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Neltak

What DDs Are Keepers?

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As asked in the title, what DDs do you think are worth keeping?

 

Mine are:

 

4 - Clemson

5 - Nicholas

5 - Minekaze (Fujin/Kamakaze)

6 - Farragut

I found the low tier DDs mostly boring, but really enjoy the US play style at those tiers. With the Minekaze you are starting to see better cruisers and BBs with more HP so you can dish out a lot of damage with the torpedoes that reload quick which makes it fun.

 

8 - Benson

Mid tier the only DD I found worth keeping is the Benson. Fubuki might be decent with Torpedo Acceleration, but I'm not going to re-buy it just to test that out. I didn't keep the Kiev due to struggling to put up the numbers that I wanted to reach, but it probably is a keeper still as the best tier 7 DD. It will likely see a repurchase soon.

 

9 - Kagero

9 - Fletcher

9 - Udaloi

10 - Shimakaze

10 - Gearing

10 - Khabarovsk (Once I've the credits)

Tier 9 DDs are powerhouses especially when they are top tier. Even if they are in a tier 10 match they can go toe to toe with the tier 10 DDs and contribute as much as them. While I don't have the Khabarovsk purchased yet the tier 10 DDs are all great at continuing to do what the 9's did great. The only one that feels a bit different is the Gearing but I still feel that it is a slight improvement.

 

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I kept the Clemson, Farragut, Benson, Kiev, and Derzki. The first four are just fun (in the case of the Benson and Kiev, I'm currently grinding them), and the Derzki is great for torpedo daily missions. I've gotten ten hits in one game by just harrying a pair of American BBs.

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Only keept Umikaze/Kagero/Sima/Kiev/Clemson

 

And the premium Fujin/Kamikaze


But heard that Benson is good for that tier and Kebab/Udaloi

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My main keepers are Umikaze, Isokaze, Fujin, Clemson, Nicholas, Fubuki, Kagero

I like Anshan, Lo Yang, Fletcher, and Kiev too.

Edited by alexf24

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Minikaze Isokaze Kamikaze.

 

Just took the Kamikaze through the channel and picked up 4 kills while the campers were still heading to the corner at the bottom of the map.

Just can't beat that rush.

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I only have Isokaze.  Very good for it's tier IMO. I do pretty good in it and if I can do decent anyone can!

Edited by dmckay

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Isokaze and Clemson are both fun fun ships. Then Minekaze (as the Kamikaze) and Benson.

 

I kept my Umikaze for the occasional super seal clubbing.

 

I give the edge to the Isokaze. It is my favorite non-premium. Blysk is my favorite premium but then I don't have the Gremmy.

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I guess my list, if there was no grind or cost associated with keeping them all, would be:

 

  • Umikaze
  • Wickes
  • Isokaze
  • Nicholas, Minekaze
  • Farragut
  • Kiev
  • Fubuki, Benson
  • Kagero, Fletcher, Udaloi
  • Shimakaze, Gearing, Khabarovsk

 

In reality, my Gremy and Kamikaze make it pointless to keep a tier 5, while I don't usually play anything lower than my tier 4 premiums.  I love all three tier 9 destroyers, but the cost of keeping them is high, and the need to grind out a new 15-point commander for CE is a turn-off.  Out of that list I've kept only the Benson and Fletcher.

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I currently have

 

kamikaze

anshan

farragut

kiev

benson (to fletcher)

tashkent(to udaloi)

fubuki

 

all good ships.  i will upgrade benson to fletcher     got a long way to go to unlock udaloi, so have to decide what I will keep between kiev and tash.   done with fubuki

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For me I've kept Isokaze, Nicholas, Benson, Fletcher, and Kagero. I guess I've just got the Kagero so don't really know if it is a keeper yet. I keep, and actually enjoy all my premiums - Tachibana, Kamikaze, Anshan, and Blyskawica. The Kamikazi and Anshan are the jewels in that group.

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One of my favorite DDs never seems to get mentioned in these lists.  I still have a ton of fun playing my Izyaslav.  Good guns, longer ranged ( for russian DDs anyway ) torps, a good compromise I think if you want to use both primary armaments at T4.  No you cant invisi torp but it is a very good gun boat IMHO.  

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Isokaze is the best ship in a game, and she is "must have" for everyone.

 

You can choose any other IJN, USN DD - all of them can be useful.

Russian DDs right now are useless, but developers promising to baff them in next patch, so maybe will be on pair with rest DD lines...

 

  • Cool 1

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russian DD useless?   my kiev and tashkent say otherwise. (ok, tashkent is doing not much better dmg by kami but still better than other  T8 dds)

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T2: Umikaze, Tachibanana

T4: Clemson, Isokaze

T5: Kamikaze R

T6: Farragut, Ognevoi

T7: Blyskawica, Kiev

T8: Benson, Fubuki

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I guess my list, if there was no grind or cost associated with keeping them all, would be:

 

  • Umikaze
  • Wickes
  • Isokaze
  • Nicholas, Minekaze
  • Farragut
  • Kiev
  • Fubuki, Benson
  • Kagero, Fletcher, Udaloi
  • Shimakaze, Gearing, Khabarovsk

 

In reality, my Gremy and Kamikaze make it pointless to keep a tier 5, while I don't usually play anything lower than my tier 4 premiums.  I love all three tier 9 destroyers, but the cost of keeping them is high, and the need to grind out a new 15-point commander for CE is a turn-off.  Out of that list I've kept only the Benson and Fletcher.

 

My cruisers and battleships have a rotating door on their captaincy due to feeding my DD addiction. And for me the low tier US (4/5) only need a 10 point for DE so that grind wasn't bad. Lately been trying to get one last (fourth DD) 15 point captain for the Farragut but struggling hard, only at 12. IJN wasn't as bad since I kept and played the Minekaze a bit before the tier 5 IJN premiums came out. Plus only having two ships in that line made it easier. VMF is going to be tough since my cruiser captain isn't that skilled yet.
 
 

You can choose any other IJN, USN DD - all of them can be useful.

Russian DDs right now are useless, but developers promising to baff them in next patch, so maybe will be on pair with rest DD lines...

 

 

Excluding premium the VMF have the strongest DDs in tiers 7/9/10 (imo)

 

Ship/Nation/Battles/Winrate/Avg Damage

 

  Błyskawica  Poland 6,189 54% 29,047        
  Kiev  USSR 10,322 51% 26,272        
  Sims  USA 4,411 51% 20,883        
  Hatsuharu 

Japan

32,979 50% 21,243      

 

  Mahan  USA 33,771 49% 19,072        

 

  Udaloi   USSR 2,173 56% 41,017        
  Fletcher  USA 11,935 51% 32,658        
  Kagero  Japan 14,282 51% 37,645        
  Khabarovsk  USSR 1,309 52% 49,234        
  Shimakaze   Japan 11,147 50% 47,858        
  Gearing  USA 4,540 49% 38,552        

 

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Would definitely remember Isokaze, while I don't really play destroyers, I can tell its a very good ship, that is amazing for its low tier 4, so do keep it~! I'm sure you will find its torpedoes to be most pleasing in battle, other destroyers I would recommend would be Clemson, the USN tier 4, with the upgrade that gives it double mounts, its a very effective gunboat, with numerous torpedoes as well. 

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mine currenly are

 

t2 umikaze (not a keeper, sold her asap when i got wakatake, bought her few days ago but will probably sell soon again, her torps are way too slow and t2 is boring... tiny maps make her amazing concealment kind of not that appealing too. may be i will buy wakatake/isokaze instead or just wait for campbeltown... funnily her artillery is about as strong as of stock chikuma and is often a better means of damage than ridiculously slow torpedoes)

 

t4 clemson (keeper from the very beginning, a nice boat, but i haven't played her for ages since, well, izyaslav probably fits my style more and i didn't have a need to play clemson too)

 

t4 izyaslav (rebought when i wanted to get another ru captain with aft for when i get udaloy, got him, still keep the ship, yet)

 

t6 farragut (she donated her most expensive modules up the line and need 1.5 mln to be prepared for a sortie... keep her in case of ranked/team battles)

 

t6 mutsuki (amazing bote, my most played one currently, but i am probably moving to other ships keeping mutsuki for occasional team/ranked battles)

 

t8 tashkent (sold kiev to buy her, probably won't rebuy kiev... not sure yet, tash is good enough for ranked and stuff, and i cannot see what advantages the squishy kiev has over a fully upgraded/fitted tash, one tier lower, yeah, but what about ranked)

 

t8 bucky (well i will keep her even when i get kagero because i like murakumo, but apart from that it's the worst t8 dd)

 

t8 benson (got her fully ready for pvp and then quit for 1.5 months... still didn't play her yet)

 

p.s. i may buy minekaze for ranked/team battles too... or possibly isokaze/wakatake if i decide to not keep umikaze as a captain trainer

Edited by bad_arcade_kitty

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T2: Umikaze...great for farming flags, you can have 3 sets of torps out at once with the fast reload and long range, guns good for the tier, one of the fastest T2's. Some people suck so bad at DD's after Umikaze that you will see them with 1500+ games in it because "it fits their play style" ie: pads my stats so I can brag. (You know who are). Really expect them to nerf torp range anytime now and turn it into a faster Tachibana.

T2: Tachibana...it was free, use it for the one time bonus each day and bonus earning to train Capts

T5: Fujin/Kamikaze...slower Minekaze but premium so use to train Capt's and get that once a day bonus.

T5: Minekaze....fast, fun to play, can actually shoot down a plane sometimes, and when I finally get CE Capt will probably survive a lot more battles.

T8: Fubuki...decent torp range and reload, best concealment with CE Capt, with all the gun skills and modules can almost survive gun battle against another Jap DD, slow as hell and turns like a BB compared to other DD's at its tier ( try to always have speed flag ) Has enough AA to shoot down those pesky leftover planes from dead ships that keep spotting you.

T10: Shimakaze....good speed, all those torps and good concealment. Turns slow compared to DD's at its tier. Take all the gun perks you can and it will sometimes survive against another DD. Painfully long torp reload and narrow spread is too wide. With such easy torp spotting at high tiers a lot of ships still just drive right through em so you have to use a lot of overlap or just settle for maybe 1-2 hits out of each 15 launched if you're lucky. I use the shorter range torps because you really cant target anything at range 20 anyway.

On all these where its available I take Propulsion Mod2 to try to keep speed up after turning to launch and then evade.

I've managed to do OK with most of these but with smoke out of the picture at higher tiers (due to Radar/Hydro/Planes) to enable escape when spotted, and the new "extra fragile" modules on DD's, I'm getting to where its a win if I just get a couple torp hits and survive the battle so the repair costs don't kill my treasury.

  My Captains on all these ships take Last Stand over Faster torp loading since the latest update makes engine/rudder damage a given everytime you are spotted....and its yet another DD nerf by making all torp reloads slower.

Edited by Lone_Starr

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Isokaze is the best ship in a game, and she is "must have" for everyone.

 

You can choose any other IJN, USN DD - all of them can be useful.

Russian DDs right now are useless, but developers promising to baff them in next patch, so maybe will be on pair with rest DD lines...

 

 

Where are you hearing RU DD buff?  We are not useless, we are the true bada55es - I fire at any ship that floats and have sunk up to T9 BB so far (may have been a Monty in there, not sure).  Dealing with the 6km det range debuff while firing is ridiculous because it is simply a punishment instituted outside of the math behind of the game mechanics.

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T2: Umikaze...great for farming flags, you can have 3 sets of torps out at once with the fast reload and long range, guns good for the tier, one of the fastest T2's. Some people suck so bad at DD's after Umikaze that you will see them with 1500+ games in it because "it fits their play style" ie: pads my stats so I can brag. (You know who are). Really expect them to nerf torp range anytime now and turn it into a faster Tachibana.

T2: Tachibana...it was free, use it for the one time bonus each day and bonus earning to train Capts

T5: Fujin/Kamikaze...slower Minekaze but premium so use to train Capt's and get that once a day bonus.

T5: Minekaze....fast, fun to play, can actually shoot down a plane sometimes, and when I finally get CE Capt will probably survive a lot more battles.

T8: Fubuki...decent torp range and reload, best concealment with CE Capt, with all the gun skills and modules can almost survive gun battle against another Jap DD, slow as hell and turns like a BB compared to other DD's at its tier ( try to always have speed flag ) Has enough AA to shoot down those pesky leftover planes from dead ships that keep spotting you.

T10: Shimakaze....good speed, all those torps and good concealment. Turns slow compared to DD's at its tier. Take all the gun perks you can and it will sometimes survive against another DD. Painfully long torp reload and narrow spread is too wide. With such easy torp spotting at high tiers a lot of ships still just drive right through em so you have to use a lot of overlap or just settle for maybe 1-2 hits out of each 15 launched if you're lucky. I use the shorter range torps because you really cant target anything at range 20 anyway.

On all these where its available I take Propulsion Mod2 to try to keep speed up after turning to launch and then evade.

I've managed to do OK with most of these but with smoke out of the picture at higher tiers (due to Radar/Hydro/Planes) to enable escape when spotted, and the new "extra fragile" modules on DD's, I'm getting to where its a win if I just get a couple torp hits and survive the battle so the repair costs don't kill my treasury.

  My Captains on all these ships take Last Stand over Faster torp loading since the latest update makes engine/rudder damage a given everytime you are spotted....and its yet another DD nerf by making all torp reloads slower.

 

Yeah, The Shima has many pros and cons.  I use propulsion mod, still the good players are really good at evading - and I get in very close.  I have been actually thinking about going with the upgraded torps + propulsion mod for a 12km range.  We really bring value in spotting that goes unrewarded, capping can get you killed pretty easy these days, but it's still in our job description.

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