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Marcanbus_NA

Good news!! Repair cost

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Take a look at this!  :great:

 

Translated from Russian:

 

Economics is a separate question. 
Speaking of which, from 1 April to 1 month I run, together with the Department of Economics, eksperiment- will be reduced by 20% the cost of repairing all the ships (not premiumnyh) 8-10 level. According to their calculations, it will give the player even without a premium account to play on these ships in the plus-minus zero-small (or levels 8-9-10).

Very interesting what will be the results of the experiment. If they are positive - we will discuss the changes in the economy itself

 

link:http://forum.worldofwarships.ru/index.php?/topic/49399-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%D0%B8-%D0%BE%D1%87%D0%BD%D0%B8%D1%82%D0%B5%D1%81%D1%8C/page__st__140__pid__2047677#entry2047677

Edited by Marcanbus_NA
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Now this is some good news, give the high-end tiers a boost of adrenaline with free players.

 

1) The OP's quoted and probably google-translated post leads me to believe that they're going to test it in a private setting first, and even if the experiment is a success, they will start discussing it for live, so absolutely no promises nor timeframe given.

 

2) Even if it did come to live, I predict it'll only be a few days to maybe weeks before high tier play is back to regular camping / hiding - if it changes at all.

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Have a little hope

 

No. I refuse.

 

r257nq.jpg

 

This is WG we're dealing with. If you get your hopes up for sheer rumors with no basis in reality to expect them actually to make it to live, you're likely to be disappointed.

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So now we will have the scrubs that couldnt do well enough to afford playing at high tiers in high tier matches... So stoked

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Looks like they need to gather high tier data but not enough play up there :D

 

Still will be taking advantage of this

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So now we will have the scrubs that couldnt do well enough to afford playing at high tiers in high tier matches... So stoked

 

Thought that was happening now? :trollface:

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The fun tax is abolished! And i was about to break away from WG and form my own country. 

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1) The OP's quoted and probably google-translated post leads me to believe that they're going to test it in a private setting first, and even if the experiment is a success, they will start discussing it for live, so absolutely no promises nor timeframe given.

 

2) Even if it did come to live, I predict it'll only be a few days to maybe weeks before high tier play is back to regular camping / hiding - if it changes at all.

 

its old news

 

its not google translated

 

http://forum.worldofwarships.com/index.php?/topic/73323-interesting-stuff-from-the-ru-forums/

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Interesting.

Personally I don't have problem earning credits on T10 without premium, but if everyone play this passive high tiers would be too boring.

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Now just fix the MM and all is good :D

 

If they fix repair costs to where people want to play in high tiers, MM should work better.

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Interesting.

Personally I don't have problem earning credits on T10 without premium, but if everyone play this passive high tiers would be too boring.

 

I think the problem with passiveness is two fold.

 

#1. Repair costs. No one wants to sink because no one wants to lose credits.

#2. DDs and their capability to send walls of torps keeps people from playing aggressively. This is why you have these 20 km standoffs in games until the game is over or all the DDs are gone.

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I think the problem with passiveness is two fold.

 

#1. Repair costs. No one wants to sink because no one wants to lose credits.

#2. DDs and their capability to send walls of torps keeps people from playing aggressively. This is why you have these 20 km standoffs in games until the game is over or all the DDs are gone.

 

Radar didn't automagically fix this issue? :teethhappy:

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If they fix repair costs to where people want to play in high tiers, MM should work better.

That is on paper ,DIv will still break mm

 

Looks like they need to gather high tier data but not enough play up there :D

 

Still will be taking advantage of this

 

Russian Illuminati :ohmy:

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That is on paper ,DIv will still break mm

 

That's only true for 2 reasons.

1. 3x coordinated people are better than 3 random people.

2. If the MM pool is already struggling to even get enough people to do a decent job, throwing in 3xt10 division highlights the low population. If there are enough people in t10 that 3xt10 divisions are common, then they divs will only break the MM as much as the do in any other tier. The way divs break MM at other tiers are 2 ways.

             A. One Team has a fail div, which breaks MM. 

             B. One team has a div which is better than the div on the enemy team.

 

More people helps make better matchmaking by just increasing number of combinations which land in the center of the bell curve where ~65% of matches fall anyway.

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Radar didn't automagically fix this issue? :teethhappy:

 

It'll be interesting to see the effects as more people get into the upper tier Ruskie ships.

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That's only true for 2 reasons.

1. 3x coordinated people are better than 3 random people.

2. If the MM pool is already struggling to even get enough people to do a decent job, throwing in 3xt10 division highlights the low population. If there are enough people in t10 that 3xt10 divisions are common, then they divs will only break the MM as much as the do in any other tier. The way divs break MM at other tiers are 2 ways.

             A. One Team has a fail div, which breaks MM. 

             B. One team has a div which is better than the div on the enemy team.

 

More people helps make better matchmaking by just increasing number of combinations which land in the center of the bell curve where ~65% of matches fall anyway.

 

You're right and worng

 

Most div are with unskilled players that run prem ships and die in the first 5 min of a game

,At high tier a div can win or lose you the game , the losing part usually are in my team

 

And how can 3 NC take 3 Yamatos? cause usually MM dose this even if you get a division or not

Got so many games where the enemy team had no divs , we had no divs but they got 3 yamatos and we got 3 nc and 1 amagi, OK

Or they have 5 shimas and we have a bunch of Fubukis and Bensons

 

usually this is broken , till now i saw just BBs and DDs that are not evenly spread by the MM

 

And fail divs are everywhere, you can't stop them but you can limit the tiering to 1+ not like some do orlans div with yamatos , tirpitz with omahas , etc

 

The reduce cost of the high tiers will bring the people with 4000 5000 Coop games in the game and ruin the game even more

 

I got the Zao and Shima with no premium and i am 80k from the Hindenburg, if some can , Everybody can if they really want a high tier ship

And Never had money problems , if i lose 100 150k i get them back in one Murmansk game

Edited by PrinzMakaay

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The way the game works, I really think they should just do like the CVs and make them appropriately mirrored instead of just shoving whoever in.

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The way the game works, I really think they should just do like the CVs and make them appropriately mirrored instead of just shoving whoever in.

 

This^

 

3 bbs vs 3 bb of the same tier

4 dds v 4 dds of the same tier

 

Don't tell me this dosen't work you vodka drinking devs because you can put 4 yamatos on the enemy side and 3 iowas and 1 nc on my side

2 v 2 yamatos + 1 v 1 iowa = gg mm

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That is good news if true.

 

The #1 reason why I quit WoT was that high tiers were impossible to afford even if you owned a premium unit because the hook was you needed premium acct and premium unit to be able to afford a high tier unit.

 

The same has been happening to me lately in WoWs... come tier 8 and above the repair costs are stupidly high which puts your financial success completely out of your hands and fully into your team's hands because it doesnt matter if you wreck half the enemy team...if your team loses you lose a lot of money if you die.

 

... so you start playing to survive and run to hide to avoid dying when the team is losing... and you see this behavior in everyone except those with premium ships/premium acct so it becomes a baby seal clubbing event.

 

Personally I think that the repair/rearm costs should be removed and replaced with a simpler formula: If you lose, its zero credits gained (but you gain xp). If you win, you gain credits based on your performance...but your performance would be calculated differently.

 

Performance should be calculated differently based on ship category since each category has its own role.

 

DDs= Gains small but cumulative xp/credits over time for spotting enemy ships that are outside the detection range of non-DD friendlies. Gains xp/credits per damage inflicted, per aircraft shot down and another small but cumulative xp/credit gain for breaking detection of friendly ships by enemy using smokescreen. +20% bonus xp/credits for BB and CV kills.

 

Cruisers= xp and credit gain per damage inflicted, +10% bonus xp and credit gain for shooting down aircraft, +10% bonus xp and credits for torpedo hits, +20% bonus xp and credits for DD and CV kills.

 

Battleships= xp and credit gain per damage inflicted, +5% bonus xp and credit gain for shooting down aircraft, +20% bonus xp and credits for CA and CV kills

 

Carriers= xp and credit gain per damage inflicted, +20% bonus xp and credit gain for shooting down aircraft, small cumulative xp and credit gain for spotting enemy ships and a large bonus to xp and credits based on surviving aircraft at end of match (total on ship hangar and in the air).

 

That way the money and xp gained would be truly based on the player's actions.. botting and afk'ing ceases to be even minimally beneficial and players would not lose credits if the match is lost but neither would they gain any. Winner takes all money and losers dont get penalized for the bad performance of others.

 

 

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