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scrag0416

Need to do more about Habitual TK'ers

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There has to be a better way of minimizing habitual Team Killers. Forum Rules need to be revised to allow public shaming of repeat offenders. Just witnessed a match in which a player (pink) killed 2. It does cost all involved and needs more drastic measures to make the cost to repeat offenders astronautical. Or what will happen is every pink player will be killed on sight. The bad part of that is they may have accidentally gotten themselves in this situation..however taking a chance is dicey at best...

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Enable Replays. I did, after I had a game with a division of 3 T2-3 DD/CA players torping and stuff on the beginning of a match their teammates for the lolz on a T5 game I had like 2 weeks ago.

 

But yeah, I agree their anti-TK system could use a huge overhaul... As it's nearly non-existent at this time. It will just turn away the more casual player (who could spend $$ on the game).

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The problem isn't teamkillers, it is that teamkilling is possible.

 

WG needs to change things so that own-team weapons do zero damage when they hit own-team ships. WG already turns off secondaries, and reduced own-team torps to half damage, so this change is possible. WG simply refuses to do it.

 

Why? Because it likes teamkillers. They are among several mechanics that increase the killing ships and lead to more rapid team collapses, reducing game length and enabling WG to host more games on the server. 

 

Until WG changes its attitude, we are stuck with this stupid, cumbersome system that taxes everyone's time and effort

There's already a thread in the SUGGESTIONS forum. Put your voice in there. 

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I don't know where you guys are running across all these TKers you say consistently do it on purpose.

I hardly ever see a TK at all.

Ive seen one, maybe two that were 100% purposeful.

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They are quite rare, some of us never see them. I see pink ships from time to time, but have only been deliberately teamkilled maybe three times.

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The problem isn't teamkillers, it is that teamkilling is possible.

 

WG needs to change things so that own-team weapons do zero damage when they hit own-team ships. WG already turns off secondaries, and reduced own-team torps to half damage, so this change is possible. WG simply refuses to do it.

 

Why? Because it likes teamkillers. They are among several mechanics that increase the killing ships and lead to more rapid team collapses, reducing game length and enabling WG to host more games on the server. 

 

Until WG changes its attitude, we are stuck with this stupid, cumbersome system that taxes everyone's time and effort

 

There's already a thread in the SUGGESTIONS forum. Put your voice in there. 

Don't go all tinfoil hat tai. The reason team damage is still on for torps (even at half damage) is because sending torps into an allies position to cover them would be a broken mechanic, and you would get people using that to their advantage far more than people using torps to teamkill. The reason gun damage hurts friendlies is because torp damage does. Yet you get secondaries that do no damage and team ramming which does negligible damage. They are toeing the line between keeping things as real as possible (by having chance for allies to damage themselves) and keeping it as fun as possible. It's not some crazy plot. 

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I don't know where you guys are running across all these TKers you say consistently do it on purpose.

I hardly ever see a TK at all.

Ive seen one, maybe two that were 100% purposeful.

 

I've seen it twice, once against someone else and once against myself.

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The problem isn't teamkillers, it is that teamkilling is possible.

 

WG needs to change things so that own-team weapons do zero damage when they hit own-team ships. WG already turns off secondaries, and reduced own-team torps to half damage, so this change is possible.

 

There needs to be a penalty when you hit a team mate with your weapons. 

 

I am okay with the team mate taking no damage, so the shooter should eat it.  Not very realistic, but it still makes you plan your shots and not just spam torpedoes wherever you want.  If the team mate takes no damage I don't see any incentive for the TK'ers to continue.  What is the drawback to this approach?

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Just make the shooter take all the damage,whether torps or guns. If the potential TK'er keeps shooting, he dies, thereby ridding the team of a threat. I'd rather fight one ship down than allow a TK'er free reign throughout the battle.

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I've seen it twice, once against someone else and once against myself.

 

You Tk'd yourself?    Dude... you are hardcore!
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A solution I thought of is a timer, like say 60 seconds where TK'ers can't damage allied ships but still take damage themselves as if they had damaged the allied ships.

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Change it to this:

 

When a player kills a teammate, planes fly in and torp/DB him until the TK'er is dead. For pink players, change their weapons to reflect 10,000% damage at them and do only 5% damage to teammate.

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They need to change over to the WoT model: A deliberate team killer is marked with a different color AND can be killed without penalty.

 

That alone will make a huge difference. 

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They need to change over to the WoT model: A deliberate team killer is marked with a different color AND can be killed without penalty.

 

That alone will make a huge difference. 

 

THIS. Add that and make the Tker do no damage to his teammates. Problem solved and it affects nobody except the Tker.

It would also be an easy thing to implement

 

Edited by Crazygamerm2
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They are quite rare, some of us never see them. I see pink ships from time to time, but have only been deliberately teamkilled maybe three times.

 

Doesn't that seem a more likely reason for WG's lack of action on the issue than the Machiavellian:

 

"Because it likes teamkillers. They are among several mechanics that increase the killing ships and lead to more rapid team collapses, reducing game length and enabling WG to host more games on the server. "

 

Really? If they wanted to reduce game length, wouldn't it be simpler and more effective to have the matches be 15 minutes instead of 20?

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So I ran across a bad TKer the other day.  I was in a DD, he chased me with a cruiser shooting me continuously. 

 

Yes, he eventually killed himself.  But he destroyed some of my weapons and took half my health in the process.



Either don't let him do damage to me, or let me take him out without penalty.  But the current system still allows for griefing.

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Alpha Tester
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So I ran across a bad TKer the other day.  I was in a DD, he chased me with a cruiser shooting me continuously. 

 

Yes, he eventually killed himself.  But he destroyed some of my weapons and took half my health in the process.

 

Either don't let him do damage to me, or let me take him out without penalty.  But the current system still allows for griefing.

 

did you send the replay to support yet?

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How many times does a person have to kill a team-mate before he is identified by the girlish pink tinge?

How does the system determine a deliberate team-killer...........does there have to be a specific number of deaths reached and then - POW! - the spray guns are brought out?

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Alpha Tester
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How many times does a person have to kill a team-mate before he is identified by the girlish pink tinge?

How does the system determine a deliberate team-killer...........

 

 

did you send the replay to support yet?

 

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Appreciate the comments. I try to give those a chance to prove themselves...not jump to conclusions...regarding replay the short version is no.  Hadn't thought about replay to be honest...and in the end does it really matter (will something come of it?) My sense is probably not with how business is being conducted now. I also understand the difficulty in doing anything at all actually..as a person who habitually does this can accomplish his goal quickly...add to that it isn't hard to get into a DD and lay waste. Maybe IP banning...I don't know. Complete compensation to the player killed - particularly so by one designated as a TK'er...perhaps limiting them to bot battles (penalty box)...

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