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sargentmki

New Orleans Woes

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Simple, I haven't won in this ship more than once per day. 

I went from 70%+ to 55%, and still declining due to 2 wins the last 3 days. (I am still looking for first win after 5 games for today) 

 

Basically every game has a trend and it goes like this:

1. DDs try to cap and explode, or don't cap and never try to cap. 

2. BBs take long ways around thus letting the score run too high before a push can be made. 

3. CVs get struck and game is lost before it is started, thus leaving planes to rule and win

4. Deal solid damage, try to cap, limp away, fight 3 BBs full health, explode.

 

I am starting to see the High tier Cruiser problem, I can't take out BBs quickly enough, I cant kill cruisers (they turn and don't insta plode after 3 citidels) quickly enough, I can't fight too many DDs, and I can't cap cuse I am just a cruiser. 

I did great in the Pensacola, I was doing amazing in the New Orleans, but ever since the Russians came out I can't win a game if my life depended on it. I have averaged 70k+ the last 3 days, broke my most damage record 2 times, got high caliber twice and confederate twice all in these last 3 days.

 

IDK what april fools has done to me, but I'm getting ruined.

I need anything to help me in this ship, to turn my life around. I already have full equipment, perked out captain, flags and camo. 

 

 



 

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Strange..  My missions go the other way.

I get out and push into the cap.  I inform the other ships what I am doing and ask for crossfire -- over a minute before it happens.

DDs charge off and do their own thing - trying to take caps before the area is secure.

Cruisers hide behind islands, waiting for the enemy ships to go away so they can come out and play.

Meanwhile, I face the main body and weaken the enemy with AP until I run out of HP and get torped by DDs that I should be getting protection from.

Also meanwhile, our CV driver finally finds the enemy CV - who is attacking me with torps and bombers... screws up the alpha strike so has to try again.

-- so whatever you are in, don't expect help since everyone is out to get good damage numbers without being killed.

Numbers are stupid.  You can kill 5 destroyers and still be below your 'average' damage numbers that you will get from landing 2 citadels on a BB.

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To the OP..


There are always ebbs and flows in this game.  You will go some time, have crappy games, and win most of them, and then the reverse happens where you can't buy a win.   I find weekend tends to be worse for the downward trend, as a lot of casual players are around more so than during the week.


Stick with it, try not to get too frustrated. 

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The New Orleans has to be played a little differently than the Pensacola. They are basically the same ship, just the New Orleans has better guns, armor, and plays at higher tiers. You need to make sure that you always have a BB, and at least 1 other high tier Cruiser with you at all times. In this ship, you can do a lot of damage if you're with another ship so that both of you can take the fire and give fire. I'd also say to never go New Orleans vs. New Orleans unless you know you have backup on its way. That's like Cleveland vs. Cleveland, it will leave one of you dead, and the other severely damaged. I can give you help with the New Orleans if you PM me. Otherwise I will be making a post about the New Orleans in the American Cruiser section. Just like I had about the Pensacola. Hope this helps!

 

~TheTitan

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The only viable playstyle I found while playing New Orleans is to sit at max range and spam HE and use your superb agility to dodge incoming shells. If you see enemy CA charging your battlegroup you angle just enough for all your guns to fire and pound them. Switch to AP when they are 11km AND presenting flat broadside.

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The only viable playstyle I found while playing New Orleans is to sit at max range and spam HE and use your superb agility to dodge incoming shells. If you see enemy CA charging your battlegroup you angle just enough for all your guns to fire and pound them. Switch to AP when they are 11km AND presenting flat broadside.

 

Then you are playing the New Orleans wrong, and not maximizing your xp gains, and contributing to your team losing. Stick with BB and other CA, get in the action. Kill Destroyers, and other CA, and BB. You can citadel an Amagi if you get lucky in the New Orleans. In my last game, I had 2 DD try to trap me. One popped a smoke and sent out torps, the other just kept firing at me. I used my radar thing, and sent one salvo into the DD in smoke and instantly killed him (3 km away). I turned around, saw another salvo of torpedoes coming my way from the other DD, dodged them. And in a couple salvos, got him too (he was running and dodging). If you need help, please PM me and I can teach you.

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Then you are playing the New Orleans wrong, and not maximizing your xp gains, and contributing to your team losing. Stick with BB and other CA, get in the action. Kill Destroyers, and other CA, and BB. You can citadel an Amagi if you get lucky in the New Orleans. In my last game, I had 2 DD try to trap me. One popped a smoke and sent out torps, the other just kept firing at me. I used my radar thing, and sent one salvo into the DD in smoke and instantly killed him (3 km away). I turned around, saw another salvo of torpedoes coming my way from the other DD, dodged them. And in a couple salvos, got him too (he was running and dodging). If you need help, please PM me and I can teach you.

 

my New Orleans reload time was never great  so I usually provided support / screening for the Battleships.  I could scare  DDs away but with the slow reload they were hard to kill.

if U are going to chase DDs with the New Orleans U have to get pretty good at predicting where it will go because U have to aim ahead of it to hit it. they yolo like crazy.

I had better luck firing AP (which is very strong) at cruisers and broadside battleships.  if the battleship was angled the New Orleans was pretty good at setting them on fire.

what I can't get is the New Orleans has more range than the Baltimore.  I just got the Baltimore and even with the B Hull Gun Control System the range is only out to 16Km.

read where the Baltimore is more like the Cleveland and U need to get in close.

I could get the Gun Fire Control System Modification 2 in the upgrade modules slot but read where it make your dispersion really awful.

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After 40 battles in the Nawlins, making it to the B Hull and adding Fire Control, i've come to the stark realization that the levels it's played at at beyond my capabilities.   It absolutely sucks to wind up getting citadeled three times and sunk with less than 20 hits of your own and then wind up with negative points on top of that, after paying for repairs..  This has been the case for me for the vast majority of the 40 games played.  I never thought much of the discussions about the high cost of playing tier 8-9-10 ships until playing the Nawlins, but I've now experienced it first hand.

 

i've read the various strategies carefully, and tried them out.  Angling.  Running at first sight.  Changing course/speed frequently.  Putting a BB between me and the other team.  Running in a pack with one or more other cruisers.  Nothing has seemed to work for me.   For whatever reason, I simply dont get it.  

 

So, i sold the ship.  Sold the PepsiCola too.  Would rather be happy playing where my abilities give at least an even shot at being successful.  Played my Cleveland, Minekaze, Emden, Nuremberg, and Yorck this evening and won with them all.

 

So, to those lusting after the Baltimore or Desmoines, I say be prepared for a bit of heartache to get there.

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Then you are playing the New Orleans wrong, and not maximizing your xp gains, and contributing to your team losing. Stick with BB and other CA, get in the action. Kill Destroyers, and other CA, and BB. You can citadel an Amagi if you get lucky in the New Orleans. In my last game, I had 2 DD try to trap me. One popped a smoke and sent out torps, the other just kept firing at me. I used my radar thing, and sent one salvo into the DD in smoke and instantly killed him (3 km away). I turned around, saw another salvo of torpedoes coming my way from the other DD, dodged them. And in a couple salvos, got him too (he was running and dodging). If you need help, please PM me and I can teach you.

 

Amagi is one of the weakest armored Battleships in the game.

 

Any Cruiser could do this. The KM (German ships) would actually do it better. Better accuracy, higher ROF and Excellent hydro.

The fact you did it in the New Orleans doesn't mean its better at it. In fact its best ability besides the Radar (duh) is the fact it has 6 guns in front, but to counter balance this is has the worst ROF, and terrible spread. Any DD Driving straight at you, or away will easily dodge most of your rounds, and they will also see less bullets, and obviously have 100% advantage at 3km.

 

 

The New Orleans has to be played a little differently than the Pensacola. They are basically the same ship, just the New Orleans has better guns, armor, and plays at higher tiers. You need to make sure that you always have a BB, and at least 1 other high tier Cruiser with you at all times. In this ship, you can do a lot of damage if you're with another ship so that both of you can take the fire and give fire. I'd also say to never go New Orleans vs. New Orleans unless you know you have backup on its way. That's like Cleveland vs. Cleveland, it will leave one of you dead, and the other severely damaged. I can give you help with the New Orleans if you PM me. Otherwise I will be making a post about the New Orleans in the American Cruiser section. Just like I had about the Pensacola. Hope this helps!

 

~TheTitan

 

Does the New Orleans have better guns? It has .3 more rate of fire (1 second quicker fire time) and slightly faster turret turn traverse.

I won't deny the New Orleans has better armor, this is undeniable, but the game isn't based off your armor. 

 

Playing in a platoon I have no problems with this ship. But then I have no problems in any ship. Almost all of what you said would also apply to any IJN, RU, or German Cruiser.

 

Playing in pubs solo means one of 3 things:

1. I stick with the team and watch them lose as they walk into torps or go for a joy ride and do nothing.

2. I attack myself, have my team cover and I explode after wreaking face and then watch my team lose.

3. I attack myself, the team covers and I almost die, my team keeps pushing and we win.

 

If your requirement to do anything in this ship is to have 1/4th of your team together to help you, then this ship is hopeless without a platoon.

I'd be lucky to see 1 person other than myself to have the guts to attack first, and the skills to survive most first encounters.

 

Edited by sargentmki

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