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DaveBravo

reducing repair costs of tier 8-10 ships (not including premiums) by 20%

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Is this real, or some kind of April 1 fool joking?

http://thearmoredpatrol.com/2016/03/26/wows-qa-26th-march-2016/#more-19157

from 1st of April to the end of the month,  WG will conduct an experiment by reducing repair costs of tier 8-10 ships (not including premiums) by 20%. It will allow most players without premium account to play at those tiers without losing money. If the experiment is conclusive, they may change the economy at those tiers.

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It's not official until it appears in game and/or Wargaming says something about it on the main page.

 

if it gets posted on April 1st... dont believe it :trollface:

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They are, seriously considering to do this.

 

 

if it gets posted on April 1st... dont believe it :trollface:

 

Given on the weight of the issue and the gigantic complaint thread on the RU forums, they'd lose all sense of credibility if they have any left if they don't follow through.

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Until it is official, I do not spend much time on these rumours.

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Until it is official, I do not spend much time on these rumours.

 

We will all know on the 31st when 0.5.4.1 drops.

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If this is an April Fool's joke then it's a very poor taste in one, since almost every player feels like the current economy is hurtful to the game and many players I know quit because they hated making losses on high tier games.

 

If this is serious though, very good news for World of Warships as a whole

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If this is an April Fool's joke then it's a very poor taste in one, since almost every player feels like the current economy is hurtful to the game and many players I know quit because they hated making losses on high tier games.

 

If this is serious though, very good news for World of Warships as a whole

 

yes, I quit this game currently because of the astronomical repair bill

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If it would bring some people back & encourage others to keep grinding to get to the higher tiers I think it would be a good idea. We will see.

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If this is an April Fool's joke then it's a very poor taste in one, since almost every player feels like the current economy is hurtful to the game and many players I know quit because they hated making losses on high tier games.

 

If this is serious though, very good news for World of Warships as a whole

 

There are quite a few players who don't feel that way.  Without an incentive to run lower tier games, the game will die because new players will be entering a wasteland where they can't get any good matches, because all the established players are top tier all day every day. 

 

Perhaps I could see them tweaking it down a bit so that on average you break even at higher tiers - you'd still need lower-tier play then to make credits for other lines and stuff.

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I'd be able to play my shinies and make money all the time? Sign me up! Maybe this will help with the 8 Shimas v 8 Shimas and a Kagero match that I've been getting lately. 

(Hint, undo the rudder shift nerf on BB's. 4s at T10 was overboard.) 

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I did 4kk silver during the last saipan event...  that allow me to die 44 times in my Benson without doing anything at all and unless I be detonated right on the start by a CV that is not going to happen...

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There are quite a few players who don't feel that way.  Without an incentive to run lower tier games, the game will die because new players will be entering a wasteland where they can't get any good matches, because all the established players are top tier all day every day. 

 

Perhaps I could see them tweaking it down a bit so that on average you break even at higher tiers - you'd still need lower-tier play then to make credits for other lines and stuff.

Google translate it from RU forum:

Economics is a separate question. 
Speaking of which, from 1 April to 1 month I run, together with the Department of Economics, eksperiment- will be reduced by 20% the cost of repairing all the ships (not premiumnyh) 8-10 level. According to their calculations, it will give the player even without a premium account to play on these ships in the plus-minus zero-small (or levels 8-9-10).

Very interesting what will be the results of the experiment. If they are positive - we will discuss the changes in the economy itself.

 

"plus-minus zero-small" maybe it means break even. So you will not make credits above tier 8, but you can play without losing credits.

 

Edited by DaveBravo

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Reducing the repair costs will give us more incentive to play those ships. It's insulting to need several good matches to have enough credits just to absorb one match in a T19-10!

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There are quite a few players who don't feel that way.  Without an incentive to run lower tier games, the game will die because new players will be entering a wasteland where they can't get any good matches, because all the established players are top tier all day every day. 

 

Perhaps I could see them tweaking it down a bit so that on average you break even at higher tiers - you'd still need lower-tier play then to make credits for other lines and stuff.

 

People will still play their lower tier ships, no one can handle the stress of playing T9 and T10 constantly and low to mid tiers are great places to relax. Also, the game is filled with seal clubbers who will happily descend to T4< or people who have thousands of battles on T5 and T6 just to farm kills on potentially less experienced players for fun or because they like a ship in that range. People will still need to play lower tiers or premium ships to profit, the reduction of 20% repair costs will do nothing to the fact the top tier ships still eat most of your income and that you'll rarely ever leave a T10 game you sank with anything more than 50k credits to your name on a good game (laughable amount for this game's costs, can barely afford 2 premium consumables). The thing is making no profits is okay and bearable for high and top tiers, but making a net loss is frustrating and makes players not want to play those ships at all

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I agree the repair cost are to high. Most of the time i lose credits each battle. Even in my Terpitzs I don't get a lot of credits per game. The repair cost need to be under 50,000. This game is starting to be a rip off. 

 

 

lol - if you are running a Tirpitz and not raking in creds, its you and not anything else. 

 

Too many people here are focused on the fact they can't make tons of creds in t8+, and are not facing the simple fact that they are not good enough yet to play end tiers competitively. Yes, if you are dying in high tiers without doing at least your own HP in damage (DD's need to do ~3-4x HP), you will make very little, or even lose creds in a loss. However, running cred negative is not so much a problem with the game as it is a indication you are exceeding your skill ceiling.

 

Staying cred positive in higher tiers is less a function of knowing how to shoot well and more of knowing how to NOT make mistakes. By tier 8 you should know how to aim and lead targets effectively. The problems is that many pubbies assume that is enough. End tier play also requires you be constantly aware of the situation around you, and be experienced enough to recognize a bad situation before you drive into it. Too many players who rushed up, or worse, free xp'ed up tech trees get to end tiers assuming that gameplay there is the same as t5/6. This can't be farther from the truth. 

 

Bad play habits that most pubbies develop in low and middle tiers (positioning, timing, angling, situational awareness, etc.) will get you hammered in t8+. Due to high alpha ships and an average skill level that is substantially higher than mid tiers, mistakes made in end tiers will get you sent to the port in a matter of seconds. The solution to this issue is not for WG to lower the bar of performance required, but rather for players to learn from their own mistakes. Stop blaming WG for your lack of skills, and pay attention to the errors that are costing you creds. Learn to avoid those errors and you too can be cred positive while playing higher tiers. 

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Until it is official, I do not spend much time on these rumours.

 

If it does happen to be true, and wargaming makes it official, I wonder if the charge will be for the better or worse? it may seem better, but sometimes, what the community wants isn't for the best. 

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Since it was talked about in RU, it may only happen in RU.....

What happens in RU, stays in RU!:teethhappy:

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If it does happen to be true, and wargaming makes it official, I wonder if the charge will be for the better or worse? it may seem better, but sometimes, what the community wants isn't for the best. 

 

That's why they're calling it a test that will only last for a month, perhaps? I'm also not sure if reducing the repair costs of all high tier ships is a great idea in every aspect... the only reason this appeals to me is because my friends who quit out of frustration for having to constantly make losses at that range may come back if the situation is more bearable.

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That's why they're calling it a test that will only last for a month, perhaps? I'm also not sure if reducing the repair costs of all high tier ships is a great idea in every aspect... the only reason this appeals to me is because my friends who quit out of frustration for having to constantly make losses at that range may come back if the situation is more bearable.

 

I just hope it benefits most people, and helps the population to continue to stay afloat. 

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