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One thing I've noticed about these april fools event ships ...

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Forward firing underwater torpedoes. Something WG said they didn't want in the game. Ofcourse, them being in the april fools event doesn't mean that they will make it into live, but still.

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Forward firing underwater torpedoes. Something WG said they didn't want in the game. Ofcourse, them being in the april fools event doesn't mean that they will make it into live, but still.

Albany and Aurora would say "Thanks" if they got them

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So would many a WWI era dreadnought.

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they're nearly always tests of some mechanic or another, the WoT one is a test of the dual gun mechanic and the last WoWS one was a balance test of tier 10s

 

So would many a WWI era dreadnought.

and also submarines

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So would many a WWI era dreadnought.

 

I can just imagine people in stock low tier BBs trying to get within a couple KM of enemy ships so they can turn broadside an launch 1-2 torps. 
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Forward firing underwater torpedoes. Something WG said they didn't want in the game. Ofcourse, them being in the april fools event doesn't mean that they will make it into live, but still.

 

since when did they say they didn't want forward firing underwater torps? I mean several ships historically had underwater torpedo tubes ie. Wyoming, New York, New Mexico and we don't get them in game but i don't remember them saying that.

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Since alpha.

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since when did they say they didn't want forward firing underwater torps? I mean several ships historically had underwater torpedo tubes ie. Wyoming, New York, New Mexico and we don't get them in game but i don't remember them saying that.

 

WG said no to underwater torpedo tubes a while back, apparently the mechanism to let people aim with the tubes was not available. Plus all of those ships lost torps in refits before ww2. Those are not the only ships that would have underwater torp tubes, early CAs might as well as KM and RN BBs before ww2. 

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I can just imagine people in stock low tier BBs trying to get within a couple KM of enemy ships so they can turn broadside an launch 1-2 torps. 

 

Admit it. You'd take advantage of opportunities to do it until you got at least one kill. I know I would.

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Yeah one of the key issues they argued against the submerged tubes is that they can't be easily disabled like the launchers mounted on the deck and visible/open to incoming shells. But they have to allow "fixed" tubes now (above waterline ones) since they didn't show a mount and historically torpedoes can be set to travel in a different direction from what the tube was pointing at.

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WG said no to underwater torpedo tubes a while back, apparently the mechanism to let people aim with the tubes was not available. Plus all of those ships lost torps in refits before ww2. Those are not the only ships that would have underwater torp tubes, early CAs might as well as KM and RN BBs before ww2. 

 

Another reason they gave was they would be pretty useless in the pre/dreadnought era ships.

1-2km range, 25 knots, I can't see any sane BB driver getting close enough to using these.

 

Yeah one of the key issues they argued against the submerged tubes is that they can't be easily disabled like the launchers mounted on the deck and visible/open to incoming shells. But they have to allow "fixed" tubes now (above waterline ones) since they didn't show a mount and historically torpedoes can be set to travel in a different direction from what the tube was pointing at.

 

Same reason why the Furutaka doesn't have her fixed launchers on the stock hull but has the unhistorical triple tube racks?

Edited by Jinxed_Katajainen

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There would be torps everywhere and a ships secondaries would be almost useless, like they aren't already. I'm fine with the way torps are done, except for a few ships like the Yubari that got screwed on their torps, to many torps would make getting close to dangerous. Look at the Tirpitz, it's made to get close because of bad gun dispersion, but few ships will get near one. The torps help sometimes but most games I never fire them, people just stay to far away.

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1-2km range, 25 knots

 

Torpedo speed is buffed 20 knots over historical speed in this game anyways, could do similar with range.

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Admit it. You'd take advantage of opportunities to do it until you got at least one kill. I know I would.

 

I would take advantage of opportunities I created, not force the issue. Thats how I got torp kills with the "useless" torps on the Ognevoi 

 

There would be torps everywhere and a ships secondaries would be almost useless, like they aren't already. I'm fine with the way torps are done, except for a few ships like the Yubari that got screwed on their torps, to many torps would make getting close to dangerous. Look at the Tirpitz, it's made to get close because of bad gun dispersion, but few ships will get near one. The torps help sometimes but most games I never fire them, people just stay to far away.

Rarely is more than 2 underwater tubes mounted together because they become a weak spot (why they were removed) and tactics to use them were based more on massed fleet tactics. Large number of tubes on a single launcher is more of a ww2 thing. 

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I would take advantage of opportunities I created, not force the issue. Thats how I got torp kills with the "useless" torps on the Ognevoi 

 

Rarely is more than 2 underwater tubes mounted together because they become a weak spot (why they were removed) and tactics to use them were based more on massed fleet tactics. Large number of tubes on a single launcher is more of a ww2 thing. 

 

You wouldn't take advantage of opportunities created for you?:P

 

They'd be a gimmick in anything but a pre-Dread environment. I'm hoping WG creates exactly that after they fill out all the major fleets.

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You wouldn't take advantage of opportunities created for you?:P

 

They'd be a gimmick in anything but a pre-Dread environment. I'm hoping WG creates exactly that after they fill out all the major fleets.

 

Good players create opportunities not just take advantage, however if you insist on making yourself a good target I probably wouldnt mind taking advantage of it.

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Forward firing underwater torpedoes. Something WG said they didn't want in the game. Ofcourse, them being in the april fools event doesn't mean that they will make it into live, but still.

 

that makes 5 live testing aspects of this event

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Admit it. You'd take advantage of opportunities to do it until you got at least one kill. I know I would.

 

Hell yeah, I would!  If my derp tubes on Aurora and the Booger actually shot torpedoes- you know I'd be using them,lol.   "HA!! Eat THIS!"

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Lets be honest, the bath tub battle thing was cute for a little while but is now as boring as watching paint dry.

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Lets be honest, the bath tub battle thing was cute for a little while but is now as boring as watching paint dry.

 

I'll be honest that it's different, fun, relaxing, and you can make some credits and get some flags from them. Don't know why there are a lot of haters.

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Torpedo speed is buffed 20 knots over historical speed in this game anyways, could do similar with range.

 

Range is one thing they have not buffed at all on any of the torpedoes.

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It is a bit unfortunate that it has turned into a ramming fest to farm free stuff as quickly as possible.  I get it...but now people are starting to rage if you want to actually play the ships and have some fun with it.  :ohmy:

 

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Forward firing underwater torpedoes. Something WG said they didn't want in the game. Ofcourse, them being in the april fools event doesn't mean that they will make it into live, but still.

 

The guns are also larger than Yamato's after they said Yamato would have the largest guns in the game. :trollface:

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