Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
tooboku

Throw me some scraps once in a while, will ya?

18 comments in this topic

Recommended Posts

169
[JEEP]
[JEEP]
Members
1,124 posts
9,109 battles

You think since DD torps almost never hit anything nowadays that the meta is being engineered to stick IJN DDs with area denial that you know... does not earn any credits or XP and makes your stats look bad. You know... because you have to get within detection range to actually get a ship to turn off course and because everyone thinks DDs are OP so they're always the primary target to get lit up... all that hard work and they can't even contest a capture area properly without a babysitter. When the opportunity comes to finally cache in like when there's a Yamato sailing in way too close to a corner you know... it would be nice to repay the favor. Even if the odd chance a torpedo actually hits something, that repair button is being saved for the flooding. The ship will go down with fire or citadels. Torpedoes only kill things that are already dead from all the citadels shots that left them at 5% HP.

So yeah... it would be nice to repay your area denial DD for all the good service it does for you. It's not like all 15 torpedoes will hit that Yamato anyway and even if they did, they won't kill it fast enough to rob you of the kill shot. Just stop sailing in front of the DD and expecting that it can make enough damage on those slow turning slow loading 127mm guns peppering the superstructure of a BB that's already on fire from one of your shots. You know... that DD that as soon as it gets spotted, draws all the fire away from you.... so like yeah.

Maybe just give that little guy a shot at scoring some damage because as OP as you want to say DDs are, they're always the first to get shot at and they're always the ones with the least damage.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
922 posts
14,906 battles

WoWS applies buffs and nerfs with a sledgehammer. They don't tweak little things, they introduce new over-powering game mechanics or significantly stronger lines while smacking other lines with multiple nerfs. WoWS wants to drop the number of DDs in each matchup. To do this they are over buffing IJN CVs to encourage them to come into play and  giving some cruisers radar. This will swing the pendulum and everyone will play these classes for awhile.

 

After a bit, you will see posts complaining about CVs again and how radar takes DDs out of the game. Then WoWS will apply equal finesse with the next round of buffs/nerfs and people will have something else to complain about. When they decided to nerf ALL CLs because of the Cleveland and Mogami they applied a triple nerf to commander skills. (The nastiest one being the turret transverse) WoWS cannot seam to understand subtlety and the need to implement gradual change. Because of this there will always be FOTM classes and they will yoyo up and down. You will never see a nice steady population of people finding what they like and ships distributed evenly.

Edited by Prothall

Share this post


Link to post
Share on other sites
3,940
[ASHIP]
Members
5,454 posts
12,933 battles

You think since DD torps almost never hit anything nowadays that the meta is being engineered to stick IJN DDs with area denial that you know... does not earn any credits or XP and makes your stats look bad. You know... because you have to get within detection range to actually get a ship to turn off course and because everyone thinks DDs are OP so they're always the primary target to get lit up... all that hard work and they can't even contest a capture area properly without a babysitter. When the opportunity comes to finally cache in like when there's a Yamato sailing in way too close to a corner you know... it would be nice to repay the favor. Even if the odd chance a torpedo actually hits something, that repair button is being saved for the flooding. The ship will go down with fire or citadels. Torpedoes only kill things that are already dead from all the citadels shots that left them at 5% HP.

 

So yeah... it would be nice to repay your area denial DD for all the good service it does for you. It's not like all 15 torpedoes will hit that Yamato anyway and even if they did, they won't kill it fast enough to rob you of the kill shot. Just stop sailing in front of the DD and expecting that it can make enough damage on those slow turning slow loading 127mm guns peppering the superstructure of a BB that's already on fire from one of your shots. You know... that DD that as soon as it gets spotted, draws all the fire away from you.... so like yeah.

 

Maybe just give that little guy a shot at scoring some damage because as OP as you want to say DDs are, they're always the first to get shot at and they're always the ones with the least damage.

I played a game in my hatsuharu once. I never landed a torp hit, but did lots of gun damage and secured a cap. Was third place for xp. Kagero and Shimakaze are also very deadly with their guns as well, and make excellent supports to primary gunboats while you are positioning or waiting for torp reload.

  • Cool 1

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

You think since DD torps almost never hit anything nowadays that the meta is being engineered to stick IJN DDs with area denial that you know... does not earn any credits or XP and makes your stats look bad. You know... because you have to get within detection range to actually get a ship to turn off course and because everyone thinks DDs are OP so they're always the primary target to get lit up... all that hard work and they can't even contest a capture area properly without a babysitter. When the opportunity comes to finally cache in like when there's a Yamato sailing in way too close to a corner you know... it would be nice to repay the favor. Even if the odd chance a torpedo actually hits something, that repair button is being saved for the flooding. The ship will go down with fire or citadels. Torpedoes only kill things that are already dead from all the citadels shots that left them at 5% HP.

 

So yeah... it would be nice to repay your area denial DD for all the good service it does for you. It's not like all 15 torpedoes will hit that Yamato anyway and even if they did, they won't kill it fast enough to rob you of the kill shot. Just stop sailing in front of the DD and expecting that it can make enough damage on those slow turning slow loading 127mm guns peppering the superstructure of a BB that's already on fire from one of your shots. You know... that DD that as soon as it gets spotted, draws all the fire away from you.... so like yeah.

 

Maybe just give that little guy a shot at scoring some damage because as OP as you want to say DDs are, they're always the first to get shot at and they're always the ones with the least damage.

 

If you want a break, catch it yourself. Learn how to play better and you'll get results.

Share this post


Link to post
Share on other sites
169
[JEEP]
[JEEP]
Members
1,124 posts
9,109 battles

So when you move up in tiers... every other ship gets better too. Not just yours...

... but also... Define lost of gun damage? I'm not going to argue against using guns in an IJN. It's mandatory... but it does come at a cost. You can't fire your guns and expect to hit something without being spotted unless you're in a Fubuki. In Fubuki I can dish out 17-20k in fires while 3 torps will score 25k. The HE damage is only about 6-12k depending on what part of the structure you hit... but that'a a ship that doesn't get a lot of heat from the CV in a T9-T10 match. I always do well in T10 matches with Fubuki because the poor Shimakaze is taking all the heat. Unless the lower tier ships do something really stupid, they're generally less of a priority.

 

If you want a break, catch it yourself. Learn how to play better and you'll get results.

 

Good advice. I'll just launch and let my teammates sail into them. You know because let's see everyone else keep hitting as many citadels as they do without DD help. Good DD play means everyone else gets kill shots... so like... when the ship whose primary source for damage is torpedoes gets a chance to torpedo something... it would be nice not to sail in front of him because he's been spotting torpedoes, taking the heat from the capture, and turning ships for you all game.

Edited by tooboku

Share this post


Link to post
Share on other sites
Beta Testers
745 posts
3,021 battles

Torps are for area denial and teaching (new players not to sail in straight lines). They were a different beast in the beginning, but a vast many players have learned how deadly they can be and adjusted appropriately. I rarely hit with torps and just as rarely get hit by them (even from a Derzky launching all 10 at 2.5 km away, though it is tricky maneuver)

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

 

 

 

Good advice. I'll just launch and let my teammates sail into them. You know because let's see everyone else keep hitting as many citadels as they do without DD help. Good DD play means everyone else gets kill shots... so like... when the ship whose primary source for damage is torpedoes gets a chance to torpedo something... it would be nice not to sail in front of him because he's been spotting torpedoes, taking the heat from the capture, and turning ships for you all game.

Learn how to ambush targets from behind islands at close range and you will see Devastating Strike after Devastating Strike.

Also, it's YOUR responsibility to watch for teammates when you fire torpedoes, NOT your teammates. You can control where you fire your torps, but you can't control your teammates. As such, it's your responsibility to make sure you fire ONLY when your teammates are not at risk of being hit by your torps.

Finally, if you want citadels, go play a BB or a CA. You don't play a DD expecting to get citadels.

  • Cool 1

Share this post


Link to post
Share on other sites
3,940
[ASHIP]
Members
5,454 posts
12,933 battles

So when you move up in tiers... every other ship gets better too. Not just yours...

... but also... Define lost of gun damage? I'm not going to argue against using guns in an IJN. It's mandatory... but it does come at a cost. You can't fire your guns and expect to hit something without being spotted unless you're in a Fubuki. In Fubuki I can dish out 17-20k in fires while 3 torps will score 25k. The HE damage is only about 6-12k depending on what part of the structure you hit... but that'a a ship that doesn't get a lot of heat from the CV in a T9-T10 match. I always do well in T10 matches with Fubuki because the poor Shimakaze is taking all the heat. Unless the lower tier ships do something really stupid, they're generally less of a priority.

 

It was a long time ago, but it was around 20-30k. I ran into a lot of DD haha. Also, as far as good DD play letting everyone else getting kill shots, not even close to the case. I'd peg myself fairly competent in my DDs and am frequently a top scorer. The DD class has it easy as far as experience goes. 

Edited by Pulicat

Share this post


Link to post
Share on other sites
169
[JEEP]
[JEEP]
Members
1,124 posts
9,109 battles

It was a long time ago, but it was around 20-30k. I ran into a lot of DD haha. Also, as far as good DD play letting everyone else getting kill shots, not even close to the case. I'd peg myself fairly competent in my DDs and am frequently a top scorer. The DD class has it easy as far as experience goes. 

 

I wish it was balanced a bit different actually. Successful caps do take a lot of work but so does having to ultimately bail because you don't have the support you need to maintain it. It's great when everything works out but you need something to bail yourself out when your team either can't or won't not to help you. It's a very binary scale where you get a crap ton of XP or nothing at all... but the caps are there to force action. They give objective but the real meat of the game is the combat. Caps are nice but it's no fun watching everyone else play while you swim in the cap praying not to get spotted.

Share this post


Link to post
Share on other sites
2,298
[A-D-F]
Members
7,879 posts
44,063 battles

DDs not hitting? Maybe.

I have a harder time hitting with Fubuki and Kagero, but Isokaze and Fujin/Kami have no problems.

 

Ok, once today. A good Bogue captain noticed my Isokaze at 2 kills already and coming for them at base (Bogue, Cleveland and New York close by). Parked a fighter over me and the Cleveland chased me away. Very few hits on me, but he kept the fighter for the last 54 full minutes of the game till the clock ran off. I could not do a thing.

 

Congratulated him in the Karma system and told him in chat. Nice to see a Bogue driver with a clue.

 

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

torps are fine at mid tier, but though to hit at t8+.   with sledge hammer adjustment, i just decided to play to most optimal ships that fits the meta.  enjoying my tashkent currently.  i will just adjust with the change

Edited by centarina

Share this post


Link to post
Share on other sites
169
[JEEP]
[JEEP]
Members
1,124 posts
9,109 battles

Learn how to ambush targets from behind islands at close range and you will see Devastating Strike after Devastating Strike.

Also, it's YOUR responsibility to watch for teammates when you fire torpedoes, NOT your teammates. You can control where you fire your torps, but you can't control your teammates. As such, it's your responsibility to make sure you fire ONLY when your teammates are not at risk of being hit by your torps.

Finally, if you want citadels, go play a BB or a CA. You don't play a DD expecting to get citadels.

 

Where do you think I was when the Yorck sailed in front of me? Back with the BBs? I was behind an island 4km away from the target. Yorck was blocking my line on purpose. Told him to pull back because that Yam might cit him for everything. He was scoring cits from ships I've been turning all game. He couldn't let me try this one to make up for all the torpedoes I spent helping him. Sure, it's you're responsibility not to launch at your teammates but your teammates shouldn't be [edited]and sail in front of the torpedo boat either.

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

 

Where do you think I was when the Yorck sailed in front of me? Back with the BBs? I was behind an island 4km away from the target. Yorck was blocking my line on purpose. Told him to pull back because that Yam might cit him for everything. He was scoring cits from ships I've been turning all game. He couldn't let me try this one to make up for all the torpedoes I spent helping him. Sure, it's you're responsibility not to launch at your teammates but your teammates shouldn't be [edited]and sail in front of the torpedo boat either.

 

You're in a DD. Sail away from him and torp something without him. What your teammate does is their business, what you do is yours. Finally, (I hate having to repeat myself) if you want to get citadels, sail a BB or a CA, NOT a DD.

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

I've been getting fair amount  of Cits with my   anshan  lately.     especially against   CLs.     15 in a single match is my record so far.  :D  go 9  in a match yesterday.     tougher in the higher tier though mostly because it is so dangerous to get that close at higher tier.

Share this post


Link to post
Share on other sites
Members
5,206 posts
3,461 battles

My favourite is when I get torpedoed by a friendly CA in my DD. Last guy said "watch my torps" a solid 30 seconds after I'd been hit. Stellar.

Share this post


Link to post
Share on other sites
15
[FG]
Members
122 posts
17,694 battles

My favourite is when I get torpedoed by a friendly CA in my DD. Last guy said "watch my torps" a solid 30 seconds after I'd been hit. Stellar.

 

I got the crap torped out  of me by a division mate, we laughed about it afterwards...but boy was I miffed.

Share this post


Link to post
Share on other sites
169
[JEEP]
[JEEP]
Members
1,124 posts
9,109 battles

You're in a DD. Sail away from him and torp something without him. What your teammate does is their business, what you do is yours. Finally, (I hate having to repeat myself) if you want to get citadels, sail a BB or a CA, NOT a DD.

 

Not that easy. I would challenge you to try sail a Shimakaze around a Zao when it is intentionally trying to block you. I don't know where this impression comes from that just because DDs are faster and more agile that it automatically means they can sail circles around the other ships. 39kts sounds like a lot on paper but there are a lot things that stop you from going top speed. They might be smaller ships but they also have smaller engines. You would think that a Shimakaze could easily get away from a Gearing (35kts) but when you're shifting your rudder like mad trying to dodge shells from three other ships, you're not going to get much past 36kts while the Gearing can B-line it towards you because your own ships aren't trying to hit it and you're hesitant on whether or not to fire back.

 

The other thing is that especially in CV matches, you want to be close enough to your CAs because DDs might as well not have AA guns - they don't even disturb the planes hovering over them. It's not that simple. CA torps are nice but in this game they are supplementary even on ships with decent range. They're really a defensive weapon for CAs in case the DD is gone and the other ships are in that close range where the main battery arcs are pretty straight.

 

... and sure how the impression came across that people should expect to hit citadels with 127mm guns that can't even penetrate outer hull armor. The discussion was about how torpedoes turn ships and therefore make it easier for everyone else to hit citadels.

 

Finally... what your teammates do IS your business. You are a team. You need to communicate. If you stop your teammates from doing their jobs, you're robbing your team of a resource.

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

I hate  mates torping you.  I had to do an emergency stop/turn  in my anshan because mutsuki decided to torp and it was on far side /ahead of me.  lucky I could stop in time.  you can't control teammate.  I've had two losses in t8 yesterday due to high tier BB being either a bot or noob.  (they both came in bottom  xp)   and it was close match.    tough to carry a higher tier match.

 

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×