvantage... the rest, try to play well, and imagine your team is made of monkeys.

 

btw, when ranked starts?

Edited by ReflectionTrial

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RNG is universal, ship performance is universal. The variable of player performance is their skill, and it is where it allows some so succeed where others do not. I doubt you will ever come to understand that, and will always believe that these 'hindering factors' are always picking on you, and that is why you do poorly.

 

The facepalm value of your posts will always amuse me, and the way you dig your heels to hold your terrible notions about this game make me smile. May your arrogance live on forever.

 

So you do not accept fact. Fine. Be that way. The filters will still be there. Some you can break with skill and knowledge, but there are fundamental and anatomical limitations that you, nor I, nor anyone can break, and nothing you, I, or anyone says is going to change that unless these fundamental limitations stop existing.

You can outplay one person, you can outplay another, then you come up to someone you should outplay, but didn't, even though you did everything right and your opponent did everything wrong. That's the unbreakable barrier at work. That's what makes impossible situations more bendable. That said, anatomical limitations are the compensating factor. There will exist some times where you cannot win, like it or not. There are situations where it is literally impossible, in every conceivable scenario, where you come out on top, as much as you, I, or anyone else would like to believe otherwise.

No one ever thought, and for good reason, "oh yeah, my single 9mm glock can take down that space faring battlecruiser if I play my cards right!" This situation, although not quite as extreme, is otherwise no different. You have to know the limits that you posses, and be aware that there are situations where you cannot come out on top.

 

Choose not to accept that, whatever. It will always be there, and I will always be here seeing the truth that you cannot. That's not arrogance; it's recognition and acceptance.

Edited by Xannari

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My only minor suggestion is with the discussion of conserving your HP and figuring how much a certain thing is worth in a HP value.    I don't fully disagree I'd have to say sometimes you have to look around at who's near you and say "Which one of us should is it best for our team that the enemy is firing at?"  and bully forward a bit if you're the healthy battleship.

Edited by LordBenjamin

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You can outplay one person, you can outplay another, then you come up to someone you should outplay, but didn't, even though you did everything right and your opponent did everything wrong. That's the unbreakable barrier at work. That's what makes impossible situations more bendable. That said, anatomical limitations are the compensating factor. There will exist some times where you cannot win, like it or not. There are situations where it is literally impossible, in every conceivable scenario, where you come out on top, as much as you, I, or anyone else would like to believe otherwise.

 

Yeah, and by following Mouse's guide the number of battles you're unable to win per 100 will be reduced.


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Yeah, and by following Mouse's guide the number of battles you're unable to win per 100 will be reduced.

 

You, nor I, nor anyone gets to decide that. You can try your hardest to influence it, but at the end of the day, you aren't the deciding factor in how often you are on the winning team.

Edited by Xannari

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dont play tier VIII, +75% you are bottom tier against tons of tier X, and in there, yeah you are in a HUGE disadvantage... the rest, try to play well, and imagine your team is made of monkeys.

 

btw, when ranked starts?

 

How will I ever get to tier IX or X without passing through tier VIII?

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How will I ever get to tier IX or X without passing through tier VIII?

 

Magic... or you could use your wallet and spend money and free xp your way past them. But me personally I am enjoying my tier 8's.

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How will I ever get to tier IX or X without passing through tier VIII?

 

he is talking about high win rate, not going up tier.

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this is why im proud of 3k Iowa games and 700 Essex games :> 


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From someone that has been struggling for weeks; 

 

Thank you LWM, I'll adopt your philosophy and see how it works for me.


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ST approved.

 

Good one mate.

 

Making this required reading in my fleets academy.


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Another brilliant writeup LWM!  It is invaluable for anyone who has the wisdom and humility to accept your key message.  I have been following a plan similar to this (only playing one type of ship, BB, focusing on my mistakes, and how I can improve, constantly questioning my play and observing the results in my stats) for about a month, and the improvement has been phenomenal.  I will now go to your play one ship only for a while to try to take it to the next level (OK, I will probably play a little more than one ship so I can earn some credits, etc).  I really appreciate the effort that you make to improve the game for newer players.  You have helped me tremendously, and I eagerly await your posts so that I can learn some more.  Thank you for all of your efforts, and keep the wisdom flowing!:medal:

 


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Hmmmm... Some of this I like, especially the guide on how to get better. But carrying a team or rather Lone Rangering it I don't agree with. It probably works stats wise though

 

Also, not sure that I agree that putting a round on target ( a red one mind you) can't be anything but a good thing

 

I have a number of ships and I run them all, each trying to fulfill their respective roles. Trying to get better but my win rate shows I could benefit from some of LWM's guide


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I was in a match with LWM tonight,  Though LWM was on the "other team"; it was neat to actually be in a match with someone as respected here in the forums as LWM is.

 

If I didn't say it in the chatbox; "GG, and TY for the match".

 

o7


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Individual performance does have an effect on win rate, but the absolute fastest way to get w/r up is to division. 60% solo, 72% in division for me. That's like an added 12% without changing how I play at all.


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I can attest to a lot of this that I'd worked out on my own...had a 43% win rate and a couple months ago decided to actually study the game and figure out how to maximize my wins. You can't blame MM and RNG as all players should statistically run into a similar # of total failteams, faildivs,bad matchups...one can mitigate a bit through divisioning but one can't blame their low wr entirely on factors beyond their own self and be intellectually honest. 

 

I'm up to 46.5% wr now overall, with 51% for last 60 days, 53% for last 30 days, and 55% this week. And I've done it through focusing on fewer ships and getting better with those, learning mechanics, positioning, and maps better, and studying better players than myself. I wish I'd seen this writeup months ago, as it encapsulates so much of what I had to teach myself, and adds some stuff that I hadn't thought of which will help me climb even higher. Thanks as always for an awesome guide, LWM. This is amazing, and I can attest that it works even though it's a new post since I've been using a lot of these techniques to improve my own rate.


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Dang it. I was up to 55% till the awful games on Saturday.


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You, nor I, nor anyone gets to decide that. You can try your hardest to influence it, but at the end of the day, you aren't the deciding factor in how often you are on the winning team.

 

Not "deciding" but "influencing" when one is talking about improving win rate over long haul. While improving your individual play won't guaranty a win on any given match it will improve your win rate over long haul by influencing the total number of wins over time, which was the point of the OP.

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I will also note from personal experience that sailing the same ship consistently was the best way to improve my individual performance and in turn my win rate got better in those ships I specialized in. 

 


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One of, if not the best, write ups for improving play that I've seen so far. Should be required reading c:

 

I have only one thing to add, which would be to play all the ship classes (even CV) after you master your one ship. Nothing like playing a ship class to understand it, and nothing like understanding your enemy to winning against them.


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One of the misconceptions is that of semantics.  How can one "control" something when skill isn't the final (or in some people's opinions) or deciding factor?  For me, it's a matter of ownership and personal integrity. 

 

  • I cannot control RNG.  My choice of captain skills, modules and signals can change the parameters and minimize their influence in certain aspects, but I cannot control them.
  • I cannot control my team mates.  I am capable of influencing them, both through actions and through chat.  But I cannot control or depend upon them (including Division mates -- love you guys, but you're not my personal slaves.  Wait ... maybe you should be.  Note to self:  Explore feasibility of making mind-slaves of Division mates.).
  • I cannot control which map I will get.  The matchmaking spread of certain ships will include or exclude certain maps (for example, I must expect that I will end up on Big Race occasionally when I play ships up to tier 5), but beyond that, I have no influence on which map pops up.
  • I cannot control who I get for team mates or who I get for opponents.
  • I cannot control where I end up on the team rosters, be it top tier or bottom tier.
  • I cannot control my opponents.  I am capable of influencing them, both through action and through chat.  But I cannot directly control them short of making them explode into burny wrecks.

 

That's a lot I'm leaving up to chance.  How much of my win rate percentage does that surrender?  I don't think we have the proper data on that yet.  Lemme check warships.today/na and see what the highest and lowest win rates are for 1000 solo games at this point.  To do this, I am setting the filters to consider all battles solo played (so since the start of the system's tracking) and first sorting by highest win rate.  Unfortunately, I don't have a way of simply filtering for the lowest win rate players.  So to find the closest approximation of the bottom tier, I'll filter for most battles played and look for the lowest win rates among these players.  The reason for using this second filter is that players using bot programs are more likely to have a higher number of games played than other players. This is not conclusive, of course, but I am more likely to see low-end performance this way. 

 

Here's the results. 

  • The top 25 players (filtered by solo win rate) have win rates between 64% and 69%, all with over 1000 solo games played.
  • The bottom 25 players (filtered by most games played) have win rates between 39% and 47%, all with over 4500 solo games played. 

 

This isn't a bad result.  I would expect to see some lower stats than 39% (in Ranked Battles, we saw players with over 100 games played as low as 35%), but we'll use the 39% to 69% (a thirty point difference) as our margin of how much we can directly influence on our own.  What do these numbers mean?

 

For a start, this means that 31% of your games cannot be won.  Flat out.  The best players recorded on North America are incapable of solo-carrying 30% of their games.  So that means in about 1/3 of all of the game you play, you are going to lose no matter how well you do or how skilled you are.  This is the current ceiling limit for North American random battle solo performance.  This also means that no matter how terrible you are, you're going to win 39% of your games.  You can be downright awful, a detriment to your team and dead weight.  But you'll still win 39% of your games no matter how badly you play.  You could be all but AFK, sitting in your deployment area, twirling your turrets (if you have them) and doing nothing else.  BAM.  39% win rate. Congratulations.

 

This means all of that junk I listed at the top of the page -- all of those things I said I cannot directly determine, those values say that I will always have at least a 39% win rate.  All of the elements of RNG, all of the demons of bad teams, great teams, bad matchmaker, great matchmaker, RNG detonations, OP ships and the like, are all contained in those values.  If I do nothing, I have a 39% win rate.  That's our starting point.  That's our null-value.  That's where the counting actually starts.  I am not getting lucky and ending up with a 40%, 41% or 42% (or higher) win rate.  Luck has already been factored into the equation and the sum is 39%.  That's what luck will get you, full stop.  Nothing higher than that.

 

Skill now accounts for the rest.  There are 30 percentage points up for grabs before you reach the ceiling of the maximum solo value we've determined possible on the server.  How good you are at all of the little things that makes a brilliant player resides in those thirty percentage points.  That's the area you control.  That's the area that is solely in your hands.  When I look at a player that boasts a 53% win rate, I am looking at someone that can grab 14 out of the 30 points available.  That's how skilled they are.  That's how much they can carry.  That's how much their presence influences the course of the games they play and the fortunes of their team.

 

And it's those 30 points that you control.  It's those 30 points that you have to stand up, take ownership for.  How many do you currently claim?  How many do you want to claim and will work towards?


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