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AhosChaos

Fuso Over Penetration

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So you are sailing your Fuso along and you see a broadside Kongo at roughly 14km away, and naturally you fire a full salvo.  You miss some shells because of dispersion and end up getting 4 hits right around the second turret but you only get 1020 (only 10% of the maximum 10200 damage meaning an over penetration) damage.  Obviously 3 shells bounced because of their flight angle hitting the deck or the top of the second, but why am I over penetrating a turret/turret region without either A. incapacitating or destroying the turret or B. do average penetrating damage roughly 2-3k.  Of course this could also mean that you had hit the superstructure where an AP shell wouldn't do much, but this time you didn't.  The armor on the Kongo is not insufficient enough for the shell to just pass through the ship, yet you over penetrate.

 

Similar happenings occur when firing at Omahas, but obviously you will most like over penetrate an Omaha because of its lack armor.  Even with the Cleveland, you hit between the back turrets and roughly around where its troll citadel is located and you still over pen.  If you hit the bow or aft on a cruiser you should over penetrate, but if you hit either under a turret, under the smoke stacks, or even just below the deck above the citadel you shouldn't be over penetrating.  Even more curiously, I was able to get actual penetration shots on an un-angled Kirov which has significantly less armor the ships of the matching tier.  You can tell which shots are over penetrating by the hit sound receive as it has a sound much closer to the sound of a bounced shot rather than an actual HE hit or regular non-citadel penetration.

 

What am I doing wrong to be constantly getting over pen.  Post battle results will show something along the lines of like 25-45AP shells hit with roughly 80% of the hits being actual penetrations, but when you look at the actual damage its no more than like 20-30K dmg.  (Also disregard my actual average damage for the ship as that value is inflated with several games with outlier values)

 

As of now, I am for my shots to obviously land for a citadel hit (aiming at the waterline) and because I'm not perfect and shot dispersion exists, I will miss the citadel and get occurrences similar to the first paragraph.  Is this just raw RNG or does the Fuso just over penetrate everything?

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Alpha Tester
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IJN battleships are more Battle Cruisers... Kongo was refit to be a proper-ish BB but it is still very thin against another BB's shells if you aren't hitting mid-ship

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My response has absolutely nothing to do with your original question.  I just saw your sig showing 90 matches played in the last 24 hours.  How is that even possible?

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I think the shells tracers are eye candy.  What the shell is actually hitting and doing is internally calculated but I think the game does its best.  Overpens are going to be the norm as opposed to the exception with BBs and it depends heavily on what you are shooting, range and shell trajectory (plunge).  If the game determines you are overpenning its not a roll of the dice, you are overpenning for all of the reasons you stated (plus others). 

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Overpenetration on a Kongo how sweet. It depends on where your shell lands it is possible to citadel a Tenryu with those guns if you hit correctly. As long as the shell can penetrate and hits the Citadel area you get those nice hits no matter how thin the armor is

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My response has absolutely nothing to do with your original question.  I just saw your sig showing 90 matches played in the last 24 hours.  How is that even possible?

 

Probably just a hiccup from the stats website, my signature does dumb stuff like that all the time.

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Probably just a hiccup from the stats website, my signature does dumb stuff like that all the time.

 

It's been funky for me the last couple of weeks.

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The thing with Kongo and thinly-armored ships in general is that there is a good chance the shell will rip through the citadel without detonating and thus counting as an over-penetration.  How to prevent that is a bit tricky to decipher, and I still haven't figured it out completely, but the general philosophy is to make sure the shell travels through as much of the ship as possible, or through the thickest amounts of armor (of course, that assumes your ship is capable of penetrating said armor).

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The thing with Kongo and thinly-armored ships in general is that there is a good chance the shell will rip through the citadel without detonating and thus counting as an over-penetration.  How to prevent that is a bit tricky to decipher, and I still haven't figured it out completely, but the general philosophy is to make sure the shell travels through as much of the ship as possible, or through the thickest amounts of armor (of course, that assumes your ship is capable of penetrating said armor).

 

I am sorry to tell you but it doesn't matter. As long as the shell enters the citadel it will citadel your opponent. I made a Test with some Tenryus and the results are speaking for themself

 

UKKOn9X.jpg9oArmNl.jpg

It can also work with the Orlan which has the worst armor in the game (thickest part has 10mm)

 QVNibNv.jpg

 

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Alright, it looks like I stand corrected.  But that assumes that internal armor doesn't deflect the shell either.

Edited by TenguBlade

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Alright, it looks like I stand corrected.  But that assumes that internal armor doesn't deflect the shell either.

 

Yes that is true. But to be honest I fired about 80+ shells to get only 3 Citadel hits. RNG seems to mess this up with thin armor

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