130 MeKanism Members 832 posts 1,264 battles Report post #1 Posted March 24, 2016 Rant? Why does 60% of the south spawning players on Trap find it necessary to all push A? I usually find myself to be the only person to be going to B or C, with the only support being the friendly CV. Do people do it because it's the closest point to capture. Is it because all players are blood-thirsty and want to fight and die? Please, just stop doing it. We all want to win games. Share this post Link to post Share on other sites
2,197 Legendary_Typo Members 10,919 posts 4,873 battles Report post #2 Posted March 24, 2016 Because "A Cap Trap" rhymes. Share this post Link to post Share on other sites
2,228 [-AFK-] 10T0nHammer Members 7,321 posts 3,868 battles Report post #3 Posted March 24, 2016 (edited) The real trap is hitting battle Edited March 24, 2016 by 10T0nHammer 2 Share this post Link to post Share on other sites
2,205 GhostSwordsman Members 6,622 posts 8,658 battles Report post #4 Posted March 24, 2016 (edited) I'm not sure why most players on the south spawn all go A, it can work if the enemy team doesn't give heavy resistance, because then they can push up through B to C whilst the enemy is still trying to position themselves. I think the spawns on Trap feel off. No matter where you spawn, it just seems like a waste to head to C, it's just too far away from both team spawns; there's just too much space to the North of each team. However, if one team decides to push up to B/C solely, and then focus efforts on just controlling those points, then the game is usually a loss for the team that took A, as they're all suck really far south in the map. Of course, I also think that since Trap is a relatively new map still, players have yet to find a meta that works for both spawns. I usually try and go to C when I play it(if its viable to even try) just to help support the usual one or two DDs that head that way and to possibly slow down the enemy advance from flanking the team. Perhaps C/B on Trap just isn't liked by many players because of the island layout. It does sort of make it difficult to position and keep your guns in the fight, especially if you don't have sufficient support or are just out numbered, and you very quickly lose any cover you had once you reach C. Maybe the map would improve if WG moved some islands around on the Northern side of the map and made each team spawn a bit further from A. Edited March 24, 2016 by GhostSwordsman Share this post Link to post Share on other sites
12,677 [SALVO] Crucis Members 28,253 posts 43,875 battles Report post #5 Posted March 24, 2016 "A" cap is, IMO, the "trap" on the Trap map. Why? Because far, far too many teams that lemming into "A" very often end up trapped there by the enemy team. And if you get trapped in the SW corner, the other team often caps you out because they have 2 out of the 3 caps. And about the only way you can win if you're trapped in "A" is if the other team is pretty bad. And frankly, it's a rare thing when I've seen a team get trapped in "A" that's able to get out and win the game. Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,285 battles Report post #6 Posted March 26, 2016 (edited) nm [quote name= "A" cap is, IMO, the "trap" on the Trap map. Why? Because far, far too many teams that lemming into "A" very often end up trapped there by the enemy team. And if you get trapped in the SW corner, the other team often caps you out because they have 2 out of the 3 caps. And about the only way you can win if you're trapped in "A" is if the other team is pretty bad. And frankly, it's a rare thing when I've seen a team get trapped in "A" that's able to get out and win the game. i agree with this Edited March 26, 2016 by slak__ Share this post Link to post Share on other sites
432 aethervox Alpha Tester 4,252 posts 9,421 battles Report post #7 Posted March 27, 2016 Maybe the 60% you refer to know something you don't. Share this post Link to post Share on other sites
56 [CAFE] Neltak Members 394 posts 11,074 battles Report post #8 Posted March 27, 2016 (edited) I find on that map the A cap is difficult to push out of due to the island layout there, whereas If you push C first it is easier to push into and take B. As Crucis mentioned quite often you get trapped in the A cap and simply cannot push out effectively. I'm always quite vocal about going B/C and get mixed results regarding people joining me. When in a division I tend to get better results since at a minimum 1/4 of our fleet is going to be trying for B/C. Edited March 27, 2016 by Neltak Share this post Link to post Share on other sites