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Iron_Knickers

Which Matters More? Win Rate or Avg. Damage?

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I would argue that Average Damage is a more defining way to place a player on player skill just because this is how effective they are in battle, and terrible MM can't change this.

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Both in conjunction.

 

I mean theres a guy on top damage that has a 55% win rate but he does an average of 90k damage... Sooooo he's pretty damn good lol

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I mean theres a guy on top damage that has a 55% win rate but he does an average of 90k damage... Sooooo he's pretty damn good lol

 

Are you talking about in a specific ship, or the total account?  Because blindly spamming damage into full health battleships while ignoring everything else going on in the game is how you get to have a high average damage but don't win as often as that damage would otherwise suggest.

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You can't look at just one stat. You have to look at all the stats and what type of ship they play mostly.

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Are you talking about in a specific ship, or the total account?  Because blindly spamming damage into full health battleships while ignoring everything else going on in the game is how you get to have a high average damage but don't win as often as that damage would otherwise suggest.

 

Well he might as well be a specific ship because all he plays is T10 CV: http://warshipstats.com/sea/player/ryoukitu

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Win rate as long as it is over the long run...it takes into account everything since this is a war game about winning.

Any time you look at average damage it has to be ship specific...you cannot compare a player's damage who plays mostly tier X CVs or BBs to that of a player who plays mainly tier V cruisers or DDs.  But you can compare their win rates imo.

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How much fun you have playing the game.  If it's not fun quit playing................I might need to quit playing.  :hmm:

 

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Win rate as long as it is over the long run...it takes into account everything since this is a war game about winning.

Any time you look at average damage it has to be ship specific...you cannot compare a player's damage who plays mostly tier X CVs or BBs to that of a player who plays mainly tier V cruisers or DDs.  But you can compare their win rates imo.

 

True. Unfortunately I haven't always played trying to be the best player I can be, I have always played just for fun, so I am more inclined than other players to go for close quarters BB combat or ramming haha

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How much fun you have playing the game.  If it's not fun quit playing................I might need to quit playing.  :hmm:

 

You win hats off to you! :D

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Context?  Matters? more in what?

 

Likelyhood you will more influential in the match?

 

How you peers perceive you?

 

Win rate is nice.  Damage is needed but not the cats meow.

 

You want to increase your avg damage?  Play high Tier BBs and CVs with strike loadouts.  Instant damage boost over other classes.  Shooting at BBs , vs the priority target, like a DD capping or cruiser capping will get you more damage but wont help your team with the win.  Damaged ships shoot back,sunk ones dont.

 

More likely to contribute to you team win is simple.  Avg Ships sunk per match.  For certain classes like DDs, cap rate is  a big deal and ships sunk.

 

You  cant win matches just generating damage, you have to sink ships.

 

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Average Damage Per Game is in my opinion a fairly worthless stat. Too many factors that can move it up or down. 30k damage in a T5 DD is a lot different from 30k in a T8 BB.

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I play mostly dd, so I don't think damage is a fair gauge of dd drivers, there is a lots we do in battle that help the team but we get no rewarded for in any way, I shoot to be in the top 3 on the team, that is xp, if I hit that I usually had a good game and I'm happy

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Win rate is a more meaningful metric of the two, assuming a large number of games.

 

High average damage simply means that the player can reliably hit battleships and/or cruisers. But there is a lot more to the game than just that.

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Well he might as well be a specific ship because all he plays is T10 CV: http://warshipstats.com/sea/player/ryoukitu

 

Now that you've posted some context, it looks pretty normal.

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KDR is all that matters to me.

https://www.callofduty.com/

 

Regarding the OP's question, neither stat is really conducive of anything on its own; as a BB main, I do a lot more damage on average than people who might play primarily CAs or DDs.  Win rate also isn't fully indicative of anything either, because a lot of things can make a match a loss (matchmaking is only one; I saw 3 other DDs get detonated by the same Khabaravosk last night within the span of 2 minutes), sometimes to the point where it can't be recovered by any means.

Edited by TenguBlade

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I would argue that Average Damage is a more defining way to place a player on player skill just because this is how effective they are in battle, and terrible MM can't change this.

 

Average damage per ship is a good sign of how good a player is.  Take the player's average damage in a ship and compare it to the server average.  The higher the player is above the average, the better he/she is.

WinRate is also a good sign, but also can be misleading.  Just because a player has a higher winrate does not automatically mean he is a better player than a guy with a lower winrate.  You have to take all factors into consideration.

 

If you want to be a good player, and that is why you are asking, try your very best to win every game.  Forget about damage.  If you are "good", you will win more than you lose, and your damage will be higher than the averages.

 

Cheers

 

Edited by AutismSpeaks
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Btw, even though above I said that win rate is more important than damage, I would expect them to correlate fairly well for most players. Here is my win rate (blue) and damage (red) for the past three months, from warship stats:

 

QDWDqwC.jpg

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WinRate is also a good sign, but also can be misleading

 

Average damage can be even more misleading. Screening enemy DDs (and even killing them), capping, flexing to a vulnerable flank for a desperate last stand against an advancing enemy, in order to give your team time to reach enemy base, etc. -- all of that does not inflate average damage all that much, but is very important for team's success. This is a team-based game, after-all.

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I think a better measure of a person is how well they handle adversity.

Damage is an awful thing if you spend the whole battle fending off destroyers.  The difficulty is high, and the damage is very, very low.

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