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tropicthnder

Manual targeting for 100% AA defense total scam on commander tree

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The AA on the cruisers is basically 100% when that consumable is activated which only last for a short duration. So when the level 4 manual targeting is gained on the right side of the commander tree, you would expect 100% when manually targeting, but no its exactly the same as it was without it until the consumable AA defense is used again. Which makes this upgrade on the commander tree a complete waste of time. 

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Read the fine print. It only affects large caliber guns, aka the Dual Purpose mounts, not the smaller auto-cannons

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It says "+100% to efficiency of AA guns with a caliber exceeding 85mm against a designated target.

 

Make sure you're designating your targets, or there won't be any bonus, and also remember, that bonus is for 85mm+ guns, not all AA is of that caliber.

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Read the fine print. It only affects large caliber guns, aka the Dual Purpose mounts, not the smaller auto-cannons

 

Indeed, always remember to read carefully so you can understand what it states. 

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If you forget to manual target or don't notice it works like it would without the skill right?  Or does it do nothing?

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It most definately works, but only on the DP guns which are 85mm+ and it is very noticable in testing, it makes it so my cleveland can shred T10 planes.....

 

I'm going to put that ability on my cleaveland next week.  I'm glad it works that well so I can switch over to the hydroacoustic search instead of AA def fire.

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I'm going to put that ability on my cleaveland next week.  I'm glad it works that well so I can switch over to the hydroacoustic search instead of AA def fire.

 

You definately will want defensive fire though, you can shoot quite a few down, but without it you still will get hit due to the massive amount of attack planes, though it is amusing to watch the poor T6 CV's get their planes swatted down....

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How is this on the Atlanta? (14 DP guns, perked up to 7.2KM AA range)
Its more a curiosity than my main goal, as AFT and Demo seems more important.

But it does seem like it could be super ridiculous, it is really strong then I might consider it anyways just for the lulz.

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How is this on the Atlanta? (14 DP guns, perked up to 7.2KM AA range)

Its more a curiosity than my main goal, as AFT and Demo seems more important.

But it does seem like it could be super ridiculous, it is really strong then I might consider it anyways just for the lulz.

 

On Atlanta?  It's obscene...  Just make sure you have plenty of operational turrets first...
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Indeed, always remember to read carefully so you can understand what it states. 

 

​Ain't noebuhdy got time fo dat.

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It says "+100% to efficiency of AA guns with a caliber exceeding 85mm against a designated target.

 

Make sure you're designating your targets, or there won't be any bonus, and also remember, that bonus is for 85mm+ guns, not all AA is of that caliber.

 

      Ok the 85mm plus guns do absolutely nothing in addition to what they did before the upgrade while manual targeting, until the AA crew consumable is activated then its 100%, which is just what it did in the first place before the upgrade so whats the point.
Edited by tropicthnder

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      Ok the 85mm plus guns do absolutely nothing in addition to what they did before the upgrade while manual targeting, until the AA crew consumable is activated then its 100%, which is just what it did in the first place before the upgrade so whats the point.

 

You just ignored every other post in this thread, didn't you?
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You definately will want defensive fire though, you can shoot quite a few down, but without it you still will get hit due to the massive amount of attack planes, though it is amusing to watch the poor T6 CV's get their planes swatted down....

 

And it penalized the planes' drop accuracy. An important function of the Defensive Fire/Barrage consumable. HBZK100, Belg probably meant in coordination with the AA consumable. Without it, the T10 planes doesn't bat eyes at all.

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I would love to have this skill on my Cleveland, but I don't want to give up AFT and Demo Expert.

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      Ok the 85mm plus guns do absolutely nothing in addition to what they did before the upgrade while manual targeting, until the AA crew consumable is activated then its 100%, which is just what it did in the first place before the upgrade so whats the point.

 

Because they stack. If +100% from Manual AA Captain Skill *and* x3 (+300%) from the AA Defensive Fire consumable are both active, the 85mm+ batteries on the ship will (briefly) have a net +400% AA rating.  As previously noted, on a cruiser with a good heavy AAA battery, this will absolutely murder incoming aircraft.

 

For example, the 127mm batteries on the Cleveland have a base 91 AA rating.  So with a Cleveland, if the Defensive Fire consumable is active (+300%), the Captain has Manual AA Targeting, and the player manually designates a squad as the priority AA target using CTRL+click (+100% on that specific squad), the net AA fire rating on that squad is 91 + (91*4) = 455.  For typical planes at the Cleveland's tier, this translates to a roughly 33% chance per second of shooting down one of the squad's planes.  And this stacks with other AA battery mods as well, so it can pushed even higher with e.g, the Captain skills.  BFT.

 

Needless to say, a squad won't last more than a few seconds under this kind of AA barrage.

 

 

Edited by ForgMaxtor

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+100% from the AA Defensive Fire consumable

 

 

I think the AA Defensive Fire bonus is much better than 100 percent. (I thought it was nerfed from 600 percent to 400 percent, or something like that.) Can anyone verify either way?

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I think the AA Defensive Fire bonus is much better than 100 percent. (I thought it was nerfed from 600 percent to 400 percent, or something like that.) Can anyone verify either way?

 

I checked and you are correct; my mistake.  I will adjust my post accordingly.  From the 5.3 Patch Notes:

 

 

  • Intensification factor of the Defensive Fire consumable was reduced by 50% (now, the AA armament intensification is x3 when the Defensive Fire consumable is activated). Now, both dual-purpose guns and large-calibre automatic AA guns deliver fire when the Defensive Fire consumable is activated.

 

It's not clear to me exactly how this "x3" works mathematically -- it doesn't say whether this multiplier is applied before or after other bonuses are factored in.  It would be more powerful in the latter case, but regardless it's a substantial bonus, even after the "nerf" down to x3 in 5.3.

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It also depends on which ship if it's better to use the manual AAA or AFT for the AA capability of your ship.  In general, if your ship has a high AAA to AA ratio when you factor in both DPS and range, then it's worth going with the manual AAA over AFT.

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This skill is very worth while for selected ships.

 

Does the ship have AA guns over 85 mm with DPS over 100 and range over 5.0 km?   If yes you will love it.

Some examples of ships where it would work well:

  • Cleveland
  • Atlanta
  • North Carolina, Iowa, Montana (151 dps!)
  • Admiral Hipper
  • Roon, Hindenberg (these have only 4.5 km base AA range for 105 mm guns)
  • Dmitri Donski (hull C)
  • Moskva

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