Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
bad_arcade_kitty

gnevny -> ognevoy, does wg intentionally force us to use gold for the captain's skill resetting?

25 comments in this topic

Recommended Posts

Members
4,886 posts

i already mentioned it in a couple of other threads but i believe it deserves a separate one

 

the problem is very simple:

 

- they made last stand very easy to get, it's a tier 2 skill now and every dd picks it

 

- gnevny is unplayable without another tier 2 skill, expert marksman, having ridiculous cruiser-like turret half-turn speed of 36 sec (i wonder if they do it manually or what), expert marksman makes it 24 sec i.e. saves 12 sec which is very noticeable

 

- ognevoy can skip expert marksman for last stand, her turrets have 18.56 sec half-turn speed, not stellar but tolerable and since the speed buff from expert marksman is flat (2.5 deg/s), it just makes her turret half turn in ~14.75 sec i.e. saves just less than 4 sec

 

- no dd past ognevoy need a mandatory expert marksman as well

 

i.e. the only one ship in the line needs this skill and needs it badly, if you pick it, you either lost 2 points which could be used for a much better skill or have to pay gold for reset, if you don't, you suffer or play a gnevny-only captain for gnevny only

 

the problem is actually deeper and rather unique to the soviet dd. those ships are probably the most captain dependent ships in the game since they also at least since kiev if not ognevoy need mandatory aft, which hurts their possible skill builds and robs them of survival expert which all the other dd get. at least with aft wg doesn't blatantly twist our arms to reset captain skills for 1 ship in line...

 

imo it's a design flaw to make ships so dependent on captain skills... try to play gnevny without expert marksman or tashkent without aft

  • Cool 1

Share this post


Link to post
Share on other sites
1,322
[-K-]
Beta Testers
5,660 posts
19,597 battles

I was going to say something about sucking it up like I did, but then I remembered that I went without Last Stand during that grind because it was prior to the skill restructuring... I guess I dodged some pain there.

Share this post


Link to post
Share on other sites
Members
4,886 posts

i grinded up to tashkent without last stand too... it's not about it, they perfectly can play without it but it's a rather suboptimal skill set imo, to change last stand for less than 4 sec of turret rotatations.. or even less since upgraded udaloy

Share this post


Link to post
Share on other sites
Members
45 posts
2,325 battles

ooooooooooooooooooooooooooooor

You are supposed to make a choice.

Proper predictive play renders EM completely useless, and last stand is better.

As you mentioned none of the tiers beyond gnevy NEED EM, so why bother getting it?

if you plan on moving a captain up, then pick skills that the t10 ship needs, not the t5.

 

or waste your money, I'm not your mother

  • Cool 1

Share this post


Link to post
Share on other sites
Members
4,886 posts

ooooooooooooooooooooooooooooor

You are supposed to make a choice.

Proper predictive play renders EM completely useless, and last stand is better.

As you mentioned none of the tiers beyond gnevy NEED EM, so why bother getting it?

if you plan on moving a captain up, then pick skills that the t10 ship needs, not the t5.

 

or waste your money, I'm not your mother

 

you clearly never tried to play a gun dd with 36 sec turret half rotation

 

it's simply unplayable

 

...if you don't want to waste money it's better to pick a separate captain for gnevny lol... 25 gold for 3 point captain though if you want to buy it right with 3 skill points to pick expert marksman

Edited by bad_arcade_kitty
  • Cool 1

Share this post


Link to post
Share on other sites
Members
112 posts

 

you clearly never tried to play a gun dd with 36 sec turret half rotation

 

it's simply unplayable

 

...if you don't want to waste money it's better to pick a separate captain for gnevny lol... 25 gold for 2 point captain though if you want to buy it right with 3 skill points to pick expert marksman

 

Plan ahead, think with your guns and not your torpedoes. 

Share this post


Link to post
Share on other sites
Members
5,165 posts
60 battles

I made a bit of a mistake when I realized Last Stand is actually useful to get away from nasty situations. I'll get that when I level up with my Kiev.

Share this post


Link to post
Share on other sites
Members
759 posts

i already mentioned it in a couple of other threads but i believe it deserves a separate one

 

the problem is very simple:

 

- they made last stand very easy to get, it's a tier 2 skill now and every dd picks it

 

- gnevny is unplayable without another tier 2 skill, expert marksman, having ridiculous cruiser-like turret half-turn speed of 36 sec (i wonder if they do it manually or what), expert marksman makes it 24 sec i.e. saves 12 sec which is very noticeable

 

- ognevoy can skip expert marksman for last stand, her turrets have 18.56 sec half-turn speed, not stellar but tolerable and since the speed buff from expert marksman is flat (2.5 deg/s), it just makes her turret half turn in ~14.75 sec i.e. saves just less than 4 sec

 

- no dd past ognevoy need a mandatory expert marksman as well

 

i.e. the only one ship in the line needs this skill and needs it badly, if you pick it, you either lost 2 points which could be used for a much better skill or have to pay gold for reset, if you don't, you suffer or play a gnevny-only captain for gnevny only

 

the problem is actually deeper and rather unique to the soviet dd. those ships are probably the most captain dependent ships in the game since they also at least since kiev if not ognevoy need mandatory aft, which hurts their possible skill builds and robs them of survival expert which all the other dd get. at least with aft wg doesn't blatantly twist our arms to reset captain skills for 1 ship in line...

 

imo it's a design flaw to make ships so dependent on captain skills... try to play gnevny without expert marksman or tashkent without aft

 

no no, F2P models are more craftier than you mentioned. you'll buy doubloons eitherways, anyways, always.

Share this post


Link to post
Share on other sites
3,940
[ASHIP]
Members
5,454 posts
12,950 battles

Unplayable? I played just fine in it without marksman. can look for yourself.

  • Cool 1

Share this post


Link to post
Share on other sites
1,244
Alpha Tester
4,156 posts
8,061 battles

Does Gnevny not get the turret traverse modification?  I would just use that instead.

Share this post


Link to post
Share on other sites
Members
4,886 posts

Does Gnevny not get the turret traverse modification?  I would just use that instead.

 

that mod makes turrets move 15% faster i.e. 30.6 instead of 36, it's not enough... but what's worse it's that +10% loading time means that mod makes your guns shoot 10% slower... it's like having negative bft, so overall that mod saves slightly less than a half of what expert marksman saves and also makes you lose 10% of your firepower

 

nope, it's an example of a bad game design or an intentional hand twisting

Edited by bad_arcade_kitty

Share this post


Link to post
Share on other sites
3,513
Members
16,315 posts
12,285 battles

You hang out on the forums quite a bit, take part in some of the contests and win some doubs and use them for CPT retraining.

 

Gremy is the most OP ship in game currently and suffers from the same issue, you have to learn to adapt to it.

Edited by slak__
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
852 posts
3 battles

i already mentioned it in a couple of other threads but i believe it deserves a separate one

 

the problem is very simple:

 

- they made last stand very easy to get, it's a tier 2 skill now and every dd picks it

 

- gnevny is unplayable without another tier 2 skill, expert marksman, having ridiculous cruiser-like turret half-turn speed of 36 sec (i wonder if they do it manually or what), expert marksman makes it 24 sec i.e. saves 12 sec which is very noticeable

 

- ognevoy can skip expert marksman for last stand, her turrets have 18.56 sec half-turn speed, not stellar but tolerable and since the speed buff from expert marksman is flat (2.5 deg/s), it just makes her turret half turn in ~14.75 sec i.e. saves just less than 4 sec

 

- no dd past ognevoy need a mandatory expert marksman as well

 

i.e. the only one ship in the line needs this skill and needs it badly, if you pick it, you either lost 2 points which could be used for a much better skill or have to pay gold for reset, if you don't, you suffer or play a gnevny-only captain for gnevny only

 

the problem is actually deeper and rather unique to the soviet dd. those ships are probably the most captain dependent ships in the game since they also at least since kiev if not ognevoy need mandatory aft, which hurts their possible skill builds and robs them of survival expert which all the other dd get. at least with aft wg doesn't blatantly twist our arms to reset captain skills for 1 ship in line...

 

imo it's a design flaw to make ships so dependent on captain skills... try to play gnevny without expert marksman or tashkent without aft

 

I get through Gnevy W/O EM. Trick is to drive it like a smaller CA (playing pre buff Furu helps), engage at 8km+ for bigger target and avoid other DD if you can. Only engage DD if you have HP advantage. 

Share this post


Link to post
Share on other sites
Beta Testers
346 posts
785 battles

I made a bit of a mistake when I realized Last Stand is actually useful to get away from nasty situations. I'll get that when I level up with my Kiev.

 

You got AFT on your Kiev? I am always looking for other Kiev drivers to Div up with, Tashkent was burning me out.

Share this post


Link to post
Share on other sites
Members
4,886 posts

i cannot imagine how you can like kiev and dislike tashkent... i sold my kiev when her hp was nerfed. it's even worse since kiev realistically cannot pick se without having a very high lvl captain, so she is like the squishiest t7 dd now

 

well i admit i never played tashkent pvp without the top hull, aft, the top gfcs, rudder shift module and concealment module

Share this post


Link to post
Share on other sites
288
[MOLD]
[MOLD]
Beta Testers
541 posts
12,131 battles

The main armament of a ship typically increases in effectiveness, in at least some aspects, the higher a ship's tier.

Tashkent's main battery is objectively inferior to Kiev's main battery.

Share this post


Link to post
Share on other sites
2
[DCMA]
Members
29 posts
22,895 battles

I carry both those skills on my Gnev captain since I don't see the need to move any further up the tech tree. Og is the most ridiculous ship in the game, 4km torps and 2 gun turrets, Kiev and Tashkent couldn't be any easier to spot if they painted them safety yellow. I'll stick with the Gnev for RUS DD and keep hoping others will move up this tree and keep my Benson well fed

Share this post


Link to post
Share on other sites
Members
4,886 posts

The main armament of a ship typically increases in effectiveness, in at least some aspects, the higher a ship's tier.

Tashkent's main battery is objectively inferior to Kiev's main battery.

 

lolwhat

 

orlan, ognevoy, kiev, tashkent and the stock udaloy literally use the same b2lm turret

Share this post


Link to post
Share on other sites
Members
1,703 posts
9,002 battles

Ognevoi sucks.

 

Turret destruction sucks on lots of ships similar to this one, like Atlanta. They need to fix it, but we have brought this up before to them.

Share this post


Link to post
Share on other sites
862
[KNTAI]
[KNTAI]
Alpha Tester, Beta Testers
3,176 posts
8,222 battles

 

lolwhat

 

orlan, ognevoy, kiev, tashkent and the stock udaloy literally use the same b2lm turret

 

Tashkent is going up against more durable enemies than Kiev, so the firepower is less effective at the tier than the previous tier.

Share this post


Link to post
Share on other sites
3,890
[-K--]
Beta Testers, In AlfaTesters
8,179 posts
10,923 battles

> does wg intentionally force us to use gold for the captain's skill reset

 

If you can't handle slow turrets, and want to reset -- yes, I guess. So?

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

or you can just grind out your captain to 17pts...

 

1. SA, BFT

2. LS, EM

3. VG

4. AFT, DE

Share this post


Link to post
Share on other sites
5,644
[O7]
Alpha Tester, Alpha Tester
12,147 posts
9,111 battles

Soviet DDs are not meant to brawl, using AFT they can safely engage from longer ranges were people can't easily hurt them. (especially the Gremy that can invisi fire from 11+km) SE is for if you expect to be engaging in close range brawls (like say USN DDs that can't effectively engage at range) and AFT is for engaging at long range, if you build to be effective at long range it is fair to be at a disadvantage at close range. That is why there are trade offs, ships shouldn't be effective in every singe situation.

Share this post


Link to post
Share on other sites
288
[MOLD]
[MOLD]
Beta Testers
541 posts
12,131 battles

 

lolwhat

 

orlan, ognevoy, kiev, tashkent and the stock udaloy literally use the same b2lm turret

 

Tier 1s are an odd bunch, Ognevoi only has two double turrets, Kiev has a superior longer range armament in comparison to Tashkent at a lower tier where it is more effective, and Udaloi's top guns are a great improvement over the previous guns. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×