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Rekkoff

Radar needs to be looked at more.

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 So I got the T8 Rus CA to try Radar out... It sucks. 4min cooldown for a 20sec active time. No point in ever slotting premium then. And why on earth is it restricted to T8+? I think it should start at T6 at least. Most ships in the game had it at those tiers anyways irl. 

 

 The cooldown needs to be cut in half at least, and the duration needs to be increased to at least 30 sec. By the way, I was using premuim  devices, the regular ones are far worse.

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20 seconds isn't even enough time to get a ships guns trained on a DD at those tiers...

 

:fishpalm:

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It only lats 20 seconds because it would be massively OP if it lasted any longer....

Radar is more for clan types of battles (when they come out), where fire can be focused onto a DD. Not so much for pub battles.

Edited by OseanTanker
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You don't use it unless you absolutely need to. It's probably restricted to T8+ because it would be hilariously broken at a lower tier. Destroyers at tier 8+ actually have the capability to be useful at ranges outside the radar radius. As for :

 

Most ships in the game had it at those tiers anyways irl. 

Real life is irrelevant to gameplay.

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I think it is better to introduce a new spotting mechanic in a very conservative way and then bump up it's usability only after extensive testing, and by that I mean having the actual player base test it out.  With a shorter CD and multiple VMF and USN cruisers at high tiers having this capability, DD play may be adversely affected.  I think the current implementation is fine until it is extensively used and RL data can be analyzed to judge it's efficacy.

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 So I got the T8 Rus CA to try Radar out... It sucks. 4min cooldown for a 20sec active time. No point in ever slotting premium then. And why on earth is it restricted to T8+? I think it should start at T6 at least. Most ships in the game had it at those tiers anyways irl. 

 

 The cooldown needs to be cut in half at least, and the duration needs to be increased to at least 30 sec. By the way, I was using premuim  devices, the regular ones are far worse.

 

I agree,as well as having at least 15km range.

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Find a T8+ russian cruiser partner.  You get double the time or half the cooldown duration.  Problem solved.

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i already saw people complaining that a single moskva can prevent two caps from being capped at once

 

I'd love to see those complaining try that.

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IMO depending on the map, having USN or VMF radar equipped ships can definitely impact capping and will really be advantageous for the teams these ships are on.  As the poster above stated anecdotal evidence where a Moskva was able to illuminate two caps simultaneously, I can foresee this granting huge tactical advantage.  DD's will not be able to push into caps unmolested, lighting said DD"s up for cruisers or other DD's to focus fire down.  I get that 20-30 seconds is not a long time, but using this strategically at the right time can be very powerful. 

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Real life is irrelevant to gameplay.

I disagree, especially if we are talking about historically based games, even if that basis is as loose as it is in the case of WOWS. History creates the framework for balance. In fact, should we make ships closer to their real counterparts, balance and game play will likely improve. That's not to say WOWS should be a sim as that is simply not the kind of game it is.  

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History creates the framework for balance. 

 

yeah

so cv should be able to launch all their planes at once, shouldn't be limited 2 per match, planes shouldn't move like snails but like 10+ times faster, bb guns should be 10 times less accurate, torpedo hits should cause fires, fires should cause detonations, torpedoes should be impossible to reload but shouldn't be permanently spotted from planes and should be much less noticeable, also ijn dd since mutsuki should have long lances, a single torp should be able to sink any ship on a good hit, rudder damage shouldn't be able to be repaired by a magical button and also health potion should gone etc etc

 

basically it means that the games should be cv vs cv only because any other ship will be dominated

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I disagree, especially if we are talking about historically based games, even if that basis is as loose as it is in the case of WOWS. History creates the framework for balance. In fact, should we make ships closer to their real counterparts, balance and game play will likely improve. That's not to say WOWS should be a sim as that is simply not the kind of game it is.  

 

Historical accuracy has always come secondary to balance 
Edited by Cruiser_Noshiro

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I tried to tell you, but it was "OP this" and "RU bias" that... "you don't know what you're talking about" this, and "go git gud" that.

 

I said it was not imbalanced and will ruffle a few feathers.  Then people will figure out how it works and go back to complaining about i dunno cvs or something.

 

Radar isn't the cure-all people want to be, and it isn't the threat that others perceive it to be.  

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I tried to tell you, but it was "OP this" and "RU bias" that... "you don't know what you're talking about" this, and "go git gud" that.

 

I said it was not imbalanced and will ruffle a few feathers.  Then people will figure out how it works and go back to complaining about i dunno cvs or something.

 

Radar isn't the cure-all people want to be, and it isn't the threat that others perceive it to be.  

 

People just look at stats, and if a tester tells them otherwise they just say that person doesn't know what they're talking about or that their stats aren't good enough. If the STers say across the board if something is balanced, I tend to listen to them more than individual people who whine about bias.

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People just look at stats, and if a tester tells them otherwise they just say that person doesn't know what they're talking about or that their stats aren't good enough. If the STers say across the board if something is balanced, I tend to listen to them more than individual people who whine about bias.

 

Ok, well you have a well adjusted outlook.  Can you do me a solid and convince about 4k-5k other people to act similarly?  It would be unreasonable to ask that you convert everyone, so start small. No rush.

 

Thx!

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Ok, well you have a well adjusted outlook.  Can you do me a solid and convince about 4k-5k other people to act similarly?  It would be unreasonable to ask that you convert everyone, so start small. No rush.

 

Thx!

 

... Not sure how much sarcasm that is, do you need a towel to stop you dripping in it if so?

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I tried to tell you, but it was "OP this" and "RU bias" that... "you don't know what you're talking about" this, and "go git gud" that.

 

I said it was not imbalanced and will ruffle a few feathers.  Then people will figure out how it works and go back to complaining about i dunno cvs or something.

 

Radar isn't the cure-all people want to be, and it isn't the threat that others perceive it to be.

 

I its current state. If they give it to too many ships, it COULD be a problem. I hope Wargaming decides to be careful how it implements this new feature on future ships.

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... Not sure how much sarcasm that is, do you need a towel to stop you dripping in it if so?

 

I get that a lot.

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