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Gabriel_LXIX

Battleship gameplay question

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Hey all

 

I have a goal of getting tier V in all classs and playing there quite a while so I can really learn the game.

 

In WoT I prefered lt/mts and its no surprise to me that Im really enjoying CLs and DDs. The RoF is fast enough to allow quick compensation for missed salvoes and there is a nice combination of twitch and strategy there.  Even enjoying CV strategy.

 

So Myogi was ok I suppose maybe because of few CVs I faced, but early Kongo play is not looking promising, they all tended in a torpedo bath.

 

For the ability to potentially deal massive damage every 30 seconds if your aim is true and a large HP pool, you must be a floating pinata for HE spam and torpedoes if all varieties.

 

This sounds like a whine... But its not really.

 

I guess im just asking if this changes at all at higher tiers or is this pretty much the life of a BB pilot. If it is thats fine...but not for me.

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To an extent it is, but the counter is learning to be proactive about torps.  Learn to see where the DDs hide and maneuver accordingly.  The easiest lesson?  Always always ALWAYS keep varying course and speed.  Never sail straight and fast - that makes it really easy for destroyers to feed you a stream of torps.  Keep an eye on those torpedo bombers - when they get close turn towards them before they drop fish on you.  Remember when maneuvering that cutting speed helps to let torps miss in front of you, and also makes it easier to turn to avoid the ones that don't.

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To an extent it is, but the counter is learning to be proactive about torps.  Learn to see where the DDs hide and maneuver accordingly.  The easiest lesson?  Always always ALWAYS keep varying course and speed.  Never sail straight and fast - that makes it really easy for destroyers to feed you a stream of torps.  Keep an eye on those torpedo bombers - when they get close turn towards them before they drop fish on you.  Remember when maneuvering that cutting speed helps to let torps miss in front of you, and also makes it easier to turn to avoid the ones that don't.

 

Great advice right here!!^^^^ Kongo is a beast a great ship and a lot of fun to play once you learn it! Its easy to get over extended with the Kongo, when you first start playing it,  because of its speed. So keep an eye on your mini map and your surroundings!
Edited by Admiral_Odin
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To an extent it is, but the counter is learning to be proactive about torps.  Learn to see where the DDs hide and maneuver accordingly.  The easiest lesson?  Always always ALWAYS keep varying course and speed.  Never sail straight and fast - that makes it really easy for destroyers to feed you a stream of torps.  Keep an eye on those torpedo bombers - when they get close turn towards them before they drop fish on you.  Remember when maneuvering that cutting speed helps to let torps miss in front of you, and also makes it easier to turn to avoid the ones that don't.

 

 

Great advice right here!!^^^^ Kongo is a beast a great ship and a lot of fun to play once you learn it! Its east to get over extended with the Kongo, when you first start playing it,  because of its speed. So keep an eye on your mini map and your surroundings!

 

Thanks for advice

 

Situational awareness is certainly something I need to work on in wows

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Alpha Tester
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Thanks for advice

 

Situational awareness is certainly something I need to work on in wows

 

Playing destroyers will actually help you with this when driving a BB IMO.

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INB4 someone regurgitates the clichéd 'WASD hack' and gets upvoted anyway... :hiding:

 

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As a DD player, and occasional BB player (currently at Nagato and I liked Kongo at the time), I can tell you the above advice is right.

 

  • Change course and speed often
  • Read the minimap and have situational awareness, accounting as much as possible for all the red DDs still in play and their current location
  • If alone at later stages with fewer ships still alive, if you are sailing in open water and see you are detected, and you cannot see anybody nearby, you know it is a concealed DD (probably IJN). Immediately start moving your tail, and changing speeds. It is amazing how many times as a DD I am stalking a lone BB, and getting into position. The BB driver knows he's seen (Detection Warning should be up), yet he is in a hurry to get somewhere, so he merrily keeps chugging along at full speed,  in a straight line towards his objective.
  • Ask for anti-AA/DD support form cruisers when possible, and try never to sail alone in the middle fo the ocean.
  •  Do not sail a BB into narrow channels between islands or places like torpedo alley. BBs want too be in open water, with plenty of place to maneuver
  • When you see torpedo bombers coming your way, don't react, proact. At 7km start turning, at 5km you should be closer to pointing at them (or away); and by the time they do their little "dance" they dropped and you will see the torps soon. Remember that your smallest turn radius is at 1/2 speed
  • Learn to aim and hit DDs. Not easy at 10km, but should become easy - with practice - to hit them hard (even with A{P) at 5-7km. Closer than that and it is too late. Remember that most DDs you might encounter in mid-tiers have torpedo ranges of 7-10km, but with maneuvering a 10km launched torpedo should be easy to handle.
  • As a DD player, I can generally get closer in T4-T6 to assure a torp hit. Can't get away with that in T7+ Why? Because the BB drivers are good and know how to hit DDs hard.
  • If you are loaded with AP, use it on DDs, then switch to HE for a sure kill on the next shot.
  • Maximize your secondaries with upgrades, captain sills, and flags for BBs with good secondaries. You would be surprised what they do to DDs.
  • Practice, practice, practise.

 

Edited by alexf24
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To help with the HE spam I would suggest the following because it will never not be an issue when you are playing battleships.

1. Captain skills. Basics of survivability and superintendent.

2. Permium consumables, yes all of them

 

Fire burn time will be reduced and you will be able to repair more damage.

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As a DD player, and occasional BB player (currently at Nagato and I liked Kongo at the time), I can tell you the above advice is right.

 

  • Change course and speed often
  • Read the minimap and have situational awareness, accounting as much as possible for all the red DDs still in play and their current location
  • If alone at later stages with fewer ships still alive, if you are sailing in open water and see you are detected, and you cannot see anybody nearby, you know it is a concealed DD (probably IJN). Immediately start moving your tail, and changing speeds. It is amazing how many times as a DD I am stalking a lone BB, and getting into position. The BB driver knows he's seen (Detection Warning should be up), yet he is in a hurry to get somewhere, so he merrily keeps chugging along at full speed,  in a straight line towards his objective.
  • Ask for anti-AA/DD support form cruisers when possible, and try never to sail alone in the middle fo the ocean.
  •  Do not sail a BB into narrow channels between islands or places like torpedo alley. BBs want too be in open water, with plenty of place to maneuver
  • When you see torpedo bombers coming your way, don't react, proact. At 7km start turning, at 5km you should be closer to pointing at them (or away); and by the time they do their little "dance" they dropped and you will see the torps soon. Remember that your smallest turn radius is at 1/2 speed
  • Learn to aim and hit DDs. Not easy at 10km, but should become easy - with practice - to hit them hard (even with A{P) at 5-7km. Closer than that and it is too late. Remember that most DDs you might encounter in mid-tiers have torpedo ranges of 7-10km, but with maneuvering a 10km launched torpedo should be easy to handle.
  • As a DD player, I can generally get closer in T4-T6 to assure a torp hit. Can't get away with that in T7+ Why? Because the BB drivers are good and know how to hit DDs hard.
  • If you are loaded with AP, use it on DDs, then switch to HE for a sure kill on the next shot.
  • Maximize your secondaries with upgrades, captain sills, and flags for BBs with good secondaries. You would be surprised what they do to DDs.
  • Practice, practice, practise.

 

 

These are all good tips and all, but I'm trying to wrap my head around the notion of a BB driver selecting the T1 captain skill that lets you know when you're detected....

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As a DD player, and occasional BB player (currently at Nagato and I liked Kongo at the time), I can tell you the above advice is right.

 

  • If alone at later stages with fewer ships still alive, if you are sailing in open water and see you are detected, and you cannot see anybody nearby, you know it is a concealed DD (probably IJN). Immediately start moving your tail, and changing speeds. It is amazing how many times as a DD I am stalking a lone BB, and getting into position. The BB driver knows he's seen (Detection Warning should be up), yet he is in a hurry to get somewhere, so he merrily keeps chugging along at full speed,  in a straight line towards his objective.
  • Learn to aim and hit DDs. Not easy at 10km, but should become easy - with practice - to hit them hard (even with A{P) at 5-7km. Closer than that and it is too late. Remember that most DDs you might encounter in mid-tiers have torpedo ranges of 7-10km, but with maneuvering a 10km launched torpedo should be easy to handle.

 

 

- A number of battleship and even cruiser players take the attitude of "I expect to be seen, so Situation Awareness is a waste of a point", so they may not even be getting a detection warning. I personally disagree because of the types of situation you note. SA is the difference between knowing you're clear so your battleship can move to regroup or go after an objective at flank speed, and having to gamble on whether or not there might be an IJN destroyer shadowing you and slowing yourself down with potentially unnecessary evasive action.

- As a destroyer changes from rushing toward you to getting ready to launch torpedoes is one of the best times to hit them. For instance I had a Farragut rushing toward my Kongo. I turned my guns on track but held fire, with AP still loaded. At 6 kilometers he turned hard, showing his broadside and no doubt preparing to launch torpedoes. Unfortunately for him, he just made himself a much larger target and slowed his ship down in the process. With AP I managed to slam off 3/4 of his health, and a cruiser finished him off a few seconds later.

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These are all good tips and all, but I'm trying to wrap my head around the notion of a BB driver selecting the T1 captain skill that lets you know when you're detected....

 

it's always nice to know if you are spotted. It let's you know if a dd is stalking you or if it's safe to turn broadside to the enemy if you need to reposition. 

 

I use it on my stealth Iowa captain. 12.2 detection range.

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Im grateful for the thorough advice

 

I too had not taken SA because I read "you are always spotted anyway". I see now the utility of having. SA, it acts like a trip wire,

 

Im taking Kongo on many coop cruises to work on aim and gunnery and will go from there,

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Another useful tip:

 

If you see enemy cruisers boldly moving up, usually they have DDs screening. One of the best time to load HE. I know those sneaky jerks are a pain to hit beyond 10km (I usually need them within 7km if I want a Devastating Strike in my Nagato), but BB HE rounds have one excellent trait vs. DDs

 

90% chance of critting the engine regardless where it hits.

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I've been a heavy DD and CL driver but really started to get bored with the game.

 

Someone suggested trying BBs and CVs.  So, I started playing BBs and I was surprised at the success (though not great) I've been having.  During one game, I must of really tested these DD drivers in which I successfully dodged all their torps.

 

Currently grinding at T5 ... I have a ARP Kongo and a New York

Edited by BWGreene

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Thanks for advice lads but I've decided the shooting twice a minute feature is just a deal breaker for me , not the sort of gameplay I enjoy, so my Kongo sailed it's last

 

Good luck to the rest of you,

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Thanks for advice

 

Situational awareness is certainly something I need to work on in wows

 

It is a definite must to play the game, to blindly charge into the enemy ranks is a death sentence, you must be aware of the situation, and use it to your advantage to determine where you are most needed.

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it's always nice to know if you are spotted. It let's you know if a dd is stalking you or if it's safe to turn broadside to the enemy if you need to reposition. 

 

I use it on my stealth Iowa captain. 12.2 detection range.

 

As a battleship, I always assume I'm detected.

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For the ability to potentially deal massive damage every 30 seconds if your aim is true and a large HP pool, you must be a floating pinata for HE spam.

 

to some extent yes. A single cruiser isn't to bad but don't underestimate what 3-4 cruisers firing high explosives at you will do, it's not pretty but won't last long either!

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