Jump to content
You need to play a total of 20 battles to post in this section.
Carrier_Junyo

The Wargaming Appreciation and World of Warships Fan Club

28 comments in this topic

Recommended Posts

Members
738 posts
6,483 battles

I'll keep this simple. I see WAY to much complaining on these forums. There is a difference between constructive criticism to help improve a game that we all love and hold dear, and useless damaging negative complaints that get people lost in an ocean of negativity.

I am part of the constructive criticism. I think it is healthy and required for anything to improve and grow. But I'm starting this thread to remind us why we are all here.


 

I for one, can quite easily say, that World of Warships is currently my absolute favorite game of all time. I got the game at about Launch, last year, and I've never been more addicted to a game ever.


 

With all it's "flaws" that we all seem to keep pointing out on a daily basis, World of Warships is the "Command and Conquer" of Naval Combat games IMHO.


 

It's graphics are phenomenal, the ship models and environment are a beauty, the gameplay makes you feel like you are in a big lumbering 30,000 ton battleship firing 15km away at another ship. The ballistics and game mechanics are just amazing.


 

So, I for one, would like to take this opportunity to thank Wargaming Developers for their success in this game. I do hope that the player's feedback is taken into consideration moving forward, in order to make this game even better.


 

Personally, I cant wait for the upcoming weather that is planned to be added to the game. Just another element of realism and immersion into the environment.


 

Keep up the great work, and thank you for making this game for us!


 

Lord of Storms

  • Cool 9

Share this post


Link to post
Share on other sites
Beta Testers
2,420 posts
1,809 battles

The music is still excellent, even if they do keep ruining the sound effects! Oops, was that a complaint?:aqua:

 

Share this post


Link to post
Share on other sites
Members
1,866 posts
6,950 battles

it's just the simple things they dont fix or do

 

and also the fact that they don't give a s***t about the NA server

 

other than that yes the game is great but it could be so much better 

 

so so much better

Edited by Marcanbus_NA
  • Cool 3

Share this post


Link to post
Share on other sites
532
[5D5]
Members
1,664 posts
10,959 battles

 

and also the fact that they don't give a s***t about the NA server

 

Wrong.  

They do care, but it's simple business economy to favor a server that regularly hosts 15 to 25 thousand players at peak periods then one that limps along with 5 to 15 thousand.  The US market for PC games is highly saturated with a lot of competition for players attention.  We have to realize the fact that until this game reaches at least World of Tanks, or Fallout 4 levels of players, we are only going to get a fraction of their attention.

 

[edit]   +1 to the OP.

Edited by sea_otter

Share this post


Link to post
Share on other sites
1,627
[5D2]
Beta Testers
3,497 posts
7,860 battles

Yeah, this stuff is hard and even if it's not perfect or even close to it, it's still an awful lot of work.

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

Yeah, this stuff is hard and even if it's not perfect or even close to it, it's still an awful lot of work.

 

Game development is a tedious, and sometimes risky process, with much work put into it, with massive teams required to do, I know the challenges of Coding, I'm learning it right now~! and it can be difficult. 
  • Cool 1

Share this post


Link to post
Share on other sites
1,627
[5D2]
Beta Testers
3,497 posts
7,860 battles

 

Game development is a tedious, and sometimes risky process, with much work put into it, with massive teams required to do, I know the challenges of Coding, I'm learning it right now~! and it can be difficult. 

 

Very true.  And beyond just the code is the whole complexity issue.  Where even a small change to fix something innocuous over here, can end up crashing something all the way over on the other end of the system.  Complexity itself adds orders of magnitude of difficulty.  Now add on the playerbase.  The most insidious virus ever created.  It will find any weakness.  Any small gap in your logic and they either crash the game or exploit it for fun and profit.

 

Managing all that can get out of hand pretty quickly...

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

 

Very true.  And beyond just the code is the whole complexity issue.  Where even a small change to fix something innocuous over here, can end up crashing something all the way over on the other end of the system.  Complexity itself adds orders of magnitude of difficulty.  Now add on the playerbase.  The most insidious virus ever created.  It will find any weakness.  Any small gap in your logic and they either crash the game or exploit it for fun and profit.

 

Managing all that can get out of hand pretty quickly...

 

I can agree, 1 tiny change in the code could ruin everything, as my Teacher likes to say "Computers are picky little things, one mess up leads to the entire thing not working properly, if at all", And truly, sometimes it must feel like you must work against your own very playerbase, to close up exploits, and bugs, to prevent the game from being ruined, especially in MMO's, and online games. 
  • Cool 1

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

They can't even do patch notes on time that just shows how little effort they put in.

 

The real effort is in the patch itself, you should learn to realize how difficult it is just to program something as simple as Hangman...

Share this post


Link to post
Share on other sites
Alpha Tester
31 posts
1,452 battles

I personally believe that for a FREE 2 PLAY MMO game, Wargaming puts a ton of work into Wows. The details on the ships themselves alone are amazing, especially because some ships they say they only got blueprints to work off of, no real life photos to work with. Thats like asking someone to read your mind exactly and draw every single detail of what you are thinking 100% accuratlly on paper and then try to make it 3D.

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

I personally believe that for a FREE 2 PLAY MMO game, Wargaming puts a ton of work into Wows. The details on the ships themselves alone are amazing, especially because some ships they say they only got blueprints to work off of, no real life photos to work with. Thats like asking someone to read your mind exactly and draw every single detail of what you are thinking 100% accuratlly on paper and then try to make it 3D.

 

Not to mention the actual process of modelling it, that takes time and effort,from a whole dedicated team to both add in details, develop the textures, make sure it actually looks decent game, and doesn't cause issue with animation (AA guns, and turrets rotating for ex) 

 

Edited by Imperium_Titan_Roma

Share this post


Link to post
Share on other sites
Beta Testers
835 posts

 

Wrong.  

They do care, but it's simple business economy to favor a server that regularly hosts 15 to 25 thousand players at peak periods then one that limps along with 5 to 15 thousand.  The US market for PC games is highly saturated with a lot of competition for players attention.  We have to realize the fact that until this game reaches at least World of Tanks, or Fallout 4 levels of players, we are only going to get a fraction of their attention.

 

[edit]   +1 to the OP.

 

This is nonsense.

 

Everyone knows that the RU player base is larger than the NA playerbase but it isn't any extra work to provide the NA server with the same things the Russian server receives. It costs no extra to put the same ships in our premium shop as they put in the Russian premium shop. 

 

It isn't like they have to do everything twice.

 

Just have the NA monkey press the same shiney candy shaped button on our server that the RU monkey pressed on the RU server. It isn't that big a deal.

  • Cool 2

Share this post


Link to post
Share on other sites
977
[HINON]
Members
3,381 posts
33,117 battles

I think its safe to say that we all enjoy and perhaps even love this game. Otherwise, we wouldn't be here, even if its to complain.

Share this post


Link to post
Share on other sites
236
[M4PIA]
Members
1,699 posts
9,033 battles

I think its safe to say that we all enjoy and perhaps even love this game. Otherwise, we wouldn't be here, even if its to complain.

 

:hmm:i agree..and i think the only people who will complain about this game is the people who put a lot of money on it..like me..But ive learned my lesson ..i understand how wargaming try to balance everything..change everything..nerf everything..now its ok ..im not gonna complain no more just gonna play the game for fun bcoz im not gonna spend a dime on it no more mostly for something not really interesting..maybe bcoz wedont have something interesting here at NA shop..idk..lol but still i love the game i just dont feel like spending money on it for now..lets see whats coming nxt..

Share this post


Link to post
Share on other sites
Beta Testers
2,196 posts

 

The real effort is in the patch itself, you should learn to realize how difficult it is just to program something as simple as Hangman...

 

Programming is one thing. Passing notes through the iron curtain is another. Where is the difficulty in sending patch notes to everyone at the same time? For frak sakes! They speak english! Why does EU (english) and NA have two different sets of patch notes? 

Share this post


Link to post
Share on other sites
Members
5,206 posts
3,461 battles

 

This is nonsense.

 

Everyone knows that the RU player base is larger than the NA playerbase but it isn't any extra work to provide the NA server with the same things the Russian server receives. It costs no extra to put the same ships in our premium shop as they put in the Russian premium shop. 

 

It isn't like they have to do everything twice.

 

Just have the NA monkey press the same shiney candy shaped button on our server that the RU monkey pressed on the RU server. It isn't that big a deal.

 

NA obviously needs more monkeys....

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

It could be worse, EA could own the game. :D

 

World of Warships Season pass, it comes with the British tech tree for 99.99, and don't forget to open up RNG-based supply backs to unlock new OP upgrades, and even ships! 

Share this post


Link to post
Share on other sites
395
[WOLFD]
Members
981 posts
7,394 battles

 

Wrong.  

They do care, but it's simple business economy to favor a server that regularly hosts 15 to 25 thousand players at peak periods then one that limps along with 5 to 15 thousand.  The US market for PC games is highly saturated with a lot of competition for players attention.  We have to realize the fact that until this game reaches at least World of Tanks, or Fallout 4 levels of players, we are only going to get a fraction of their attention.

 

[edit]   +1 to the OP.

The chicken or the egg?

 

A better game will attract more players.

Or

More player will mean more attention from the dev team.

 

I am camp 1, improve the game and many players who try it will stay. The player count will go up.

Not

Camp 2, do as little as possible and hope players come, is not working out well.

 

I Fundamentally disagree with the idea that WG is ignoring NA because do not gave the player base. The other regions just have better teams running them. 

Edited by AXELGREASE

Share this post


Link to post
Share on other sites
236
[M4PIA]
Members
1,699 posts
9,033 battles

It could be worse, EA could own the game. :D

 

:teethhappy:Omg not EA ..Not another Brokenfield(Bf4) till now they are fixing that game non stop nerf and buf etc lmbo..thats why i moved into this game but i guess every game is still being fixed ..i dont mind if the game is being improved.
Edited by iEaTDaGrudge

Share this post


Link to post
Share on other sites
21
[USCPO]
[USCPO]
Members
82 posts

 

Wrong.  

They do care, but it's simple business economy to favor a server that regularly hosts 15 to 25 thousand players at peak periods then one that limps along with 5 to 15 thousand.  The US market for PC games is highly saturated with a lot of competition for players attention.  We have to realize the fact that until this game reaches at least World of Tanks, or Fallout 4 levels of players, we are only going to get a fraction of their attention.

 

[edit]   +1 to the OP.

 

 

I've paid enough money into this thing to maintain the damn server myself.  The simply need to get off their asses and get things squared away.

Share this post


Link to post
Share on other sites
Beta Testers
1,198 posts
2,732 battles

 

The real effort is in the patch itself, you should learn to realize how difficult it is just to program something as simple as Hangman...

WG is a multi million dollar video game company programming is hard isn't an excuse.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×