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Nachoo31

CV winrate

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I was looking at my win rate in CVs.  Pretty bad.  I am guessing it based off the fact I play AS more than strike and I only have the American CVs atm.  So my question is,  is there a 60% win rate CV player out there that has been only a AS captain?  

 

 

You would  think you would need a full team of coordinated ship captains in a game to get a win since really you can't cap points with planes.   DB you playing the RNG game.

 

Be nice  with each other now.

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I would say you'd be hard pressed to find a CV player with a good WR using an AS loadout. AS is merely a damage prevention characteristic: it's not guaranteed that AS would completely negate an enemy carrier's damage output. The CV's ability to be present on any part of the map he wishes is a pretty significant edge when it comes to dealing damage. I personally have fairly good WR on my CVs, but that is solely because I focus more on sinking the enemy than helping my allies.

 

I really tried to experiment with AS loadout using Ranger, but I found that the strike loadout gives far superior results on top of being more satisfying to play.

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First off, don't play AS.  AS makes very little difference in the outcome of the battle, especially if the other carrier is also AS.  Strike affects the outcome much more, because you are able to sink ships very easily.

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>60% winrate playing only AS would be quite rare, I imagine. For me, Bogue and Ranger are 67% and 63% respectively and I played them Strike, whereas Indy I played in a mix of AS and balanced (depending on missions) and have 58%.

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If you look at win rates the American AA flavored carrier line has a worse win rate on every single ship before you reach a single ship in the IJN line.

 

So there is 7 carriers on both sides you have the 7 worst in win % are American, the 7 best are the Japanese.

 

The Bogue also does 20k less damage a game than her counter part.

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I played Lexi as AS up until last week.  It's a much more relaxing and rewarding experience now that I've switched to Strike.

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It depends on your tier. 

 

For the tier V Bogue, I play stock.  My torp planes can do damage to help my allies, while my fighters can either allow me to deliver a nice torp attack, or take out the red torps planes.  AS doesn't have the damage potential.  Strike, while causing more damage to the reds, has no ability to defend the fleet with their limited tier V AA.  (This assumes that with a stock Bogue vs a red stock Bogue, that you can be more effective with your torp planes than him.  If so, good, you're helping the team.  If not, well, get better with your torps, or settle for AS..)

 

For the tier VI Independence, I play the same way.  Many tier VI ships have better AA though, and certainly the VII's do, so you wouldn't need fighters to defend your fleet... the cleveland and pepsi will do that quite well.  So I'd say stock in a V and VI battle, and perhaps strike in VII battle.

 

As for the tier VII Ranger, cvs at that level have a larger hangar, so using your fighters to strafe a red squadron of 6 torp planes isn't as valuable as a lower tier cv.  Perhaps having a squad of fighter for cv defense or to help land your torp hits, or do without and have the extra bombers. 

 

If you can help your team more than the red cv can help the red team, then you'll have a better than 50% winning rate.

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Would be nice if CV were allowed to pick their loadout with more freedom. Want to run pure TBs? Go for it.

 

With the game as it currently stands, this may make carriers too powerful if they decide to go pure TB, but at that point maybe the forced loadouts we currently have is just covering for over powered TBs?

 

Maybe a way to balance this out would be to make DB more resistant to AA fire. Since they come in high and fast, AA wouldn't get as long to shoot at them. TB fly in low and slow, so would be more vulnerable to AA fire.

 

That way TB are great for solo BB but get shredded by escorts. While DB can still manage to get damage on target even for heavily defended targets.

Edited by kadreal

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Maybe a way to balance this out would be to make DB more resistant to AA fire.

 

It's not a survivability resistance, but in the guise of national flavor, Wargaming has made American DBs not panic that much while under defensive fire; the manual targeting ellipse simply becomes as big as the non-panic autodrop ellipse instead of the Three-Yamato-Drydock size the IJN suffer. Combined with 1000lb bombs from Tier 8+, and US DBs hurt unless the AA can shoot down half the squadron before they drop.

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Fighter loadout can have a greater impact on the game, but destroys your ability to get xp in the game. If we are just talking win rate, yes you have a HUGE impact with fighter loadout. XP? No, sorry you will lose on this end and it will take you forever to grind out ships, but fighter is immensely better than strike. If your planes are all dead can they do anything? No.

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Fighter loadout can have a greater impact on the game, but destroys your ability to get xp in the game. If we are just talking win rate, yes you have a HUGE impact with fighter loadout. XP? No, sorry you will lose on this end and it will take you forever to grind out ships, but fighter is immensely better than strike. If your planes are all dead can they do anything? No.

 

Strongly disagree. If the AS CV lets a single TB squadron through, he has potentially thrown his value to the game out the window. I have consistently won more games using 0/1/3 Ranger than 2/0/2 Ranger. A well played AS can be incredibly frustrating, but it's still a game of cat and mouse.

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Strike loadouts = more boom = more impact!

 

As an AS loadout, unless you are constantly on top of the opposing carrier to nullify most of this potential damage, the trade off is just simply not worth it, especially if he manages to slip a squad or two through and critically damage or sink one of your allies.

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Strike loadouts = more boom = more impact!

 

As an AS loadout, unless you are constantly on top of the opposing carrier to nullify most of this potential damage, the trade off is just simply not worth it, especially if he manages to slip a squad or two through and critically damage or sink one of your allies.

 

Bigger Maps this was a challenge.  Ranger was hardiest because of how fast the IJN planes are.  I was caught with my pants down so many times.

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Ever since becoming more aware of what AS and strike loadouts contribute to the team, I've been watching the Bogues/Zuihos in my recent battles.

 

Strike always can affect the battle. AS is only effective if you intercept all his bombers, but the best an AS captain can do is take two CVs out of the battle: the enemy and himself. DB are just too unreliable.b Plus AS loadout doesn't have enough fighter squadrons to catch all the enemy bombers.

 

AS CV IMO will always have a lower win rate than strike CV because AS can't hurt ships nearly as much as strike loadouts. That is why I refuse to run AS in my Bogue--no use to my team!

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I had a 68% win rate out of 53 battles in the Bogue and I played primarily AS loadout. I never even took the strike loadout out of the port. I averaged 22 plane kills per match (often scoring as many as 45 in matches with 2 CV's) and survived 70% of matches. When I discovered my win rate was so high I tried to figure out what I was doing as you can't really "carry" a match with AS. I believe the reason I had such a good win rate was that I both killed a lot of planes and doggedly spotted destroyers. I would also direct the team to focus fire on important targets with F3 or in chat and directed them to watch an exposed flank or take advantage of an enemies exposed flank. It also helps to learn when and how best to strafe so your planes aren't tied up fighting for too long and can get back to scouting.  I would also constantly cycle my bombers to either heckle lone cappers or help with the undermanned flank.

 

After finishing the Bogue I switched and started the IJN line and now much more appreciate the strike and balanced loadouts. I'm working on both tier 6 CV's right now and must say after Bogue AS loadout becomes much less effective IMO.  The main reason for this is the map sizes are just too big to really be everywhere and everyone is just better at CV by that point so they know how to kite AS builds more effectively.

Edited by ArcSec

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